580 lines
23 KiB
C++
580 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptRachael::AIScriptRachael(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_flag = true;
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}
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void AIScriptRachael::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_flag = true;
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelDefault);
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}
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bool AIScriptRachael::Update() {
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if (_vm->_cutContent) {
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if (Global_Variable_Query(kVariableChapter) == 3) {
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if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelLeavesAfterTyrellMeeting) {
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// Decide 50-50 whether Rachael will be encountered outside or in the elevator in Act 3
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if (Random_Query(1,2 ) == 1) {
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelShouldBeOutsideMcCoysAct3);
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} else {
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelShouldBeInElevatorMcCoysAct3);
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}
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return true;
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}
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} else if (Global_Variable_Query(kVariableChapter) == 4) {
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if (Actor_Query_Goal_Number(kActorRachael) < 399) {
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct3IfNotMetWithMcCoy);
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return true;
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}
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} else if (Global_Variable_Query(kVariableChapter) > 4
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&& Actor_Query_Goal_Number(kActorRachael) != kGoalRachaelAtEndOfAct4) {
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct4);
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return true;
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}
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}
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return false;
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}
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void AIScriptRachael::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptRachael::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptRachael::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptRachael::ClickedByPlayer() {
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if (Actor_Query_Goal_Number(kActorRachael) == 305) {
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Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
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Actor_Says(kActorMcCoy, 2730, 12); // "Rachael, right?"
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AI_Movement_Track_Pause(kActorRachael);
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dialogue_start(); // "I remember you mr McCoy" till "I'm fine, thank you for asking."
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// the structure is simplified (maintaining the same logic flow)
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if ((Player_Query_Agenda() == kPlayerAgendaSurly || Player_Query_Agenda() == kPlayerAgendaErratic)
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|| (Player_Query_Agenda() != kPlayerAgendaPolite && Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy))
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) {
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dialogue_agenda2();
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} else {
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dialogue_agenda1();
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}
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutResumesWalkToPoliceHQAct3);
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AI_Movement_Track_Unpause(kActorRachael);
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}
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}
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void AIScriptRachael::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptRachael::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptRachael::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptRachael::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptRachael::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptRachael::ShotAtAndHit() {
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return false;
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}
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void AIScriptRachael::Retired(int byActorId) {
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// return false;
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}
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int AIScriptRachael::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptRachael::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case kGoalRachaelLeavesAfterTyrellMeeting:
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AI_Movement_Track_Flush(kActorRachael);
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AI_Movement_Track_Append(kActorRachael, 379, 0);
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AI_Movement_Track_Append(kActorRachael, 39, 0);
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AI_Movement_Track_Repeat(kActorRachael);
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break;
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case kGoalRachaelIsOutsideMcCoysBuildingAct4:
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// added goal for restored content
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// fall through
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case kGoalRachaelIsOutsideMcCoysBuildingAct3:
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// This puts Rachael outside McCoy's building
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Actor_Put_In_Set(kActorRachael, kSetMA07);
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Actor_Set_At_XYZ(kActorRachael, -8.09f, -162.8f, 135.33f, 544);
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break;
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case kGoalRachaelIsInsideElevatorStartTalkAct3:
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// added goal for restored content
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dialogue_start(); // "I remember you mr McCoy" till "I'm fine, thank you for asking."
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// the structure is simplified (maintaining the same logic flow)
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if ((Player_Query_Agenda() == kPlayerAgendaSurly || Player_Query_Agenda() == kPlayerAgendaErratic)
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|| (Player_Query_Agenda() != kPlayerAgendaPolite && Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy))
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) {
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dialogue_agenda2();
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} else {
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dialogue_agenda1();
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}
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break;
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case kGoalRachaelIsInsideElevatorStartTalkAct4:
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dialogue_act4();
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break;
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case kGoalRachaelIsOutWalksToPoliceHQAct4:
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// added goal for restored content
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// fall through
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case kGoalRachaelIsOutWalksToPoliceHQAct3:
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// Rachael's goal is set to this when the player walks in the MA07 scene and if her goal is already kGoalRachaelIsOutsideMcCoysBuildingAct3
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AI_Movement_Track_Flush(kActorRachael);
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// This makes Rachael (who is right outside McCoy's building) head towards the Police Station (left)
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AI_Movement_Track_Append(kActorRachael, 468, 0);
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AI_Movement_Track_Append(kActorRachael, 39, 0);
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AI_Movement_Track_Repeat(kActorRachael);
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break;
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case kGoalRachaelAtEndOfAct3IfNotMetWithMcCoy:
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// added goal for restored content
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// fall through
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case kGoalRachaelAtEndOfAct4:
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// added goal for restored content
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// fall through
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case kGoalRachaelAtEndOfAct3IfMetWithMcCoy:
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Actor_Put_In_Set(kActorRachael, kSetFreeSlotG);
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Actor_Set_At_Waypoint(kActorRachael, 39, 0);
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break;
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default:
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return false;
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}
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return true;
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}
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bool AIScriptRachael::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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*animation = kModelAnimationRachaelIdle;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelIdle) - 1) {
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_animationFrame = 0;
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}
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break;
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case 1:
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*animation = kModelAnimationRachaelWalking;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelWalking) - 1) {
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_animationFrame = 0;
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}
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break;
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case 2:
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if (!_animationFrame && _flag) {
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*animation = kModelAnimationRachaelIdle;
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_animationState = 0;
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} else {
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*animation = kModelAnimationRachaelTalkSoftNod;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkSoftNod) - 1) {
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_animationFrame = 0;
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}
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}
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break;
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case 3:
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*animation = kModelAnimationRachaelTalkNodToLeft;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkNodToLeft) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 4:
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*animation = kModelAnimationRachaelTalkSuggestWithNodToLeft;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkSuggestWithNodToLeft) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 5:
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*animation = kModelAnimationRachaelTalkIndiffWithNodToLeft;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkIndiffWithNodToLeft) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 6:
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*animation = kModelAnimationRachaelTalkOfferPointing;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkOfferPointing) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 7:
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*animation = kModelAnimationRachaelTalkHaltMovement;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHaltMovement) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 8:
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*animation = kModelAnimationRachaelTalkHandOnChest;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHandOnChest) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 9:
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*animation = kModelAnimationRachaelTalkHandWaveToRight;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHandWaveToRight) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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default:
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptRachael::ChangeAnimationMode(int mode) {
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switch (mode) {
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case kAnimationModeIdle:
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if (_animationState >= 2 && _animationState <= 9) { // talking states
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_flag = 1;
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} else {
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_animationState = 0; // idle state
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_animationFrame = 0;
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}
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break;
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case kAnimationModeWalk:
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_animationState = 1;
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_animationFrame = 0;
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break;
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case kAnimationModeTalk:
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_animationState = 2;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 12:
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_animationState = 3;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 13:
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_animationState = 4;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 14:
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_animationState = 5;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 15:
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_animationState = 6;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 16:
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_animationState = 7;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 17:
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_animationState = 8;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 18:
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_animationState = 9;
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_animationFrame = 0;
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_flag = 0;
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break;
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default:
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break;
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}
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return true;
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}
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void AIScriptRachael::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptRachael::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptRachael::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptRachael::FledCombat() {
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// return false;
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}
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void AIScriptRachael::dialogue_start() {
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if (_vm->_cutContent) {
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Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
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Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false);
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if (_vm->_cutContent) {
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Actor_Says(kActorMcCoy, 2735, 14); // MetAtYourUnclesOffice
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}
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Actor_Says(kActorRachael, 0, 15); // RememberYouMisterMcCoy
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Actor_Says(kActorMcCoy, 2740, 13); // YouLiveHereSameBuilding
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Actor_Says(kActorRachael, 10, 14); // VisitingSomebody
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Actor_Says(kActorMcCoy, 2745, 13); // WhoMaybeIKnowHim
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Actor_Says(kActorRachael, 20, 12); // NoneOfYourBusiness
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Actor_Says_With_Pause(kActorMcCoy, 2750, 1.5f, 3); // OkGetThePicture
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Actor_Says(kActorMcCoy, 2755, 3); // AreYouAlrightALittlePale
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Actor_Says(kActorRachael, 30, 13); // CertainlyHadBetterDaysInMyLifeButImFine
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Actor_Says(kActorRachael, 40, 15); // ThankYouForAsking
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} else {
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// original code -- un-triggered
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Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false);
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Actor_Says(kActorRachael, 0, 15); // I remember you mr mcCoy
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Actor_Says(kActorMcCoy, 2740, 13);
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Actor_Says(kActorRachael, 10, 14);
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Actor_Says(kActorMcCoy, 2745, 13);
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Actor_Says(kActorRachael, 20, 12); // perhaps none of your business
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Actor_Says_With_Pause(kActorMcCoy, 2750, 1.5f, 3); // ok I get the picture
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Actor_Says(kActorRachael, 30, 13); // certainly had better days but i'm fine
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Actor_Says(kActorRachael, 40, 15); // Thank you for asking
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}
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}
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void AIScriptRachael::dialogue_agenda1() {
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// polite or Rep friendly case
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if (_vm->_cutContent) {
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Actor_Says(kActorMcCoy, 2795, 13); // YouAreUpset
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Actor_Says(kActorRachael, 140, 15); // HowObservant
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Actor_Says(kActorMcCoy, 2800, 12); // WhatTheMatterGoodListener
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Actor_Says(kActorRachael, 150, 16); // HowObservant
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Actor_Says(kActorMcCoy, 2805, 18); // DidYourUncleSaySomethingToYou
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Actor_Says(kActorRachael, 160, 14); // HeCanBeSoCruel
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Actor_Says(kActorRachael, 170, 13); // HereIAmPouringMyHeartOut
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Actor_Says(kActorMcCoy, 2810, 14); // NotHowILookAtIt
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Actor_Says(kActorRachael, 180, 13); // GotToLiveWithYourself
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Actor_Says(kActorMcCoy, 2815, 12); // NotSomeKillingMachineRachael
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Actor_Says(kActorMcCoy, 2820, 13); // LatelyReEvalTheJobDontLikeItNeverHave - I've thought ab... Well lately reevaluating the job dont like it
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Actor_Says(kActorRachael, 190, 15); // WhyDontYouQuitThen
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Actor_Says(kActorMcCoy, 2825, 12); // SomeoneWouldJustTakeMyPlace
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Actor_Says(kActorRachael, 200, 15); // SoMuchForIntegrity
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Actor_Says(kActorMcCoy, 2830, 14); // ItsNotThat
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Actor_Says(kActorRachael, 210, 15); // ItsTheMoneyThen
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Actor_Says(kActorRachael, 220, 16); // ImSoFedUpWithAllOfIt
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Actor_Says(kActorMcCoy, 2835, 13); // IveThinkingAboutTheTreatmentOfReps
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Actor_Says(kActorRachael, 230, 14); // BravoShouldWeCallThePressConf - new switched to here
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Actor_Says(kActorMcCoy, 2840, 12); // MaybeTheyVeGottenARawDeal
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Actor_Says(kActorRachael, 240, 13); // ImagineSomebodyEngineeringYourMind
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Actor_Says(kActorRachael, 250, 15); // PuttingWhateverThoughtsAndMemories
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Actor_Says(kActorRachael, 260, 16); // NothingInThisWorldWouldBelongToyou
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Actor_Says(kActorMcCoy, 2845, 13); // No
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Actor_Says(kActorRachael, 270, 13); // ThinkAboutItMcCoy
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Actor_Says(kActorRachael, 280, 14); // MaybeYouArentSoDifferentFromThoseRepsAfterAll
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Actor_Says(kActorMcCoy, 2850, 13); // ISupposeAllRepsInOneWayOrAnother
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Actor_Says(kActorMcCoy, 2855, 14); // ProgrammedToDoThingsThinkThings
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Actor_Says(kActorRachael, 290, 14); // ThatsRight
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if (Actor_Query_In_Set(kActorRachael, kSetMA07)) {
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Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy
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Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself
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}
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} else {
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// original code
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Actor_Says(kActorMcCoy, 2795, 13); // You are upset
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Actor_Says(kActorRachael, 140, 15); // How observant
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Actor_Says(kActorMcCoy, 2800, 12); // Whats the matter good listener
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Actor_Says(kActorRachael, 150, 16); // ImSureYouAreMrMcCoyDontFeelLike
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Actor_Says(kActorMcCoy, 2805, 18); // DidYourUncleSaySomethingToYou
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Actor_Says(kActorRachael, 160, 14); // HeCanBeSoCruel
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Actor_Says(kActorRachael, 170, 13); // HereIAmPouringMyHeartOut
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Actor_Says(kActorMcCoy, 2810, 14); // NotHowILookAtIt
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Actor_Says(kActorRachael, 180, 13); // GotToLiveWithYourself
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Actor_Says(kActorMcCoy, 2815, 12); // NotSomeKillingMachineRachael
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Actor_Says(kActorMcCoy, 2820, 13); //
|
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Actor_Says(kActorRachael, 190, 15); // WhyDontYouQuitThen
|
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Actor_Says(kActorMcCoy, 2825, 12); // SomeoneWouldJustTakeMyPlace
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Actor_Says(kActorRachael, 200, 15); // SoMuchForIntegrity
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Actor_Says(kActorMcCoy, 2830, 14); // ItsNotThat
|
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Actor_Says(kActorRachael, 210, 15); // ItsTheMoneyThen
|
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Actor_Says(kActorRachael, 220, 16); // ImSoFedUpWithAllOfIt
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Actor_Says(kActorMcCoy, 2835, 13); // IveThinkingAboutTheTreatmentOfReps
|
|
Actor_Says(kActorRachael, 230, 14); // BravoShouldWeCallThePressConf
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|
Actor_Says(kActorMcCoy, 2840, 12); // MaybeTheyVeGottenARawDeal
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Actor_Says(kActorRachael, 240, 13); // ImagineSomebodyEngineeringYourMind
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Actor_Says(kActorRachael, 250, 15); // PuttingWhateverThoughtsAndMemories
|
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Actor_Says(kActorRachael, 260, 16); // NothingInThisWorldWouldBelongToyou
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Actor_Says(kActorMcCoy, 2845, 13); // No
|
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Actor_Says(kActorRachael, 270, 13); // ThinkAboutItMcCoy
|
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Actor_Says(kActorRachael, 280, 14); // MaybeYouArentSoDifferentFromThoseRepsAfterAll
|
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Actor_Says(kActorMcCoy, 2850, 13); // ISupposeAllRepsInOneWayOrAnother
|
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Actor_Says(kActorRachael, 290, 14); // ThatsRight
|
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Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy
|
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Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself
|
|
}
|
|
}
|
|
|
|
void AIScriptRachael::dialogue_agenda2() {
|
|
// surly/erratic or human friendly case
|
|
if (_vm->_cutContent) {
|
|
Actor_Says(kActorMcCoy, 2760, 14); // InterestingGuyYourUncleCharacterator-Rachael
|
|
Actor_Says(kActorRachael, 50, 15); // IDontThinkHeDAppreciateBeingCalledThat new anim 15
|
|
Actor_Says(kActorMcCoy, 2765, 16); // ImSureHeIsABrilliantMan new anim 16
|
|
Actor_Says(kActorMcCoy, 2770, 17); // AnyoneWhoCouldCreateNexus6StateOfArt new anim 17
|
|
Actor_Says(kActorRachael, 60, 14); // KeepingPeopleLikeYouEmployedIsntHe
|
|
Actor_Says(kActorMcCoy, 2775, 16); // IdJustAsSoonNotDoThisJob.
|
|
Actor_Says(kActorRachael, 70, 13); // DoYouReallyExpectMeToBelieveThat
|
|
Actor_Says(kActorRachael, 80, 14); // ISawThatLookInYourEye
|
|
Actor_Says(kActorRachael, 90, 15); // LikeNothingButToKillInnocentPeople
|
|
Actor_Says(kActorMcCoy, 2780, 17); // ReplicantsArentPeople
|
|
Actor_Says(kActorRachael, 100, 16); // CertainlyAreMoreInnocentThanMostPeople
|
|
Actor_Says(kActorRachael, 110, 15); // TheyDidntAskToBeBroughtIntoThisWorld
|
|
Actor_Says(kActorMcCoy, 2785, 17); // NobodyDoes
|
|
Actor_Says(kActorRachael, 120, 13); // ThatsRightAndNobodyHasALicenseTokillHumans
|
|
Actor_Says(kActorMcCoy, 2790, 18); // Aha
|
|
Actor_Says(kActorRachael, 130, 14); // ButReplicantsHowHumain
|
|
if (Actor_Query_In_Set(kActorRachael, kSetMA07)) {
|
|
Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy
|
|
Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself
|
|
}
|
|
} else {
|
|
// original code - missing some quotes or removing some quotes to make it fit better
|
|
Actor_Says(kActorRachael, 50, 15); // I don't think he'd appreciate being called that
|
|
Actor_Says(kActorMcCoy, 2765, 16); // Oh i'm sure brilliant man
|
|
Actor_Says(kActorMcCoy, 2770, 17); // anyone who could create nexus -6
|
|
Actor_Says(kActorRachael, 60, 14); // keeping people like you employed
|
|
Actor_Says(kActorMcCoy, 2775, 16); // IdJustAsSoonNotDoThisJob
|
|
Actor_Says(kActorRachael, 70, 13); // do you really expect me to believe that
|
|
Actor_Says(kActorRachael, 80, 14); // ISawThatLookInYourEye
|
|
Actor_Says(kActorRachael, 90, 15); // LikeNothingButToKillInnocentPeople
|
|
Actor_Says(kActorMcCoy, 2780, 17); // ReplicantsArentPeople
|
|
Actor_Says(kActorRachael, 100, 16); // CertainlyAreMoreInnocentThanMostPeople
|
|
Actor_Says(kActorRachael, 110, 15); // TheyDidntAskToBeBroughtIntoThisWorld
|
|
Actor_Says(kActorMcCoy, 2785, 17); // NobodyDoes
|
|
Actor_Says(kActorRachael, 120, 13); // ThatsRightAndNobodyHasALicenseTokillHumans
|
|
Actor_Says(kActorMcCoy, 2790, 16); // Aha
|
|
Actor_Says(kActorRachael, 130, 14); // ButReplicantsHowHumain
|
|
Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy
|
|
Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself
|
|
}
|
|
}
|
|
|
|
// Not used in the game
|
|
void AIScriptRachael::dialogue_act4() {
|
|
Actor_Says(kActorMcCoy, 2865, 17); // Lobby
|
|
if (_vm->_cutContent) {
|
|
Game_Flag_Set(kFlagMA06toMA07); // to Ground Floor / Lobby
|
|
Delay(500);
|
|
AI_Movement_Track_Pause(kActorRachael);
|
|
Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
|
|
}
|
|
Actor_Says(kActorRachael, 320, 12); // McCoy
|
|
Actor_Says(kActorRachael, 330, 17); // RachaelRememberMe
|
|
if (_vm->_cutContent) {
|
|
Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
|
|
}
|
|
Actor_Says(kActorMcCoy, 2870, 13); // Jesus DontKnowWhatIRememberAnyMore
|
|
Actor_Says(kActorRachael, 340, 12); // NowYouLookInTrouble
|
|
Actor_Says(kActorMcCoy, 2875, 15); // Saw me here before
|
|
Actor_Says(kActorRachael, 350, 3); // YesWhatHappened
|
|
Actor_Says(kActorMcCoy, 2880, 16); // Suddenly
|
|
Actor_Says(kActorMcCoy, 2885, 12); // MyAnimalMaggiePrizedPosessionDisappeared
|
|
Actor_Says(kActorRachael, 360, 3); // ImSorry
|
|
Actor_Says(kActorRachael, 370, 3); // IKnowTheFeeling
|
|
Actor_Says(kActorMcCoy, 2890, 18); // You do?
|
|
Actor_Says(kActorRachael, 380, 18); // EverythingWeBelieve
|
|
Actor_Says(kActorRachael, 390, 12); // WhatIsReality
|
|
Actor_Says(kActorRachael, 400, 13); // MaybeAllSomeoneElsesFantasy
|
|
Actor_Says(kActorMcCoy, 2895, 14); // That would make us a fantasy
|
|
Actor_Says(kActorRachael, 410, 15); // ThatsRightAndInTheBlinkOfAnEyeGoesAway
|
|
Actor_Says(kActorMcCoy, 2900, 16); // But just yesterday
|
|
Actor_Says(kActorRachael, 420, 14); // YesterdayTwoMonthsAgo
|
|
Actor_Says(kActorMcCoy, 2905, 13); // ButIfWeBothRemembered
|
|
Actor_Says(kActorRachael, 430, 16); // CopiesOnlyCopies
|
|
Actor_Says(kActorRachael, 440, 12); // OnlyThingWeCanTrustIsNow
|
|
Actor_Says(kActorMcCoy, 2910, 14); // NotLosingMyMindEscapedReplicant
|
|
Actor_Says(kActorMcCoy, 2920, 17); // SomeoneSettingMeUpUsingMe
|
|
Actor_Says(kActorRachael, 450, 3); // NothingWrongWithAcceptingWhatYouAre
|
|
Actor_Says(kActorMcCoy, 2925, 15); // NotAReplicantGoddamnit
|
|
Actor_Says(kActorMcCoy, 2930, 14); // MaybeYouCanHelpMeYouAreTyrellsNiece
|
|
Actor_Says(kActorRachael, 460, 13); // Why not take that V-K test
|
|
Actor_Says(kActorMcCoy, 2935, 19); // YeahGoodIdeaMaybeIllDoThat
|
|
Actor_Says(kActorRachael, 470, 18); // Hope you get the answers looking for McCoy.
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|