- Change Text::LoadFont to return the previous font - Fix AsylumEngine::processDelayedEvents not working properly for scenes - Add two params to AsylumEvent (needed by video subtitle handling) git-svn-id: http://asylumengine.googlecode.com/svn/trunk@681 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef ASYLUM_TEXT_H
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#define ASYLUM_TEXT_H
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#include "asylum/shared.h"
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#include "common/scummsys.h"
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namespace Asylum {
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class AsylumEngine;
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class GraphicResource;
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class ResourcePack;
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enum TextCentering {
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kTextNormal,
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kTextCenter,
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kTextCalculate
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};
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class Text {
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public:
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Text(AsylumEngine *engine);
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~Text();
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ResourceId loadFont(ResourceId resourceId);
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void setPosition(int32 x, int32 y);
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int32 getWidth(char c);
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int32 getWidth(const char *text);
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int32 getWidth(const char *text, uint32 length);
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int32 getWidth(ResourceId resourceId);
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char *get(ResourceId resourceId);
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void drawChar(char character);
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void draw(const char *text);
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void draw(int32 x, int32 y, const char *text);
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void draw(ResourceId resourceId);
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void draw(int32 x, int32 y, ResourceId resourceId);
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void draw(const char *text, ResourceId fontResourceId, int32 y);
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void draw(const char *text, uint32 length);
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uint32 draw(TextCentering centering, int32 x, int32 y, int32 spacing, int32 width, const char *text);
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uint32 draw(int32 a1, int32 a2, TextCentering centering, int32 x, int32 y, int32 spacing, int32 width, const char *text);
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void drawCentered(int32 x, int32 y, int32 width, const char *text);
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void drawCentered(int32 x, int32 y, int32 width, ResourceId resourceId);
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void drawCentered(int32 x, int32 y, int32 width, uint32 length, const char *text);
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void setTransTableNum(int32 val) { _transTableNum = val; }
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private:
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AsylumEngine *_vm;
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GraphicResource *_fontResource;
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int32 _transTableNum;
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int32 _posX;
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int32 _posY;
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uint8 _curFontFlags;
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};
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} // end of namespace Asylum
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#endif
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