eos() now only returns true _after_ trying to read past the end of the stream. This has a large potential for regressions. Please test! svn-id: r34549
116 lines
3.6 KiB
C++
116 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef __PS2_SAVEFILE__
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#define __PS2_SAVEFILE__
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class McAccess;
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class OSystem_PS2;
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class Gs2dScreen;
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class Ps2SaveFileManager;
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#include "common/scummsys.h"
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#include "common/savefile.h"
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#include "backends/platform/ps2/rawsavefile.h"
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#include "backends/platform/ps2/fileio.h"
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class UclOutSaveFile : public Common::OutSaveFile, public RawWriteFile {
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public:
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UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc);
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virtual ~UclOutSaveFile(void);
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virtual uint32 write(const void *ptr, uint32 size);
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virtual bool flush(void);
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virtual bool err(void) const;
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virtual void clearErr(void);
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private:
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OSystem_PS2 *_system;
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Gs2dScreen *_screen;
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bool _err, _wasFlushed;
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char _fileName[128];
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};
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class UclInSaveFile : public Common::InSaveFile, public RawReadFile {
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public:
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UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc);
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virtual ~UclInSaveFile(void);
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virtual bool eos(void) const;
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virtual uint32 read(void *ptr, uint32 size);
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virtual bool err(void) const;
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virtual void clearErr(void);
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virtual bool skip(uint32 offset);
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virtual int32 pos(void) const;
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virtual int32 size(void) const;
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virtual bool seek(int pos, int whence = SEEK_SET);
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private:
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Gs2dScreen *_screen;
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bool _err;
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};
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class AutoSaveFile : public Common::OutSaveFile {
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public:
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AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename);
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~AutoSaveFile(void);
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virtual uint32 write(const void *ptr, uint32 size);
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virtual bool flush(void) {}
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virtual bool err(void) const { return false; }
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virtual void clearErr(void) {}
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private:
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Ps2SaveFileManager *_saveMan;
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char _fileName[256];
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uint8 *_buf;
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uint32 _bufSize, _bufPos;
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};
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// Glue-classes, not only do we have to provide MC access through the savefilemanager, but also using
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// posix file i/o, since that's what's the configmanager expects for storing the scummvm.ini
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class Ps2McReadFile : public RawReadFile, public Ps2File {
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public:
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Ps2McReadFile(Ps2SaveFileManager *saveMan);
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virtual ~Ps2McReadFile(void);
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virtual bool open(const char *name);
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virtual uint32 read(void *dest, uint32 len);
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virtual uint32 write(const void *src, uint32 len);
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virtual int32 tell(void);
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virtual int32 size(void);
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virtual int seek(int32 offset, int origin);
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virtual bool eof(void);
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};
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class Ps2McWriteFile : public RawWriteFile, public Ps2File {
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public:
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Ps2McWriteFile(Ps2SaveFileManager *saveMan);
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virtual ~Ps2McWriteFile(void);
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virtual bool open(const char *name);
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virtual uint32 read(void *dest, uint32 len);
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virtual uint32 write(const void *src, uint32 len);
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virtual int32 tell(void);
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virtual int32 size(void);
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virtual int seek(int32 offset, int origin);
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};
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#endif // __PS2_SAVEFILE__
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