scummvm/engines/xeen/debugger.cpp
Paul Gilbert b032b6ebb6 XEEN: Starting to do archive access more like the original
Previously the game wasn't paying much attention to the access of
dark.cc vs xeen.cc, which was causing problems when trying to
travel to Dark Side. This is the beginnings of a refactoring
to more closely work like the original does
2017-12-20 21:47:16 -05:00

142 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "xeen/xeen.h"
#include "xeen/debugger.h"
namespace Xeen {
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
/*------------------------------------------------------------------------*/
Debugger::Debugger(XeenEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("spell", WRAP_METHOD(Debugger, cmdSpell));
registerCmd("dump", WRAP_METHOD(Debugger, cmdDump));
registerCmd("gold", WRAP_METHOD(Debugger, cmdGold));
registerCmd("gems", WRAP_METHOD(Debugger, cmdGems));
_spellId = -1;
}
void Debugger::update() {
Party &party = *_vm->_party;
Spells &spells = *_vm->_spells;
if (_spellId != -1) {
// Cast any specified spell
MagicSpell spellId = (MagicSpell)_spellId;
_spellId = -1;
Character *c = &party._activeParty[0];
c->_currentSp = 99;
spells.castSpell(c, spellId);
}
onFrame();
}
bool Debugger::cmdSpell(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Format: spell <spell-id>");
return true;
} else {
int spellId = strToInt(argv[1]);
if (spellId >= MS_AcidSpray && spellId <= MS_WizardEye) {
_spellId = spellId;
return false;
}
}
return true;
}
bool Debugger::cmdDump(int argc, const char **argv) {
File f;
if (argc < 2) {
debugPrintf("Format: dump <resource name>\n");
} else {
if (argc == 2)
f.open(argv[1]);
if (f.isOpen()) {
Common::DumpFile df;
df.open(argv[1]);
byte *data = new byte[f.size()];
f.read(data, f.size());
df.write(data, f.size());
f.close();
df.close();
delete[] data;
debugPrintf("Saved\n");
} else {
debugPrintf("Could not find resource with that name\n");
}
}
return true;
}
bool Debugger::cmdGold(int argc, const char **argv) {
Party &party = *_vm->_party;
if (argc == 1) {
debugPrintf("Current gold: %d, bank: %d\n", party._gold, party._bankGold);
} else {
party._gold = strToInt(argv[1]);
if (argc > 2)
party._bankGold = strToInt(argv[2]);
}
return true;
}
bool Debugger::cmdGems(int argc, const char **argv) {
Party &party = *_vm->_party;
if (argc == 1) {
debugPrintf("Current gems: %d, bank: %d\n", party._gems, party._bankGems);
} else {
party._gems = strToInt(argv[1]);
if (argc > 2)
party._bankGems = strToInt(argv[2]);
}
return true;
}
} // End of namespace Xeen