422 lines
14 KiB
C++
422 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kNR05Loops {
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kNR05LoopPanFromNR08 = 0,
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kNR05LoopMainLoop = 1,
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kNR05LoopTableSwivel = 3
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};
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void SceneScriptNR05::InitializeScene() {
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if (Game_Flag_Query(kFlagNR08toNR05)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false);
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Scene_Loop_Set_Default(kNR05LoopMainLoop);
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#if BLADERUNNER_ORIGINAL_BUGS
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Setup_Scene_Information(-777.56f, 0.0f, -166.86f, 0);
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#else
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Setup_Scene_Information(-752.09f, 0.0f, -193.58f, 258);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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} else if (Game_Flag_Query(kFlagNR03toNR05)) {
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Setup_Scene_Information( -456.0f, 0.0f, -611.0f, 0);
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} else {
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Setup_Scene_Information( -527.0f, 1.57f, -406.0f, 649);
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}
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Scene_Exit_Add_2D_Exit(0, 459, 147, 639, 290, 1);
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if (Game_Flag_Query(kFlagNR08Available)) {
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Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
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}
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Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxFEMORG1, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxFEMORG2, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxFEMORG3, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxFEMORG4, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagNR08toNR05)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopPanFromNR08, false);
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Scene_Loop_Set_Default(kNR05LoopMainLoop);
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} else if (Game_Flag_Query(kFlagNR03toNR05)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR05LoopTableSwivel, false);
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Scene_Loop_Set_Default(kNR05LoopMainLoop);
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Game_Flag_Reset(kFlagNR03toNR05);
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} else {
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Scene_Loop_Set_Default(kNR05LoopMainLoop);
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}
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}
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void SceneScriptNR05::SceneLoaded() {
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Obstacle_Object("NM1-1+", true);
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Obstacle_Object("CUSTLFTBLOCK", true);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Clickable_Object("NM1-1+");
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Unclickable_Object("NM1-1+");
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}
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bool SceneScriptNR05::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptNR05::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptNR05::ClickedOnActor(int actorId) {
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if (actorId == kActorEarlyQBartender) {
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if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQBartender, 120, true, false)) {
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talkToBartender();
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}
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return true;
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}
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if (actorId == kActorEarlyQ) {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05TalkingToMcCoy);
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if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorEarlyQ, 36, true, false)) {
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talkToEarlyQ();
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}
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05WillLeave);
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return true;
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}
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return false;
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}
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bool SceneScriptNR05::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptNR05::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -444.0f, 0.0f, -451.0f, 0, true, false, false)) {
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Player_Loses_Control();
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Music_Stop(2);
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Player_Set_Combat_Mode(false);
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Actor_Face_Heading(kActorMcCoy, 1021, false);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSit);
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Game_Flag_Set(kFlagNR05toNR03);
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Set_Enter(kSetNR03, kSceneNR03);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR05LoopTableSwivel, false);
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}
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return true;
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}
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if (exitId == 1) {
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#if BLADERUNNER_ORIGINAL_BUGS
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -777.56f, 0.0f, -166.86f, 0, true, false, false)) {
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Game_Flag_Set(kFlagNR05toNR08);
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Set_Enter(kSetNR05_NR08, kSceneNR08);
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}
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#else
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -752.09f, 0.0f, -193.58f, 0, true, false, false)) {
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Game_Flag_Set(kFlagNR05toNR08);
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Set_Enter(kSetNR05_NR08, kSceneNR08);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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return true;
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}
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return false;
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}
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bool SceneScriptNR05::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptNR05::SceneFrameAdvanced(int frame) {
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if (!Music_Is_Playing()) {
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playNextMusic();
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}
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if (frame == 78) {
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Sound_Play(kSfxDORSLID1, 83, 70, 70, 50);
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}
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if (frame == 86) {
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Sound_Play(kSfxMAGMOVE2, 62, 70, 70, 50);
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}
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rotateActorOnGround(kActorHysteriaPatron2);
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rotateActorOnGround(kActorMcCoy);
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if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05UnlockNR08) {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05UnlockedNR08);
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if (Player_Query_Current_Scene() == kSceneNR05) {
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Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
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}
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}
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if (frame > 77
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&& frame <= 134
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) {
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rotateActorOnTable(frame - 13);
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if ( frame == 134
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&& !Game_Flag_Query(kFlagNR05toNR03)
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) {
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNRxxSitAtTable);
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}
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//return true;
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}
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//return false;
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}
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void SceneScriptNR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptNR05::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagNR08toNR05)) {
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Music_Stop(2);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -697.56f, 0.0f, -174.86f, 0, true, false, false);
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Game_Flag_Reset(kFlagNR08toNR05);
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}
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// return false;
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}
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void SceneScriptNR05::PlayerWalkedOut() {
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if (Game_Flag_Query(kFlagNR05toNR03)) {
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Music_Stop(2);
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}
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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}
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void SceneScriptNR05::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptNR05::rotateActorOnTable(int frame) {
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float angle = cos((frame - 65) * (M_PI / 57.0f)) * M_PI_2;
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float invertedAngle = M_PI - angle;
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if (!Game_Flag_Query(kFlagNR05toNR03)) {
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angle = angle + M_PI;
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invertedAngle = invertedAngle + M_PI;
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}
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float c = cos(invertedAngle);
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float s = sin(invertedAngle);
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float x = 6.0f * s - 80.0f * c + -450.0f;
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float z = 80.0f * s + 6.0f * c + -531.0f;
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int facing = angle * (512.0f / M_PI);
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facing = facing + 765;
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if (facing < 0) {
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facing = facing + 1789;
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}
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if (facing > 1023) {
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facing -= 1024;
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}
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Actor_Set_At_XYZ(kActorMcCoy, x, 0.0f, z, facing);
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}
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void SceneScriptNR05::talkToBartender() {
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQBartender, true);
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Actor_Face_Actor(kActorEarlyQBartender, kActorMcCoy, true);
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if (!Game_Flag_Query(kFlagNR05BartenderTalk1)) {
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Actor_Says(kActorEarlyQBartender, 0, 13);
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Actor_Says(kActorMcCoy, 3470, kAnimationModeTalk);
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Actor_Says(kActorEarlyQBartender, 10, 23);
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Game_Flag_Set(kFlagNR05BartenderTalk1);
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Actor_Change_Animation_Mode(kActorMcCoy, 75);
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Global_Variable_Increment(kVariableMcCoyDrinks, 1);
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} else if (!Game_Flag_Query(kFlagNR05BartenderTalk2)) {
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Actor_Says(kActorMcCoy, 3475, 17);
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Actor_Says(kActorEarlyQBartender, 20, 23);
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Game_Flag_Set(kFlagNR05BartenderTalk2);
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Actor_Change_Animation_Mode(kActorMcCoy, 75);
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Global_Variable_Increment(kVariableMcCoyDrinks, 1);
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} else {
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Actor_Says(kActorMcCoy, 3480, 19);
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Actor_Says(kActorEarlyQBartender, 30, 12);
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Actor_Says(kActorMcCoy, 3485, kAnimationModeTalk);
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Actor_Says(kActorEarlyQBartender, 40, 13);
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Actor_Change_Animation_Mode(kActorEarlyQBartender, 23);
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Actor_Change_Animation_Mode(kActorMcCoy, 75);
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Global_Variable_Increment(kVariableMcCoyDrinks, 1);
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}
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}
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void SceneScriptNR05::talkToEarlyQ() {
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if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05Wait) {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05WillLeave);
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}
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
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if (!Game_Flag_Query(kFlagNR05EarlyQTalk)) {
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Actor_Says(kActorMcCoy, 8513, kAnimationModeTalk);
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Actor_Says(kActorEarlyQ, 360, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 3495, 11);
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Actor_Says(kActorEarlyQ, 370, 15);
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Actor_Says(kActorMcCoy, 3500, 17);
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Actor_Says(kActorEarlyQ, 380, 13);
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Game_Flag_Set(kFlagNR05EarlyQTalk);
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return;
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}
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Dialogue_Menu_Clear_List();
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if (Actor_Query_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy) >= 48) {
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if (Actor_Clue_Query(kActorMcCoy, kClueDragonflyCollection)
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|| Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)
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) {
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DM_Add_To_List_Never_Repeat_Once_Selected(890, -1, 4, 8); // JEWELRY
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(900, 5, 6, 5); // LUCY
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(910, 5, 5, 5); // BLOND WOMAN
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}
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}
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if (!Dialogue_Menu_Query_List_Size()) {
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Actor_Says(kActorMcCoy, 3520, kAnimationModeTalk);
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Actor_Says(kActorEarlyQ, 730, kAnimationModeTalk);
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Actor_Face_Heading(kActorEarlyQ, 849, false);
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return;
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}
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Dialogue_Menu_Add_DONE_To_List(100); // DONE
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Dialogue_Menu_Appear(320, 240);
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int answer = Dialogue_Menu_Query_Input();
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Dialogue_Menu_Disappear();
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switch (answer) {
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case 890: // JEWELRY
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Actor_Says(kActorMcCoy, 3505, kAnimationModeTalk);
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Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
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Actor_Says(kActorEarlyQ, 420, 12);
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Actor_Says(kActorEarlyQ, 430, 13);
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Actor_Says(kActorMcCoy, 3530, 15);
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Actor_Says(kActorEarlyQ, 440, 15);
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Actor_Says(kActorMcCoy, 3535, 13);
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Actor_Says(kActorEarlyQ, 460, 16);
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Actor_Says(kActorMcCoy, 3540, 15);
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Actor_Says(kActorEarlyQ, 490, 16);
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Actor_Says(kActorEarlyQ, 500, 13);
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Actor_Says(kActorMcCoy, 3545, 15);
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Actor_Says(kActorEarlyQ, 520, 12);
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Actor_Face_Heading(kActorEarlyQ, 849, false);
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break;
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case 900: // LUCY
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Actor_Says(kActorMcCoy, 3510, 15);
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Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
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Actor_Says_With_Pause(kActorEarlyQ, 530, 1.2f, kAnimationModeTalk);
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Actor_Says(kActorEarlyQ, 540, 15);
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Actor_Says(kActorMcCoy, 3550, 13);
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Actor_Says(kActorEarlyQ, 560, 14);
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Actor_Says(kActorEarlyQ, 570, 13);
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Actor_Says(kActorMcCoy, 3555, 12);
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Actor_Face_Heading(kActorEarlyQ, 849, false);
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break;
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case 910: // BLOND WOMAN
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Actor_Says(kActorMcCoy, 3515, 14);
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Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);
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if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote)) { // cut content? this clue is unobtanium
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Actor_Says(kActorEarlyQ, 580, 12);
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Actor_Says(kActorMcCoy, 3560, 13);
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Actor_Says(kActorEarlyQ, 590, 16);
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Actor_Says(kActorMcCoy, 3565, 16);
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Actor_Says(kActorEarlyQ, 600, 13);
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Actor_Says(kActorMcCoy, 3570, 14);
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Actor_Says(kActorEarlyQ, 620, 15);
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Actor_Says(kActorMcCoy, 3575, 13);
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} else {
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Actor_Says(kActorEarlyQ, 640, 13);
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Actor_Says(kActorMcCoy, 3580, 15);
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Actor_Says(kActorEarlyQ, 660, 12);
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}
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Actor_Face_Heading(kActorEarlyQ, 849, false);
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break;
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}
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}
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void SceneScriptNR05::rotateActorOnGround(int actorId) {
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int animationMode = Actor_Query_Animation_Mode(actorId);
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if (animationMode == kAnimationModeWalk
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|| animationMode == kAnimationModeRun
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|| animationMode == kAnimationModeCombatWalk
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|| animationMode == kAnimationModeCombatRun
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) {
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return;
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}
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float x, y, z;
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Actor_Query_XYZ(actorId, &x, &y, &z);
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x -= -542.0f;
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z -= -195.0f;
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if (x * x + z * z < 92.0f * 92.0f) {
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float s = sin(M_PI / 128.0f);
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float c = cos(M_PI / 128.0f);
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float newX = x * c - z * s + -542.0f;
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float newZ = x * s + z * c + -195.0f;
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int newFacing = (Actor_Query_Facing_1024(actorId) + 4) % 1024;
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Actor_Set_At_XYZ(actorId, newX, y, newZ, newFacing);
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}
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}
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void SceneScriptNR05::playNextMusic() {
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if (Music_Is_Playing()) {
|
|
Music_Adjust(51, 0, 2);
|
|
} else {
|
|
int track = Global_Variable_Query(kVariableEarlyQBackMusic);
|
|
if (track == 0) {
|
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Music_Play(kMusicDkoDnce1, 61, -80, 2, -1, 0, 0);
|
|
} else if (track == 1) {
|
|
Music_Play(kMusicStrip1, 41, -80, 2, -1, 0, 0);
|
|
} else if (track == 2) {
|
|
Music_Play(kMusicArkDnce1, 41, -80, 2, -1, 0, 0);
|
|
}
|
|
track++;
|
|
if (track > 2) {
|
|
track = 0;
|
|
}
|
|
Global_Variable_Set(kVariableEarlyQBackMusic, track);
|
|
}
|
|
}
|
|
|
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} // End of namespace BladeRunner
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