scummvm/engines/mohawk/myst_stacks/mechanical.cpp
David Fioramonti bd21a5c0f3 MOHAWK: MYST: Have Mech fortress west direction persists after returning
Fixes Trac#10575.

When stepping away or pressing the buttom for the mechanical age fortress
rotator after setting it west it would be south. This is because some variables
used for a workaround were being reset everytime the rotator puzzle
was being reinitalized (in o_fortressRotation_int). Which happens when
the player steps back up to the rotator controls.

This change simply removes the variables being reset so they retain
the variables they had before. Those variables are already initalized
in the Mechanical constructor.
2018-07-15 07:59:44 +02:00

990 lines
30 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/cursors.h"
#include "mohawk/myst.h"
#include "mohawk/myst_areas.h"
#include "mohawk/myst_card.h"
#include "mohawk/myst_graphics.h"
#include "mohawk/myst_state.h"
#include "mohawk/myst_sound.h"
#include "mohawk/video.h"
#include "mohawk/myst_stacks/mechanical.h"
#include "common/events.h"
#include "common/system.h"
namespace Mohawk {
namespace MystStacks {
Mechanical::Mechanical(MohawkEngine_Myst *vm) :
MystScriptParser(vm, kMechanicalStack),
_state(vm->_gameState->_mechanical) {
setupOpcodes();
_elevatorGoingMiddle = false;
_elevatorPosition = 0;
_elevatorGoingDown = 0;
_elevatorRotationSpeed = 0;
_elevatorRotationGearPosition = 0;
_elevatorRotationSoundId = 0;
_elevatorRotationLeverMoving = false;
_elevatorTooLate = false;
_elevatorInCabin = false;
_elevatorTopCounter = 0;
_elevatorNextTime = 0;
_crystalLit = 0;
_mystStaircaseState = false;
_fortressDirection = kSouth;
_gearsWereRunning = false;
_fortressRotationShortMovieWorkaround = false;
_fortressRotationShortMovieCount = 0;
_fortressRotationShortMovieLast = 0;
_fortressRotationRunning = false;
_fortressRotationSpeed = 0;
_fortressRotationBrake = 0;
_fortressRotationGears = nullptr;
_fortressSimulationRunning = false;
_fortressSimulationInit = false;
_fortressSimulationSpeed = 0;
_fortressSimulationBrake = 0;
_fortressSimulationStartSound1 = 0;
_fortressSimulationStartSound2 = 0;
_fortressSimulationHolo = nullptr;
_fortressSimulationStartup = nullptr;
_fortressSimulationHoloRate = 0;
_birdSinging = false;
_birdCrankStartTime = 0;
_birdSingEndTime = 0;
_bird = nullptr;
_snakeBox = nullptr;
}
Mechanical::~Mechanical() {
}
void Mechanical::setupOpcodes() {
// "Stack-Specific" Opcodes
REGISTER_OPCODE(100, Mechanical, o_throneEnablePassage);
REGISTER_OPCODE(101, Mechanical, o_birdCrankStart);
REGISTER_OPCODE(102, Mechanical, NOP);
REGISTER_OPCODE(103, Mechanical, o_birdCrankStop);
REGISTER_OPCODE(104, Mechanical, o_snakeBoxTrigger);
REGISTER_OPCODE(105, Mechanical, o_fortressStaircaseMovie);
REGISTER_OPCODE(106, Mechanical, o_elevatorRotationStart);
REGISTER_OPCODE(107, Mechanical, o_elevatorRotationMove);
REGISTER_OPCODE(108, Mechanical, o_elevatorRotationStop);
REGISTER_OPCODE(109, Mechanical, o_fortressRotationSpeedStart);
REGISTER_OPCODE(110, Mechanical, o_fortressRotationSpeedMove);
REGISTER_OPCODE(111, Mechanical, o_fortressRotationSpeedStop);
REGISTER_OPCODE(112, Mechanical, o_fortressRotationBrakeStart);
REGISTER_OPCODE(113, Mechanical, o_fortressRotationBrakeMove);
REGISTER_OPCODE(114, Mechanical, o_fortressRotationBrakeStop);
REGISTER_OPCODE(115, Mechanical, o_fortressSimulationSpeedStart);
REGISTER_OPCODE(116, Mechanical, o_fortressSimulationSpeedMove);
REGISTER_OPCODE(117, Mechanical, o_fortressSimulationSpeedStop);
REGISTER_OPCODE(118, Mechanical, o_fortressSimulationBrakeStart);
REGISTER_OPCODE(119, Mechanical, o_fortressSimulationBrakeMove);
REGISTER_OPCODE(120, Mechanical, o_fortressSimulationBrakeStop);
REGISTER_OPCODE(121, Mechanical, o_elevatorWindowMovie);
REGISTER_OPCODE(122, Mechanical, o_elevatorGoMiddle);
REGISTER_OPCODE(123, Mechanical, o_elevatorTopMovie);
REGISTER_OPCODE(124, Mechanical, o_fortressRotationSetPosition);
REGISTER_OPCODE(125, Mechanical, o_mystStaircaseMovie);
REGISTER_OPCODE(126, Mechanical, o_elevatorWaitTimeout);
REGISTER_OPCODE(127, Mechanical, o_crystalEnterYellow);
REGISTER_OPCODE(128, Mechanical, o_crystalLeaveYellow);
REGISTER_OPCODE(129, Mechanical, o_crystalEnterGreen);
REGISTER_OPCODE(130, Mechanical, o_crystalLeaveGreen);
REGISTER_OPCODE(131, Mechanical, o_crystalEnterRed);
REGISTER_OPCODE(132, Mechanical, o_crystalLeaveRed);
// "Init" Opcodes
REGISTER_OPCODE(200, Mechanical, o_throne_init);
REGISTER_OPCODE(201, Mechanical, o_fortressStaircase_init);
REGISTER_OPCODE(202, Mechanical, o_bird_init);
REGISTER_OPCODE(203, Mechanical, o_snakeBox_init);
REGISTER_OPCODE(204, Mechanical, o_elevatorRotation_init);
REGISTER_OPCODE(205, Mechanical, o_fortressRotation_init);
REGISTER_OPCODE(206, Mechanical, o_fortressSimulation_init);
REGISTER_OPCODE(209, Mechanical, o_fortressSimulationStartup_init);
// "Exit" Opcodes
REGISTER_OPCODE(300, Mechanical, NOP);
}
void Mechanical::disablePersistentScripts() {
_fortressSimulationRunning = false;
_elevatorRotationLeverMoving = false;
_birdSinging = false;
_fortressRotationRunning = false;
}
void Mechanical::runPersistentScripts() {
if (_birdSinging)
birdSing_run();
if (_elevatorRotationLeverMoving)
elevatorRotation_run();
if (_elevatorGoingMiddle)
elevatorGoMiddle_run();
if (_fortressRotationRunning)
fortressRotation_run();
if (_fortressSimulationRunning)
fortressSimulation_run();
}
uint16 Mechanical::getVar(uint16 var) {
switch(var) {
case 0: // Achenar's Secret Panel State
return _state.achenarPanelState;
case 1: // Sirrus's Secret Panel State
return _state.sirrusPanelState;
case 2: // Achenar's Secret Room Crate Lid Open and Blue Page Present
if (_state.achenarCrateOpened) {
if (_globals.bluePagesInBook & 4 || _globals.heldPage == kBlueMechanicalPage)
return 2;
else
return 3;
} else {
return _globals.bluePagesInBook & 4 || _globals.heldPage == kBlueMechanicalPage;
}
case 3: // Achenar's Secret Room Crate State
return _state.achenarCrateOpened;
case 4: // Myst Book Room Staircase State
return _mystStaircaseState;
case 5: // Fortress Position
return _fortressDirection;
case 6: // Fortress Position - Big Cog Visible Through Doorway
return _fortressDirection == kSouth;
case 7: // Fortress Elevator Open
if (_state.elevatorRotation == 4)
return 1; // Open
else
return 0; // Closed
case 10: // Fortress Staircase State
return _state.staircaseState;
case 11: // Fortress Elevator Rotation Position
return _state.elevatorRotation;
case 12: // Fortress Elevator Rotation Cog Position
return 5 - (uint16)(_elevatorRotationGearPosition + 0.5) % 6;
case 13: // Elevator position
return _elevatorPosition;
case 14: // Elevator going down when at top
if (_elevatorGoingDown && _elevatorTooLate)
return 2;
else
return _elevatorGoingDown;
case 15: // Code Lock Execute Button Script
if (_mystStaircaseState)
return 0;
else if (_state.codeShape[0] == 2 && _state.codeShape[1] == 8
&& _state.codeShape[2] == 5 && _state.codeShape[3] == 1)
return 1;
else
return 2;
case 16: // Code Lock Shape #1 - Left
case 17: // Code Lock Shape #2
case 18: // Code Lock Shape #3
case 19: // Code Lock Shape #4 - Right
return _state.codeShape[var - 16];
case 20: // Crystal Lit Flag - Yellow
return _crystalLit == 3;
case 21: // Crystal Lit Flag - Green
return _crystalLit == 1;
case 22: // Crystal Lit Flag - Red
return _crystalLit == 2;
case 102: // Red page
return !(_globals.redPagesInBook & 4) && (_globals.heldPage != kRedMechanicalPage);
case 103: // Blue page
return !(_globals.bluePagesInBook & 4) && (_globals.heldPage != kBlueMechanicalPage);
default:
return MystScriptParser::getVar(var);
}
}
void Mechanical::toggleVar(uint16 var) {
switch(var) {
case 0: // Achenar's Secret Panel State
_state.achenarPanelState ^= 1;
break;
case 1: // Sirrus's Secret Panel State
_state.sirrusPanelState ^= 1;
break;
case 3: // Achenar's Secret Room Crate State
_state.achenarCrateOpened ^= 1;
break;
case 4: // Myst Book Room Staircase State
_mystStaircaseState ^= 1;
break;
case 10: // Fortress Staircase State
_state.staircaseState ^= 1;
break;
case 16: // Code Lock Shape #1 - Left
case 17: // Code Lock Shape #2
case 18: // Code Lock Shape #3
case 19: // Code Lock Shape #4 - Right
_state.codeShape[var - 16] = (_state.codeShape[var - 16] + 1) % 10;
break;
case 23: // Elevator player is in cabin
_elevatorInCabin = false;
break;
case 102: // Red page
if (!(_globals.redPagesInBook & 4)) {
if (_globals.heldPage == kRedMechanicalPage)
_globals.heldPage = kNoPage;
else
_globals.heldPage = kRedMechanicalPage;
}
break;
case 103: // Blue page
if (!(_globals.bluePagesInBook & 4)) {
if (_globals.heldPage == kBlueMechanicalPage)
_globals.heldPage = kNoPage;
else
_globals.heldPage = kBlueMechanicalPage;
}
break;
default:
MystScriptParser::toggleVar(var);
break;
}
}
bool Mechanical::setVarValue(uint16 var, uint16 value) {
bool refresh = false;
switch (var) {
case 13:
_elevatorPosition = value;
break;
case 14: // Elevator going down when at top
_elevatorGoingDown = value;
break;
default:
refresh = MystScriptParser::setVarValue(var, value);
break;
}
return refresh;
}
void Mechanical::o_throneEnablePassage(uint16 var, const ArgumentsArray &args) {
_vm->getCard()->getResource<MystArea>(args[0])->setEnabled(getVar(var));
}
void Mechanical::o_birdCrankStart(uint16 var, const ArgumentsArray &args) {
MystAreaDrag *crank = getInvokingResource<MystAreaDrag>();
uint16 crankSoundId = crank->getList2(0);
_vm->_sound->playEffect(crankSoundId, true);
_birdSingEndTime = 0;
_birdCrankStartTime = _vm->getTotalPlayTime();
MystAreaVideo *crankMovie = static_cast<MystAreaVideo *>(crank->getSubResource(0));
crankMovie->playMovie();
}
void Mechanical::o_birdCrankStop(uint16 var, const ArgumentsArray &args) {
MystAreaDrag *crank = getInvokingResource<MystAreaDrag>();
MystAreaVideo *crankMovie = static_cast<MystAreaVideo *>(crank->getSubResource(0));
crankMovie->pauseMovie(true);
uint16 crankSoundId = crank->getList2(1);
_vm->_sound->playEffect(crankSoundId);
_birdSingEndTime = 2 * _vm->getTotalPlayTime() - _birdCrankStartTime;
_birdSinging = true;
_bird->playMovie();
}
void Mechanical::o_snakeBoxTrigger(uint16 var, const ArgumentsArray &args) {
// Used on Mechanical Card 6043 (Weapons Rack with Snake Box)
_snakeBox->playMovie();
}
void Mechanical::o_fortressStaircaseMovie(uint16 var, const ArgumentsArray &args) {
VideoEntryPtr staircase = _vm->playMovie("hhstairs", kMechanicalStack);
staircase->moveTo(174, 222);
if (_state.staircaseState) {
staircase->setBounds(Audio::Timestamp(0, 840, 600), Audio::Timestamp(0, 1680, 600));
} else {
staircase->setBounds(Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 840, 600));
}
_vm->waitUntilMovieEnds(staircase);
}
void Mechanical::o_elevatorRotationStart(uint16 var, const ArgumentsArray &args) {
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
lever->drawFrame(0);
_elevatorRotationLeverMoving = true;
_elevatorRotationSpeed = 0;
_vm->_sound->stopBackground();
_vm->_cursor->setCursor(700);
}
void Mechanical::o_elevatorRotationMove(uint16 var, const ArgumentsArray &args) {
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
_elevatorRotationSpeed = step * 0.1f;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_elevatorRotationStop(uint16 var, const ArgumentsArray &args) {
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
// Get current lever frame
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
// Release lever
for (int i = step; i >= 0; i--) {
lever->drawFrame(i);
_vm->doFrame();
}
// Stop persistent script
_elevatorRotationLeverMoving = false;
float speed = _elevatorRotationSpeed * 10;
if (speed > 0) {
// Decrease speed
while (speed > 2) {
speed -= 0.5f;
_elevatorRotationGearPosition += speed * 0.1f;
if (_elevatorRotationGearPosition > 12)
break;
_vm->getCard()->redrawArea(12);
_vm->wait(100);
}
// Increment position
_state.elevatorRotation = (_state.elevatorRotation + 1) % 10;
_vm->_sound->playEffect(_elevatorRotationSoundId);
_vm->getCard()->redrawArea(11);
}
_vm->refreshCursor();
}
void Mechanical::o_fortressRotationSpeedStart(uint16 var, const ArgumentsArray &args) {
_vm->_cursor->setCursor(700);
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
lever->drawFrame(0);
}
void Mechanical::o_fortressRotationSpeedMove(uint16 var, const ArgumentsArray &args) {
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.top + 65 - mouse.y) * lever->getNumFrames()) / 65;
step = CLIP<int16>(step, 0, maxStep);
_fortressRotationSpeed = step;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_fortressRotationSpeedStop(uint16 var, const ArgumentsArray &args) {
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
// Release lever
for (int i = _fortressRotationSpeed; i >= 0; i--) {
lever->drawFrame(i);
_vm->doFrame();
}
_fortressRotationSpeed = 0;
_vm->refreshCursor();
}
void Mechanical::o_fortressRotationBrakeStart(uint16 var, const ArgumentsArray &args) {
_vm->_cursor->setCursor(700);
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
lever->drawFrame(_fortressRotationBrake);
}
void Mechanical::o_fortressRotationBrakeMove(uint16 var, const ArgumentsArray &args) {
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.top + 65 - mouse.y) * lever->getNumFrames()) / 65;
step = CLIP<int16>(step, 0, maxStep);
_fortressRotationBrake = step;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_fortressRotationBrakeStop(uint16 var, const ArgumentsArray &args) {
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
lever->drawFrame(_fortressRotationBrake);
_vm->refreshCursor();
}
void Mechanical::o_fortressSimulationSpeedStart(uint16 var, const ArgumentsArray &args) {
_vm->_cursor->setCursor(700);
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
lever->drawFrame(0);
}
void Mechanical::o_fortressSimulationSpeedMove(uint16 var, const ArgumentsArray &args) {
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
_fortressSimulationSpeed = step;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_fortressSimulationSpeedStop(uint16 var, const ArgumentsArray &args) {
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
// Release lever
for (int i = _fortressSimulationSpeed; i >= 0; i--) {
lever->drawFrame(i);
_vm->doFrame();
}
_fortressSimulationSpeed = 0;
_vm->refreshCursor();
}
void Mechanical::o_fortressSimulationBrakeStart(uint16 var, const ArgumentsArray &args) {
_vm->_cursor->setCursor(700);
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
lever->drawFrame(_fortressSimulationBrake);
}
void Mechanical::o_fortressSimulationBrakeMove(uint16 var, const ArgumentsArray &args) {
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
// Make the handle follow the mouse
int16 maxStep = lever->getNumFrames() - 1;
Common::Rect rect = lever->getRect();
int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height();
step = CLIP<int16>(step, 0, maxStep);
_fortressSimulationBrake = step;
// Draw current frame
lever->drawFrame(step);
}
void Mechanical::o_fortressSimulationBrakeStop(uint16 var, const ArgumentsArray &args) {
MystVideoInfo *lever = getInvokingResource<MystVideoInfo>();
lever->drawFrame(_fortressSimulationBrake);
_vm->refreshCursor();
}
void Mechanical::o_elevatorWindowMovie(uint16 var, const ArgumentsArray &args) {
uint16 startTime = args[0];
uint16 endTime = args[1];
VideoEntryPtr window = _vm->playMovie("ewindow", kMechanicalStack);
window->moveTo(253, 0);
window->setBounds(Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
_vm->waitUntilMovieEnds(window);
}
void Mechanical::o_elevatorGoMiddle(uint16 var, const ArgumentsArray &args) {
_elevatorTooLate = false;
_elevatorTopCounter = 5;
_elevatorGoingMiddle = true;
_elevatorInCabin = true;
_elevatorNextTime = _vm->getTotalPlayTime() + 1000;
}
void Mechanical::elevatorGoMiddle_run() {
uint32 time = _vm->getTotalPlayTime();
if (_elevatorNextTime < time) {
_elevatorNextTime = time + 1000;
_elevatorTopCounter--;
if (_elevatorTopCounter > 0) {
// Draw button pressed
if (_elevatorInCabin) {
_vm->_gfx->copyImageSectionToScreen(6332, Common::Rect(0, 35, 51, 63), Common::Rect(10, 137, 61, 165));
}
// Blip
_vm->playSoundBlocking(14120);
// Restore button
if (_elevatorInCabin) {
_vm->_gfx->copyBackBufferToScreen(Common::Rect(10, 137, 61, 165));
}
} else {
_elevatorTooLate = true;
_elevatorGoingMiddle = false;
if (_elevatorInCabin) {
// Elevator going to middle animation
_vm->_cursor->hideCursor();
_vm->playSoundBlocking(11120);
_vm->_gfx->copyImageToBackBuffer(6118, Common::Rect(544, 333));
_vm->_sound->playEffect(12120);
_vm->_gfx->runTransition(kTransitionSlideToLeft, Common::Rect(177, 0, 370, 333), 25, 0);
_vm->playSoundBlocking(13120);
_vm->_sound->playEffect(8120);
_vm->_gfx->copyImageToBackBuffer(6327, Common::Rect(544, 333));
_vm->wait(500);
_vm->_sound->playEffect(9120);
static uint16 moviePos[2] = { 3540, 5380 };
o_elevatorWindowMovie(0, ArgumentsArray(moviePos, ARRAYSIZE(moviePos)));
_vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333));
_vm->_sound->playEffect(10120);
_vm->_cursor->showCursor();
_elevatorPosition = 1;
_vm->changeToCard(6327, kTransitionRightToLeft);
}
}
}
}
void Mechanical::o_elevatorTopMovie(uint16 var, const ArgumentsArray &args) {
uint16 startTime = args[0];
uint16 endTime = args[1];
VideoEntryPtr window = _vm->playMovie("hcelev", kMechanicalStack);
window->moveTo(206, 38);
window->setBounds(Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
_vm->waitUntilMovieEnds(window);
}
void Mechanical::o_fortressRotationSetPosition(uint16 var, const ArgumentsArray &args) {
// The fortress direction is already set in fortressRotation_run() so we don't do it here
// Stop the gears video so that it does not play while the elevator is going up
_fortressRotationGears->getVideo()->stop();
}
void Mechanical::o_mystStaircaseMovie(uint16 var, const ArgumentsArray &args) {
_vm->playMovieBlocking("sstairs", kMechanicalStack, 199, 108);
}
void Mechanical::o_elevatorWaitTimeout(uint16 var, const ArgumentsArray &args) {
// Wait while the elevator times out
while (_elevatorGoingMiddle) {
runPersistentScripts();
_vm->doFrame();
}
}
void Mechanical::o_crystalEnterYellow(uint16 var, const ArgumentsArray &args) {
_crystalLit = 3;
_vm->getCard()->redrawArea(20);
}
void Mechanical::o_crystalEnterGreen(uint16 var, const ArgumentsArray &args) {
_crystalLit = 1;
_vm->getCard()->redrawArea(21);
}
void Mechanical::o_crystalEnterRed(uint16 var, const ArgumentsArray &args) {
_crystalLit = 2;
_vm->getCard()->redrawArea(22);
}
void Mechanical::o_crystalLeaveYellow(uint16 var, const ArgumentsArray &args) {
_crystalLit = 0;
_vm->getCard()->redrawArea(20);
}
void Mechanical::o_crystalLeaveGreen(uint16 var, const ArgumentsArray &args) {
_crystalLit = 0;
_vm->getCard()->redrawArea(21);
}
void Mechanical::o_crystalLeaveRed(uint16 var, const ArgumentsArray &args) {
_crystalLit = 0;
_vm->getCard()->redrawArea(22);
}
void Mechanical::o_throne_init(uint16 var, const ArgumentsArray &args) {
// Used on Card 6238 (Sirrus' Throne) and Card 6027 (Achenar's Throne)
getInvokingResource<MystArea>()->setEnabled(getVar(var));
}
void Mechanical::o_fortressStaircase_init(uint16 var, const ArgumentsArray &args) {
_vm->getCard()->getResource<MystArea>(args[0])->setEnabled(!_state.staircaseState);
_vm->getCard()->getResource<MystArea>(args[1])->setEnabled(!_state.staircaseState);
_vm->getCard()->getResource<MystArea>(args[2])->setEnabled(_state.staircaseState);
}
void Mechanical::birdSing_run() {
// Used for Card 6220 (Sirrus' Mechanical Bird)
uint32 time = _vm->getTotalPlayTime();
if (_birdSingEndTime < time) {
_bird->pauseMovie(true);
_vm->_sound->stopEffect();
_birdSinging = false;
}
}
void Mechanical::o_bird_init(uint16 var, const ArgumentsArray &args) {
_birdSinging = false;
_birdSingEndTime = 0;
_bird = getInvokingResource<MystAreaVideo>();
}
void Mechanical::o_snakeBox_init(uint16 var, const ArgumentsArray &args) {
_snakeBox = getInvokingResource<MystAreaVideo>();
}
void Mechanical::elevatorRotation_run() {
_vm->getCard()->redrawArea(12);
_elevatorRotationGearPosition += _elevatorRotationSpeed;
if (_elevatorRotationGearPosition > 12) {
uint16 position = (uint16)_elevatorRotationGearPosition;
_elevatorRotationGearPosition = _elevatorRotationGearPosition - position + position % 6;
_state.elevatorRotation = (_state.elevatorRotation + 1) % 10;
_vm->_sound->playEffect(_elevatorRotationSoundId);
_vm->getCard()->redrawArea(11);
_vm->wait(100);
}
}
void Mechanical::o_elevatorRotation_init(uint16 var, const ArgumentsArray &args) {
_elevatorRotationSoundId = args[0];
_elevatorRotationGearPosition = 0;
_elevatorRotationLeverMoving = false;
}
void Mechanical::fortressRotation_run() {
VideoEntryPtr gears = _fortressRotationGears->getVideo();
double oldRate = gears->getRate().toDouble();
uint32 moviePosition = Audio::Timestamp(gears->getTime(), 600).totalNumberOfFrames();
// Myst ME short movie workaround, explained in o_fortressRotation_init
if (_fortressRotationShortMovieWorkaround) {
// Detect if we just looped
if (ABS<int32>(_fortressRotationShortMovieLast - 3680) < 50
&& ABS<int32>(moviePosition) < 50) {
_fortressRotationShortMovieCount++;
}
_fortressRotationShortMovieLast = moviePosition;
// Simulate longer movie
moviePosition += 3600 * _fortressRotationShortMovieCount;
}
int32 positionInQuarter = 900 - (moviePosition + 900) % 1800;
// Are the gears moving?
if (oldRate >= 0.1 || ABS<int32>(positionInQuarter) >= 30 || _fortressRotationBrake) {
double newRate = oldRate;
if (_fortressRotationBrake && (double)_fortressRotationBrake * 0.2 > oldRate) {
newRate += 0.1;
}
// Don't let the gears get stuck between two fortress positions
if (ABS<double>(oldRate) <= 0.05) {
if (oldRate <= 0.0) {
newRate += oldRate;
} else {
newRate -= oldRate;
}
} else {
if (oldRate <= 0.0) {
newRate += 0.05;
} else {
newRate -= 0.05;
}
}
// Adjust speed accordingly to acceleration lever
newRate += (double) (positionInQuarter / 1500.0)
* (double) (9 - _fortressRotationSpeed) / 9.0;
newRate = CLIP<double>(newRate, -2.5, 2.5);
gears->setRate(Common::Rational((int)(newRate * 1000.0), 1000));
_gearsWereRunning = true;
} else if (_gearsWereRunning) {
// The fortress has stopped. Set its new position
_fortressDirection = (moviePosition + 900) / 1800 % 4;
gears->setRate(0);
if (!_fortressRotationShortMovieWorkaround) {
gears->seek(Audio::Timestamp(0, 1800 * _fortressDirection, 600));
} else {
gears->seek(Audio::Timestamp(0, 1800 * (_fortressDirection % 2), 600));
}
_vm->playSoundBlocking(_fortressRotationSounds[_fortressDirection]);
_gearsWereRunning = false;
}
}
void Mechanical::o_fortressRotation_init(uint16 var, const ArgumentsArray &args) {
_fortressRotationGears = getInvokingResource<MystAreaVideo>();
VideoEntryPtr gears = _fortressRotationGears->playMovie();
gears->setLooping(true);
// WORKAROUND for the tower rotation bug in Myst ME.
// The original engine only allowed to visit two out of the three small islands,
// preventing the game from being fully completable.
// The fortress rotation is computed from the current position in the movie
// hcgears.mov. The version of this movie that shipped with the ME edition is
// too short to allow to visit all the islands.
// ScummVM simulates a longer movie by counting the number of times the movie
// looped and adding that time to the current movie position.
// Hence allowing the fortress position to be properly computed.
uint32 movieDuration = gears->getDuration().convertToFramerate(600).totalNumberOfFrames();
_fortressRotationShortMovieWorkaround = movieDuration == 3680;
if (!_fortressRotationShortMovieWorkaround) {
gears->seek(Audio::Timestamp(0, 1800 * _fortressDirection, 600));
} else {
_fortressRotationShortMovieLast = 1800 * (_fortressDirection % 2);
_fortressRotationShortMovieCount = _fortressDirection >= 2 ? 1 : 0;
gears->seek(Audio::Timestamp(0, _fortressRotationShortMovieLast, 600));
}
gears->setRate(0);
_fortressRotationSounds[0] = args[0];
_fortressRotationSounds[1] = args[1];
_fortressRotationSounds[2] = args[2];
_fortressRotationSounds[3] = args[3];
_fortressRotationBrake = 0;
_fortressRotationRunning = true;
_gearsWereRunning = false;
}
void Mechanical::fortressSimulation_run() {
if (_fortressSimulationInit) {
// Init sequence
_vm->_sound->playBackground(_fortressSimulationStartSound1, 65535);
_vm->wait(5000, true);
VideoEntryPtr startup = _fortressSimulationStartup->playMovie();
_vm->playSoundBlocking(_fortressSimulationStartSound2);
_vm->_sound->playBackground(_fortressSimulationStartSound1, 65535);
_vm->waitUntilMovieEnds(startup);
_vm->_sound->stopBackground();
_vm->_sound->playEffect(_fortressSimulationStartSound2);
Common::Rect src = Common::Rect(0, 0, 176, 176);
Common::Rect dst = Common::Rect(187, 3, 363, 179);
_vm->_gfx->copyImageSectionToBackBuffer(6046, src, dst);
_vm->_gfx->copyBackBufferToScreen(dst);
_fortressSimulationStartup->pauseMovie(true);
VideoEntryPtr holo = _fortressSimulationHolo->playMovie();
holo->setLooping(true);
holo->setRate(0);
// HACK: Support negative rates with edit lists
_fortressSimulationHoloRate = 0;
// END HACK
_vm->_cursor->showCursor();
_fortressSimulationInit = false;
} else {
VideoEntryPtr holo = _fortressSimulationHolo->getVideo();
double oldRate = holo->getRate().toDouble();
// HACK: Support negative rates with edit lists
oldRate = _fortressSimulationHoloRate;
// END HACK
uint32 moviePosition = Audio::Timestamp(holo->getTime(), 600).totalNumberOfFrames();
int32 positionInQuarter = 900 - (moviePosition + 900) % 1800;
// Are the gears moving?
if (oldRate >= 0.1 || ABS<int32>(positionInQuarter) >= 30 || _fortressSimulationBrake) {
double newRate = oldRate;
if (_fortressSimulationBrake && (double)_fortressSimulationBrake * 0.2 > oldRate) {
newRate += 0.1;
}
// Don't let the gears get stuck between two fortress positions
if (ABS<double>(oldRate) <= 0.05) {
if (oldRate <= 0.0) {
newRate += oldRate;
} else {
newRate -= oldRate;
}
} else {
if (oldRate <= 0.0) {
newRate += 0.05;
} else {
newRate -= 0.05;
}
}
// Adjust speed accordingly to acceleration lever
newRate += (double) (positionInQuarter / 1500.0)
* (double) (9 - _fortressSimulationSpeed) / 9.0;
newRate = CLIP<double>(newRate, -2.5, 2.5);
// HACK: Support negative rates with edit lists
// Our current QuickTime implementation does not support negative
// playback rates for movies using edit lists.
// The fortress rotation simulator movie this code handles is the
// only movie in the game requiring that feature.
// This hack approximates the next frame to display when the rate
// is negative, and seeks to it. It's not intended to be precise.
_fortressSimulationHoloRate = newRate;
if (_fortressSimulationHoloRate < 0) {
double newMoviePosition = moviePosition + _fortressSimulationHoloRate * 10;
holo->setRate(0);
holo->seek(Audio::Timestamp(0, (uint)newMoviePosition, 600));
} else {
holo->setRate(Common::Rational((int)(newRate * 1000.0), 1000));
}
// END HACK
_gearsWereRunning = true;
} else if (_gearsWereRunning) {
// The fortress has stopped. Set its new position
uint16 simulationPosition = (moviePosition + 900) / 1800 % 4;
holo->setRate(0);
// HACK: Support negative rates with edit lists
_fortressSimulationHoloRate = 0;
// END HACK
holo->seek(Audio::Timestamp(0, 1800 * simulationPosition, 600));
_vm->playSoundBlocking( _fortressRotationSounds[simulationPosition]);
_gearsWereRunning = false;
}
}
}
void Mechanical::o_fortressSimulation_init(uint16 var, const ArgumentsArray &args) {
_fortressSimulationHolo = getInvokingResource<MystAreaVideo>();
_fortressSimulationStartSound1 = args[0];
_fortressSimulationStartSound2 = args[1];
_fortressRotationSounds[0] = args[2];
_fortressRotationSounds[1] = args[3];
_fortressRotationSounds[2] = args[4];
_fortressRotationSounds[3] = args[5];
_fortressSimulationBrake = 0;
_fortressSimulationRunning = true;
_gearsWereRunning = false;
_fortressSimulationInit = true;
_vm->_cursor->hideCursor();
}
void Mechanical::o_fortressSimulationStartup_init(uint16 var, const ArgumentsArray &args) {
_fortressSimulationStartup = getInvokingResource<MystAreaVideo>();
}
} // End of namespace MystStacks
} // End of namespace Mohawk