403 lines
13 KiB
C++
403 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kNR03Loops {
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kNR03LoopMainLoop = 0,
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kNR03LoopTableSwivel = 2
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};
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void SceneScriptNR03::InitializeScene() {
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if (Game_Flag_Query(kFlagNR05toNR03)) {
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Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
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} else if (Game_Flag_Query(kFlagNR04toNR03)) {
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Setup_Scene_Information( -161.0f, -70.19f, -1139.0f, 500);
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Game_Flag_Reset(kFlagNR04toNR03);
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} else {
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Setup_Scene_Information( 410.0f, -70.19f, -715.0f, 690);
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}
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Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1);
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Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0);
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Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3);
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Scene_2D_Region_Add(0, 331, 73, 375, 114);
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Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagNR03Entered)) {
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if (Game_Flag_Query(kFlagNR05toNR03)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
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Scene_Loop_Set_Default(kNR03LoopMainLoop);
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Game_Flag_Reset(kFlagNR05toNR03);
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} else {
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Scene_Loop_Set_Default(kNR03LoopMainLoop);
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}
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} else {
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaSitAtNR03);
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
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Scene_Loop_Set_Default(kNR03LoopMainLoop);
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}
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// Guarding in NR03
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if (Actor_Query_Goal_Number(kActorHanoi) > 209
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&& Actor_Query_Goal_Number(kActorHanoi) < 215
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) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03StartGuarding);
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}
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}
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void SceneScriptNR03::SceneLoaded() {
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Obstacle_Object("PG3", true);
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Obstacle_Object("X2BACKBARBOTTOM01", true);
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Obstacle_Object("X2BACKSTAGETOP", true);
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Unclickable_Object("PG3");
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Unobstacle_Object("X2BACKBARBOTTOM02", true);
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Unobstacle_Object("NM2", true);
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Unobstacle_Object("MAN5", true);
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Unobstacle_Object("MAN7", true);
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Unobstacle_Object("X2BACKSTAGETOP", true);
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}
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bool SceneScriptNR03::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptNR03::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("PG3", objectName)) {
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Actor_Face_Object(kActorMcCoy, "PG3", true);
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Actor_Voice_Over(3770, kActorVoiceOver);
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return true;
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}
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return false;
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}
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bool SceneScriptNR03::ClickedOnActor(int actorId) {
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if (actorId == kActorHanoi) {
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if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorHanoi, 48, true, false)) {
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AI_Movement_Track_Pause(kActorHanoi);
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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if (!Game_Flag_Query(kFlagNR03HanoiTalk)) {
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Game_Flag_Set(kFlagNR03HanoiTalk);
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Actor_Says(kActorMcCoy, 3340, kAnimationModeTalk);
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
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Actor_Says(kActorHanoi, 30, 13);
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Actor_Says(kActorMcCoy, 3345, 14);
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Actor_Says(kActorHanoi, 40, 14);
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} else {
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Actor_Says(kActorMcCoy, 3350, 16);
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Actor_Says(kActorHanoi, 50, 17);
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}
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AI_Movement_Track_Unpause(kActorHanoi);
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return true;
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}
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}
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return false;
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}
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bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptNR03::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagNR03toNR01);
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Set_Enter(kSetNR01, kSceneNR01);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, false)) {
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if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03) {
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AI_Movement_Track_Pause(kActorHanoi);
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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int warnings = Global_Variable_Query(kVariableHanoiNR04Warnings);
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if (warnings == 0) {
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Actor_Says(kActorHanoi, 50, 13);
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AI_Movement_Track_Unpause(kActorHanoi);
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} else if (warnings == 1) {
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Actor_Says(kActorHanoi, 210, 15);
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AI_Movement_Track_Unpause(kActorHanoi);
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} else if (warnings == 2) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
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}
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// game bug? after reentering this does nothing as variable is never reset or checked for > 2
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Global_Variable_Increment(kVariableHanoiNR04Warnings, 1);
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} else {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagNR03toNR04);
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Set_Enter(kSetNR04, kSceneNR04);
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}
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, false)) {
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if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03
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&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer
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) {
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Actor_Face_Heading(kActorMcCoy, 680, false);
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Actor_Change_Animation_Mode(kActorMcCoy, 12);
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Delay(150);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
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AI_Movement_Track_Pause(kActorHanoi);
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
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int warnings = Global_Variable_Query(kVariableHanoiNR05Warnings);
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if (warnings == 0) {
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Actor_Says(kActorHanoi, 0, 15);
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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Actor_Says(kActorMcCoy, 3335, 13);
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Actor_Says(kActorHanoi, 10, 16);
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AI_Movement_Track_Unpause(kActorHanoi);
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} else if (warnings == 1) {
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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Actor_Says(kActorHanoi, 210, 12);
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AI_Movement_Track_Unpause(kActorHanoi);
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} else if (warnings == 2) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
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}
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// game bug? after reentering this does nothing as variable is never reset or checked for > 2
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Global_Variable_Increment(kVariableHanoiNR05Warnings, 1);
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} else {
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Player_Loses_Control();
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Player_Set_Combat_Mode(false);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, true);
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Actor_Face_Heading(kActorMcCoy, 656, false);
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Actor_Change_Animation_Mode(kActorMcCoy, 53);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagNR03toNR05);
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Set_Enter(kSetNR05_NR08, kSceneNR05);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR03LoopTableSwivel, false);
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptNR03::ClickedOn2DRegion(int region) {
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if (region == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, false)) {
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Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true);
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switch (Random_Query(0, 4)) {
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case 0:
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Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk);
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break;
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case 1:
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Actor_Says(kActorMcCoy, 8590, kAnimationModeTalk);
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break;
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case 2:
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Actor_Says(kActorMcCoy, 8930, kAnimationModeTalk);
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break;
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case 3:
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Actor_Says(kActorMcCoy, 7465, kAnimationModeTalk);
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break;
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#if BLADERUNNER_ORIGINAL_BUGS
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default:
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break;
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#else
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case 4:
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if (_vm->_cutContent) {
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switch (Random_Query(1, 10)) {
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case 1:
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// fall through
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case 2:
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// make this rare
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Actor_Says(kActorMcCoy, 8518, kAnimationModeTalk); // Hey, can I lick...
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break;
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default:
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Actor_Says(kActorMcCoy, 8700, kAnimationModeTalk); // Never seen anything like that before.
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break;
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}
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} else {
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// just say the same as in case 0
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Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk);
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}
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default:
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break;
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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}
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return true;
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}
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return false;
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}
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void SceneScriptNR03::SceneFrameAdvanced(int frame) {
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if (!Music_Is_Playing()) {
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playNextMusic();
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}
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if (frame == 72) {
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Sound_Play(kSfxDORSLID1, 83, -70, -70, 50);
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}
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if (frame == 76) {
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Sound_Play(kSfxMAGMOVE2, 62, -70, -70, 50);
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}
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if (frame > 70
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&& frame < 110
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) {
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rotateActorOnTable(frame);
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} else if (frame == 110) {
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if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaWasAtNR03);
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} else if (!Game_Flag_Query(kFlagNR03toNR05)) {
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNRxxSitAtTable);
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Player_Gains_Control();
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}
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}
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//return true;
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return;
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}
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void SceneScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptNR03::PlayerWalkedIn() {
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Player_Set_Combat_Mode(false);
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if (!Game_Flag_Query(kFlagNR03Entered)) {
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Game_Flag_Set(kFlagNR03Entered);
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Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, -70.19f, -643.0f, 0, false);
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Game_Flag_Reset(kFlagNR01toNR03);
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Actor_Voice_Over(1490, kActorVoiceOver);
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Actor_Voice_Over(1510, kActorVoiceOver);
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Actor_Voice_Over(1520, kActorVoiceOver);
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} else if (Game_Flag_Query(kFlagNR01toNR03) ) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, false);
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Game_Flag_Reset(kFlagNR01toNR03);
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}
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if (Player_Query_Combat_Mode()) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
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}
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//return false;
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}
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void SceneScriptNR03::PlayerWalkedOut() {
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if (!Game_Flag_Query(kFlagNR03toNR04)) {
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Music_Stop(2);
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}
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if (Game_Flag_Query(kFlagNR03toNR05)) {
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Player_Gains_Control();
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}
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}
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void SceneScriptNR03::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptNR03::rotateActorOnTable(int frame) {
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int facing;
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float angle, invertedAngle;
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angle = cos((frame - 70) * (M_PI / 40.0f)) * M_PI_2;
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invertedAngle = M_PI - angle;
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if (!Game_Flag_Query(kFlagNR03toNR05)
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&& Actor_Query_Goal_Number(kActorGuzza) != kGoalGuzzaSitAtNR03
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) {
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angle = angle + M_PI;
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invertedAngle = invertedAngle + M_PI;
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}
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float c = cos(invertedAngle);
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float s = sin(invertedAngle);
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float x = 36.49f * s - -60.21f * c + -265.49f;
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float z = -60.21f * s + 36.49f * c + -408.79f;
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if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
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facing = angle * (512.0f / M_PI);
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facing = facing + 144;
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if (facing < 0) {
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facing = facing + 1168;
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}
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if (facing > 1023) {
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facing -= 1024;
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}
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Actor_Set_At_XYZ(kActorGuzza, x, -70.19f, z, facing);
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} else {
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facing = angle * (512.0f / M_PI);
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facing = facing + 400;
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if (facing < 0) {
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facing = facing + 1424;
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}
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if (facing > 1023) {
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facing -= 1024;
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}
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Actor_Set_At_XYZ(kActorMcCoy, x, -70.19f, z, facing);
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}
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}
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void SceneScriptNR03::playNextMusic() {
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if (Music_Is_Playing()) {
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Music_Adjust(51, 0, 2);
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} else {
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int track = Global_Variable_Query(kVariableEarlyQFrontMusic);
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if (track == 0) {
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Music_Play(kMusicGothic2, 51, 0, 2, -1, 0, 0);
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} else if (track == 1) {
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Music_Play(kMusicGothic1, 51, 0, 2, -1, 0, 0);
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} else if (track == 2) {
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Music_Play(kMusicGothic3, 51, 0, 2, -1, 0, 0);
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}
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track++;
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if (track > 2) {
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track = 0;
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}
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Global_Variable_Set(kVariableEarlyQFrontMusic, track);
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}
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}
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} // End of namespace BladeRunner
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