scummvm/backends/graphics/opengl
Alexander Tkachev 2a15b8b280 GUI: Add clearOSD() method
So one can erase everything from OSD and then blit something on it.
2016-08-24 16:07:55 +06:00
..
pipelines OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
context.cpp OPENGL: Log extensions available on debuglevel 5+. 2016-03-16 21:03:43 +01:00
debug.cpp OPENGL: Resolve OpenGL functions on run-time. 2016-03-16 20:29:24 +01:00
debug.h OPENGL: Define GLCALL in opengl-sys.h. 2016-03-16 20:29:24 +01:00
framebuffer.cpp OPENGL: Move pipeline code to pipelines/. 2016-03-16 20:29:30 +01:00
framebuffer.h OPENGL: Only allow Pipeline to switch active Framebuffers. 2016-03-16 20:29:30 +01:00
opengl-defs.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
opengl-func.h OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
opengl-graphics.cpp GUI: Add clearOSD() method 2016-08-24 16:07:55 +06:00
opengl-graphics.h GUI: Add clearOSD() method 2016-08-24 16:07:55 +06:00
opengl-sys.h ALL: Don't use 'defined' in macro definitions 2016-07-23 16:18:51 +03:00
shader.cpp OPENGL: Fix potential crash 2016-05-02 15:19:07 +02:00
shader.h OPENGL: Introduce convenience wrappers for get*Location in Shader. 2016-03-16 20:29:31 +01:00
texture.cpp OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
texture.h OPENGL: Store logical texture dimensions in GLTexture. 2016-03-16 20:29:31 +01:00