77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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#include <cstdio>
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#include "debug/filebasedagsdebugger.h"
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#include "ac/file.h" // filelength()
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#include "util/stream.h"
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#include "util/textstreamwriter.h"
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#include "util/wgt2allg.h" // exists()
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#include "platform/base/agsplatformdriver.h"
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using AGS::Common::Stream;
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using AGS::Common::TextStreamWriter;
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const char* SENT_MESSAGE_FILE_NAME = "dbgrecv.tmp";
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bool FileBasedAGSDebugger::Initialize()
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{
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if (exists(SENT_MESSAGE_FILE_NAME))
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{
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::remove(SENT_MESSAGE_FILE_NAME);
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}
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return true;
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}
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void FileBasedAGSDebugger::Shutdown()
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{
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}
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bool FileBasedAGSDebugger::SendMessageToEditor(const char *message)
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{
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while (exists(SENT_MESSAGE_FILE_NAME))
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{
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platform->YieldCPU();
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}
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Stream *out = Common::File::CreateFile(SENT_MESSAGE_FILE_NAME);
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// CHECKME: originally the file was opened as "wb" for some reason,
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// which means the message should be written as a binary array;
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// or shouldn't it?
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out->Write(message, strlen(message));
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delete out;
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return true;
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}
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bool FileBasedAGSDebugger::IsMessageAvailable()
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{
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return (exists("dbgsend.tmp") != 0);
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}
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char* FileBasedAGSDebugger::GetNextMessage()
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{
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Stream *in = Common::File::OpenFileRead("dbgsend.tmp");
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if (in == nullptr)
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{
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// check again, because the editor might have deleted the file in the meantime
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return nullptr;
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}
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int fileSize = in->GetLength();
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char *msg = (char*)malloc(fileSize + 1);
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in->Read(msg, fileSize);
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delete in;
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::remove("dbgsend.tmp");
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msg[fileSize] = 0;
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return msg;
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}
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