56 lines
2 KiB
C++
56 lines
2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGS_ENGINE_DEBUGGING_LOG_H
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#define AGS_ENGINE_DEBUGGING_LOG_H
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#include "ags/engine/script/cc_instance.h"
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#include "ags/engine/ac/runtime_defines.h"
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#include "ags/engine/ac/gamestate.h"
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#include "ags/engine/platform/base/agsplatformdriver.h"
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#include "ags/shared/util/ini_util.h"
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namespace AGS3 {
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void init_debug(const AGS::Shared::ConfigTree &cfg, bool stderr_only);
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void apply_debug_config(const AGS::Shared::ConfigTree &cfg);
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void shutdown_debug();
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void debug_set_console(bool enable);
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// debug_script_log prints debug warnings tagged with kDbgGroup_Script,
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// prepending it with current room number and script position identification
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void debug_script_warn(const char *texx, ...);
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// debug_script_log prints debug message tagged with kDbgGroup_Script,
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// prepending it with current room number and script position identification
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void debug_script_log(const char *msg, ...);
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void quitprintf(const char *texx, ...);
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bool init_editor_debugging();
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// allow LShift to single-step, RShift to pause flow
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void scriptDebugHook(ccInstance *ccinst, int linenum);
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} // namespace AGS3
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#endif
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