625 lines
22 KiB
C++
625 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kCT01Loops {
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kCT01LoopInshotFromCT12WithSpinner = 0, // 0 - 14
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kCT01LoopInshot = 1, // 15 - 194
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kCT01LoopMain = 2, // 195 - 255
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kCT01LoopDoorAnim = 4, // 256 - 315
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kCT01LoopOutshot = 5, // 316 - 435
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kCT01LoopInshotFromCT12NoSpinner = 6, // 436 - 450
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kCT01LoopMainLoopNoSpinner = 7 // 451 - 511
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};
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enum kCT01Exits {
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kCT01ExitCT02 = 0,
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kCT01ExitCT03 = 1,
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kCT01ExitCT12 = 2,
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kCT01ExitSpinner = 3
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};
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void SceneScriptCT01::InitializeScene() {
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Music_Play(kMusicKyoto, 28, 0, 2, -1, 1, 0);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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if (Game_Flag_Query(kFlagCT02toCT01)) {
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Game_Flag_Reset(kFlagCT02toCT01);
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Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603);
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} else if (Game_Flag_Query(kFlagCT03toCT01)) {
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Game_Flag_Reset(kFlagCT03toCT01);
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Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878);
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} else if (Game_Flag_Query(kFlagCT12toCT01)) {
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Game_Flag_Reset(kFlagCT12toCT01);
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Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28);
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if (Global_Variable_Query(kVariableChapter) != 2
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&& Global_Variable_Query(kVariableChapter) != 3
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) {
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if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12WithSpinner, false);
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} else {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12NoSpinner, false);
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}
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}
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} else if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
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#if BLADERUNNER_RESTORED_CUT_CONTENT
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// 0. This scene is not available in chapters 4 and 5
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// 1. Add open/close spinner door animation and sound
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// 2. Keep walkers from messing about with the scene (popping up or overlapping with landing) until spinner has landed
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// Note: kFlagSpinnerAtCT01 reset (original) is not handled the same was as in NR01 but it still works
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// Note 2: Gordo sitting at the diner overlaps with the counter bar in front of him
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// so the loop will be prevented from playing when he is there.
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if ( Global_Variable_Query(kVariableChapter) < 4
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&& Actor_Query_Which_Set_In(kActorGordo) != kSetCT01_CT12
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&& Random_Query(1, 3) == 1
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){
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshot, false);
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}
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// Pause generic walkers outside special loop
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// so that they're always paused when McCoy enters (less chance to collide with him)
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// There's also another flag called kFlagUnpauseGenWalkers
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// but the usage of that flag seems more obscure and dubious for this purpose
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Game_Flag_Set(kFlagGenericWalkerWaiting);
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#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506);
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Game_Flag_Set(kFlagArrivedFromSpinner1);
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} else {
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Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250);
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}
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Scene_Exit_Add_2D_Exit(kCT01ExitCT02, 290, 256, 360, 304, 1);
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if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {
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Scene_Exit_Add_2D_Exit(kCT01ExitCT03, 571, 233, 639, 367, 1);
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}
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if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
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Scene_Exit_Add_2D_Exit(kCT01ExitCT12, 506, 400, 639, 479, 2);
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}
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if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
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Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2);
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}
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Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBL1, 40, -100, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 40, 100, 1);
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Ambient_Sounds_Add_Sound(kSfxDISH1, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxDISH2, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxDISH3, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxDISH4, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER2, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER3, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER4, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
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Scene_Loop_Set_Default(kCT01LoopMain);
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} else {
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Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner);
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}
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}
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void SceneScriptCT01::SceneLoaded() {
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Obstacle_Object("HYDRANT02", true);
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Obstacle_Object("HOWWALLRT", true);
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Obstacle_Object("HOW-CHAIR1", true);
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Obstacle_Object("HOWWALLLFT", true);
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Obstacle_Object("HOWDOOR01", true);
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Unobstacle_Object("SPINNER BODY", true);
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Unobstacle_Object("HOWFLOOR", true);
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Unobstacle_Object("PAPER11", true);
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Unobstacle_Object("PAPER16", true);
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Unclickable_Object("HYDRANT02");
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Unclickable_Object("TURBINE");
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Unclickable_Object("SPINNER BODY");
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Unclickable_Object("OBJECT04");
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}
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bool SceneScriptCT01::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptCT01::ClickedOn3DObject(const char *objectName, bool a2) {
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// if ("ASIANSITTINGANDEATI" == objectName) { //bug?
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if (Object_Query_Click("ASIANSITTINGANDEATI", objectName)) {
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Actor_Face_Object(kActorMcCoy, "ASIANSITTINGANDEATI", true);
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Actor_Says(kActorMcCoy, 365, 13);
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Actor_Says(kActorHowieLee, 160, 13);
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return true;
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}
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return false;
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}
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bool SceneScriptCT01::ClickedOnActor(int actorId) {
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if (actorId == kActorHowieLee) {
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Actor_Set_Goal_Number(kActorHowieLee, 50);
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, 0)) {
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Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true);
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Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true);
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if (!Game_Flag_Query(kFlagCT01McCoyTalkedToHowieLee)) {
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Actor_Says(kActorMcCoy, 260, 18);
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Actor_Says(kActorHowieLee, 0, 14);
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Game_Flag_Set(kFlagCT01McCoyTalkedToHowieLee);
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Actor_Set_Goal_Number(kActorHowieLee, 0);
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return true;
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}
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if (!Game_Flag_Query(kFlagNotUsed30)
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&& Actor_Query_Friendliness_To_Other(kActorHowieLee, kActorMcCoy) >= 40
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) {
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dialogueWithHowieLee();
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Actor_Set_Goal_Number(kActorHowieLee, 0);
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return true;
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}
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if (Game_Flag_Query(kFlagCT01ZubenGone)) {
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Actor_Says(kActorMcCoy, 330, 17);
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Actor_Says(kActorHowieLee, 130, 13);
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Actor_Says(kActorHowieLee, 140, 14);
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} else if (Actor_Query_Friendliness_To_Other(kActorHowieLee, kActorMcCoy) < 50) {
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Actor_Says(kActorMcCoy, 330, 13);
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Actor_Says(kActorHowieLee, 160, 15);
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} else {
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Actor_Says(kActorMcCoy, 310, 11);
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Actor_Says(kActorHowieLee, 10, 16);
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}
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Actor_Set_Goal_Number(kActorHowieLee, 0);
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return true;
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}
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}
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if (actorId == kActorZuben) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, 0)) {
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Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
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Actor_Says(kActorMcCoy, 355, 18);
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if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault) {
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Actor_Says(kActorZuben, 10, 16);
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Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true);
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Actor_Says(kActorHowieLee, 150, kAnimationModeTalk);
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Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true);
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Actor_Says(kActorMcCoy, 360, 13);
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Actor_Modify_Friendliness_To_Other(kActorHowieLee, kActorMcCoy, -5);
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Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -4);
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}
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return true;
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}
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}
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if (actorId == kActorGordo) {
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if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault) {
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if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -338.1f, -6.5f, 419.65f, 6, true, false, 0)) {
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return false;
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}
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}
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Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
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if (!Game_Flag_Query(kFlagCT01GordoTalk)) {
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Actor_Says(kActorMcCoy, 335, 18);
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Actor_Says(kActorGordo, 20, 30);
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Game_Flag_Set(kFlagCT01GordoTalk);
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Actor_Clue_Acquire(kActorGordo, kClueMcCoysDescription, true, kActorMcCoy);
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Clue_Acquire(kActorMcCoy, kClueMcCoyIsABladeRunner, true, kActorMcCoy);
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#else
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Actor_Clue_Acquire(kActorGordo, kClueMcCoyIsABladeRunner, true, kActorMcCoy);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -1);
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} else {
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if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault) {
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Actor_Says(kActorMcCoy, 340, 13);
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Actor_Says(kActorMcCoy, 345, 11);
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Actor_Says(kActorGordo, 30, 30);
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Actor_Says(kActorMcCoy, 350, 13);
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Actor_Says(kActorGordo, 40, 30);
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Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -5);
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Player_Loses_Control();
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} else {
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Actor_Says(kActorMcCoy, 365, 14);
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}
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}
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if (Actor_Query_Is_In_Current_Set(kActorZuben)) {
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Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -2);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptCT01::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptCT01::ClickedOnExit(int exitId) {
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if (exitId == kCT01ExitCT02) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.5f, -6.5f, 352.28f, 0, true, false, 0)) {
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Player_Loses_Control();
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Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 106, 0, false, false);
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Player_Gains_Control();
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Set_Enter(kSetCT02, kSceneCT02);
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}
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return true;
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}
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if (exitId == kCT01ExitCT03) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -259.0f, -6.5f, 710.0f, 0, true, false, 0)) {
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Set_Enter(kSetCT03_CT04, kSceneCT03);
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}
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return true;
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}
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if (exitId == kCT01ExitCT12) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.0f, -6.5f, 696.0f, 0, true, false, 0)) {
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Game_Flag_Set(kFlagCT01toCT12);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Set_Enter(kSetCT01_CT12, kSceneCT12);
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}
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return true;
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}
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if (exitId == kCT01ExitSpinner) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, true, false, 0)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0);
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Game_Flag_Reset(kFlagMcCoyInChinaTown);
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Game_Flag_Reset(kFlagMcCoyInRunciters);
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Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
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Game_Flag_Reset(kFlagMcCoyInPoliceStation);
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Game_Flag_Reset(kFlagMcCoyInAnimoidRow);
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Game_Flag_Reset(kFlagMcCoyInTyrellBuilding);
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Game_Flag_Reset(kFlagMcCoyInDNARow);
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Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
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//#if BLADERUNNER_RESTORED_CUT_CONTENT
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// // Restored spinner door opens/ closes, so we disable this for now
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// // NOTE: Reverted this cut content since this might be annoying
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// as it slows down the pacing...
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// int spinnerDest = Spinner_Interface_Choose_Dest(kCT01LoopDoorAnim, false);
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//#else
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int spinnerDest = Spinner_Interface_Choose_Dest(-1, false);
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//#endif // BLADERUNNER_RESTORED_CUT_CONTENT
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switch (spinnerDest) {
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case kSpinnerDestinationPoliceStation:
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Game_Flag_Set(kFlagMcCoyInPoliceStation);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Game_Flag_Reset(kFlagSpinnerAtCT01);
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Game_Flag_Set(kFlagSpinnerAtPS01);
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Set_Enter(kSetPS01, kScenePS01);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
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break;
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case kSpinnerDestinationMcCoysApartment:
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Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Game_Flag_Reset(kFlagSpinnerAtCT01);
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Game_Flag_Set(kFlagSpinnerAtMA01);
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Set_Enter(kSetMA01, kSceneMA01);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
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break;
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case kSpinnerDestinationRuncitersAnimals:
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Game_Flag_Set(kFlagMcCoyInRunciters);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Game_Flag_Reset(kFlagSpinnerAtCT01);
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Game_Flag_Set(kFlagSpinnerAtRC01);
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Set_Enter(kSetRC01, kSceneRC01);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
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break;
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case kSpinnerDestinationAnimoidRow:
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Game_Flag_Set(kFlagMcCoyInAnimoidRow);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Game_Flag_Reset(kFlagSpinnerAtCT01);
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Game_Flag_Set(kFlagSpinnerAtAR01);
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Set_Enter(kSetAR01_AR02, kSceneAR01);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
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break;
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case kSpinnerDestinationTyrellBuilding:
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Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
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Game_Flag_Reset(kFlagSpinnerAtCT01);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Game_Flag_Set(kFlagSpinnerAtTB02);
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Set_Enter(kSetTB02_TB03, kSceneTB02);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
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break;
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case kSpinnerDestinationDNARow:
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Game_Flag_Set(kFlagMcCoyInDNARow);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Game_Flag_Reset(kFlagSpinnerAtCT01);
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Game_Flag_Set(kFlagSpinnerAtDR01);
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Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
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break;
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case kSpinnerDestinationBradburyBuilding:
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Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Game_Flag_Reset(kFlagSpinnerAtCT01);
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Game_Flag_Set(kFlagSpinnerAtBB01);
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Set_Enter(kSetBB01, kSceneBB01);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
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break;
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case kSpinnerDestinationNightclubRow:
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Game_Flag_Set(kFlagMcCoyInNightclubRow);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Game_Flag_Reset(kFlagSpinnerAtCT01);
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Game_Flag_Set(kFlagSpinnerAtNR01);
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Set_Enter(kSetNR01, kSceneNR01);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
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break;
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case kSpinnerDestinationHysteriaHall:
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Game_Flag_Set(kFlagMcCoyInHysteriaHall);
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Game_Flag_Reset(kFlagArrivedFromSpinner1);
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Game_Flag_Reset(kFlagSpinnerAtCT01);
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Game_Flag_Set(kFlagSpinnerAtHF01);
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Set_Enter(kSetHF01, kSceneHF01);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true);
|
|
break;
|
|
default:
|
|
Game_Flag_Set(kFlagMcCoyInChinaTown);
|
|
Player_Loses_Control();
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0);
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0);
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0);
|
|
Player_Gains_Control();
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptCT01::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptCT01::SceneFrameAdvanced(int frame) {
|
|
if ((frame < 316
|
|
|| frame > 435
|
|
)
|
|
&& ((frame - 1) % 10) == 0
|
|
) {
|
|
Ambient_Sounds_Play_Sound(Random_Query(kSfxNEON5, kSfxNEON6), 25, 30, 30, 0);
|
|
}
|
|
|
|
if (frame == 23) {
|
|
Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, 99, 0, 0);
|
|
}
|
|
|
|
#if BLADERUNNER_RESTORED_CUT_CONTENT
|
|
if (frame == 136 || frame == 258) {
|
|
Sound_Play(kSfxSPINOPN4, 100, 80, 80, 50);
|
|
}
|
|
|
|
if (frame == 183 || frame == 303) {
|
|
Sound_Play(kSfxSPINCLS1, 100, 80, 80, 50);
|
|
}
|
|
#endif // BLADERUNNER_RESTORED_CUT_CONTENT
|
|
|
|
if (frame == 316) {
|
|
Ambient_Sounds_Play_Sound(kSfxCARUP3B, 50, -50, 100, 99);
|
|
}
|
|
|
|
if (frame == 196
|
|
|| frame == 452
|
|
) {
|
|
int v3 = Random_Query(0, 6);
|
|
if (v3 == 0) {
|
|
Overlay_Play("ct01spnr", 0, false, true, 0);
|
|
if (Random_Query(0, 1)) {
|
|
Ambient_Sounds_Play_Sound(kSfxSPIN2B, Random_Query(33, 50), 0, 0, 0);
|
|
} else {
|
|
Ambient_Sounds_Play_Sound(kSfxSPIN2A, Random_Query(33, 50), 0, 0, 0);
|
|
}
|
|
} else if (v3 == 1) {
|
|
Overlay_Play("ct01spnr", 1, false, true, 0);
|
|
if (Random_Query(0, 1)) {
|
|
Ambient_Sounds_Play_Sound(kSfxSPIN3A, Random_Query(33, 50), 0, 0, 0);
|
|
} else {
|
|
Ambient_Sounds_Play_Sound(kSfxSPIN1A, Random_Query(33, 50), 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneScriptCT01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptCT01::PlayerWalkedIn() {
|
|
if (Game_Flag_Query(kFlagCT02toCT01walk)) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.2f, -6.5f, 352.28f, 0, false, false, 0);
|
|
Game_Flag_Reset(kFlagCT02toCT01walk);
|
|
} else {
|
|
if (!Game_Flag_Query(kFlagArrivedFromSpinner1)) {
|
|
Game_Flag_Reset(kFlagArrivedFromSpinner1); // a bug? why reset a flag that is already cleared?
|
|
return;
|
|
}
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, false, 0);
|
|
#if BLADERUNNER_RESTORED_CUT_CONTENT
|
|
// unpause generic walkers here, less chance to collide with McCOy while he enters the scene
|
|
if( Game_Flag_Query(kFlagArrivedFromSpinner1)
|
|
&& Game_Flag_Query(kFlagGenericWalkerWaiting)
|
|
) {
|
|
Game_Flag_Reset(kFlagGenericWalkerWaiting);
|
|
}
|
|
#endif // BLADERUNNER_RESTORED_CUT_CONTENT
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0);
|
|
|
|
if (!Game_Flag_Query(kFlagCT01Visited)) {
|
|
Game_Flag_Set(kFlagCT01Visited);
|
|
if (!Game_Flag_Query(kFlagDirectorsCut)) {
|
|
Actor_Voice_Over(200, kActorVoiceOver);
|
|
Actor_Voice_Over(210, kActorVoiceOver);
|
|
Actor_Voice_Over(220, kActorVoiceOver);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneScriptCT01::PlayerWalkedOut() {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
if (Game_Flag_Query(kFlagCT01toCT12)) {
|
|
Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBL1, true);
|
|
Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBR1, true);
|
|
} else {
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
}
|
|
Music_Stop(5);
|
|
if (!Game_Flag_Query(kFlagMcCoyInChinaTown) && Global_Variable_Query(kVariableChapter) == 1) {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
Outtake_Play(kOuttakeTowards3, true, -1);
|
|
}
|
|
}
|
|
|
|
void SceneScriptCT01::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
void SceneScriptCT01::dialogueWithHowieLee() {
|
|
Dialogue_Menu_Clear_List();
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(40, 4, 5, 6); // LUCY PHOTO
|
|
}
|
|
|
|
if (
|
|
( Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper)
|
|
|| Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)
|
|
)
|
|
&& !Game_Flag_Query(kFlagCT01Evidence1Linked)
|
|
) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(50, 5, 5, 4); // RUNCITER CLUES
|
|
}
|
|
|
|
if ( Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper)
|
|
&& Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)
|
|
&& Game_Flag_Query(kFlagCT01Evidence1Linked)
|
|
&& !Game_Flag_Query(kFlagCT01Evidence2Linked)
|
|
) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(60, 3, 5, 5); // MORE RUNCITER CLUES
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagCT02PotTipped)) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(80, 9, 9, 9); // EMPLOYEE
|
|
} else if (Game_Flag_Query(kFlagCT01ZubenLeft)) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(80, 3, 4, 8); // EMPLOYEE
|
|
}
|
|
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueCarColorAndMake)
|
|
&& Actor_Clue_Query(kActorMcCoy, kClueDispatchHitAndRun) // this clue is never obtained
|
|
) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(90, 5, 4, 5); // HIT AND RUN
|
|
}
|
|
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(70, 7, 3, -1); // SMALL TALK
|
|
Dialogue_Menu_Add_DONE_To_List(100); // DONE
|
|
|
|
Dialogue_Menu_Appear(320, 240);
|
|
int answer = Dialogue_Menu_Query_Input();
|
|
Dialogue_Menu_Disappear();
|
|
|
|
switch (answer) {
|
|
case 40: // LUCY PHOTO
|
|
Actor_Says(kActorMcCoy, 265, 11);
|
|
Actor_Says(kActorHowieLee, 20, 14);
|
|
if (Actor_Query_Is_In_Current_Set(kActorZuben)) {
|
|
if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault) {
|
|
Actor_Face_Actor(kActorHowieLee, kActorZuben, true);
|
|
Actor_Says(kActorHowieLee, 120, 14);
|
|
Actor_Face_Actor(kActorZuben, kActorHowieLee, true);
|
|
Actor_Says(kActorZuben, 40, 18);
|
|
Actor_Face_Heading(kActorZuben, 103, false);
|
|
Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true);
|
|
Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -2);
|
|
if (Actor_Query_Is_In_Current_Set(kActorGordo)) {
|
|
Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -3);
|
|
Actor_Clue_Acquire(kActorGordo, kClueMcCoysDescription, true, kActorMcCoy);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 50: // RUNCITER CLUES
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper)) {
|
|
Actor_Says(kActorMcCoy, 270, 11);
|
|
Actor_Says(kActorHowieLee, 30, 16);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 280, 11);
|
|
Actor_Says(kActorHowieLee, 40, 14);
|
|
}
|
|
Game_Flag_Set(kFlagCT01Evidence1Linked);
|
|
break;
|
|
|
|
case 60: // MORE RUNCITER CLUES
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)) {
|
|
Actor_Says(kActorMcCoy, 270, 11);
|
|
Actor_Says(kActorHowieLee, 40, 15);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 270, 11);
|
|
Actor_Says(kActorHowieLee, 30, 14);
|
|
}
|
|
Actor_Modify_Friendliness_To_Other(kActorHowieLee, kActorMcCoy, 5);
|
|
Game_Flag_Set(kFlagCT01Evidence2Linked);
|
|
break;
|
|
|
|
case 70: // SMALL TALK
|
|
Actor_Says(kActorMcCoy, 290, 13);
|
|
if (Actor_Query_Friendliness_To_Other(kActorHowieLee, kActorMcCoy) > 49
|
|
&& (Global_Variable_Query(kVariableChinyen) > 10
|
|
|| Query_Difficulty_Level() == kGameDifficultyEasy
|
|
)
|
|
) {
|
|
Actor_Says(kActorHowieLee, 50, kAnimationModeTalk);
|
|
Actor_Says(kActorHowieLee, 60, kAnimationModeTalk);
|
|
Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true);
|
|
Actor_Says(kActorHowieLee, 70, 16);
|
|
Actor_Says(kActorMcCoy, 325, 13);
|
|
if (Query_Difficulty_Level() != kGameDifficultyEasy) {
|
|
Global_Variable_Decrement(kVariableChinyen, 10);
|
|
}
|
|
Game_Flag_Set(kFlagCT01BoughtHowieLeeFood);
|
|
} else {
|
|
Actor_Says(kActorHowieLee, 130, 15);
|
|
}
|
|
break;
|
|
|
|
case 80: // EMPLOYEE
|
|
Actor_Says(kActorMcCoy, 295, 11);
|
|
Actor_Says(kActorHowieLee, 90, 14);
|
|
Actor_Says(kActorHowieLee, 100, 13);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueHowieLeeInterview, true, kActorHowieLee);
|
|
Actor_Modify_Friendliness_To_Other(kActorHowieLee, kActorMcCoy, -3);
|
|
break;
|
|
|
|
case 90: // HIT AND RUN
|
|
Actor_Says(kActorMcCoy, 300, 13);
|
|
Actor_Says(kActorHowieLee, 110, 16);
|
|
break;
|
|
|
|
case 100: // DONE
|
|
Actor_Says(kActorMcCoy, 305, 18);
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|