scummvm/backends/graphics/opengl
antoniou 06c8890a80 OPENGL: Use nearest neighbor scaling for overlay UI when filtering is disabled
User choice in launcher's Option, Graphics Tab detemines whether filtered graphics should be used

This now affects the ScummVM UI (it was previously set to not affect the UI overlay for OPENGL)
2020-10-02 12:46:57 +03:00
..
pipelines OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
context.cpp OPENGL: Fix warning when using builtin OpenGL functions 2019-10-18 16:49:12 +01:00
debug.cpp OPENGL: Add Missing Default Switch Cases 2019-10-05 04:54:57 +01:00
debug.h OPENGL: Define GLCALL in opengl-sys.h. 2016-03-16 20:29:24 +01:00
framebuffer.cpp OPENGL: Add Missing Default Switch Cases 2019-10-05 04:54:57 +01:00
framebuffer.h OPENGL: Use premultiplied alpha for color-keyed cursors 2018-08-26 21:08:40 +02:00
opengl-defs.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
opengl-func.h OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
opengl-graphics.cpp OPENGL: Use nearest neighbor scaling for overlay UI when filtering is disabled 2020-10-02 12:46:57 +03:00
opengl-graphics.h BACKENDS: Add default implementation for GraphicsMode functions 2019-12-15 16:06:56 +02:00
opengl-sys.h MORPHOS: remove USE_GLES_MODE 2020-08-21 00:59:18 +02:00
shader.cpp OPENGL: Specify a GLSL version tag, and rename reserved keywords 2019-07-14 16:10:55 +03:00
shader.h OPENGL: Introduce convenience wrappers for get*Location in Shader. 2016-03-16 20:29:31 +01:00
texture.cpp BACKENDS: Move nextHigher2() into common/algorithm.h 2019-12-14 17:09:18 +02:00
texture.h OPENGL: Support RGBA8888 swapped textures when using OpenGL ES 2019-08-04 18:46:30 +01:00