Pre-converted cutscenes w/ palette files available - ask LeChuck about Cutscenes :) svn-id: r12338
58 lines
805 B
C++
58 lines
805 B
C++
#ifndef ANIMATION_H
|
|
#define ANIMATION_H
|
|
|
|
#include <inttypes.h>
|
|
#ifdef USE_MPEG2
|
|
extern "C" {
|
|
#include <mpeg2dec/mpeg2.h>
|
|
}
|
|
#endif
|
|
|
|
namespace Sword2 {
|
|
|
|
#define SQR(x) ((x)*(x))
|
|
|
|
#define SHIFT 3
|
|
#define BITDEPTH (1<<(8-SHIFT))
|
|
#define ROUNDADD (1<<(SHIFT-1))
|
|
|
|
#define BUFFER_SIZE 4096
|
|
|
|
|
|
typedef struct {
|
|
|
|
|
|
int palnum;
|
|
|
|
unsigned char lookup[2][BITDEPTH*BITDEPTH*BITDEPTH];
|
|
unsigned char * lut;
|
|
unsigned char * lut2;
|
|
int lutcalcnum;
|
|
|
|
int framenum;
|
|
|
|
#ifdef USE_MPEG2
|
|
mpeg2dec_t * decoder;
|
|
const mpeg2_info_t * info;
|
|
#endif
|
|
File * mpgfile;
|
|
|
|
int curpal;
|
|
int cr;
|
|
int pos;
|
|
|
|
struct {
|
|
int cnt;
|
|
int end;
|
|
unsigned char pal[4*256];
|
|
} palettes[50];
|
|
|
|
unsigned char buffer[BUFFER_SIZE];
|
|
|
|
PlayingSoundHandle bgSound;
|
|
|
|
} AnimationState;
|
|
|
|
} // End of namespace Sword2
|
|
|
|
#endif
|