301 lines
10 KiB
C++
301 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptUG05::InitializeScene() {
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if (Game_Flag_Query(kFlagHF07toUG06)) {
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if ( Game_Flag_Query(kFlagHF05PoliceArrived)
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&& !Game_Flag_Query(kFlagHF07Hole)
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) {
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Setup_Scene_Information(-356.35f, 132.77f, -1092.36f, 389);
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} else {
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Setup_Scene_Information( -180.0f, 37.28f, -1124.0f, 296);
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}
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} else {
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Setup_Scene_Information(0.0f, -1.37f, 0.0f, 0);
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Game_Flag_Reset(kFlagUG04toUG05);
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}
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Scene_Exit_Add_2D_Exit(0, 215, 240, 254, 331, 3);
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if (!Game_Flag_Query(kFlagHF05PoliceArrived)) {
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Scene_Exit_Add_2D_Exit(1, 303, 422, 639, 479, 2);
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}
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if (!Game_Flag_Query(kFlagHF05PoliceArrived)
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|| Game_Flag_Query(kFlagHF07Hole)
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) {
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Scene_Exit_Add_2D_Exit(2, 352, 256, 393, 344, 0);
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}
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Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 28, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
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Ambient_Sounds_Add_Sound(kSfxPIPER1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBANG2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBANG3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBANG4, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSQUEAK2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxGRUNT1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBANG1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBANG5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSQUEAK3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagHF07Hole)) {
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Scene_Loop_Set_Default(2);
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} else {
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Scene_Loop_Set_Default(0);
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}
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}
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void SceneScriptUG05::SceneLoaded() {
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if (!Game_Flag_Query(kFlagHF07Hole)) {
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Unobstacle_Object("DROPPED CAR OBSTACL", true);
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}
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Obstacle_Object("VANBODY", true);
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}
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bool SceneScriptUG05::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptUG05::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptUG05::ClickedOnActor(int actorId) {
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if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, actorId, 30, true, false)) {
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Actor_Face_Actor(kActorMcCoy, actorId, true);
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if ( actorId == kActorOfficerGrayford
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&& Game_Flag_Query(kFlagHF07Hole)
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&& !Game_Flag_Query(kFlagUG05TalkToPolice)
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) {
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Actor_Says(kActorOfficerGrayford, 220, -1);
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Actor_Says(kActorMcCoy, 5540, 14);
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Actor_Says(kActorOfficerGrayford, 230, -1);
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Actor_Says(kActorMcCoy, 5545, 17);
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Actor_Says(kActorOfficerGrayford, 240, -1);
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Actor_Says(kActorMcCoy, 5550, 3);
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Game_Flag_Set(kFlagUG05TalkToPolice);
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return false;
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}
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int affectionTowardsActor = getAffectionTowardsActor();
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if (actorId == affectionTowardsActor) {
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endGame();
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return true;
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}
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return false;
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}
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return false;
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}
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bool SceneScriptUG05::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptUG05::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if ( Game_Flag_Query(kFlagHF05PoliceArrived)
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&& !Game_Flag_Query(kFlagHF07Hole)
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) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -356.35f, 132.77f, -1092.36f, 0, false, false, false);
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Game_Flag_Set(kFlagUG06toHF07);
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Set_Enter(kSetHF07, kSceneHF07);
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} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.72f, 3.03f, -1118.17f, 0, true, false, false)) {
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Actor_Face_Heading(kActorMcCoy, 760, false);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle);
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Game_Flag_Set(kFlagUG06toHF07);
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Set_Enter(kSetHF07, kSceneHF07);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.0f, -11.67f, -4.0f, 0, true, false, false)) {
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Game_Flag_Set(kFlagUG05toUG04);
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Set_Enter(kSetUG04, kSceneUG04);
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}
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return true;
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}
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if (exitId == 2) {
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if (!Game_Flag_Query(kFlagHF01TalkToLovedOne)) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, false)) {
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if (!Game_Flag_Query(kFlagUG05TalkAboutTunnel)) {
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Actor_Voice_Over(2600, kActorVoiceOver);
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Actor_Voice_Over(2610, kActorVoiceOver);
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Game_Flag_Set(kFlagUG05TalkAboutTunnel);
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}
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return true;
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}
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} else {
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int affectionTowardsActor = getAffectionTowardsActor();
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bool v2;
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if (affectionTowardsActor == -1) {
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v2 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, true, false, false) != 0;
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} else {
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v2 = Loop_Actor_Walk_To_Actor(kActorMcCoy, affectionTowardsActor, 30, true, false) != 0;
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}
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if (!v2) {
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endGame();
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return true;
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}
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}
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}
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return false;
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}
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bool SceneScriptUG05::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptUG05::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptUG05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptUG05::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagHF05PoliceArrived)) {
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if (Game_Flag_Query(kFlagHF07Hole)) {
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Music_Stop(2);
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Actor_Put_In_Set(kActorOfficerGrayford, kSetUG05);
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Actor_Set_At_XYZ(kActorOfficerGrayford, 4.22f, -1.37f, -925.0f, 750);
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Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordDead);
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Actor_Retired_Here(kActorOfficerGrayford, 70, 36, true, -1);
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int affectionTowardsActor = getAffectionTowardsActor();
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if (affectionTowardsActor == kActorDektora) {
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Actor_Put_In_Set(kActorDektora, kSetUG05);
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Actor_Set_At_XYZ(kActorDektora, -100.0f, -10.31f, -906.0f, 866);
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Actor_Force_Stop_Walking(kActorDektora);
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} else if (affectionTowardsActor == kActorLucy) {
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Actor_Put_In_Set(kActorLucy, kSetUG05);
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Actor_Set_At_XYZ(kActorLucy, -100.0f, -10.31f, -906.0f, 866);
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Actor_Force_Stop_Walking(kActorLucy);
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}
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} else {
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if (!Actor_Query_In_Set(kActorOfficerLeary, kSetUG05)) {
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Actor_Put_In_Set(kActorOfficerLeary, kSetUG05);
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Actor_Set_At_XYZ(kActorOfficerLeary, 0.0f, -1.37f, -1400.0f, 768);
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}
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if (!Actor_Query_In_Set(kActorOfficerGrayford, kSetUG05)) {
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ADQ_Flush();
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ADQ_Add(kActorOfficerGrayford, 280, kAnimationModeTalk);
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Actor_Put_In_Set(kActorOfficerGrayford, kSetUG05);
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Actor_Set_At_XYZ(kActorOfficerGrayford, -16.0f, -1.37f, -960.0f, 768);
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}
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}
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}
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if (Game_Flag_Query(kFlagHF07toUG06)) {
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if ( Game_Flag_Query(kFlagHF05PoliceArrived)
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&& !Game_Flag_Query(kFlagHF07Hole)
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) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -288.35f, 132.77f, -1092.36f, 0, true, false, false);
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} else {
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Loop_Actor_Travel_Stairs(kActorMcCoy, 2, false, kAnimationModeIdle);
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}
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}
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if (Game_Flag_Query(kFlagHF05PoliceArrived)) {
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Game_Flag_Query(kFlagHF07Hole); // bug in game?
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}
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Game_Flag_Reset(kFlagHF07toUG06);
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}
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void SceneScriptUG05::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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}
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void SceneScriptUG05::DialogueQueueFlushed(int a1) {
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}
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int SceneScriptUG05::getAffectionTowardsActor() {
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if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
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&& Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone
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) {
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return kActorDektora;
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}
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if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
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&& Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone
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) {
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return kActorLucy;
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}
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return -1;
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}
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void SceneScriptUG05::endGame() {
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int affectionTowardsActor = getAffectionTowardsActor();
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if (affectionTowardsActor != -1) {
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Actor_Face_Actor(kActorMcCoy, affectionTowardsActor, true);
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Actor_Face_Actor(affectionTowardsActor, kActorMcCoy, true);
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Actor_Says(kActorMcCoy, 5535, 13);
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if (affectionTowardsActor == kActorDektora) {
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Actor_Says(kActorDektora, 1110, 15);
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} else {
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Actor_Says(kActorLucy, 670, 17);
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}
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}
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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if (affectionTowardsActor == kActorLucy) {
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if (!Game_Flag_Query(kFlagLucyIsReplicant)) {
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Outtake_Play(kOuttakeEnd1A, false, -1);
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} else if (Global_Variable_Query(kVariableDNAEvidence) > 3) {
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Outtake_Play(kOuttakeEnd1B, false, -1);
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} else {
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Outtake_Play(kOuttakeEnd1C, false, -1);
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}
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} else if (affectionTowardsActor == kActorDektora) {
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if (!Game_Flag_Query(kFlagDektoraIsReplicant)) {
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Outtake_Play(kOuttakeEnd1D, false, -1);
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} else if (Global_Variable_Query(kVariableDNAEvidence) > 3) {
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Outtake_Play(kOuttakeEnd1E, false, -1);
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} else {
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Outtake_Play(kOuttakeEnd1F, false, -1);
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}
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} else {
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Outtake_Play(kOuttakeEnd3, false, -1);
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}
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Outtake_Play(kOuttakeEnd2, false, -1);
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Game_Over();
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}
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} // End of namespace BladeRunner
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