scummvm/backends/platform/sdl/sdl.h
Bastien Bouclet 85e3fb38fb SDL: Change keyboard repeat to apply on unmapped events
The keyboard repeat event generator is used when building against SDL1.
Previously the repeat events would generate based on the event stream
produced by the keymapper which is not guaranteed to have matching up
and down events in the case the keymaps are changed while a key is
pressed.

Fixes #11417.
2020-04-12 11:11:00 +02:00

169 lines
5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLATFORM_SDL_H
#define PLATFORM_SDL_H
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/modular-backend.h"
#include "backends/mixer/sdl/sdl-mixer.h"
#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
#include "backends/platform/sdl/sdl-window.h"
#include "common/array.h"
/**
* Base OSystem class for all SDL ports.
*/
class OSystem_SDL : public ModularBackend {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
/**
* Pre-initialize backend. It should be called after
* instantiating the backend. Early needed managers are
* created here.
*/
virtual void init();
/**
* Get the Mixer Manager instance. Not to confuse with getMixer(),
* that returns Audio::Mixer. The Mixer Manager is a SDL wrapper class
* for the Audio::Mixer. Used by other managers.
*/
virtual SdlMixerManager *getMixerManager();
virtual bool hasFeature(Feature f) override;
// Override functions from ModularBackend and OSystem
virtual void initBackend() override;
virtual void engineInit() override;
virtual void engineDone() override;
virtual void quit() override;
virtual void fatalError() override;
Common::KeymapArray getGlobalKeymaps() override;
Common::HardwareInputSet *getHardwareInputSet() override;
// Logging
virtual void logMessage(LogMessageType::Type type, const char *message) override;
virtual Common::String getSystemLanguage() const override;
#if SDL_VERSION_ATLEAST(2, 0, 0)
// Clipboard
virtual bool hasTextInClipboard() override;
virtual Common::String getTextFromClipboard() override;
virtual bool setTextInClipboard(const Common::String &text) override;
#endif
virtual void setWindowCaption(const char *caption) override;
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) override;
virtual uint32 getMillis(bool skipRecord = false) override;
virtual void delayMillis(uint msecs) override;
virtual void getTimeAndDate(TimeDate &td) const override;
virtual Audio::Mixer *getMixer() override;
virtual Common::TimerManager *getTimerManager() override;
virtual Common::SaveFileManager *getSavefileManager() override;
//Screenshots
virtual Common::String getScreenshotsPath();
protected:
bool _inited;
bool _initedSDL;
#ifdef USE_SDL_NET
bool _initedSDLnet;
#endif
/**
* The path of the currently open log file, if any.
*
* @note This is currently a string and not an FSNode for simplicity;
* e.g. we don't need to include fs.h here, and currently the
* only use of this value is to use it to open the log file in an
* editor; for that, we need it only as a string anyway.
*/
Common::String _logFilePath;
/**
* Mixer manager that configures and setups SDL for
* the wrapped Audio::Mixer, the true mixer.
*/
SdlMixerManager *_mixerManager;
/**
* The event source we use for obtaining SDL events.
*/
SdlEventSource *_eventSource;
Common::EventSource *_eventSourceWrapper;
/**
* The SDL output window.
*/
SdlWindow *_window;
virtual Common::EventSource *getDefaultEventSource() override { return _eventSource; }
/**
* Initialze the SDL library.
*/
virtual void initSDL();
/**
* Create the audio CD manager
*/
virtual AudioCDManager *createAudioCDManager();
// Logging
virtual Common::String getDefaultLogFileName() { return Common::String(); }
virtual Common::WriteStream *createLogFile();
Backends::Log::Log *_logger;
#ifdef USE_OPENGL
int _desktopWidth, _desktopHeight;
typedef Common::Array<GraphicsMode> GraphicsModeArray;
GraphicsModeArray _graphicsModes;
Common::Array<int> _graphicsModeIds;
int _graphicsMode;
int _firstGLMode;
int _defaultSDLMode;
int _defaultGLMode;
/**
* Creates the merged graphics modes list
*/
void setupGraphicsModes();
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const override;
virtual int getDefaultGraphicsMode() const override;
virtual bool setGraphicsMode(int mode) override;
virtual int getGraphicsMode() const override;
#endif
protected:
virtual char *convertEncoding(const char *to, const char *from, const char *string, size_t length) override;
};
#endif