scummvm/engines/bladerunner/ui/kia_section_suspects.cpp
2019-06-28 15:30:44 +03:00

579 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/kia_section_suspects.h"
#include "bladerunner/actor_clues.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/crimes_database.h"
#include "bladerunner/font.h"
#include "bladerunner/game_flags.h"
#include "bladerunner/game_info.h"
#include "bladerunner/shape.h"
#include "bladerunner/script/kia_script.h"
#include "bladerunner/suspects_database.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_log.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_check_box.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/ui/ui_scroll_box.h"
#include "graphics/surface.h"
namespace BladeRunner {
KIASectionSuspects::KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(vm) {
_uiContainer = new UIContainer(_vm);
_isOpen = false;
_clues = clues;
_mouseX = 0;
_mouseY = 0;
_whereaboutsFilter = true;
_MOFilter = true;
_replicantFilter = true;
_nonReplicantFilter = true;
_othersFilter = true;
_buttons = new UIImagePicker(_vm, 4);
_whereaboutsCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 318, 275, 328), 1, _whereaboutsFilter);
_MOCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 328, 275, 338), 1, _MOFilter);
_replicantCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 338, 275, 348), 1, _replicantFilter);
_nonReplicantCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 348, 275, 358), 1, _nonReplicantFilter);
_othersCheckBox = new UICheckBox(_vm, checkBoxCallback, this, Common::Rect(142, 358, 275, 368), 1, _othersFilter);
_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this,_vm->_gameInfo->getClueCount(), 1, false, Common::Rect(312, 172, 500, 376), Common::Rect(506, 160, 506, 394));
_crimesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, 50, 1, false, Common::Rect(154, 258, 291, 298), Common::Rect(120, 249, 120, 297));
_uiContainer->add(_whereaboutsCheckBox);
_uiContainer->add(_MOCheckBox);
_uiContainer->add(_replicantCheckBox);
_uiContainer->add(_nonReplicantCheckBox);
_uiContainer->add(_othersCheckBox);
_uiContainer->add(_cluesScrollBox);
_uiContainer->add(_crimesScrollBox);
_acquiredClueCount = 0;
for (int i = 0; i < kClueCount; ++i) {
_acquiredClues[i].clueId = -1;
_acquiredClues[i].actorId = -1;
}
_crimeSelected = -1;
_suspectSelected = -1;
_suspectPhotoShapeId = -1;
_suspectPhotoNotUsed = -1;
_suspectPhotoShape = nullptr;
_suspectsFoundCount = 0;
_suspectsFound.resize(_vm->_gameInfo->getSuspectCount());
_suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount());
}
KIASectionSuspects::~KIASectionSuspects() {
delete _suspectPhotoShape;
_uiContainer->clear();
delete _crimesScrollBox;
delete _cluesScrollBox;
delete _othersCheckBox;
delete _nonReplicantCheckBox;
delete _replicantCheckBox;
delete _MOCheckBox;
delete _whereaboutsCheckBox;
delete _buttons;
delete _uiContainer;
}
void KIASectionSuspects::reset() {
_acquiredClueCount = 0;
_suspectsFoundCount = 0;
_mouseX = 0;
_mouseY = 0;
_suspectSelected = -1;
_crimeSelected = -1;
_suspectPhotoShapeId = -1;
_suspectPhotoNotUsed = -1;
_whereaboutsFilter = true;
_MOFilter = true;
_replicantFilter = true;
_nonReplicantFilter = true;
_othersFilter = true;
}
void KIASectionSuspects::open() {
_scheduledSwitch = false;
_buttons->resetImages();
_buttons->defineImage(0, Common::Rect(142, 380, 191, 395), _vm->_kia->_shapes->get(79), _vm->_kia->_shapes->get(80), _vm->_kia->_shapes->get(81), _vm->_textKIA->getText(30));
_buttons->defineImage(1, Common::Rect(193, 380, 242, 395), _vm->_kia->_shapes->get(76), _vm->_kia->_shapes->get(77), _vm->_kia->_shapes->get(77), _vm->_textKIA->getText(31));
_buttons->defineImage(2, Common::Rect(354, 128, 404, 144), nullptr, _vm->_kia->_shapes->get(30), _vm->_kia->_shapes->get(34), _vm->_textKIA->getText(32));
_buttons->defineImage(3, Common::Rect(424, 128, 474, 144), nullptr, _vm->_kia->_shapes->get(31), _vm->_kia->_shapes->get(35), _vm->_textKIA->getText(33));
_buttons->activate(nullptr, nullptr, nullptr, mouseUpCallback, this);
_cluesScrollBox->show();
_crimesScrollBox->show();
_whereaboutsCheckBox->enable();
_MOCheckBox->enable();
_replicantCheckBox->enable();
_nonReplicantCheckBox->enable();
_othersCheckBox->enable();
_cluesScrollBox->show();
_crimesScrollBox->show();
populateAcquiredClues();
populateSuspects();
populateCrimes();
populateVisibleClues();
updateSuspectPhoto();
_isOpen = true;
}
void KIASectionSuspects::close() {
if (!_isOpen) {
return;
}
_isOpen = false;
_buttons->deactivate();
_cluesScrollBox->hide();
if (_suspectPhotoShapeId != -1) {
delete _suspectPhotoShape;
_suspectPhotoShape = nullptr;
_suspectPhotoShapeId = -1;
}
}
void KIASectionSuspects::draw(Graphics::Surface &surface) {
const char *text = nullptr;
if (_suspectPhotoShapeId != -1) {
_suspectPhotoShape->draw(surface, 142, 150);
}
if (_suspectPhotoShapeId == 14 || _suspectPhotoShapeId == 13) {
text = _vm->_textKIA->getText(49);
_vm->_mainFont->drawColor(text, surface, 190 - _vm->_mainFont->getTextWidth(text) / 2, 201, surface.format.RGBToColor(255, 255, 255));
}
_whereaboutsCheckBox->setChecked(_whereaboutsFilter);
_MOCheckBox->setChecked(_MOFilter);
_replicantCheckBox->setChecked(_replicantFilter);
_nonReplicantCheckBox->setChecked(_nonReplicantFilter);
_othersCheckBox->setChecked(_othersFilter);
_uiContainer->draw(surface);
_vm->_mainFont->drawColor(_vm->_textKIA->getText(0), surface, 300, 162, surface.format.RGBToColor(232, 240, 248));
_vm->_mainFont->drawColor(_vm->_textKIA->getText(46), surface, 142, 248, surface.format.RGBToColor(232, 240, 248));
_vm->_mainFont->drawColor(_vm->_textKIA->getText(47), surface, 142, 308, surface.format.RGBToColor(232, 240, 248));
_vm->_mainFont->drawColor(_vm->_textKIA->getText(14), surface, 154, 319, surface.format.RGBToColor(72, 104, 152));
_vm->_mainFont->drawColor(_vm->_textKIA->getText(15), surface, 154, 329, surface.format.RGBToColor(96, 120, 184));
_vm->_mainFont->drawColor(_vm->_textKIA->getText(16), surface, 154, 339, surface.format.RGBToColor(112, 144, 216));
_vm->_mainFont->drawColor(_vm->_textKIA->getText(17), surface, 154, 349, surface.format.RGBToColor(96, 120, 184));
_vm->_mainFont->drawColor(_vm->_textKIA->getText(48), surface, 154, 359, surface.format.RGBToColor(72, 104, 152));
surface.fillRect(Common::Rect(120, 134, 250, 145), 0);
surface.hLine(120, 133, 250, surface.format.RGBToColor(48, 40, 40));
surface.hLine(120, 146, 250, surface.format.RGBToColor(88, 80, 96));
surface.vLine(119, 134, 145, surface.format.RGBToColor(48, 40, 40));
surface.vLine(251, 134, 145, surface.format.RGBToColor(88, 80, 96));
surface.hLine(251, 146, 251, surface.format.RGBToColor(72, 64, 72));
char generatedText[64];
if (_suspectSelected == -1) {
text = _vm->_textKIA->getText(22);
} else {
const char *suspectName = _vm->_suspectsDatabase->get(_suspectSelected)->getName();
if (_suspectsWithIdentity[_suspectSelected]) {
text = suspectName;
} else if (_vm->_suspectsDatabase->get(_suspectSelected)->getSex()) {
sprintf(generatedText, "%s %s", _vm->_textKIA->getText(20), scrambleSuspectsName(suspectName));
text = generatedText;
} else {
sprintf(generatedText, "%s %s", _vm->_textKIA->getText(21), scrambleSuspectsName(suspectName));
text = generatedText;
}
}
_vm->_mainFont->drawColor(text, surface, 185 - _vm->_mainFont->getTextWidth(text) / 2, 136, surface.format.RGBToColor(136, 168, 248));
_buttons->draw(surface);
_buttons->drawTooltip(surface, _mouseX, _mouseY);
}
void KIASectionSuspects::handleMouseMove(int mouseX, int mouseY) {
_mouseX = mouseX;
_mouseY = mouseY;
_buttons->handleMouseAction(mouseX, mouseY, false, false, false);
_uiContainer->handleMouseMove(mouseX, mouseY);
}
void KIASectionSuspects::handleMouseDown(bool mainButton) {
if (mainButton) {
_buttons->handleMouseAction(_mouseX, _mouseY, true, false, false);
}
_uiContainer->handleMouseDown(!mainButton);
}
void KIASectionSuspects::handleMouseUp(bool mainButton) {
if (mainButton) {
_buttons->handleMouseAction(_mouseX, _mouseY, false, true, false);
}
_uiContainer->handleMouseUp(!mainButton);
}
void KIASectionSuspects::handleMouseScroll(int direction) {
_uiContainer->handleMouseScroll(direction);
}
void KIASectionSuspects::saveToLog() {
int data[] = {
_crimeSelected,
_suspectSelected,
_whereaboutsFilter,
_MOFilter,
_replicantFilter,
_nonReplicantFilter,
_othersFilter
};
_vm->_kia->_log->add(1, sizeof(data), &data);
}
void KIASectionSuspects::loadFromLog() {
const int *data = (const int*)_vm->_kia->_log->getCurrentData();
_crimeSelected = data[0];
_suspectSelected = data[1];
_whereaboutsFilter = data[2];
_MOFilter = data[3];
_replicantFilter = data[4];
_nonReplicantFilter = data[5];
_othersFilter = data[6];
populateCrimes();
populateVisibleClues();
}
void KIASectionSuspects::selectSuspect(int suspectId) {
_suspectSelected = suspectId;
populateCrimes();
populateVisibleClues();
updateSuspectPhoto();
}
const char *KIASectionSuspects::scrambleSuspectsName(const char *name) {
static char buffer[32];
char *bufferPtr = buffer;
const char *namePtr = name;
for (int i = 0 ; i < 6; ++i) {
if (Common::isAlpha(*namePtr)) {
char upper = toupper(*namePtr);
if ( upper < 'J' ) {
*bufferPtr++ = upper - 16;
} else {
*bufferPtr++ = upper - 9;
}
} else {
*bufferPtr++ = '0';
}
if (*namePtr) {
++namePtr;
}
if (i == 1) {
*bufferPtr++ = '-';
}
}
*bufferPtr = 0;
return buffer;
}
void KIASectionSuspects::scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton) {
KIASectionSuspects *self = (KIASectionSuspects *)callbackData;
if (source == self->_cluesScrollBox && lineData >= 0) {
if (mouseButton) {
if (self->_vm->_gameFlags->query(kFlagKIAPrivacyAddon)) {
self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP15), 70, 0, 0, 50, 0);
if (self->_clues->isPrivate(lineData)) {
self->_clues->setPrivate(lineData, false);
self->_cluesScrollBox->resetFlags(lineData, 0x08);
} else {
self->_clues->setPrivate(lineData, true);
self->_cluesScrollBox->setFlags(lineData, 0x08);
}
}
} else {
self->_clues->setViewed(lineData, true);
self->_cluesScrollBox->resetHighlight(lineData);
self->_vm->_kia->_script->playClueAssetScript(0, lineData);
}
} else if (source == self->_crimesScrollBox && lineData >= 0 && !mouseButton) {
self->_crimeSelected = lineData - 5;
self->_scheduledSwitch = true;
}
}
void KIASectionSuspects::checkBoxCallback(void *callbackData, void *source) {
KIASectionSuspects *self = (KIASectionSuspects *)callbackData;
UICheckBox *checkBox = (UICheckBox *)source;
if (checkBox == self->_whereaboutsCheckBox) {
self->_whereaboutsFilter = checkBox->_isChecked;
} else if (checkBox == self->_MOCheckBox) {
self->_MOFilter = checkBox->_isChecked;
} else if (checkBox == self->_replicantCheckBox) {
self->_replicantFilter = checkBox->_isChecked;
} else if (checkBox == self->_nonReplicantCheckBox) {
self->_nonReplicantFilter = checkBox->_isChecked;
} else if (checkBox == self->_othersCheckBox) {
self->_othersFilter = checkBox->_isChecked;
}
self->populateVisibleClues();
}
void KIASectionSuspects::mouseUpCallback(int buttonId, void *callbackData) {
((KIASectionSuspects *)callbackData)->onButtonPressed(buttonId);
}
void KIASectionSuspects::onButtonPressed(int buttonId) {
switch (buttonId) {
case 0:
enableAllFilters();
break;
case 1:
disableAllFilters();
break;
case 2:
prevSuspect();
break;
case 3:
nextSuspect();
break;
}
}
void KIASectionSuspects::populateAcquiredClues() {
_acquiredClueCount = 0;
for (int i = 0; i < kClueCount; ++i) {
if (_clues->isAcquired(i)) {
_acquiredClues[_acquiredClueCount].clueId = i;
_acquiredClues[_acquiredClueCount].actorId = _clues->getFromActorId(i);
++_acquiredClueCount;
}
}
// sort clues by name, is it necessary
}
void KIASectionSuspects::populateSuspects() {
int firstSuspect = -1;
int suspectCount = _vm->_gameInfo->getSuspectCount();
for (int i = 0; i < suspectCount; ++i) {
_suspectsFound[i] = false;
_suspectsWithIdentity[i] = false;
}
_suspectsFoundCount = 0;
if (!_acquiredClueCount) {
return;
}
for (int i = 0; i < suspectCount; ++i) {
for (int j = 0; j < _acquiredClueCount; ++j) {
if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) != -1
&& _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId)
) {
if (firstSuspect == -1) {
firstSuspect = i;
}
_suspectsFound[i] = true;
++_suspectsFoundCount;
}
}
if (_suspectsFound[i]) {
for (int j = 0; j < _acquiredClueCount; ++j) {
if (_vm->_suspectsDatabase->get(i)->hasIdentityClue(_acquiredClues[j].clueId)) {
_suspectsWithIdentity[i] = true;
}
}
}
}
if (_suspectsFoundCount && _suspectSelected == -1) {
_suspectSelected = firstSuspect;
}
}
void KIASectionSuspects::populateCrimes() {
_crimesScrollBox->clearLines();
if (_suspectsFoundCount > 0 && _suspectSelected != -1) {
for (int i = 0; i < (int)_vm->_gameInfo->getCrimeCount(); ++i) {
for (int j = 0; j < _acquiredClueCount; ++j) {
if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) == i
&& _vm->_suspectsDatabase->get(_suspectSelected)->hasClue(_acquiredClues[j].clueId)) {
_crimesScrollBox->addLine(_vm->_textCrimes->getText(i), i + 5, 0);
break;
}
}
}
_crimesScrollBox->sortLines();
}
}
void KIASectionSuspects::populateVisibleClues() {
_cluesScrollBox->clearLines();
if (_suspectsFoundCount > 0 && _suspectSelected != -1) {
for (int i = 0; i < _acquiredClueCount; ++i) {
int clueId = _acquiredClues[i].clueId;
if (_vm->_crimesDatabase->getAssetType(i) != -1) {
SuspectDatabaseEntry *suspect = _vm->_suspectsDatabase->get(_suspectSelected);
bool showClue = false;
if (_whereaboutsFilter && suspect->hasWhereaboutsClue(clueId)) {
showClue = true;
} else if (_MOFilter && suspect->hasMOClue(clueId)) {
showClue = true;
} else if (_replicantFilter && suspect->hasReplicantClue(clueId)) {
showClue = true;
} else if (_nonReplicantFilter && suspect->hasNonReplicantClue(clueId)) {
showClue = true;
} else if (_othersFilter && suspect->hasOtherClue(clueId)) {
showClue = true;
}
if (showClue) {
int flags = 0x30;
if (_clues->isPrivate(clueId)) {
flags = 0x08;
} else if (_clues->isViewed(clueId)) {
flags = 0x10;
}
_cluesScrollBox->addLine(_vm->_crimesDatabase->getClueText(clueId), clueId, flags);
}
}
}
_cluesScrollBox->sortLines();
}
}
void KIASectionSuspects::updateSuspectPhoto() {
if (_suspectPhotoShapeId != -1) {
delete _suspectPhotoShape;
_suspectPhotoShape = nullptr;
}
if (_suspectSelected == -1) {
_suspectPhotoShapeId = -1;
return;
}
SuspectDatabaseEntry *suspect = _vm->_suspectsDatabase->get(_suspectSelected);
_suspectPhotoShapeId = -1;
_suspectPhotoNotUsed = -1;
int photoCluesCount = suspect->getPhotoCount();
if (photoCluesCount > 0) {
for (int i = 0 ; i < photoCluesCount; i++) {
//TODO: weird stuff going on here... original game is using internal clue index instead id
if (_clues->isAcquired(suspect->getPhotoClueId(i))) {
_suspectPhotoShapeId = suspect->getPhotoShapeId(i);
_suspectPhotoNotUsed = suspect->getPhotoNotUsed(i);
break;
}
}
}
if (_suspectPhotoShapeId == -1 && _suspectPhotoNotUsed == -1) {
if (suspect->getSex()) {
_suspectPhotoShapeId = 14;
} else {
_suspectPhotoShapeId = 13;
}
}
if (_suspectPhotoShapeId != -1) {
_suspectPhotoShape = new Shape(_vm);
_suspectPhotoShape->open("photos.shp", _suspectPhotoShapeId);
}
}
void KIASectionSuspects::nextSuspect() {
if (_suspectsFoundCount >= 2) {
while (true) {
++_suspectSelected;
if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()) {
_suspectSelected = 0;
}
if (_suspectsFound[_suspectSelected]) {
selectSuspect(_suspectSelected);
break;
}
}
}
}
void KIASectionSuspects::prevSuspect() {
if (_suspectsFoundCount >= 2) {
while (true) {
--_suspectSelected;
if (_suspectSelected < 0) {
_suspectSelected = _vm->_gameInfo->getSuspectCount() - 1;
}
if (_suspectsFound[_suspectSelected]) {
selectSuspect(_suspectSelected);
break;
}
}
}
}
void KIASectionSuspects::enableAllFilters() {
_whereaboutsFilter = true;
_MOFilter = true;
_replicantFilter = true;
_nonReplicantFilter = true;
_othersFilter = true;
populateVisibleClues();
}
void KIASectionSuspects::disableAllFilters() {
_whereaboutsFilter = false;
_MOFilter = false;
_replicantFilter = false;
_nonReplicantFilter = false;
_othersFilter = false;
populateVisibleClues();
}
} // End of namespace BladeRunner