scummvm/engines/bladerunner/script/scene/hc02.cpp
Thanasis Antoniou a663930dd0 BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00

240 lines
9.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptHC02::InitializeScene() {
Music_Play(kMusicOneTime, 45, -60, 1, -1, 1, 3);
if (Game_Flag_Query(kFlagHC04toHC02)) {
Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 540);
} else {
Setup_Scene_Information(-57.0f, 0.14f, 83.0f, 746);
}
Scene_Exit_Add_2D_Exit(0, 589, 255, 639, 479, 1);
Scene_Exit_Add_2D_Exit(1, 505, 0, 639, 170, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 50, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCBELL1, 3, 50, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxINDFLUT1, 3, 50, 25, 25, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHC01toHC02)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
Game_Flag_Reset(kFlagHC01toHC02);
} else {
Scene_Loop_Set_Default(1);
}
}
void SceneScriptHC02::SceneLoaded() {
Obstacle_Object("BARSTOOL01", true);
}
bool SceneScriptHC02::MouseClick(int x, int y) {
return false;
}
bool SceneScriptHC02::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptHC02::ClickedOnActor(int actorId) {
if (actorId == kActorHawkersBarkeep) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, true, false, 0)) {
Actor_Face_Actor(kActorMcCoy, kActorHawkersBarkeep, true);
if (!Game_Flag_Query(kFlagHC02HawkersBarkeepIntroduction)) {
Actor_Says(kActorMcCoy, 1225, 13);
Actor_Says_With_Pause(kActorHawkersBarkeep, 0, 0.0f, 13);
Actor_Says(kActorHawkersBarkeep, 10, 16);
Actor_Set_Goal_Number(kActorHawkersBarkeep, 1);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Delay(1500);
Actor_Change_Animation_Mode(kActorMcCoy, 75);
Delay(1500);
Global_Variable_Increment(kVariableMcCoyDrinks, 1);
Game_Flag_Set(kFlagHC02HawkersBarkeepIntroduction);
} else if ( Actor_Clue_Query(kActorMcCoy, kClueChinaBarSecurityCamera)
&& !Actor_Clue_Query(kActorMcCoy, kClueChinaBarSecurityDisc)
) {
Actor_Says(kActorMcCoy, 4545, 11);
Actor_Says(kActorHawkersBarkeep, 120, 12);
Actor_Says(kActorHawkersBarkeep, 180, 13);
Actor_Clue_Acquire(kActorMcCoy, kClueChinaBarSecurityDisc, true, kActorHawkersBarkeep);
Item_Pickup_Spin_Effect(975, 229, 215);
} else if ( Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1)
&& !Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe)
&& (Global_Variable_Query(kVariableChinyen) > 20
|| Query_Difficulty_Level() == kGameDifficultyEasy
)
) {
Actor_Clue_Acquire(kActorMcCoy, kClueFlaskOfAbsinthe, true, kActorHawkersBarkeep);
Actor_Says(kActorMcCoy, 1230, 13);
Actor_Says(kActorHawkersBarkeep, 20, 12);
Actor_Says(kActorMcCoy, 1235, 13);
Actor_Says(kActorHawkersBarkeep, 30, 15);
Actor_Says(kActorMcCoy, 1240, 13);
Actor_Says(kActorHawkersBarkeep, 40, 14);
Item_Pickup_Spin_Effect(945, 229, 215);
Actor_Set_Goal_Number(kActorHawkersBarkeep, 2);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Delay(1500);
Actor_Says_With_Pause(kActorHawkersBarkeep, 50, 1.6f, 17);
if (Query_Difficulty_Level() != kGameDifficultyEasy) {
Global_Variable_Decrement(kVariableChinyen, 20);
}
Actor_Says(kActorMcCoy, 1245, 13);
} else {
if ( Actor_Clue_Query(kActorMcCoy, kClueMaggieBracelet)
&& !Game_Flag_Query(kFlagHC02HawkersBarkeepBraceletTalk)
) {
Actor_Says(kActorHawkersBarkeep, 80, 16);
Actor_Says(kActorMcCoy, 1265, 13);
Actor_Says(kActorHawkersBarkeep, 90, 13);
Game_Flag_Set(kFlagHC02HawkersBarkeepBraceletTalk);
}
if (Global_Variable_Query(kVariableChinyen) > 5
|| Query_Difficulty_Level() == kGameDifficultyEasy
) {
if (Query_Difficulty_Level() != kGameDifficultyEasy) {
Global_Variable_Decrement(kVariableChinyen, 5);
}
Global_Variable_Increment(kVariableMcCoyDrinks, 1);
Actor_Says(kActorMcCoy, 1250, 13);
Actor_Says_With_Pause(kActorHawkersBarkeep, 60, 0.8f, 14);
Actor_Says(kActorMcCoy, 1255, 13);
Actor_Set_Goal_Number(kActorHawkersBarkeep, 1);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Delay(1500);
Actor_Change_Animation_Mode(kActorMcCoy, 75);
Delay(1500);
} else {
Actor_Says_With_Pause(kActorMcCoy, 1260, 0.3f, 13);
Actor_Says(kActorHawkersBarkeep, 70, 14);
}
}
}
return true;
}
return false;
}
bool SceneScriptHC02::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptHC02::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 0.14f, 79.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagHC02toHC01);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC01);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagHC02toHC04);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -88.0f, 0.14f, -463.0f, 0, false);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC04);
}
return true;
}
return false;
}
bool SceneScriptHC02::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptHC02::SceneFrameAdvanced(int frame) {
if (frame == 70) {
Sound_Play(kSfxSWEEP3, 11, 50, -90, 50);
}
if (frame == 58) {
Sound_Play(kSfxSWEEP3, 11, 50, -90, 50);
}
if (frame == 69
|| frame == 77
|| frame == 86
|| frame == 95
|| frame == 104
|| frame == 113
|| frame == 119
) {
Sound_Play(kSfxNEON6, Random_Query(6, 7), -20, 20, 50);
}
}
void SceneScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptHC02::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagHC04toHC02)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, false, false, 0);
Game_Flag_Reset(kFlagHC04toHC02);
}
}
void SceneScriptHC02::PlayerWalkedOut() {
}
void SceneScriptHC02::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner