scummvm/backends/platform/ios7/ios7_scummvm_view_controller.mm

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/platform/ios7/ios7_scummvm_view_controller.h"
#include "backends/platform/ios7/ios7_app_delegate.h"
#include "backends/platform/ios7/ios7_video.h"
@implementation iOS7ScummVMViewController
- (id)init {
self = [super init];
#if TARGET_OS_IOS
self->currentOrientation = UIInterfaceOrientationUnknown;
#endif
return self;
}
- (BOOL)prefersStatusBarHidden {
return YES;
}
- (BOOL)prefersHomeIndicatorAutoHidden {
return YES;
}
- (BOOL)prefersPointerLocked {
/* This hides the OS cursor so ScummVM has to draw one */
return YES;
}
#if TARGET_OS_IOS
-(void) setCurrentOrientation:(UIInterfaceOrientation)orientation {
if (orientation != currentOrientation) {
currentOrientation = orientation;
[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:currentOrientation];
}
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
UIInterfaceOrientation orientation = UIInterfaceOrientationUnknown;
if (@available(iOS 13.0, *)) {
orientation = [[[[self view] window] windowScene] interfaceOrientation];
} else {
orientation = [[UIApplication sharedApplication] statusBarOrientation];
}
if (orientation != UIInterfaceOrientationUnknown && orientation != currentOrientation) {
currentOrientation = orientation;
[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:orientation];
}
}
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
[coordinator animateAlongsideTransition:nil completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
UIInterfaceOrientation orientationAfter = UIInterfaceOrientationUnknown;
if (@available(iOS 13.0, *)) {
orientationAfter = [[[[self view] window] windowScene] interfaceOrientation];
} else {
orientationAfter = [[UIApplication sharedApplication] statusBarOrientation];
}
if (orientationAfter != UIInterfaceOrientationUnknown && orientationAfter != currentOrientation) {
currentOrientation = orientationAfter;
[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:currentOrientation];
}
}];
}
#endif
@end