scummvm/backends/audiocd/default/default-audiocd.cpp
Matthew Hoops aa6ff44440 BACKENDS: Only expose one set of functions for AudioCDManager
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13 13:57:19 +01:00

165 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/audiocd/default/default-audiocd.h"
#include "audio/audiostream.h"
#include "common/config-manager.h"
#include "common/system.h"
DefaultAudioCDManager::DefaultAudioCDManager() {
_cd.playing = false;
_cd.track = 0;
_cd.start = 0;
_cd.duration = 0;
_cd.numLoops = 0;
_cd.volume = Audio::Mixer::kMaxChannelVolume;
_cd.balance = 0;
_mixer = g_system->getMixer();
_emulating = false;
assert(_mixer);
}
DefaultAudioCDManager::~DefaultAudioCDManager() {
// Subclasses should call close as well
close();
}
bool DefaultAudioCDManager::open() {
// For emulation, opening is always valid
close();
return true;
}
void DefaultAudioCDManager::close() {
// Only need to stop for emulation
stop();
}
bool DefaultAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate) {
stop();
if (numLoops != 0 || startFrame != 0) {
_cd.track = track;
_cd.numLoops = numLoops;
_cd.start = startFrame;
_cd.duration = duration;
// Try to load the track from a compressed data file, and if found, use
// that. If not found, attempt to start regular Audio CD playback of
// the requested track.
char trackName[2][16];
sprintf(trackName[0], "track%d", track);
sprintf(trackName[1], "track%02d", track);
Audio::SeekableAudioStream *stream = 0;
for (int i = 0; !stream && i < 2; ++i)
stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]);
if (stream != 0) {
Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75);
Audio::Timestamp end = duration ? Audio::Timestamp(0, startFrame + duration, 75) : stream->getLength();
/*
FIXME: Seems numLoops == 0 and numLoops == 1 both indicate a single repetition,
while all other positive numbers indicate precisely the number of desired
repetitions. Finally, -1 means infinitely many
*/
_emulating = true;
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
Audio::makeLoopingAudioStream(stream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), -1, _cd.volume, _cd.balance);
return true;
}
}
return false;
}
void DefaultAudioCDManager::stop() {
if (_emulating) {
// Audio CD emulation
_mixer->stopHandle(_handle);
_emulating = false;
}
}
bool DefaultAudioCDManager::isPlaying() const {
// Audio CD emulation
if (_emulating)
return _mixer->isSoundHandleActive(_handle);
// The default class only handles emulation
return false;
}
void DefaultAudioCDManager::setVolume(byte volume) {
_cd.volume = volume;
// Audio CD emulation
if (_emulating && isPlaying())
_mixer->setChannelVolume(_handle, _cd.volume);
}
void DefaultAudioCDManager::setBalance(int8 balance) {
_cd.balance = balance;
// Audio CD emulation
if (_emulating && isPlaying())
_mixer->setChannelBalance(_handle, _cd.balance);
}
void DefaultAudioCDManager::update() {
if (_emulating) {
// Check whether the audio track stopped playback
if (!_mixer->isSoundHandleActive(_handle)) {
// FIXME: We do not update the numLoops parameter here (and in fact,
// currently can't do that). Luckily, only one engine ever checks
// this part of the AudioCD status, namely the SCUMM engine; and it
// only checks whether the track is currently set to infinite looping
// or not.
_emulating = false;
}
}
}
DefaultAudioCDManager::Status DefaultAudioCDManager::getStatus() const {
Status info = _cd;
info.playing = isPlaying();
return info;
}
bool DefaultAudioCDManager::openRealCD() {
Common::String cdrom = ConfMan.get("cdrom");
// Try to parse it as an int
char *endPos;
int drive = strtol(cdrom.c_str(), &endPos, 0);
// If not an integer, treat as a drive path
if (endPos == cdrom.c_str())
return openCD(cdrom);
if (drive < 0)
return false;
return openCD(drive);
}