scummvm/backends/platform/android
Johannes Schickel aec9b9e22a ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
..
org/scummvm/scummvm ANDROID: Actually create the savegame directory. 2011-10-28 12:11:50 +02:00
android.cpp ANDROID: Add faked input delay. 2012-02-03 12:36:03 +01:00
android.h ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values. 2012-06-16 04:17:14 +02:00
android.mk ANDROID: Move from org.inodes.gus to org.scummvm. 2011-10-25 21:18:42 +02:00
asset-archive.cpp ANDROID: Fix assert in JavaInputStream (thanks clone2727). 2011-12-13 18:44:58 +01:00
asset-archive.h ANDROID: Fix compilation by adapting to latest Archive changes (thanks LordHoto). 2011-12-13 18:37:33 +01:00
events.cpp KEYMAPPER: Rename HardwareKey to HardwareInput 2012-02-27 13:00:56 -06:00
gfx.cpp ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values. 2012-06-16 04:17:14 +02:00
jni.cpp ANDROID: Move from org.inodes.gus to org.scummvm. 2011-10-25 21:18:42 +02:00
jni.h JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
module.mk JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
texture.cpp JANITORIAL: Fix template definition whitespace 2012-02-10 21:17:27 -06:00
texture.h JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00