scummvm/engines/fullpipe/motion.cpp
2013-09-06 14:48:12 +03:00

79 lines
2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "common/file.h"
#include "common/array.h"
#include "common/list.h"
#include "fullpipe/utils.h"
#include "fullpipe/objects.h"
#include "fullpipe/motion.h"
namespace Fullpipe {
bool CMotionController::load(MfcArchive &file) {
// Is originally empty file.readClass();
return true;
}
bool CMctlCompound::load(MfcArchive &file) {
int count = file.readUint32LE();
debug(0, "CMctlCompund::count = %d", count);
for (int i = 0; i < count; i++) {
CMctlCompoundArrayItem *obj = (CMctlCompoundArrayItem *)file.readClass();
_motionControllers.push_back(*obj);
}
return true;
}
bool CMctlCompoundArray::load(MfcArchive &file) {
int count = file.readUint32LE();
debug(0, "CMctlCompundArray::count = %d", count);
return true;
}
CMovGraph::CMovGraph() {
_itemsCount = 0;
_items = 0;
//_callback1 = CMovGraphCallback1; // TODO
_field_44 = 0;
// insertMessageHandler(CMovGraph_messageHandler, getMessageHandlersCount() - 1, 129);
}
bool CMovGraph::load(MfcArchive &file) {
_links.load(file);
_nodes.load(file);
return true;
}
} // End of namespace Fullpipe