301 lines
10 KiB
C++
301 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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#include "common/debug.h"
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namespace BladeRunner {
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// Appears that names for "open" and "close" are switched
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enum kMA06Loops {
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kMA06LoopDoorOpen = 0,
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kMA06LoopMainLoop = 1,
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kMA06LoopDoorClose = 3
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};
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void SceneScriptMA06::InitializeScene() {
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Setup_Scene_Information(40.0f, 1.0f, -20.0f, 400);
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Ambient_Sounds_Add_Looping_Sound(kSfxELEAMB3, 50, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxAPRTFAN1, 33, 0, 1);
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA06LoopDoorOpen, false);
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Scene_Loop_Set_Default(kMA06LoopMainLoop);
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Sound_Play(kSfxELDOORC1, 100, 50, 50, 100);
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}
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void SceneScriptMA06::SceneLoaded() {
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Obstacle_Object("PANEL", true);
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Clickable_Object("PANEL");
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Unclickable_Object("PANEL");
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#endif // BLADERUNNER_ORIGINAL_BUGS
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if (_vm->_cutContent) {
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if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelShouldBeInElevatorMcCoysAct3) {
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// Put Rachael in set for her first cut scene (Act 3) when it plays out in the elevator
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Actor_Put_In_Set(kActorRachael, kSetMA06);
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Actor_Set_At_XYZ(kActorRachael, 30.15f, 0.0f, 45.16f, 350);
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsInsideMcCoysElevatorAct3);
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} else if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelAtEndOfAct3IfMetWithMcCoy
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&& Game_Flag_Query(kFlagMA02RajifTalk)) {
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// Put Rachael in set for her second cut scene (Act 4)
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Actor_Put_In_Set(kActorRachael, kSetMA06);
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Actor_Set_At_XYZ(kActorRachael, 30.15f, 0.0f, 50.16f, 170); // different rotation and slightly different placement
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsInsideMcCoysElevatorAct4);
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}
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}
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Player_Loses_Control();
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}
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bool SceneScriptMA06::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptMA06::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptMA06::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptMA06::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptMA06::ClickedOnExit(int exitId) {
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return false;
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}
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bool SceneScriptMA06::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptMA06::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptMA06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptMA06::PlayerWalkedIn() {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 40.0f, 1.35f, 0.0f, 0, false, false, false);
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Actor_Face_Object(kActorMcCoy, "panel", true);
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Delay(500);
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bool normalElevatorBusiness = true;
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if (_vm->_cutContent) {
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//
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// McCoy + Rachael meetings
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//
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if ((Game_Flag_Query(kFlagMA07toMA06) || Game_Flag_Query(kFlagMA01toMA06))
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&& Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsInsideMcCoysElevatorAct3
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) {
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normalElevatorBusiness = false;
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// Act 3 Deleted scene (can happen within the elevator or outside the building)
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// Skip floor panel selection - force go to MCCOY 88F
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Game_Flag_Reset(kFlagMA06toMA01);
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Game_Flag_Reset(kFlagMA06ToMA02);
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Game_Flag_Reset(kFlagMA06toMA07);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxELEAMB3, 10, 0, 1);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxAPRTFAN1, 10, 0, 1);
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Actor_Says(kActorAnsweringMachine, 80, 3); // your floor number please
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Actor_Says(kActorMcCoy, 2940, 18); // McCoy: McCoy 88F
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Game_Flag_Set(kFlagMA06ToMA02); // to McCoy's Apartment
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Actor_Says(kActorAnsweringMachine, 90, 3); // 88 thank you
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Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
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Actor_Says(kActorMcCoy, 2710, 14); // Excuse me
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Actor_Says(kActorMcCoy, 2730, 12); // RachaelRight
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AI_Movement_Track_Pause(kActorRachael);
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsInsideElevatorStartTalkAct3);
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Game_Flag_Reset(kFlagMA01toMA06);
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Game_Flag_Reset(kFlagMA02toMA06);
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Game_Flag_Reset(kFlagMA07toMA06);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxAPRTFAN1, 0, 0, 1);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxELEAMB3, 0, 0, 1);
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Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1); // stop elev moving sound
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Ambient_Sounds_Remove_Looping_Sound(kSfxAPRTFAN1, 1); // stop other ambient
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Ambient_Sounds_Remove_Looping_Sound(kSfxELEAMB3, 1); // stop other ambient
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Actor_Says_With_Pause(kActorRachael, 300, 1.0, 14); // GoodbyeMcCoy
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Actor_Says(kActorRachael, 310, 14); // Isnt ThisYourFloor --
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Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYoursel
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Set_Enter(kSetMA02_MA04, kSceneMA02);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA06LoopDoorClose, true);
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Sound_Play(kSfxELDOORO2, 100, 50, 50, 50);
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} else if (Game_Flag_Query(kFlagMA02toMA06)
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&& Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsInsideMcCoysElevatorAct4
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) {
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normalElevatorBusiness = false;
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// Act 4 deleted scene case with Rachael
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//
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// TODO fix animations - Do an Optimization pass
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// TODO Test - Skip panel selection but actually set the target floor and "MOVE elevator" to LOBBY (Floor > 1)
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//
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Game_Flag_Reset(kFlagMA06toMA01);
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Game_Flag_Reset(kFlagMA06ToMA02);
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Game_Flag_Reset(kFlagMA06toMA07);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxELEAMB3, 10, 0, 1);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxAPRTFAN1, 10, 0, 1);
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Actor_Says(kActorAnsweringMachine, 80, 3); // your floor number please
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsInsideElevatorStartTalkAct4);
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//
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Delay(500);
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Game_Flag_Reset(kFlagMA01toMA06);
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Game_Flag_Reset(kFlagMA02toMA06);
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Game_Flag_Reset(kFlagMA07toMA06);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxAPRTFAN1, 0, 0, 1);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxELEAMB3, 0, 0, 1);
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Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1); // stop elev moving sound
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Ambient_Sounds_Remove_Looping_Sound(kSfxAPRTFAN1, 1); // stop other ambient
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Ambient_Sounds_Remove_Looping_Sound(kSfxELEAMB3, 1); // stop other ambient
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// Player_Gains_Control();
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Set_Enter(kSetMA07, kSceneMA07);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA06LoopDoorClose, true);
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Sound_Play(kSfxELDOORO2, 100, 50, 50, 50);
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} else {
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// normal elevator business
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normalElevatorBusiness = true;
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}
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} // end of cut content
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if (normalElevatorBusiness) {
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// normal elevator business
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activateElevator();
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if (isElevatorOnDifferentFloor()) {
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Sound_Play(kSfxSPINUP1, 25, 0, 0, 50);
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Delay(4000);
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}
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Game_Flag_Reset(kFlagMA01toMA06);
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Game_Flag_Reset(kFlagMA02toMA06);
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Game_Flag_Reset(kFlagMA07toMA06);
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if (Game_Flag_Query(kFlagMA06toMA01)) {
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Set_Enter(kSetMA01, kSceneMA01);
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} else if (Game_Flag_Query(kFlagMA06ToMA02)) {
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Set_Enter(kSetMA02_MA04, kSceneMA02);
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} else {
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Set_Enter(kSetMA07, kSceneMA07);
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}
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA06LoopDoorClose, true);
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Sound_Play(kSfxELDOORO2, 100, 50, 50, 50);
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}
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}
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void SceneScriptMA06::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Player_Gains_Control();
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if (_vm->_cutContent) {
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if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsInsideElevatorStartTalkAct3) {
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct3IfMetWithMcCoy);
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}
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else if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsInsideElevatorStartTalkAct4) {
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Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutsideMcCoysBuildingAct4);
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}
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}
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}
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void SceneScriptMA06::DialogueQueueFlushed(int a1) {
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}
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bool SceneScriptMA06::isElevatorOnDifferentFloor() {
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return (Game_Flag_Query(kFlagMA01toMA06) && !Game_Flag_Query(kFlagMA06toMA01))
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|| (Game_Flag_Query(kFlagMA02toMA06) && !Game_Flag_Query(kFlagMA06ToMA02))
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|| (Game_Flag_Query(kFlagMA07toMA06) && !Game_Flag_Query(kFlagMA06toMA07));
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}
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void SceneScriptMA06::activateElevator() {
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Game_Flag_Reset(kFlagMA06toMA01);
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Game_Flag_Reset(kFlagMA06ToMA02);
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Game_Flag_Reset(kFlagMA06toMA07);
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int floor = 0;
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while (true) {
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if (Game_Flag_Query(kFlagMA06ToMA02)) {
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break;
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}
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if (Game_Flag_Query(kFlagMA06toMA01)) {
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break;
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}
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if (Game_Flag_Query(kFlagMA06toMA07)) {
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break;
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}
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Actor_Says(kActorAnsweringMachine, 80, kAnimationModeTalk);
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Player_Gains_Control();
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floor = Elevator_Activate(kElevatorMA);
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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// Fix for a crash/ freeze bug;
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// To reproduce original issue: in Act 4, visit Rajiff, then exit to ground floor. Re-enter elevator and press Alt+F4
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if (floor < 0) {
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break;
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Player_Loses_Control();
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Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA06LoopMainLoop, true);
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if (floor > 1) {
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Game_Flag_Set(kFlagMA06toMA07);
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} else if (floor == 1) {
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if (Game_Flag_Query(kFlagSpinnerAtMA01)) {
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Game_Flag_Set(kFlagMA06toMA01);
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} else {
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Sound_Play(kSfxELEBAD1, 100, 0, 0, 50);
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Delay(500);
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Actor_Says(kActorAnsweringMachine, 610, 3);
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}
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} else { // floor == 0
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Actor_Says(kActorMcCoy, 2940, 18);
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if (Global_Variable_Query(kVariableChapter) == 4
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&& Game_Flag_Query(kFlagMA02RajifTalk)
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) {
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Sound_Play(kSfxELEBAD1, 100, 0, 0, 50);
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Delay(500);
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Actor_Says(kActorAnsweringMachine, 610, kAnimationModeTalk);
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Delay(500);
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Actor_Says(kActorMcCoy, 8527, kAnimationModeTalk);
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} else {
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Game_Flag_Set(kFlagMA06ToMA02);
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Actor_Says(kActorAnsweringMachine, 90, 3);
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}
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}
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}
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}
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} // End of namespace BladeRunner
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