53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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#include "ac/dynobj/scriptviewframe.h"
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int ScriptViewFrame::Dispose(const char *address, bool force) {
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// always dispose a ViewFrame
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delete this;
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return 1;
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}
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const char *ScriptViewFrame::GetType() {
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return "ViewFrame";
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}
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int ScriptViewFrame::Serialize(const char *address, char *buffer, int bufsize) {
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StartSerialize(buffer);
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SerializeInt(view);
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SerializeInt(loop);
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SerializeInt(frame);
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return EndSerialize();
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}
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void ScriptViewFrame::Unserialize(int index, const char *serializedData, int dataSize) {
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StartUnserialize(serializedData, dataSize);
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view = UnserializeInt();
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loop = UnserializeInt();
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frame = UnserializeInt();
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ccRegisterUnserializedObject(index, this, this);
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}
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ScriptViewFrame::ScriptViewFrame(int p_view, int p_loop, int p_frame) {
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view = p_view;
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loop = p_loop;
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frame = p_frame;
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}
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ScriptViewFrame::ScriptViewFrame() {
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view = -1;
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loop = -1;
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frame = -1;
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}
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