scummvm/engines/bladerunner/script/scene/ct01.cpp
Thanasis Antoniou a663930dd0 BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00

625 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kCT01Loops {
kCT01LoopInshotFromCT12WithSpinner = 0, // 0 - 14
kCT01LoopInshot = 1, // 15 - 194
kCT01LoopMain = 2, // 195 - 255
kCT01LoopDoorAnim = 4, // 256 - 315
kCT01LoopOutshot = 5, // 316 - 435
kCT01LoopInshotFromCT12NoSpinner = 6, // 436 - 450
kCT01LoopMainLoopNoSpinner = 7 // 451 - 511
};
enum kCT01Exits {
kCT01ExitCT02 = 0,
kCT01ExitCT03 = 1,
kCT01ExitCT12 = 2,
kCT01ExitSpinner = 3
};
void SceneScriptCT01::InitializeScene() {
Music_Play(kMusicKyoto, 28, 0, 2, -1, 1, 0);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
if (Game_Flag_Query(kFlagCT02toCT01)) {
Game_Flag_Reset(kFlagCT02toCT01);
Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603);
} else if (Game_Flag_Query(kFlagCT03toCT01)) {
Game_Flag_Reset(kFlagCT03toCT01);
Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878);
} else if (Game_Flag_Query(kFlagCT12toCT01)) {
Game_Flag_Reset(kFlagCT12toCT01);
Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28);
if (Global_Variable_Query(kVariableChapter) != 2
&& Global_Variable_Query(kVariableChapter) != 3
) {
if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12WithSpinner, false);
} else {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12NoSpinner, false);
}
}
} else if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
#if BLADERUNNER_RESTORED_CUT_CONTENT
// 0. This scene is not available in chapters 4 and 5
// 1. Add open/close spinner door animation and sound
// 2. Keep walkers from messing about with the scene (popping up or overlapping with landing) until spinner has landed
// Note: kFlagSpinnerAtCT01 reset (original) is not handled the same was as in NR01 but it still works
// Note 2: Gordo sitting at the diner overlaps with the counter bar in front of him
// so the loop will be prevented from playing when he is there.
if ( Global_Variable_Query(kVariableChapter) < 4
&& Actor_Query_Which_Set_In(kActorGordo) != kSetCT01_CT12
&& Random_Query(1, 3) == 1
){
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshot, false);
}
// Pause generic walkers outside special loop
// so that they're always paused when McCoy enters (less chance to collide with him)
// There's also another flag called kFlagUnpauseGenWalkers
// but the usage of that flag seems more obscure and dubious for this purpose
Game_Flag_Set(kFlagGenericWalkerWaiting);
#endif // BLADERUNNER_RESTORED_CUT_CONTENT
Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506);
Game_Flag_Set(kFlagArrivedFromSpinner1);
} else {
Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250);
}
Scene_Exit_Add_2D_Exit(kCT01ExitCT02, 290, 256, 360, 304, 1);
if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {
Scene_Exit_Add_2D_Exit(kCT01ExitCT03, 571, 233, 639, 367, 1);
}
if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
Scene_Exit_Add_2D_Exit(kCT01ExitCT12, 506, 400, 639, 479, 2);
}
if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2);
}
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBL1, 40, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 40, 100, 1);
Ambient_Sounds_Add_Sound(kSfxDISH1, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxDISH2, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxDISH3, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxDISH4, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER3, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
Scene_Loop_Set_Default(kCT01LoopMain);
} else {
Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner);
}
}
void SceneScriptCT01::SceneLoaded() {
Obstacle_Object("HYDRANT02", true);
Obstacle_Object("HOWWALLRT", true);
Obstacle_Object("HOW-CHAIR1", true);
Obstacle_Object("HOWWALLLFT", true);
Obstacle_Object("HOWDOOR01", true);
Unobstacle_Object("SPINNER BODY", true);
Unobstacle_Object("HOWFLOOR", true);
Unobstacle_Object("PAPER11", true);
Unobstacle_Object("PAPER16", true);
Unclickable_Object("HYDRANT02");
Unclickable_Object("TURBINE");
Unclickable_Object("SPINNER BODY");
Unclickable_Object("OBJECT04");
}
bool SceneScriptCT01::MouseClick(int x, int y) {
return false;
}
bool SceneScriptCT01::ClickedOn3DObject(const char *objectName, bool a2) {
// if ("ASIANSITTINGANDEATI" == objectName) { //bug?
if (Object_Query_Click("ASIANSITTINGANDEATI", objectName)) {
Actor_Face_Object(kActorMcCoy, "ASIANSITTINGANDEATI", true);
Actor_Says(kActorMcCoy, 365, 13);
Actor_Says(kActorHowieLee, 160, 13);
return true;
}
return false;
}
bool SceneScriptCT01::ClickedOnActor(int actorId) {
if (actorId == kActorHowieLee) {
Actor_Set_Goal_Number(kActorHowieLee, 50);
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, 0)) {
Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true);
Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true);
if (!Game_Flag_Query(kFlagCT01McCoyTalkedToHowieLee)) {
Actor_Says(kActorMcCoy, 260, 18);
Actor_Says(kActorHowieLee, 0, 14);
Game_Flag_Set(kFlagCT01McCoyTalkedToHowieLee);
Actor_Set_Goal_Number(kActorHowieLee, 0);
return true;
}
if (!Game_Flag_Query(kFlagNotUsed30)
&& Actor_Query_Friendliness_To_Other(kActorHowieLee, kActorMcCoy) >= 40
) {
dialogueWithHowieLee();
Actor_Set_Goal_Number(kActorHowieLee, 0);
return true;
}
if (Game_Flag_Query(kFlagCT01ZubenGone)) {
Actor_Says(kActorMcCoy, 330, 17);
Actor_Says(kActorHowieLee, 130, 13);
Actor_Says(kActorHowieLee, 140, 14);
} else if (Actor_Query_Friendliness_To_Other(kActorHowieLee, kActorMcCoy) < 50) {
Actor_Says(kActorMcCoy, 330, 13);
Actor_Says(kActorHowieLee, 160, 15);
} else {
Actor_Says(kActorMcCoy, 310, 11);
Actor_Says(kActorHowieLee, 10, 16);
}
Actor_Set_Goal_Number(kActorHowieLee, 0);
return true;
}
}
if (actorId == kActorZuben) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, 0)) {
Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
Actor_Says(kActorMcCoy, 355, 18);
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault) {
Actor_Says(kActorZuben, 10, 16);
Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true);
Actor_Says(kActorHowieLee, 150, kAnimationModeTalk);
Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true);
Actor_Says(kActorMcCoy, 360, 13);
Actor_Modify_Friendliness_To_Other(kActorHowieLee, kActorMcCoy, -5);
Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -4);
}
return true;
}
}
if (actorId == kActorGordo) {
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault) {
if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -338.1f, -6.5f, 419.65f, 6, true, false, 0)) {
return false;
}
}
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
if (!Game_Flag_Query(kFlagCT01GordoTalk)) {
Actor_Says(kActorMcCoy, 335, 18);
Actor_Says(kActorGordo, 20, 30);
Game_Flag_Set(kFlagCT01GordoTalk);
Actor_Clue_Acquire(kActorGordo, kClueMcCoysDescription, true, kActorMcCoy);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Clue_Acquire(kActorMcCoy, kClueMcCoyIsABladeRunner, true, kActorMcCoy);
#else
Actor_Clue_Acquire(kActorGordo, kClueMcCoyIsABladeRunner, true, kActorMcCoy);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -1);
} else {
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault) {
Actor_Says(kActorMcCoy, 340, 13);
Actor_Says(kActorMcCoy, 345, 11);
Actor_Says(kActorGordo, 30, 30);
Actor_Says(kActorMcCoy, 350, 13);
Actor_Says(kActorGordo, 40, 30);
Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -5);
Player_Loses_Control();
} else {
Actor_Says(kActorMcCoy, 365, 14);
}
}
if (Actor_Query_Is_In_Current_Set(kActorZuben)) {
Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -2);
}
return true;
}
return false;
}
bool SceneScriptCT01::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptCT01::ClickedOnExit(int exitId) {
if (exitId == kCT01ExitCT02) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.5f, -6.5f, 352.28f, 0, true, false, 0)) {
Player_Loses_Control();
Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 106, 0, false, false);
Player_Gains_Control();
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Set_Enter(kSetCT02, kSceneCT02);
}
return true;
}
if (exitId == kCT01ExitCT03) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -259.0f, -6.5f, 710.0f, 0, true, false, 0)) {
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Set_Enter(kSetCT03_CT04, kSceneCT03);
}
return true;
}
if (exitId == kCT01ExitCT12) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.0f, -6.5f, 696.0f, 0, true, false, 0)) {
Game_Flag_Set(kFlagCT01toCT12);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Set_Enter(kSetCT01_CT12, kSceneCT12);
}
return true;
}
if (exitId == kCT01ExitSpinner) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, true, false, 0)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0);
Game_Flag_Reset(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagMcCoyInPoliceStation);
Game_Flag_Reset(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
//#if BLADERUNNER_RESTORED_CUT_CONTENT
// // Restored spinner door opens/ closes, so we disable this for now
// // NOTE: Reverted this cut content since this might be annoying
// as it slows down the pacing...
// int spinnerDest = Spinner_Interface_Choose_Dest(kCT01LoopDoorAnim, false);
//#else
int spinnerDest = Spinner_Interface_Choose_Dest(-1, false);
//#endif // BLADERUNNER_RESTORED_CUT_CONTENT
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation:
Game_Flag_Set(kFlagMcCoyInPoliceStation);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Reset(kFlagSpinnerAtCT01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
break;
case kSpinnerDestinationMcCoysApartment:
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Reset(kFlagSpinnerAtCT01);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Reset(kFlagSpinnerAtCT01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Reset(kFlagSpinnerAtCT01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtCT01);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Reset(kFlagSpinnerAtCT01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Reset(kFlagSpinnerAtCT01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Reset(kFlagSpinnerAtCT01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Reset(kFlagSpinnerAtCT01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
break;
default:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0);
Player_Gains_Control();
break;
}
}
return true;
}
return false;
}
bool SceneScriptCT01::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptCT01::SceneFrameAdvanced(int frame) {
if ((frame < 316
|| frame > 435
)
&& ((frame - 1) % 10) == 0
) {
Ambient_Sounds_Play_Sound(Random_Query(kSfxNEON5, kSfxNEON6), 25, 30, 30, 0);
}
if (frame == 23) {
Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, 99, 0, 0);
}
#if BLADERUNNER_RESTORED_CUT_CONTENT
if (frame == 136 || frame == 258) {
Sound_Play(kSfxSPINOPN4, 100, 80, 80, 50);
}
if (frame == 183 || frame == 303) {
Sound_Play(kSfxSPINCLS1, 100, 80, 80, 50);
}
#endif // BLADERUNNER_RESTORED_CUT_CONTENT
if (frame == 316) {
Ambient_Sounds_Play_Sound(kSfxCARUP3B, 50, -50, 100, 99);
}
if (frame == 196
|| frame == 452
) {
int v3 = Random_Query(0, 6);
if (v3 == 0) {
Overlay_Play("ct01spnr", 0, false, true, 0);
if (Random_Query(0, 1)) {
Ambient_Sounds_Play_Sound(kSfxSPIN2B, Random_Query(33, 50), 0, 0, 0);
} else {
Ambient_Sounds_Play_Sound(kSfxSPIN2A, Random_Query(33, 50), 0, 0, 0);
}
} else if (v3 == 1) {
Overlay_Play("ct01spnr", 1, false, true, 0);
if (Random_Query(0, 1)) {
Ambient_Sounds_Play_Sound(kSfxSPIN3A, Random_Query(33, 50), 0, 0, 0);
} else {
Ambient_Sounds_Play_Sound(kSfxSPIN1A, Random_Query(33, 50), 0, 0, 0);
}
}
}
}
void SceneScriptCT01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptCT01::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagCT02toCT01walk)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.2f, -6.5f, 352.28f, 0, false, false, 0);
Game_Flag_Reset(kFlagCT02toCT01walk);
} else {
if (!Game_Flag_Query(kFlagArrivedFromSpinner1)) {
Game_Flag_Reset(kFlagArrivedFromSpinner1); // a bug? why reset a flag that is already cleared?
return;
}
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, false, 0);
#if BLADERUNNER_RESTORED_CUT_CONTENT
// unpause generic walkers here, less chance to collide with McCOy while he enters the scene
if( Game_Flag_Query(kFlagArrivedFromSpinner1)
&& Game_Flag_Query(kFlagGenericWalkerWaiting)
) {
Game_Flag_Reset(kFlagGenericWalkerWaiting);
}
#endif // BLADERUNNER_RESTORED_CUT_CONTENT
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0);
if (!Game_Flag_Query(kFlagCT01Visited)) {
Game_Flag_Set(kFlagCT01Visited);
if (!Game_Flag_Query(kFlagDirectorsCut)) {
Actor_Voice_Over(200, kActorVoiceOver);
Actor_Voice_Over(210, kActorVoiceOver);
Actor_Voice_Over(220, kActorVoiceOver);
}
}
}
}
void SceneScriptCT01::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
if (Game_Flag_Query(kFlagCT01toCT12)) {
Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBL1, true);
Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBR1, true);
} else {
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
Music_Stop(5);
if (!Game_Flag_Query(kFlagMcCoyInChinaTown) && Global_Variable_Query(kVariableChapter) == 1) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Outtake_Play(kOuttakeTowards3, true, -1);
}
}
void SceneScriptCT01::DialogueQueueFlushed(int a1) {
}
void SceneScriptCT01::dialogueWithHowieLee() {
Dialogue_Menu_Clear_List();
if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
DM_Add_To_List_Never_Repeat_Once_Selected(40, 4, 5, 6); // LUCY PHOTO
}
if (
( Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper)
|| Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)
)
&& !Game_Flag_Query(kFlagCT01Evidence1Linked)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(50, 5, 5, 4); // RUNCITER CLUES
}
if ( Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper)
&& Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)
&& Game_Flag_Query(kFlagCT01Evidence1Linked)
&& !Game_Flag_Query(kFlagCT01Evidence2Linked)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(60, 3, 5, 5); // MORE RUNCITER CLUES
}
if (Game_Flag_Query(kFlagCT02PotTipped)) {
DM_Add_To_List_Never_Repeat_Once_Selected(80, 9, 9, 9); // EMPLOYEE
} else if (Game_Flag_Query(kFlagCT01ZubenLeft)) {
DM_Add_To_List_Never_Repeat_Once_Selected(80, 3, 4, 8); // EMPLOYEE
}
if (Actor_Clue_Query(kActorMcCoy, kClueCarColorAndMake)
&& Actor_Clue_Query(kActorMcCoy, kClueDispatchHitAndRun) // this clue is never obtained
) {
DM_Add_To_List_Never_Repeat_Once_Selected(90, 5, 4, 5); // HIT AND RUN
}
DM_Add_To_List_Never_Repeat_Once_Selected(70, 7, 3, -1); // SMALL TALK
Dialogue_Menu_Add_DONE_To_List(100); // DONE
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 40: // LUCY PHOTO
Actor_Says(kActorMcCoy, 265, 11);
Actor_Says(kActorHowieLee, 20, 14);
if (Actor_Query_Is_In_Current_Set(kActorZuben)) {
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault) {
Actor_Face_Actor(kActorHowieLee, kActorZuben, true);
Actor_Says(kActorHowieLee, 120, 14);
Actor_Face_Actor(kActorZuben, kActorHowieLee, true);
Actor_Says(kActorZuben, 40, 18);
Actor_Face_Heading(kActorZuben, 103, false);
Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true);
Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -2);
if (Actor_Query_Is_In_Current_Set(kActorGordo)) {
Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -3);
Actor_Clue_Acquire(kActorGordo, kClueMcCoysDescription, true, kActorMcCoy);
}
}
}
break;
case 50: // RUNCITER CLUES
if (Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper)) {
Actor_Says(kActorMcCoy, 270, 11);
Actor_Says(kActorHowieLee, 30, 16);
} else {
Actor_Says(kActorMcCoy, 280, 11);
Actor_Says(kActorHowieLee, 40, 14);
}
Game_Flag_Set(kFlagCT01Evidence1Linked);
break;
case 60: // MORE RUNCITER CLUES
if (Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)) {
Actor_Says(kActorMcCoy, 270, 11);
Actor_Says(kActorHowieLee, 40, 15);
} else {
Actor_Says(kActorMcCoy, 270, 11);
Actor_Says(kActorHowieLee, 30, 14);
}
Actor_Modify_Friendliness_To_Other(kActorHowieLee, kActorMcCoy, 5);
Game_Flag_Set(kFlagCT01Evidence2Linked);
break;
case 70: // SMALL TALK
Actor_Says(kActorMcCoy, 290, 13);
if (Actor_Query_Friendliness_To_Other(kActorHowieLee, kActorMcCoy) > 49
&& (Global_Variable_Query(kVariableChinyen) > 10
|| Query_Difficulty_Level() == kGameDifficultyEasy
)
) {
Actor_Says(kActorHowieLee, 50, kAnimationModeTalk);
Actor_Says(kActorHowieLee, 60, kAnimationModeTalk);
Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true);
Actor_Says(kActorHowieLee, 70, 16);
Actor_Says(kActorMcCoy, 325, 13);
if (Query_Difficulty_Level() != kGameDifficultyEasy) {
Global_Variable_Decrement(kVariableChinyen, 10);
}
Game_Flag_Set(kFlagCT01BoughtHowieLeeFood);
} else {
Actor_Says(kActorHowieLee, 130, 15);
}
break;
case 80: // EMPLOYEE
Actor_Says(kActorMcCoy, 295, 11);
Actor_Says(kActorHowieLee, 90, 14);
Actor_Says(kActorHowieLee, 100, 13);
Actor_Clue_Acquire(kActorMcCoy, kClueHowieLeeInterview, true, kActorHowieLee);
Actor_Modify_Friendliness_To_Other(kActorHowieLee, kActorMcCoy, -3);
break;
case 90: // HIT AND RUN
Actor_Says(kActorMcCoy, 300, 13);
Actor_Says(kActorHowieLee, 110, 16);
break;
case 100: // DONE
Actor_Says(kActorMcCoy, 305, 18);
break;
}
}
} // End of namespace BladeRunner