scummvm/engines/sci/graphics/gui.cpp
2010-06-15 13:14:23 +00:00

94 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/timer.h"
#include "common/util.h"
#include "sci/sci.h"
#include "sci/debug.h" // for g_debug_sleeptime_factor
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/graphics/gui.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/animate.h"
#include "sci/graphics/controls.h"
#include "sci/graphics/menu.h"
#include "sci/graphics/text16.h"
#include "sci/graphics/transitions.h"
#include "sci/graphics/view.h"
#include "sci/sound/audio.h"
namespace Sci {
SciGui::SciGui(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCache *cache, GfxCursor *cursor, GfxPorts *ports, AudioPlayer *audio)
: _s(state), _screen(screen), _palette(palette), _cache(cache), _cursor(cursor), _ports(ports), _audio(audio) {
// FIXME/TODO: If SciGui inits all the stuff below, then it should *own* it,
// not SciEngine. Conversely, if we want SciEngine to own this stuff,
// then it should init it!
_coordAdjuster = new GfxCoordAdjuster16(_ports);
g_sci->_gfxCoordAdjuster = _coordAdjuster;
_cursor->init(_coordAdjuster, g_sci->getEventManager());
_compare = new GfxCompare(_s->_segMan, g_sci->getKernel(), _cache, _screen, _coordAdjuster);
g_sci->_gfxCompare = _compare;
_transitions = new GfxTransitions(this, _screen, _palette, g_sci->getResMan()->isVGA());
_paint16 = new GfxPaint16(g_sci->getResMan(), _s->_segMan, g_sci->getKernel(), this, _cache, _ports, _coordAdjuster, _screen, _palette, _transitions, _audio);
g_sci->_gfxPaint = _paint16;
g_sci->_gfxPaint16 = _paint16;
_animate = new GfxAnimate(_s, _cache, _ports, _paint16, _screen, _palette, _cursor, _transitions);
g_sci->_gfxAnimate = _animate;
_text16 = new GfxText16(g_sci->getResMan(), _cache, _ports, _paint16, _screen);
g_sci->_gfxText16 = _text16;
_controls = new GfxControls(_s->_segMan, _ports, _paint16, _text16, _screen);
g_sci->_gfxControls = _controls;
_menu = new GfxMenu(g_sci->getEventManager(), _s->_segMan, this, _ports, _paint16, _text16, _screen, _cursor);
g_sci->_gfxMenu = _menu;
}
SciGui::~SciGui() {
delete _menu;
delete _controls;
delete _text16;
delete _animate;
delete _paint16;
delete _transitions;
delete _compare;
delete _coordAdjuster;
}
void SciGui::init(bool usesOldGfxFunctions) {
_ports->init(usesOldGfxFunctions, this, _paint16, _text16);
_paint16->init(_animate, _text16);
}
} // End of namespace Sci