90 lines
3 KiB
Text
90 lines
3 KiB
Text
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/platform/ios7/ios7_scummvm_view_controller.h"
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#include "backends/platform/ios7/ios7_app_delegate.h"
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#include "backends/platform/ios7/ios7_video.h"
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@implementation iOS7ScummVMViewController
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- (id)init {
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self = [super init];
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#if TARGET_OS_IOS
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self->currentOrientation = UIInterfaceOrientationUnknown;
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#endif
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return self;
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}
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- (BOOL)prefersStatusBarHidden {
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return YES;
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}
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- (BOOL)prefersHomeIndicatorAutoHidden {
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return YES;
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}
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- (BOOL)prefersPointerLocked {
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/* This hides the OS cursor so ScummVM has to draw one */
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return YES;
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}
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#if TARGET_OS_IOS
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-(void) setCurrentOrientation:(UIInterfaceOrientation)orientation {
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if (orientation != currentOrientation) {
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currentOrientation = orientation;
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[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:currentOrientation];
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}
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}
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- (void)viewDidAppear:(BOOL)animated {
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[super viewDidAppear:animated];
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UIInterfaceOrientation orientation = UIInterfaceOrientationUnknown;
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if (@available(iOS 13.0, *)) {
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orientation = [[[[self view] window] windowScene] interfaceOrientation];
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} else {
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orientation = [[UIApplication sharedApplication] statusBarOrientation];
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}
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if (orientation != UIInterfaceOrientationUnknown && orientation != currentOrientation) {
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currentOrientation = orientation;
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[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:orientation];
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}
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}
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
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[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
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[coordinator animateAlongsideTransition:nil completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
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UIInterfaceOrientation orientationAfter = UIInterfaceOrientationUnknown;
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if (@available(iOS 13.0, *)) {
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orientationAfter = [[[[self view] window] windowScene] interfaceOrientation];
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} else {
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orientationAfter = [[UIApplication sharedApplication] statusBarOrientation];
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}
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if (orientationAfter != UIInterfaceOrientationUnknown && orientationAfter != currentOrientation) {
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currentOrientation = orientationAfter;
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[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:currentOrientation];
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}
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}];
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}
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#endif
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@end
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