- replaced _MSC_VER by _WIN32 define - removed search.h include (not available here and tsearch() doesn't seem to be used anyway)
38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "objectstate.h"
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ObjectState::ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) :
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_setupID(setupID), _pos(pos) {
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_bitmap = g_resourceloader->loadBitmap(bitmap);
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if (zbitmap)
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_zbitmap = g_resourceloader->loadBitmap(zbitmap);
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int initialImage = 0;
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if (visible)
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initialImage = 1;
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_bitmap->setNumber(initialImage);
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if (_zbitmap)
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_zbitmap->setNumber(initialImage);
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}
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ObjectState::~ObjectState() {
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g_resourceloader->uncache(_bitmap->getFilename());
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if (_zbitmap)
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g_resourceloader->uncache(_zbitmap->getFilename());
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}
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