scummvm/engines/bladerunner/script/ai/rachael.cpp
2019-06-28 15:30:44 +03:00

580 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptRachael::AIScriptRachael(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_flag = true;
}
void AIScriptRachael::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_flag = true;
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelDefault);
}
bool AIScriptRachael::Update() {
if (_vm->_cutContent) {
if (Global_Variable_Query(kVariableChapter) == 3) {
if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelLeavesAfterTyrellMeeting) {
// Decide 50-50 whether Rachael will be encountered outside or in the elevator in Act 3
if (Random_Query(1,2 ) == 1) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelShouldBeOutsideMcCoysAct3);
} else {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelShouldBeInElevatorMcCoysAct3);
}
return true;
}
} else if (Global_Variable_Query(kVariableChapter) == 4) {
if (Actor_Query_Goal_Number(kActorRachael) < 399) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct3IfNotMetWithMcCoy);
return true;
}
} else if (Global_Variable_Query(kVariableChapter) > 4
&& Actor_Query_Goal_Number(kActorRachael) != kGoalRachaelAtEndOfAct4) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct4);
return true;
}
}
return false;
}
void AIScriptRachael::TimerExpired(int timer) {
//return false;
}
void AIScriptRachael::CompletedMovementTrack() {
//return false;
}
void AIScriptRachael::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptRachael::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorRachael) == 305) {
Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
Actor_Says(kActorMcCoy, 2730, 12); // "Rachael, right?"
AI_Movement_Track_Pause(kActorRachael);
dialogue_start(); // "I remember you mr McCoy" till "I'm fine, thank you for asking."
// the structure is simplified (maintaining the same logic flow)
if ((Player_Query_Agenda() == kPlayerAgendaSurly || Player_Query_Agenda() == kPlayerAgendaErratic)
|| (Player_Query_Agenda() != kPlayerAgendaPolite && Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy))
) {
dialogue_agenda2();
} else {
dialogue_agenda1();
}
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutResumesWalkToPoliceHQAct3);
AI_Movement_Track_Unpause(kActorRachael);
}
}
void AIScriptRachael::EnteredScene(int sceneId) {
// return false;
}
void AIScriptRachael::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptRachael::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptRachael::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptRachael::ShotAtAndMissed() {
// return false;
}
bool AIScriptRachael::ShotAtAndHit() {
return false;
}
void AIScriptRachael::Retired(int byActorId) {
// return false;
}
int AIScriptRachael::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptRachael::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case kGoalRachaelLeavesAfterTyrellMeeting:
AI_Movement_Track_Flush(kActorRachael);
AI_Movement_Track_Append(kActorRachael, 379, 0);
AI_Movement_Track_Append(kActorRachael, 39, 0);
AI_Movement_Track_Repeat(kActorRachael);
break;
case kGoalRachaelIsOutsideMcCoysBuildingAct4:
// added goal for restored content
// fall through
case kGoalRachaelIsOutsideMcCoysBuildingAct3:
// This puts Rachael outside McCoy's building
Actor_Put_In_Set(kActorRachael, kSetMA07);
Actor_Set_At_XYZ(kActorRachael, -8.09f, -162.8f, 135.33f, 544);
break;
case kGoalRachaelIsInsideElevatorStartTalkAct3:
// added goal for restored content
dialogue_start(); // "I remember you mr McCoy" till "I'm fine, thank you for asking."
// the structure is simplified (maintaining the same logic flow)
if ((Player_Query_Agenda() == kPlayerAgendaSurly || Player_Query_Agenda() == kPlayerAgendaErratic)
|| (Player_Query_Agenda() != kPlayerAgendaPolite && Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy))
) {
dialogue_agenda2();
} else {
dialogue_agenda1();
}
break;
case kGoalRachaelIsInsideElevatorStartTalkAct4:
dialogue_act4();
break;
case kGoalRachaelIsOutWalksToPoliceHQAct4:
// added goal for restored content
// fall through
case kGoalRachaelIsOutWalksToPoliceHQAct3:
// Rachael's goal is set to this when the player walks in the MA07 scene and if her goal is already kGoalRachaelIsOutsideMcCoysBuildingAct3
AI_Movement_Track_Flush(kActorRachael);
// This makes Rachael (who is right outside McCoy's building) head towards the Police Station (left)
AI_Movement_Track_Append(kActorRachael, 468, 0);
AI_Movement_Track_Append(kActorRachael, 39, 0);
AI_Movement_Track_Repeat(kActorRachael);
break;
case kGoalRachaelAtEndOfAct3IfNotMetWithMcCoy:
// added goal for restored content
// fall through
case kGoalRachaelAtEndOfAct4:
// added goal for restored content
// fall through
case kGoalRachaelAtEndOfAct3IfMetWithMcCoy:
Actor_Put_In_Set(kActorRachael, kSetFreeSlotG);
Actor_Set_At_Waypoint(kActorRachael, 39, 0);
break;
default:
return false;
}
return true;
}
bool AIScriptRachael::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = kModelAnimationRachaelIdle;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelIdle) - 1) {
_animationFrame = 0;
}
break;
case 1:
*animation = kModelAnimationRachaelWalking;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelWalking) - 1) {
_animationFrame = 0;
}
break;
case 2:
if (!_animationFrame && _flag) {
*animation = kModelAnimationRachaelIdle;
_animationState = 0;
} else {
*animation = kModelAnimationRachaelTalkSoftNod;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkSoftNod) - 1) {
_animationFrame = 0;
}
}
break;
case 3:
*animation = kModelAnimationRachaelTalkNodToLeft;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkNodToLeft) - 1) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationRachaelTalkSoftNod;
}
break;
case 4:
*animation = kModelAnimationRachaelTalkSuggestWithNodToLeft;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkSuggestWithNodToLeft) - 1) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationRachaelTalkSoftNod;
}
break;
case 5:
*animation = kModelAnimationRachaelTalkIndiffWithNodToLeft;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkIndiffWithNodToLeft) - 1) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationRachaelTalkSoftNod;
}
break;
case 6:
*animation = kModelAnimationRachaelTalkOfferPointing;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkOfferPointing) - 1) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationRachaelTalkSoftNod;
}
break;
case 7:
*animation = kModelAnimationRachaelTalkHaltMovement;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHaltMovement) - 1) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationRachaelTalkSoftNod;
}
break;
case 8:
*animation = kModelAnimationRachaelTalkHandOnChest;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHandOnChest) - 1) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationRachaelTalkSoftNod;
}
break;
case 9:
*animation = kModelAnimationRachaelTalkHandWaveToRight;
_animationFrame++;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHandWaveToRight) - 1) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationRachaelTalkSoftNod;
}
break;
default:
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptRachael::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (_animationState >= 2 && _animationState <= 9) { // talking states
_flag = 1;
} else {
_animationState = 0; // idle state
_animationFrame = 0;
}
break;
case kAnimationModeWalk:
_animationState = 1;
_animationFrame = 0;
break;
case kAnimationModeTalk:
_animationState = 2;
_animationFrame = 0;
_flag = 0;
break;
case 12:
_animationState = 3;
_animationFrame = 0;
_flag = 0;
break;
case 13:
_animationState = 4;
_animationFrame = 0;
_flag = 0;
break;
case 14:
_animationState = 5;
_animationFrame = 0;
_flag = 0;
break;
case 15:
_animationState = 6;
_animationFrame = 0;
_flag = 0;
break;
case 16:
_animationState = 7;
_animationFrame = 0;
_flag = 0;
break;
case 17:
_animationState = 8;
_animationFrame = 0;
_flag = 0;
break;
case 18:
_animationState = 9;
_animationFrame = 0;
_flag = 0;
break;
default:
break;
}
return true;
}
void AIScriptRachael::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptRachael::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptRachael::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptRachael::FledCombat() {
// return false;
}
void AIScriptRachael::dialogue_start() {
if (_vm->_cutContent) {
Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false);
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 2735, 14); // MetAtYourUnclesOffice
}
Actor_Says(kActorRachael, 0, 15); // RememberYouMisterMcCoy
Actor_Says(kActorMcCoy, 2740, 13); // YouLiveHereSameBuilding
Actor_Says(kActorRachael, 10, 14); // VisitingSomebody
Actor_Says(kActorMcCoy, 2745, 13); // WhoMaybeIKnowHim
Actor_Says(kActorRachael, 20, 12); // NoneOfYourBusiness
Actor_Says_With_Pause(kActorMcCoy, 2750, 1.5f, 3); // OkGetThePicture
Actor_Says(kActorMcCoy, 2755, 3); // AreYouAlrightALittlePale
Actor_Says(kActorRachael, 30, 13); // CertainlyHadBetterDaysInMyLifeButImFine
Actor_Says(kActorRachael, 40, 15); // ThankYouForAsking
} else {
// original code -- un-triggered
Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false);
Actor_Says(kActorRachael, 0, 15); // I remember you mr mcCoy
Actor_Says(kActorMcCoy, 2740, 13);
Actor_Says(kActorRachael, 10, 14);
Actor_Says(kActorMcCoy, 2745, 13);
Actor_Says(kActorRachael, 20, 12); // perhaps none of your business
Actor_Says_With_Pause(kActorMcCoy, 2750, 1.5f, 3); // ok I get the picture
Actor_Says(kActorRachael, 30, 13); // certainly had better days but i'm fine
Actor_Says(kActorRachael, 40, 15); // Thank you for asking
}
}
void AIScriptRachael::dialogue_agenda1() {
// polite or Rep friendly case
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 2795, 13); // YouAreUpset
Actor_Says(kActorRachael, 140, 15); // HowObservant
Actor_Says(kActorMcCoy, 2800, 12); // WhatTheMatterGoodListener
Actor_Says(kActorRachael, 150, 16); // HowObservant
Actor_Says(kActorMcCoy, 2805, 18); // DidYourUncleSaySomethingToYou
Actor_Says(kActorRachael, 160, 14); // HeCanBeSoCruel
Actor_Says(kActorRachael, 170, 13); // HereIAmPouringMyHeartOut
Actor_Says(kActorMcCoy, 2810, 14); // NotHowILookAtIt
Actor_Says(kActorRachael, 180, 13); // GotToLiveWithYourself
Actor_Says(kActorMcCoy, 2815, 12); // NotSomeKillingMachineRachael
Actor_Says(kActorMcCoy, 2820, 13); // LatelyReEvalTheJobDontLikeItNeverHave - I've thought ab... Well lately reevaluating the job dont like it
Actor_Says(kActorRachael, 190, 15); // WhyDontYouQuitThen
Actor_Says(kActorMcCoy, 2825, 12); // SomeoneWouldJustTakeMyPlace
Actor_Says(kActorRachael, 200, 15); // SoMuchForIntegrity
Actor_Says(kActorMcCoy, 2830, 14); // ItsNotThat
Actor_Says(kActorRachael, 210, 15); // ItsTheMoneyThen
Actor_Says(kActorRachael, 220, 16); // ImSoFedUpWithAllOfIt
Actor_Says(kActorMcCoy, 2835, 13); // IveThinkingAboutTheTreatmentOfReps
Actor_Says(kActorRachael, 230, 14); // BravoShouldWeCallThePressConf - new switched to here
Actor_Says(kActorMcCoy, 2840, 12); // MaybeTheyVeGottenARawDeal
Actor_Says(kActorRachael, 240, 13); // ImagineSomebodyEngineeringYourMind
Actor_Says(kActorRachael, 250, 15); // PuttingWhateverThoughtsAndMemories
Actor_Says(kActorRachael, 260, 16); // NothingInThisWorldWouldBelongToyou
Actor_Says(kActorMcCoy, 2845, 13); // No
Actor_Says(kActorRachael, 270, 13); // ThinkAboutItMcCoy
Actor_Says(kActorRachael, 280, 14); // MaybeYouArentSoDifferentFromThoseRepsAfterAll
Actor_Says(kActorMcCoy, 2850, 13); // ISupposeAllRepsInOneWayOrAnother
Actor_Says(kActorMcCoy, 2855, 14); // ProgrammedToDoThingsThinkThings
Actor_Says(kActorRachael, 290, 14); // ThatsRight
if (Actor_Query_In_Set(kActorRachael, kSetMA07)) {
Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy
Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself
}
} else {
// original code
Actor_Says(kActorMcCoy, 2795, 13); // You are upset
Actor_Says(kActorRachael, 140, 15); // How observant
Actor_Says(kActorMcCoy, 2800, 12); // Whats the matter good listener
Actor_Says(kActorRachael, 150, 16); // ImSureYouAreMrMcCoyDontFeelLike
Actor_Says(kActorMcCoy, 2805, 18); // DidYourUncleSaySomethingToYou
Actor_Says(kActorRachael, 160, 14); // HeCanBeSoCruel
Actor_Says(kActorRachael, 170, 13); // HereIAmPouringMyHeartOut
Actor_Says(kActorMcCoy, 2810, 14); // NotHowILookAtIt
Actor_Says(kActorRachael, 180, 13); // GotToLiveWithYourself
Actor_Says(kActorMcCoy, 2815, 12); // NotSomeKillingMachineRachael
Actor_Says(kActorMcCoy, 2820, 13); //
Actor_Says(kActorRachael, 190, 15); // WhyDontYouQuitThen
Actor_Says(kActorMcCoy, 2825, 12); // SomeoneWouldJustTakeMyPlace
Actor_Says(kActorRachael, 200, 15); // SoMuchForIntegrity
Actor_Says(kActorMcCoy, 2830, 14); // ItsNotThat
Actor_Says(kActorRachael, 210, 15); // ItsTheMoneyThen
Actor_Says(kActorRachael, 220, 16); // ImSoFedUpWithAllOfIt
Actor_Says(kActorMcCoy, 2835, 13); // IveThinkingAboutTheTreatmentOfReps
Actor_Says(kActorRachael, 230, 14); // BravoShouldWeCallThePressConf
Actor_Says(kActorMcCoy, 2840, 12); // MaybeTheyVeGottenARawDeal
Actor_Says(kActorRachael, 240, 13); // ImagineSomebodyEngineeringYourMind
Actor_Says(kActorRachael, 250, 15); // PuttingWhateverThoughtsAndMemories
Actor_Says(kActorRachael, 260, 16); // NothingInThisWorldWouldBelongToyou
Actor_Says(kActorMcCoy, 2845, 13); // No
Actor_Says(kActorRachael, 270, 13); // ThinkAboutItMcCoy
Actor_Says(kActorRachael, 280, 14); // MaybeYouArentSoDifferentFromThoseRepsAfterAll
Actor_Says(kActorMcCoy, 2850, 13); // ISupposeAllRepsInOneWayOrAnother
Actor_Says(kActorRachael, 290, 14); // ThatsRight
Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy
Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself
}
}
void AIScriptRachael::dialogue_agenda2() {
// surly/erratic or human friendly case
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 2760, 14); // InterestingGuyYourUncleCharacterator-Rachael
Actor_Says(kActorRachael, 50, 15); // IDontThinkHeDAppreciateBeingCalledThat new anim 15
Actor_Says(kActorMcCoy, 2765, 16); // ImSureHeIsABrilliantMan new anim 16
Actor_Says(kActorMcCoy, 2770, 17); // AnyoneWhoCouldCreateNexus6StateOfArt new anim 17
Actor_Says(kActorRachael, 60, 14); // KeepingPeopleLikeYouEmployedIsntHe
Actor_Says(kActorMcCoy, 2775, 16); // IdJustAsSoonNotDoThisJob.
Actor_Says(kActorRachael, 70, 13); // DoYouReallyExpectMeToBelieveThat
Actor_Says(kActorRachael, 80, 14); // ISawThatLookInYourEye
Actor_Says(kActorRachael, 90, 15); // LikeNothingButToKillInnocentPeople
Actor_Says(kActorMcCoy, 2780, 17); // ReplicantsArentPeople
Actor_Says(kActorRachael, 100, 16); // CertainlyAreMoreInnocentThanMostPeople
Actor_Says(kActorRachael, 110, 15); // TheyDidntAskToBeBroughtIntoThisWorld
Actor_Says(kActorMcCoy, 2785, 17); // NobodyDoes
Actor_Says(kActorRachael, 120, 13); // ThatsRightAndNobodyHasALicenseTokillHumans
Actor_Says(kActorMcCoy, 2790, 18); // Aha
Actor_Says(kActorRachael, 130, 14); // ButReplicantsHowHumain
if (Actor_Query_In_Set(kActorRachael, kSetMA07)) {
Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy
Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself
}
} else {
// original code - missing some quotes or removing some quotes to make it fit better
Actor_Says(kActorRachael, 50, 15); // I don't think he'd appreciate being called that
Actor_Says(kActorMcCoy, 2765, 16); // Oh i'm sure brilliant man
Actor_Says(kActorMcCoy, 2770, 17); // anyone who could create nexus -6
Actor_Says(kActorRachael, 60, 14); // keeping people like you employed
Actor_Says(kActorMcCoy, 2775, 16); // IdJustAsSoonNotDoThisJob
Actor_Says(kActorRachael, 70, 13); // do you really expect me to believe that
Actor_Says(kActorRachael, 80, 14); // ISawThatLookInYourEye
Actor_Says(kActorRachael, 90, 15); // LikeNothingButToKillInnocentPeople
Actor_Says(kActorMcCoy, 2780, 17); // ReplicantsArentPeople
Actor_Says(kActorRachael, 100, 16); // CertainlyAreMoreInnocentThanMostPeople
Actor_Says(kActorRachael, 110, 15); // TheyDidntAskToBeBroughtIntoThisWorld
Actor_Says(kActorMcCoy, 2785, 17); // NobodyDoes
Actor_Says(kActorRachael, 120, 13); // ThatsRightAndNobodyHasALicenseTokillHumans
Actor_Says(kActorMcCoy, 2790, 16); // Aha
Actor_Says(kActorRachael, 130, 14); // ButReplicantsHowHumain
Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy
Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself
}
}
// Not used in the game
void AIScriptRachael::dialogue_act4() {
Actor_Says(kActorMcCoy, 2865, 17); // Lobby
if (_vm->_cutContent) {
Game_Flag_Set(kFlagMA06toMA07); // to Ground Floor / Lobby
Delay(500);
AI_Movement_Track_Pause(kActorRachael);
Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
}
Actor_Says(kActorRachael, 320, 12); // McCoy
Actor_Says(kActorRachael, 330, 17); // RachaelRememberMe
if (_vm->_cutContent) {
Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
}
Actor_Says(kActorMcCoy, 2870, 13); // Jesus DontKnowWhatIRememberAnyMore
Actor_Says(kActorRachael, 340, 12); // NowYouLookInTrouble
Actor_Says(kActorMcCoy, 2875, 15); // Saw me here before
Actor_Says(kActorRachael, 350, 3); // YesWhatHappened
Actor_Says(kActorMcCoy, 2880, 16); // Suddenly
Actor_Says(kActorMcCoy, 2885, 12); // MyAnimalMaggiePrizedPosessionDisappeared
Actor_Says(kActorRachael, 360, 3); // ImSorry
Actor_Says(kActorRachael, 370, 3); // IKnowTheFeeling
Actor_Says(kActorMcCoy, 2890, 18); // You do?
Actor_Says(kActorRachael, 380, 18); // EverythingWeBelieve
Actor_Says(kActorRachael, 390, 12); // WhatIsReality
Actor_Says(kActorRachael, 400, 13); // MaybeAllSomeoneElsesFantasy
Actor_Says(kActorMcCoy, 2895, 14); // That would make us a fantasy
Actor_Says(kActorRachael, 410, 15); // ThatsRightAndInTheBlinkOfAnEyeGoesAway
Actor_Says(kActorMcCoy, 2900, 16); // But just yesterday
Actor_Says(kActorRachael, 420, 14); // YesterdayTwoMonthsAgo
Actor_Says(kActorMcCoy, 2905, 13); // ButIfWeBothRemembered
Actor_Says(kActorRachael, 430, 16); // CopiesOnlyCopies
Actor_Says(kActorRachael, 440, 12); // OnlyThingWeCanTrustIsNow
Actor_Says(kActorMcCoy, 2910, 14); // NotLosingMyMindEscapedReplicant
Actor_Says(kActorMcCoy, 2920, 17); // SomeoneSettingMeUpUsingMe
Actor_Says(kActorRachael, 450, 3); // NothingWrongWithAcceptingWhatYouAre
Actor_Says(kActorMcCoy, 2925, 15); // NotAReplicantGoddamnit
Actor_Says(kActorMcCoy, 2930, 14); // MaybeYouCanHelpMeYouAreTyrellsNiece
Actor_Says(kActorRachael, 460, 13); // Why not take that V-K test
Actor_Says(kActorMcCoy, 2935, 19); // YeahGoodIdeaMaybeIllDoThat
Actor_Says(kActorRachael, 470, 18); // Hope you get the answers looking for McCoy.
}
} // End of namespace BladeRunner