scummvm/backends/platform/sdl/sdl.h
Stephen Kennedy a7bb113e83 Merged revisions 33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621,33623,33626-33627,33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716,33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766,33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919,33928,33930,33932-33936,33938-33940,33942-33943,33948,33950,33953,33967,33973,33976,33978,33980,33985,33991,33993,33999-34000,34006,34009,34011,34013,34015,34019,34021-34023,34025,34027-34028,34030,34032-34034,34036,34038-34039,34041,34046-34048,34050-34055,34057,34059-34065,34067,34072,34074,34076,34078-34081,34084,34086-34087,34089-34090,34093,34096-34102,34104,34107,34113,34116,34119,34122,34124,34126,34128,34131-34132,34135,34138,34141,34144,34146,34149,34152-34154,34156-34157,34160,34163-34164,34169,34173,34179-34194,34196-34198,34200-34201,34205-34206,34208-34217,34219-34225,34227-34228,34234-34237,34239-34249,34251-34279,34281-34284,34286-34288,34290-34320,34323-34324,34326,34328-34329,34332,34334,34336,34338-34340,34343-34353,34356-34357,34359-34371,34373,34375,34378,34381-34382,34384-34385,34389-34391,34393-34394,34396-34397,34399-34405,34407-34409,34411,34413,34415,34417-34420,34423-34426,34428-34438,34440-34454,34456-34458,34460,34462-34469,34472,34474,34479-34481,34483-34498,34501-34505,34508,34511-34518,34520-34524,34526-34563,34566-34569,34571-34590,34592,34595-34599,34602-34603,34605,34613-34615,34617,34619-34624,34627-34628,34630-34639,34642-34649 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r34654
2008-09-26 21:53:08 +00:00

453 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SDL_COMMON_H
#define SDL_COMMON_H
#if defined(__SYMBIAN32__)
#include <esdl\SDL.h>
#else
#include <SDL.h>
#endif
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/scaler.h"
namespace Audio {
class MixerImpl;
}
namespace Common {
class SaveFileManager;
class TimerManager;
}
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
// Uncomment this to enable the 'on screen display' code.
#define USE_OSD 1
#endif
#if defined(MACOSX)
// On Mac OS X, we need to double buffer the audio buffer, else anything
// which produces sampled data with high latency (like the MT-32 emulator)
// will sound terribly.
// This could be enabled for more / most ports in the future, but needs some
// testing.
#define MIXER_DOUBLE_BUFFERING 1
#endif
enum {
GFX_NORMAL = 0,
GFX_DOUBLESIZE = 1,
GFX_TRIPLESIZE = 2,
GFX_2XSAI = 3,
GFX_SUPER2XSAI = 4,
GFX_SUPEREAGLE = 5,
GFX_ADVMAME2X = 6,
GFX_ADVMAME3X = 7,
GFX_HQ2X = 8,
GFX_HQ3X = 9,
GFX_TV2X = 10,
GFX_DOTMATRIX = 11
};
class OSystem_SDL : public OSystem {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
virtual void initBackend();
void beginGFXTransaction(void);
void endGFXTransaction(void);
// Set the size of the video bitmap.
// Typically, 320x200
virtual void initSize(uint w, uint h); // overloaded by CE backend
virtual int getScreenChangeID() const { return _screenChangeCount; }
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
// Get colors of the palette
void grabPalette(byte *colors, uint start, uint num);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
// Update the dirty areas of the screen
void updateScreen();
// Either show or hide the mouse cursor
bool showMouse(bool visible);
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
// Set the bitmap that's used when drawing the cursor.
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME)
// Set colors of cursor palette
void setCursorPalette(const byte *colors, uint start, uint num);
// Disables or enables cursor palette
void disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable;
blitCursor();
}
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 getMillis();
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
// Get the next event.
// Returns true if an event was retrieved.
virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
// Sets up the keymapper with the backends hardware key set
virtual void setupKeymapper();
// Set function that generates samples
virtual void setupMixer();
static void mixCallback(void *s, byte *samples, int len);
virtual void closeMixer();
virtual Audio::Mixer *getMixer();
// Poll CD status
// Returns true if cd audio is playing
bool pollCD();
// Play CD audio track
void playCD(int track, int num_loops, int start_frame, int duration);
// Stop CD audio track
void stopCD();
// Update CD audio status
void updateCD();
// Quit
virtual void quit(); // overloaded by CE backend
virtual void getTimeAndDate(struct tm &t) const;
virtual Common::TimerManager *getTimerManager();
// Mutex handling
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// Overlay
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getHeight();
virtual int16 getWidth();
virtual int16 getOverlayHeight() { return _overlayHeight; }
virtual int16 getOverlayWidth() { return _overlayWidth; }
// Methods that convert RGB to/from colors suitable for the overlay.
virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual void setWindowCaption(const char *caption);
virtual bool openCD(int drive);
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
#ifdef USE_OSD
void displayMessageOnOSD(const char *msg);
#endif
virtual Common::SaveFileManager *getSavefileManager();
virtual FilesystemFactory *getFilesystemFactory();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, uint priority = 0);
virtual Common::SeekableReadStream *openConfigFileForReading();
virtual Common::WriteStream *openConfigFileForWriting();
protected:
bool _inited;
#ifdef USE_OSD
SDL_Surface *_osdSurface;
Uint8 _osdAlpha; // Transparency level of the OSD
uint32 _osdFadeStartTime; // When to start the fade out
enum {
kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
kOSDColorKey = 1,
kOSDInitialAlpha = 80 // Initial alpha level, in percent
};
#endif
// hardware screen
SDL_Surface *_hwscreen;
// unseen game screen
SDL_Surface *_screen;
// TODO: We could get rid of the following two vars and just use _screen instead
int _screenWidth, _screenHeight;
// temporary screen (for scalers)
SDL_Surface *_tmpscreen;
SDL_Surface *_tmpscreen2;
// overlay
SDL_Surface *_overlayscreen;
int _overlayWidth, _overlayHeight;
bool _overlayVisible;
// Audio
int _samplesPerSec;
// CD Audio
SDL_CD *_cdrom;
int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
uint32 _cdEndTime, _cdStopTime;
enum {
DF_WANT_RECT_OPTIM = 1 << 0
};
enum {
kTransactionNone = 0,
kTransactionCommit = 1,
kTransactionActive = 2
};
struct TransactionDetails {
int mode;
bool modeChanged;
int w;
int h;
bool sizeChanged;
bool fs;
bool fsChanged;
bool ar;
bool arChanged;
bool needHotswap;
bool needUpdatescreen;
bool needUnload;
bool needToggle;
bool normal1xScaler;
};
TransactionDetails _transactionDetails;
/** Force full redraw on next updateScreen */
bool _forceFull;
ScalerProc *_scalerProc;
int _scalerType;
int _scaleFactor;
int _mode;
int _transactionMode;
bool _fullscreen;
bool _screenIsLocked;
Graphics::Surface _framebuffer;
/** Current video mode flags (see DF_* constants) */
uint32 _modeFlags;
bool _modeChanged;
int _screenChangeCount;
/** True if aspect ratio correction is enabled. */
bool _adjustAspectRatio;
enum {
NUM_DIRTY_RECT = 100,
MAX_SCALING = 3
};
// Dirty rect management
SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
int _numDirtyRects;
uint32 *_dirtyChecksums;
bool _cksumValid;
int _cksumNum;
// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
// I am keeping the rest of the code in for now, since the joystick
// code (or rather, "hack") uses it, too.
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
};
struct MousePos {
// The mouse position, using either virtual (game) or real
// (overlay) coordinates.
int16 x, y;
// The size and hotspot of the original cursor image.
int16 w, h;
int16 hotX, hotY;
// The size and hotspot of the pre-scaled cursor image, in real
// coordinates.
int16 rW, rH;
int16 rHotX, rHotY;
// The size and hotspot of the pre-scaled cursor image, in game
// coordinates.
int16 vW, vH;
int16 vHotX, vHotY;
MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
vHotX(0), vHotY(0)
{ }
};
// mouse
KbdMouse _km;
bool _mouseVisible;
bool _mouseDrawn;
byte *_mouseData;
SDL_Rect _mouseBackup;
MousePos _mouseCurState;
byte _mouseKeyColor;
int _cursorTargetScale;
bool _cursorPaletteDisabled;
SDL_Surface *_mouseOrigSurface;
SDL_Surface *_mouseSurface;
enum {
kMouseColorKey = 1
};
// joystick
SDL_Joystick *_joystick;
// Shake mode
int _currentShakePos;
int _newShakePos;
// Palette data
SDL_Color *_currentPalette;
uint _paletteDirtyStart, _paletteDirtyEnd;
// Cursor palette data
SDL_Color *_cursorPalette;
/**
* Mutex which prevents multiple threads from interfering with each other
* when accessing the screen.
*/
MutexRef _graphicsMutex;
#ifdef MIXER_DOUBLE_BUFFERING
SDL_mutex *_soundMutex;
SDL_cond *_soundCond;
SDL_Thread *_soundThread;
bool _soundThreadIsRunning;
bool _soundThreadShouldQuit;
byte _activeSoundBuf;
uint _soundBufSize;
byte *_soundBuffers[2];
void mixerProducerThread();
static int SDLCALL mixerProducerThreadEntry(void *arg);
void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize);
void deinitThreadedMixer();
#endif
FilesystemFactory *_fsFactory;
Common::SaveFileManager *_savefile;
Audio::MixerImpl *_mixer;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
protected:
void addDirtyRgnAuto(const byte *buf);
void makeChecksums(const byte *buf);
virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); // overloaded by CE backend
virtual void drawMouse(); // overloaded by CE backend
virtual void undrawMouse(); // overloaded by CE backend (FIXME)
virtual void blitCursor(); // overloaded by CE backend (FIXME)
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
void toggleMouseGrab();
virtual void internUpdateScreen(); // overloaded by CE backend
virtual void loadGFXMode(); // overloaded by CE backend
virtual void unloadGFXMode(); // overloaded by CE backend
virtual void hotswapGFXMode(); // overloaded by CE backend
void setFullscreenMode(bool enable);
void setAspectRatioCorrection(bool enable);
virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
int effectiveScreenHeight() const {
return (_adjustAspectRatio ? real2Aspect(_screenHeight) : _screenHeight)
* _scaleFactor;
}
void setupIcon();
void handleKbdMouse();
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
void handleScalerHotkeys(const SDL_KeyboardEvent &key);
};
#endif