94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/timer.h"
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#include "common/util.h"
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#include "sci/sci.h"
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#include "sci/debug.h" // for g_debug_sleeptime_factor
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#include "sci/event.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/graphics/gui.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/paint16.h"
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#include "sci/graphics/cache.h"
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#include "sci/graphics/compare.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/animate.h"
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#include "sci/graphics/controls.h"
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#include "sci/graphics/menu.h"
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#include "sci/graphics/text16.h"
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#include "sci/graphics/transitions.h"
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#include "sci/graphics/view.h"
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#include "sci/sound/audio.h"
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namespace Sci {
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SciGui::SciGui(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCache *cache, GfxCursor *cursor, GfxPorts *ports, AudioPlayer *audio)
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: _s(state), _screen(screen), _palette(palette), _cache(cache), _cursor(cursor), _ports(ports), _audio(audio) {
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// FIXME/TODO: If SciGui inits all the stuff below, then it should *own* it,
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// not SciEngine. Conversely, if we want SciEngine to own this stuff,
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// then it should init it!
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_coordAdjuster = new GfxCoordAdjuster16(_ports);
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g_sci->_gfxCoordAdjuster = _coordAdjuster;
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_cursor->init(_coordAdjuster, g_sci->getEventManager());
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_compare = new GfxCompare(_s->_segMan, g_sci->getKernel(), _cache, _screen, _coordAdjuster);
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g_sci->_gfxCompare = _compare;
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_transitions = new GfxTransitions(this, _screen, _palette, g_sci->getResMan()->isVGA());
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_paint16 = new GfxPaint16(g_sci->getResMan(), _s->_segMan, g_sci->getKernel(), this, _cache, _ports, _coordAdjuster, _screen, _palette, _transitions, _audio);
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g_sci->_gfxPaint = _paint16;
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g_sci->_gfxPaint16 = _paint16;
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_animate = new GfxAnimate(_s, _cache, _ports, _paint16, _screen, _palette, _cursor, _transitions);
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g_sci->_gfxAnimate = _animate;
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_text16 = new GfxText16(g_sci->getResMan(), _cache, _ports, _paint16, _screen);
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g_sci->_gfxText16 = _text16;
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_controls = new GfxControls(_s->_segMan, _ports, _paint16, _text16, _screen);
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g_sci->_gfxControls = _controls;
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_menu = new GfxMenu(g_sci->getEventManager(), _s->_segMan, this, _ports, _paint16, _text16, _screen, _cursor);
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g_sci->_gfxMenu = _menu;
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}
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SciGui::~SciGui() {
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delete _menu;
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delete _controls;
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delete _text16;
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delete _animate;
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delete _paint16;
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delete _transitions;
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delete _compare;
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delete _coordAdjuster;
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}
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void SciGui::init(bool usesOldGfxFunctions) {
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_ports->init(usesOldGfxFunctions, this, _paint16, _text16);
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_paint16->init(_animate, _text16);
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}
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} // End of namespace Sci
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