scummvm/engines/ags/engine/ac/dynobj/scriptviewframe.cpp

53 lines
1.5 KiB
C++

//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
#include "ac/dynobj/scriptviewframe.h"
int ScriptViewFrame::Dispose(const char *address, bool force) {
// always dispose a ViewFrame
delete this;
return 1;
}
const char *ScriptViewFrame::GetType() {
return "ViewFrame";
}
int ScriptViewFrame::Serialize(const char *address, char *buffer, int bufsize) {
StartSerialize(buffer);
SerializeInt(view);
SerializeInt(loop);
SerializeInt(frame);
return EndSerialize();
}
void ScriptViewFrame::Unserialize(int index, const char *serializedData, int dataSize) {
StartUnserialize(serializedData, dataSize);
view = UnserializeInt();
loop = UnserializeInt();
frame = UnserializeInt();
ccRegisterUnserializedObject(index, this, this);
}
ScriptViewFrame::ScriptViewFrame(int p_view, int p_loop, int p_frame) {
view = p_view;
loop = p_loop;
frame = p_frame;
}
ScriptViewFrame::ScriptViewFrame() {
view = -1;
loop = -1;
frame = -1;
}