Phantasmagoria's scripts keep polling for the existence of the savegame index file and request to read and write it using the same parameters when opening it. The index file is closed and reopened for every save slot, which is slow and can be much slower on non-desktop devices. Also, the game scripts request seeking in writable streams and request to expand the existing index file. To provide this functionality and to reduce constant slow file opening and closing, this virtual class has been introduced
246 lines
6.2 KiB
C++
246 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCI_INCLUDE_ENGINE_H
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#define SCI_INCLUDE_ENGINE_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/serializer.h"
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#include "common/str-array.h"
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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#include "sci/sci.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/parser/vocabulary.h"
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#include "sci/sound/soundcmd.h"
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namespace Sci {
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class EventManager;
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class MessageState;
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class SoundCommandParser;
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class VirtualIndexFile;
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enum AbortGameState {
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kAbortNone = 0,
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kAbortLoadGame = 1,
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kAbortRestartGame = 2,
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kAbortQuitGame = 3
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};
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class DirSeeker {
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protected:
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reg_t _outbuffer;
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Common::StringArray _files;
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Common::StringArray _virtualFiles;
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Common::StringArray::const_iterator _iter;
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public:
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DirSeeker() {
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_outbuffer = NULL_REG;
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_iter = _files.begin();
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}
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reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan);
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reg_t nextFile(SegManager *segMan);
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Common::String getVirtualFilename(uint fileNumber);
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private:
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void addAsVirtualFiles(Common::String title, Common::String fileMask);
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};
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enum {
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MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
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};
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// We assume that scripts give us savegameId 0->99 for creating a new save slot
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// and savegameId 100->199 for existing save slots ffs. kfile.cpp
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enum {
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SAVEGAMEID_OFFICIALRANGE_START = 100,
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SAVEGAMEID_OFFICIALRANGE_END = 199
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};
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enum {
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GAMEISRESTARTING_NONE = 0,
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GAMEISRESTARTING_RESTART = 1,
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GAMEISRESTARTING_RESTORE = 2
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};
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class FileHandle {
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public:
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Common::String _name;
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Common::SeekableReadStream *_in;
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Common::WriteStream *_out;
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public:
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FileHandle();
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~FileHandle();
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void close();
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bool isOpen() const;
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};
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enum VideoFlags {
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kNone = 0,
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kDoubled = 1 << 0,
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kDropFrames = 1 << 1,
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kBlackLines = 1 << 2,
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kUnkBit3 = 1 << 3,
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kGammaBoost = 1 << 4,
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kHoldBlackFrame = 1 << 5,
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kHoldLastFrame = 1 << 6,
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kUnkBit7 = 1 << 7,
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kStretch = 1 << 8
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};
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struct VideoState {
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Common::String fileName;
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uint16 x;
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uint16 y;
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uint16 flags;
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void reset() {
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fileName = "";
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x = y = flags = 0;
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}
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};
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struct EngineState : public Common::Serializable {
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public:
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EngineState(SegManager *segMan);
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virtual ~EngineState();
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virtual void saveLoadWithSerializer(Common::Serializer &ser);
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public:
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SegManager *_segMan; /**< The segment manager */
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/* Non-VM information */
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uint32 lastWaitTime; /**< The last time the game invoked Wait() */
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uint32 _screenUpdateTime; /**< The last time the game updated the screen */
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void speedThrottler(uint32 neededSleep);
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void wait(int16 ticks);
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uint32 _throttleCounter; /**< total times kAnimate was invoked */
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uint32 _throttleLastTime; /**< last time kAnimate was invoked */
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bool _throttleTrigger;
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bool _gameIsBenchmarking;
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/* Kernel File IO stuff */
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Common::Array<FileHandle> _fileHandles; /**< Array of file handles. Dynamically increased if required. */
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DirSeeker _dirseeker;
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int16 _lastSaveVirtualId; // last virtual id fed to kSaveGame, if no kGetSaveFiles was called inbetween
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int16 _lastSaveNewId; // last newly created filename-id by kSaveGame
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#ifdef ENABLE_SCI32
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VirtualIndexFile *_virtualIndexFile;
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#endif
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uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms
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bool _cursorWorkaroundActive; // ffs. GfxCursor::setPosition()
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Common::Point _cursorWorkaroundPoint;
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Common::Rect _cursorWorkaroundRect;
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public:
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/* VM Information */
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Common::List<ExecStack> _executionStack; /**< The execution stack */
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/**
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* When called from kernel functions, the vm is re-started recursively on
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* the same stack. This variable contains the stack base for the current vm.
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*/
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int executionStackBase;
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bool _executionStackPosChanged; /**< Set to true if the execution stack position should be re-evaluated by the vm */
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// Registers
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reg_t r_acc; /**< Accumulator */
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reg_t r_prev; /**< previous comparison result */
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int16 r_rest; /**< current &rest register */
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StackPtr stack_base; /**< Pointer to the least stack element */
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StackPtr stack_top; /**< First invalid stack element */
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// Script state
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ExecStack *xs;
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reg_t *variables[4]; ///< global, local, temp, param, as immediate pointers
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reg_t *variablesBase[4]; ///< Used for referencing VM ops
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SegmentId variablesSegment[4]; ///< Same as above, contains segment IDs
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int variablesMax[4]; ///< Max. values for all variables
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AbortGameState abortScriptProcessing;
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int16 gameIsRestarting; // is set when restarting (=1) or restoring the game (=2)
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int scriptStepCounter; // Counts the number of steps executed
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int scriptGCInterval; // Number of steps in between gcs
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uint16 currentRoomNumber() const;
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void setRoomNumber(uint16 roomNumber);
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/**
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* Sets global variables from script 0
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*/
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void initGlobals();
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/**
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* Shrink execution stack to size.
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* Contains an assert if it is not already smaller.
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*/
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void shrinkStackToBase();
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int gcCountDown; /**< Number of kernel calls until next gc */
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MessageState *_msgState;
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// MemorySegment provides access to a 256-byte block of memory that remains
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// intact across restarts and restores
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enum {
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kMemorySegmentMax = 256
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};
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uint16 _memorySegmentSize;
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byte _memorySegment[kMemorySegmentMax];
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VideoState _videoState;
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bool _syncedAudioOptions;
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/**
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* Resets the engine state.
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*/
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void reset(bool isRestoring);
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};
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} // End of namespace Sci
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#endif // SCI_INCLUDE_ENGINE_H
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