This was used in the past to make sure the code can be compiled with old compilers that do not support using @available. But we already dropped support for those old compilers, and in many places already used @available without checking first that it can be used.
458 lines
14 KiB
Text
458 lines
14 KiB
Text
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/platform/ios7/ios7_keyboard.h"
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#include "common/keyboard.h"
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@interface UITextInputTraits
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- (void)setAutocorrectionType:(int)type;
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- (void)setAutocapitalizationType:(int)type;
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- (void)setEnablesReturnKeyAutomatically:(BOOL)val;
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@end
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@interface TextInputHandler : UITextField<UITabBarDelegate, UITextInput> {
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SoftKeyboard *softKeyboard;
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UITabBar *toolbar;
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UIScrollView *scrollView;
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}
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- (id)initWithKeyboard:(SoftKeyboard *)keyboard;
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- (void)dealloc;
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- (void)attachAccessoryView;
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- (void)detachAccessoryView;
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@end
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@implementation TextInputHandler
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- (id)initWithKeyboard:(SoftKeyboard *)keyboard {
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self = [super initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)];
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softKeyboard = keyboard;
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[self setAutocorrectionType:UITextAutocorrectionTypeNo];
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[self setAutocapitalizationType:UITextAutocapitalizationTypeNone];
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[self setEnablesReturnKeyAutomatically:NO];
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#if TARGET_OS_IOS
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// Hide the input assistent bar. The API is only available since IOS 9.0.
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// The code only compils with the iOS 9.0+ SDK, and only works on iOS 9.0
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// or above.
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#ifdef __IPHONE_9_0
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if ( @available(iOS 9,*) ) {
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UITextInputAssistantItem* item = [self inputAssistantItem];
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if (item) {
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item.leadingBarButtonGroups = @[];
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item.trailingBarButtonGroups = @[];
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}
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}
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#endif
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#endif
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toolbar = [[UITabBar alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)];
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toolbar.barTintColor = keyboard.backgroundColor;
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toolbar.tintColor = keyboard.tintColor;
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toolbar.translucent = NO;
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toolbar.delegate = self;
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toolbar.items = @[
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// GMM button
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[[[UITabBarItem alloc] initWithTitle:@"\u2630" image:nil tag:1] autorelease],
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// Escape key
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[[[UITabBarItem alloc] initWithTitle:@"Esc" image:nil tag:2] autorelease],
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// Tab key
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[[[UITabBarItem alloc] initWithTitle:@"Tab" image:nil tag:3] autorelease],
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// Return key
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[[[UITabBarItem alloc] initWithTitle:@"\u23ce" image:nil tag:4] autorelease],
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// Function keys
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[[[UITabBarItem alloc] initWithTitle:@"F1" image:nil tag:5] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F2" image:nil tag:6] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F3" image:nil tag:7] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F4" image:nil tag:8] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F5" image:nil tag:9] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F6" image:nil tag:10] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F7" image:nil tag:11] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F8" image:nil tag:12] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F9" image:nil tag:13] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F10" image:nil tag:14] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F11" image:nil tag:15] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"F12" image:nil tag:16] autorelease],
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// Arrow keys
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[[[UITabBarItem alloc] initWithTitle:@"\u2190" image:nil tag:17] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"\u2191" image:nil tag:18] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"\u2192" image:nil tag:19] autorelease],
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[[[UITabBarItem alloc] initWithTitle:@"\u2193" image:nil tag:20] autorelease]
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];
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// Increase the font size on the UITabBarItems to make them readable on small displays
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for (UITabBarItem *item in toolbar.items) {
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[item setTitleTextAttributes: [NSDictionary dictionaryWithObjectsAndKeys: [UIFont fontWithName:@"Helvetica" size:20.0], NSFontAttributeName, nil] forState:UIControlStateNormal];
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}
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#if TARGET_OS_TV
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// In tvOS a UITabBarItem is selected when moving to the selected item, in other words
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// no click is required. This is not a great user experience since the user needs to
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// scroll to the wanted UITabBarItem causing the delegate function
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// tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item to be called multiple
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// times. Instead add a tap gesture on the UITabBar and let the delegate function set
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// the selected item. Then trigger the action when the user press the button.
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UITapGestureRecognizer *tapGesture = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(selectUITabBarItem:)] autorelease];
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[toolbar addGestureRecognizer:tapGesture];
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#endif
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self.inputAccessoryView = toolbar;
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[toolbar sizeToFit];
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#if TARGET_OS_IOS
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// In tvOS the UITabBar is scrollable but not in iOS. In iOS the UITabBar must be
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// put in a UIScrollView to be scrollable.
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scrollView = [[UIScrollView alloc] init];
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scrollView.frame = toolbar.frame;
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scrollView.bounds = toolbar.bounds;
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scrollView.autoresizingMask = toolbar.autoresizingMask;
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scrollView.showsVerticalScrollIndicator = false;
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scrollView.showsHorizontalScrollIndicator = false;
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toolbar.autoresizingMask = UIViewAutoresizingNone;
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[scrollView addSubview:toolbar];
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self.inputAccessoryView = scrollView;
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#endif
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return self;
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}
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-(void)dealloc {
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[toolbar release];
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[scrollView release];
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[super dealloc];
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}
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/* There's a difference between UITextFields and UITextViews that the
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* delegate function textView:shouldChangeTextInRange:replacementText:
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* is called when pressing the backward button on a keyboard also when
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* the textView is empty. This is not the case for UITextFields, the
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* function textField:shouldChangeTextInRange:replacementText: is not
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* called if the textField is empty which is problematic in the cases
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* where there's already text in the open dialog (e.g. the save dialog
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* when the user wants to overwrite an existing slot). There's currently
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* no possibility to propagate existing text elements from dialog into
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* the textField. To be able to handle the cases where the user wants to
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* delete existing texts when the textField is empty the inputView has
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* to implement the UITextInput protocol function deleteBackward that is
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* called every time the backward key is pressed. */
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-(void)deleteBackward {
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if ([self hasText]) {
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/* If the textField has text the backward key presses will be
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* forwarded to the EventManager in the delegate function
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* textField:shouldChangeTextInRange:replacementText:
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* call the super class to delete characters in the textField */
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[super deleteBackward];
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} else {
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/* Forward the key press to the EventManager also in the cases
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* where the textField is empty to remove prefilled characters
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* in dialogs. */
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[softKeyboard handleKeyPress:'\b'];
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}
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}
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-(void)selectUITabBarItem:(UITapGestureRecognizer *)recognizer {
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switch ([[toolbar selectedItem] tag]) {
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case 1:
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[self mainMenuKey];
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break;
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case 2:
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[self escapeKey];
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break;
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case 3:
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[self tabKey];
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break;
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case 4:
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[self returnKey];
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break;
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case 5:
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[self fn1Key];
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break;
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case 6:
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[self fn2Key];
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break;
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case 7:
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[self fn3Key];
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break;
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case 8:
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[self fn4Key];
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break;
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case 9:
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[self fn5Key];
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break;
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case 10:
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[self fn6Key];
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break;
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case 11:
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[self fn7Key];
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break;
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case 12:
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[self fn8Key];
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break;
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case 13:
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[self fn9Key];
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break;
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case 14:
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[self fn10Key];
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break;
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case 15:
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[self fn11Key];
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break;
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case 16:
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[self fn12Key];
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break;
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case 17:
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[self leftArrowKey];
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break;
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case 18:
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[self upArrowKey];
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break;
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case 19:
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[self rightArrowKey];
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break;
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case 20:
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[self downArrowKey];
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break;
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default:
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break;
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}
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}
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-(void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item {
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#if TARGET_OS_IOS
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// In iOS the UITabBarItem is selected on touch. Trigger the action
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// on the selected item.
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[self selectUITabBarItem:nil];
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#endif
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}
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- (void)attachAccessoryView {
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self.inputAccessoryView.hidden = NO;
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// Alternatively we could add/remove instead of show/hide the inpute accessory view
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// self.inputAccessoryView = scrollView;
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// [self reloadInputViews];
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// We need at least a width of 1024 pt for the toolbar. If we add more buttons this may need to be increased.
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toolbar.frame = CGRectMake(0, 0, MAX(1024, [[UIScreen mainScreen] bounds].size.width), toolbar.frame.size.height);
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toolbar.bounds = toolbar.frame;
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toolbar.selectedItem = nil;
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#if TARGET_OS_IOS
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scrollView.contentSize = toolbar.frame.size;
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#endif
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}
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- (void)detachAccessoryView {
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self.inputAccessoryView.hidden = YES;
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// Alternatively we could add/remove instead of show/hide the inpute accessory view
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// self.inputAccessoryView = nil;
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// [self reloadInputViews];
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}
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- (void) setWantsPriority: (UIKeyCommand*) keyCommand {
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// In iOS 15 the UIKeyCommand has a new property wantsPriorityOverSystemBehavior that is needed to
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// receive some keys (such as the arrow keys).
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if ([keyCommand respondsToSelector:@selector(setWantsPriorityOverSystemBehavior:)]) {
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[keyCommand setValue:[NSNumber numberWithBool:YES] forKey:@"wantsPriorityOverSystemBehavior"];
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}
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}
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- (NSArray *)keyCommands {
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UIKeyCommand *upArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputUpArrow modifierFlags: 0 action: @selector(upArrow:)];
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[self setWantsPriority: upArrow];
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UIKeyCommand *downArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputDownArrow modifierFlags: 0 action: @selector(downArrow:)];
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[self setWantsPriority: downArrow];
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UIKeyCommand *leftArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputLeftArrow modifierFlags: 0 action: @selector(leftArrow:)];
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[self setWantsPriority: leftArrow];
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UIKeyCommand *rightArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputRightArrow modifierFlags: 0 action: @selector(rightArrow:)];
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[self setWantsPriority: rightArrow];
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UIKeyCommand *escapeKey = [UIKeyCommand keyCommandWithInput: UIKeyInputEscape modifierFlags: 0 action: @selector(escapeKey:)];
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return [[NSArray alloc] initWithObjects: upArrow, downArrow, leftArrow, rightArrow, escapeKey, nil];
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}
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- (void) upArrow: (UIKeyCommand *) keyCommand {
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[softKeyboard handleKeyPress:Common::KEYCODE_UP];
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}
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- (void) downArrow: (UIKeyCommand *) keyCommand {
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[softKeyboard handleKeyPress:Common::KEYCODE_DOWN];
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}
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- (void) leftArrow: (UIKeyCommand *) keyCommand {
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[softKeyboard handleKeyPress:Common::KEYCODE_LEFT];
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}
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- (void) rightArrow: (UIKeyCommand *) keyCommand {
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[softKeyboard handleKeyPress:Common::KEYCODE_RIGHT];
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}
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- (void) escapeKey: (UIKeyCommand *) keyCommand {
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[softKeyboard handleKeyPress:Common::KEYCODE_ESCAPE];
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}
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- (void) mainMenuKey {
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[softKeyboard handleMainMenuKey];
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}
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- (void) escapeKey {
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[softKeyboard handleKeyPress:Common::KEYCODE_ESCAPE];
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}
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- (void) tabKey {
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[softKeyboard handleKeyPress:Common::KEYCODE_TAB];
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}
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- (void) fn1Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F1];
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}
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- (void) fn2Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F2];
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}
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- (void) fn3Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F3];
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}
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- (void) fn4Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F4];
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}
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- (void) fn5Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F5];
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}
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- (void) fn6Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F6];
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}
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- (void) fn7Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F7];
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}
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- (void) fn8Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F8];
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}
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- (void) fn9Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F9];
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}
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- (void) fn10Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F10];
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}
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- (void) fn11Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F11];
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}
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- (void) fn12Key {
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[softKeyboard handleKeyPress:Common::KEYCODE_F12];
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}
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- (void) leftArrowKey {
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[softKeyboard handleKeyPress:Common::KEYCODE_LEFT];
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}
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- (void) upArrowKey {
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[softKeyboard handleKeyPress:Common::KEYCODE_UP];
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}
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- (void) rightArrowKey {
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[softKeyboard handleKeyPress:Common::KEYCODE_RIGHT];
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}
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- (void) downArrowKey {
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[softKeyboard handleKeyPress:Common::KEYCODE_DOWN];
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}
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- (void) returnKey {
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[softKeyboard handleKeyPress:Common::KEYCODE_RETURN];
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}
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@end
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@implementation SoftKeyboard
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- (id)initWithFrame:(CGRect)frame {
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self = [super initWithFrame:frame];
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inputDelegate = nil;
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inputView = [[TextInputHandler alloc] initWithKeyboard:self];
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inputView.delegate = self;
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inputView.clearsOnBeginEditing = YES;
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[inputView layoutIfNeeded];
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return self;
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}
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- (void)dealloc {
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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[super dealloc];
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}
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- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)text {
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unichar c;
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if (text.length) {
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c = [text characterAtIndex:0];
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}
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else {
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c = '\b';
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}
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[inputDelegate handleKeyPress:c];
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return YES;
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}
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- (void)textFieldDidBeginEditing:(UITextField *)textField {
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[inputView attachAccessoryView];
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}
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- (void)textFieldDidEndEditing:(UITextField *)textField {
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[inputView detachAccessoryView];
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}
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-(UITextField *)inputView {
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return inputView;
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}
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- (void)setInputDelegate:(id)delegate {
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inputDelegate = delegate;
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}
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- (void)handleKeyPress:(unichar)c {
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[inputDelegate handleKeyPress:c];
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}
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- (void)handleMainMenuKey {
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[inputDelegate handleMainMenuKey];
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}
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- (void)showKeyboard {
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[inputView becomeFirstResponder];
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}
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- (void)hideKeyboard {
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[inputView endEditing:YES];
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}
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- (BOOL)isKeyboardShown {
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return [inputView isFirstResponder];
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}
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@end
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