135 lines
2.7 KiB
C++
135 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARTREK_SPACE_H
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#define STARTREK_SPACE_H
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#include "fixedint.h"
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namespace StarTrek {
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class FileStream;
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template<typename T>
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struct TPoint {
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T x;
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T y;
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T z;
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TPoint() : x(0), y(0), z(0) {}
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TPoint(T _x, T _y, T _z) : x(_x), y(_y), z(_z) {}
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TPoint<T> operator+(const TPoint<T> &p) const {
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TPoint<T> p2;
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p2.x = x + p.x;
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p2.y = y + p.y;
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p2.z = z + p.z;
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return p2;
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}
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TPoint<T> operator-(const TPoint<T> &p) const {
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TPoint<T> p2;
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p2.x = x - p.x;
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p2.y = y - p.y;
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p2.z = z - p.z;
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return p2;
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}
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T &operator[](int i) {
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if (i == 0)
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return x;
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else if (i == 1)
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return y;
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else if (i == 2)
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return z;
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assert(false);
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}
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T operator[](int i) const {
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if (i == 0)
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return x;
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else if (i == 1)
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return y;
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else if (i == 2)
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return z;
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assert(false);
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}
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};
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typedef TPoint<int32> Point3;
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typedef TPoint<Fixed14> Point3W;
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template<typename T>
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struct TMatrix {
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private:
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T m[3];
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public:
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TMatrix() {}
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TMatrix(const TMatrix<T> &mat) {
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m[0] = mat.m[0];
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m[1] = mat.m[1];
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m[2] = mat.m[2];
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}
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T &operator[](int i) {
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return m[i];
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};
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T operator[](int i) const {
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return m[i];
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};
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TMatrix<T> invert() {
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TMatrix<T> ret;
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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ret[i][j] = m[j][i];
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}
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}
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return ret;
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}
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};
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typedef TMatrix<Point3W> Matrix;
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struct Star {
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bool active;
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Point3 pos;
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};
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// Struct for objects in space.
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// TODO: what does this stand for? Maybe rename it.
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struct R3 {
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Point3 pos; // 0x0
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int16 field1e; // 0x1e
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int16 field20; // 0x20
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int16 field22; // 0x22
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int16 field24; // 0x24
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SharedPtr<FileStream> shpFile; // 0x68
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};
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// Maximum number of stars visible at once in the starfields
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#define NUM_STARS 16
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// Maximum number of R3 objects in space at once
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#define NUM_SPACE_OBJECTS 0x30
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}
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#endif
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