scummvm/engines/sci/sci.cpp
Travis Howell ac45cf6f6f Merged revisions 43338-43340,43342,43344-43347,43349-43350,43352-43354,43357-43358,43362,43366,43369,43375,43377,43380,43383-43384,43386,43388,43390,43393,43400,43402,43404,43406-43409,43411,43413-43414 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r43338 | lordhoto | 2009-08-13 10:19:26 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Little optimization in Screen::setPaletteIndex, now it only resets the palette, when the color index really changed.
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  r43339 | lordhoto | 2009-08-13 10:20:37 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Fix key input in credits sequences.
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  r43340 | lordhoto | 2009-08-13 10:21:42 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Fix serious bug in StaticResource::unloadId.
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  r43342 | lordhoto | 2009-08-13 10:26:41 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Do not unload credits data after copying it to a temporary buffer in Kyrandia 1 Amiga, since the credits will be looped and need reload every time.
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  r43344 | strangerke | 2009-08-13 19:56:54 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Initial save handler for Playtoons 
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  r43345 | strangerke | 2009-08-13 19:59:44 +1000 (Thu, 13 Aug 2009) | 2 lines
  
  - Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code
  - Replace OPCODEDRAW 0x20,0x23 and 0x25
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  r43346 | strangerke | 2009-08-13 20:00:35 +1000 (Thu, 13 Aug 2009) | 1 line
  
  Suppress no longer needed Playtoons workaround
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  r43347 | strangerke | 2009-08-13 20:08:07 +1000 (Thu, 13 Aug 2009) | 1 line
  
  fix methods
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  r43349 | lordhoto | 2009-08-14 01:55:12 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Implemented support for the "Lore of the Lands" special of Lands of Lore CD.
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  r43350 | lordhoto | 2009-08-14 02:41:07 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Move version string in Modern theme beneath the Logo in high res mode, this saves some space and looks nicer.
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  r43352 | lordhoto | 2009-08-14 02:50:30 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Little fix of new modern theme layout in the launcher for 3x.
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  r43353 | lordhoto | 2009-08-14 03:00:19 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Cleanup.
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  r43354 | lordhoto | 2009-08-14 03:00:40 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Cleanup.
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  r43357 | agent-q | 2009-08-14 07:46:41 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Allow VOCs to stream from disk.  Disabled by default, use symbol STREAM_AUDIO_FROM_DISK to enable.  See patch #2834001.
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  r43358 | Kirben | 2009-08-14 10:44:36 +1000 (Fri, 14 Aug 2009) | 1 line
  
  The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only required for Windows version (WAV format) now.
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  r43362 | anotherguest | 2009-08-14 16:42:57 +1000 (Fri, 14 Aug 2009) | 1 line
  
  Updated files from 1.0.0 branch
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  r43366 | drmccoy | 2009-08-15 01:22:43 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
  Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads
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  r43369 | joostp | 2009-08-15 02:13:00 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  PSP: create an EBOOT.PBP when building via configure
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  r43375 | joostp | 2009-08-15 02:44:29 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  Fix incorrect memset() call (reported by Peter Bortas).
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  r43377 | joostp | 2009-08-15 02:54:43 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  add psp_clean build rule to clean up EBOOT.PBP and scummvm_stripped.elf
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  r43380 | joostp | 2009-08-15 03:18:03 +1000 (Sat, 15 Aug 2009) | 3 lines
  
  MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan)
  The hashmap.h change is ugly, but so far the only thing found to work. Suggestions for a better "fix" appreciated!
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  r43383 | lordhoto | 2009-08-15 03:49:30 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Little fix for lopping credits in Kyrandia 1 Amiga.
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  r43384 | joostp | 2009-08-15 04:02:17 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  PSP: also create param.sfo when building via configure
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  r43386 | joostp | 2009-08-15 04:34:01 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  PSP: add svn revision + build date to SFO title.
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  r43388 | joostp | 2009-08-15 09:20:46 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  remove double semi-colon -- hopefully this kicks the buildbot back into action =)
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  r43390 | waltervn | 2009-08-15 10:28:59 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  SCI: Added enum for map and volume versions. Removed res_version setting from
  detection.cpp (should be detectable). Cleanup.
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  r43393 | dhewg | 2009-08-15 15:39:44 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Fix compilation.
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  r43400 | Kirben | 2009-08-15 20:09:32 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be cut off.
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  r43402 | Kirben | 2009-08-15 20:31:20 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Restore code to clear screen, before playing videos with smaller resolution in the Amiga version of The Feeble Files.
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  r43404 | joostp | 2009-08-15 20:44:58 +1000 (Sat, 15 Aug 2009) | 2 lines
  
  Properly implement PSPFilesystemFactory::makeCurrentDirectoryFileNode()
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  r43406 | dreammaster | 2009-08-15 21:50:59 +1000 (Sat, 15 Aug 2009) | 1 line
  
  Added Dirty Rect handling functionality
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  r43407 | waltervn | 2009-08-15 22:09:47 +1000 (Sat, 15 Aug 2009) | 1 line
  
  SCI: Rename sci_version_t to SciVersion
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  r43408 | waltervn | 2009-08-15 22:17:23 +1000 (Sat, 15 Aug 2009) | 1 line
  
  SCI: Add missing versions to exe version parsing
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  r43409 | eriktorbjorn | 2009-08-16 00:13:48 +1000 (Sun, 16 Aug 2009) | 2 lines
  
  Removed unnecessary semi-colons.
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  r43411 | lordhoto | 2009-08-16 00:59:11 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Added const qualifiers to static data.
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  r43413 | lordhoto | 2009-08-16 01:30:35 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Yet another slight graphic fix for the Kyrandia 1 Amiga credits.
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  r43414 | buddha_ | 2009-08-16 05:04:21 +1000 (Sun, 16 Aug 2009) | 4 lines
  
  Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):
  - Use AGI version 0x3149 instead of the previous 0x3086
  - Makes ESC pause the game (Identical to original in this respect)
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svn-id: r43418
2009-08-16 01:03:09 +00:00

313 lines
9.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "sci/sci.h"
#include "sci/debug.h"
#include "sci/console.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/gfx/gfx_resource.h"
#include "sci/gfx/gfx_tools.h"
#include "sci/gfx/operations.h"
namespace Sci {
class GfxDriver;
const char *versionNames[6] = {
"Autodetected",
"SCI0",
"SCI01",
"SCI1",
"SCI1.1",
"SCI32"
};
SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc)
: Engine(syst), _gameDescription(desc) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// However this is the place to specify all default directories
//File::addDefaultDirectory(_gameDataPath + "sound/");
//printf("%s\n", _gameDataPath.c_str());
_console = NULL;
// Set up the engine specific debug levels
Common::addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
Common::addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
Common::addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
Common::addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
Common::addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging");
Common::addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
Common::addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
Common::addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
Common::addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
Common::addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
Common::addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
Common::addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
Common::addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
Common::addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
Common::addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
Common::addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
Common::addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
Common::addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
_gamestate = 0;
printf("SciEngine::SciEngine\n");
}
SciEngine::~SciEngine() {
// Dispose your resources here
printf("SciEngine::~SciEngine\n");
// Remove all of our debug levels here
Common::clearAllDebugChannels();
delete _kernel;
delete _vocabulary;
delete _console;
delete _resmgr;
}
Common::Error SciEngine::run() {
Graphics::PixelFormat gfxmode;
#ifdef ENABLE_RGB_COLOR
initGraphics(320, 200, false, NULL);
#else
initGraphics(320, 200, false);
#endif
gfxmode = _system->getScreenFormat();
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
// Additional setup.
printf("SciEngine::init\n");
/* bool end = false;
Common::EventManager *em = _system->getEventManager();
while (!end) {
Common::Event ev;
if (em->pollEvent(ev)) {
if (ev.type == Common::EVENT_KEYDOWN) {
end = true;
}
}
_system->delayMillis(10);
} */
// FIXME/TODO: Move some of the stuff below to init()
SciVersion version = getVersion();
const uint32 flags = getFlags();
_resmgr = new ResourceManager(256 * 1024);
if (!_resmgr) {
printf("No resources found, aborting...\n");
return Common::kNoGameDataFoundError;
}
// When version is set to autodetect, use version as determined by resource manager
if (version == SCI_VERSION_AUTODETECT)
version = _resmgr->sciVersion();
_kernel = new Kernel(_resmgr);
_vocabulary = new Vocabulary(_resmgr);
script_adjust_opcode_formats(_resmgr->sciVersion());
#if 0
printf("Mapping instruments to General Midi\n");
map_MIDI_instruments(_resmgr);
#endif
_gamestate = new EngineState(_resmgr, version, flags);
// Verify that we haven't got an invalid game detection entry
if (version < SCI_VERSION_1) {
// SCI0/SCI01
} else if (version == SCI_VERSION_1) {
if (flags & GF_SCI0_OLDGETTIME) {
error("This game entry is erroneous. It's marked as SCI1, but it has SCI0 flags set");
}
} else if (version == SCI_VERSION_1_1 || version == SCI_VERSION_32) {
if (flags & GF_SCI0_OLDGETTIME) {
error("This game entry is erroneous. It's marked as SCI1.1/SCI32, but it has SCI0 flags set");
}
} else {
error ("Unknown SCI version in game entry");
}
if (script_init_engine(_gamestate))
return Common::kUnknownError;
if (game_init(_gamestate)) { /* Initialize */
warning("Game initialization failed: Aborting...");
// TODO: Add an "init failed" error?
return Common::kUnknownError;
}
// Set the savegame dir (actually, we set it to a fake value,
// since we cannot let the game control where saves are stored)
script_set_gamestate_save_dir(_gamestate, "/");
GfxState gfx_state;
_gamestate->gfx_state = &gfx_state;
_gamestate->animation_granularity = 4;
// Default config:
gfx_options_t gfx_options;
#ifdef CUSTOM_GRAPHICS_OPTIONS
gfx_options.buffer_pics_nr = 0;
gfx_options.pic0_unscaled = 1;
gfx_options.pic0_dither_mode = GFXR_DITHER_MODE_D256;
gfx_options.pic0_dither_pattern = GFXR_DITHER_PATTERN_SCALED;
gfx_options.pic0_brush_mode = GFX_BRUSH_MODE_RANDOM_ELLIPSES;
gfx_options.pic0_line_mode = GFX_LINE_MODE_CORRECT;
gfx_options.cursor_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.view_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.pic_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.text_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.dirty_frames = GFXOP_DIRTY_FRAMES_CLUSTERS;
for (int i = 0; i < GFX_RESOURCE_TYPES_NR; i++) {
gfx_options.res_conf.assign[i] = NULL;
gfx_options.res_conf.mod[i] = NULL;
}
gfx_options.workarounds = 0;
// Default config ends
#endif
if (gfxop_init(_resmgr->sciVersion(), &gfx_state, &gfx_options, _resmgr, gfxmode, 1, 1)) {
warning("Graphics initialization failed. Aborting...");
return Common::kUnknownError;
}
if (game_init_graphics(_gamestate)) { // Init interpreter graphics
warning("Game initialization failed: Error in GFX subsystem. Aborting...");
return Common::kUnknownError;
}
if (game_init_sound(_gamestate, 0)) {
warning("Game initialization failed: Error in sound subsystem. Aborting...");
return Common::kUnknownError;
}
printf("Emulating SCI version %s\n", versionNames[version]);
game_run(&_gamestate); // Run the game
game_exit(_gamestate);
script_free_engine(_gamestate); // Uninitialize game state
script_free_breakpoints(_gamestate);
delete _gamestate;
gfxop_exit(&gfx_state);
return Common::kNoError;
}
// Invoked by error() when a severe error occurs
GUI::Debugger *SciEngine::getDebugger() {
if (_gamestate) {
ExecStack *xs = &(_gamestate->_executionStack.back());
xs->addr.pc.offset = scriptState.old_pc_offset;
xs->sp = scriptState.old_sp;
}
scriptState.runningStep = 0; // Stop multiple execution
scriptState.seeking = kDebugSeekNothing; // Stop special seeks
return _console;
}
// Used to obtain the engine's console in order to print messages to it
Console *SciEngine::getSciDebugger() {
return _console;
}
const char* SciEngine::getGameID() const {
return _gameDescription->desc.gameid;
}
SciVersion SciEngine::getVersion() const {
return _gameDescription->version;
}
Common::Language SciEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform SciEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint32 SciEngine::getFlags() const {
return _gameDescription->flags;
}
Common::String SciEngine::getSavegameName(int nr) const {
return _targetName + Common::String::printf(".%03d", nr);
}
Common::String SciEngine::getSavegamePattern() const {
return _targetName + ".???";
}
Common::String SciEngine::wrapFilename(const Common::String &name) const {
return _targetName + "-" + name;
}
Common::String SciEngine::unwrapFilename(const Common::String &name) const {
Common::String prefix = name + "-";
if (name.hasPrefix(prefix.c_str()))
return Common::String(name.c_str() + prefix.size());
return name;
}
void SciEngine::pauseEngineIntern(bool pause) {
_gamestate->_sound.sfx_suspend(pause);
_mixer->pauseAll(pause);
}
} // End of namespace Sci