scummvm/common/advancedDetector.cpp
Eugene Sandulenko a977988058 Next step in AdvancedDetector unification. Moved all common functions to
macroses. Now typical usage is just list of macros with parameters and 
array of game details.

svn-id: r24670
2006-11-10 22:43:10 +00:00

198 lines
5.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/util.h"
#include "common/hash-str.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/advancedDetector.h"
namespace Common {
bool ADTrue() {
return true;
}
AdvancedDetector::AdvancedDetector() {
_fileMD5Bytes = 0;
}
String AdvancedDetector::getDescription(int num) const {
char tmp[256];
const ADGameDescription *g = _gameDescriptions[num];
snprintf(tmp, 256, "%s (%s %s/%s)", g->name, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language));
return String(tmp);
}
ADList AdvancedDetector::detectGame(const FSList *fslist, Language language, Platform platform) {
int filesCount;
typedef HashMap<String, bool, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> StringSet;
StringSet filesList;
typedef StringMap StringMap;
StringMap filesMD5;
String tstr, tstr2;
uint i;
int j;
char md5str[32+1];
uint8 md5sum[16];
int *matched;
uint matchedCount = 0;
bool fileMissing;
const ADGameFileDescription *fileDesc;
assert(_gameDescriptions.size());
matched = new int[_gameDescriptions.size()];
// First we compose list of files which we need MD5s for
for (i = 0; i < _gameDescriptions.size(); i++) {
for (j = 0; j < _gameDescriptions[i]->filesCount; j++) {
tstr = String(_gameDescriptions[i]->filesDescriptions[j].fileName);
tstr.toLowercase();
tstr2 = tstr + ".";
filesList[tstr] = true;
filesList[tstr2] = true;
}
}
if (fslist != NULL) {
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
tstr = file->name();
tstr.toLowercase();
tstr2 = tstr + ".";
if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue;
if (!md5_file(*file, md5sum, _fileMD5Bytes)) continue;
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = String(md5str);
filesMD5[tstr2] = String(md5str);
}
} else {
File testFile;
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
tstr = file->_key;
tstr.toLowercase();
debug(3, "+ %s", tstr.c_str());
if (!filesMD5.contains(tstr)) {
if (testFile.open(file->_key)) {
testFile.close();
if (md5_file(file->_key.c_str(), md5sum, _fileMD5Bytes)) {
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = String(md5str);
debug(3, "> %s: %s", tstr.c_str(), md5str);
}
}
}
}
}
for (i = 0; i < _gameDescriptions.size(); i++) {
filesCount = _gameDescriptions[i]->filesCount;
fileMissing = false;
// Try to open all files for this game
for (j = 0; j < filesCount; j++) {
fileDesc = &_gameDescriptions[i]->filesDescriptions[j];
tstr = fileDesc->fileName;
tstr.toLowercase();
tstr2 = tstr + ".";
if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
fileMissing = true;
break;
}
if (strcmp(fileDesc->md5, filesMD5[tstr].c_str()) && strcmp(fileDesc->md5, filesMD5[tstr2].c_str())) {
fileMissing = true;
break;
}
debug(3, "Matched file: %s", tstr.c_str());
}
if (!fileMissing) {
debug(2, "Found game: %s", getDescription(i).c_str());
matched[matchedCount++] = i;
}
}
if (!filesMD5.empty() && (matchedCount == 0)) {
printf("MD5s of your game version are unknown. Please, report following data to\n");
printf("ScummVM team along with your game name and version:\n");
for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
}
// We have some resource sets which are superpositions of other
// Now remove lesser set if bigger matches too
if (matchedCount > 1) {
// Search max number
int maxcount = 0;
for (i = 0; i < matchedCount; i++) {
maxcount = MAX(_gameDescriptions[matched[i]]->filesCount, maxcount);
}
// Now purge targets with number of files lesser than max
for (i = 0; i < matchedCount; i++) {
if ((_gameDescriptions[matched[i]]->language != language && language != UNK_LANG) ||
(_gameDescriptions[matched[i]]->platform != platform && platform != kPlatformUnknown)) {
debug(2, "Purged %s", getDescription(matched[i]).c_str());
matched[i] = -1;
continue;
}
if (_gameDescriptions[matched[i]]->filesCount < maxcount) {
debug(2, "Purged: %s", getDescription(matched[i]).c_str());
matched[i] = -1;
}
}
}
ADList returnMatches;
for (i = 0; i < matchedCount; i++)
if (matched[i] != -1)
returnMatches.push_back(matched[i]);
delete[] matched;
return returnMatches;
}
} // End of namespace Common