scummvm/engines/sherlock/scalpel/scalpel.cpp
2015-03-15 17:50:10 -04:00

44 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/scalpel/scalpel.h"
namespace Sherlock {
namespace Scalpel {
/**
* Game initialization
*/
void ScalpelEngine::initialize() {
_flags.resize(100 * 8);
_flags[3] = true; // Turn on Alley
_flags[39] = true; // Turn on Baker Street
// Starting room
_rooms->_goToRoom = 4;
}
} // End of namespace Scalpel
} // End of namespace Scalpel