scummvm/engines/access/amazon/amazon_room.cpp
2014-08-16 09:35:38 -04:00

148 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "access/access.h"
#include "access/resources.h"
#include "access/amazon/amazon_resources.h"
#include "access/amazon/amazon_room.h"
namespace Access {
namespace Amazon {
AmazonRoom::AmazonRoom(AccessEngine *vm): Room(vm) {
_antOutFlag = false;
_icon = nullptr;
}
AmazonRoom::~AmazonRoom() {
}
void AmazonRoom::loadRoom(int roomNumber) {
loadRoomData(ROOM_TABLE[roomNumber]);
}
void AmazonRoom::reloadRoom() {
loadRoom(_vm->_player->_roomNumber);
if (_roomFlag != 1) {
_vm->_currentMan = _roomFlag;
_vm->_currentManOld = _roomFlag;
_vm->_manScaleOff = 0;
switch (_vm->_currentMan) {
case 0:
_vm->_player->loadSprites("MAN.LZ");
break;
case 2:
_vm->_player->loadSprites("JMAN.LZ");
break;
case 3:
_vm->_player->loadSprites("OVERHEAD.LZ");
_vm->_manScaleOff = 1;
break;
default:
break;
}
}
reloadRoom1();
}
void AmazonRoom::reloadRoom1() {
if (_vm->_player->_roomNumber == 29 || _vm->_player->_roomNumber == 31
|| _vm->_player->_roomNumber == 42 || _vm->_player->_roomNumber == 44) {
_vm->_inactive = _vm->_files->loadFile("MAYA.LZ");
_vm->_currentCharFlag = false;
}
_selectCommand = -1;
_vm->_normalMouse = 1;
_vm->_mouseMode = 0;
_vm->_boxSelect = true;
_vm->_player->_playerOff = 0;
_vm->_screen->fadeOut();
_vm->_screen->clearScreen();
roomSet();
if (!_roomFlag && (_vm->_player->_roomNumber != 61 || !_antOutFlag)) {
_vm->_player->load();
_vm->_player->calcManScale();
}
if (_vm->_player->_roomNumber != 20 && _vm->_player->_roomNumber != 24
&& _vm->_player->_roomNumber != 33 && _vm->_player->_roomNumber != 45) {
roomMenu();
}
_vm->_screen->setBufferScan();
setupRoom();
setWallCodes();
buildScreen();
if (!_vm->_screen->_vesaMode) {
_vm->copyBF2Vid();
} else if (_vm->_player->_roomNumber != 20 && _vm->_player->_roomNumber != 24
&& _vm->_player->_roomNumber != 33) {
_vm->_screen->setPalette();
_vm->copyBF2Vid();
}
_vm->_player->_frame = 0;
_vm->_oldRects.clear();
_vm->_newRects.clear();
}
void AmazonRoom::roomSet() {
_vm->_numAnimTimers = 0;
_vm->_scripts->_sequence = 1000;
_vm->_scripts->searchForSequence();
_vm->_scripts->executeScript();
}
void AmazonRoom::roomMenu() {
byte *iconData = _vm->_files->loadFile("ICONS.LZ");
SpriteResource *spr = new SpriteResource(_vm, iconData, _vm->_files->_filesize);
delete[] iconData;
_vm->_screen->saveScreen();
_vm->_screen->setDisplayScan();
_vm->_destIn = _vm->_screen; // TODO: Redundant
_vm->_screen->plotImage(spr, 0, Common::Point(0, 177));
_vm->_screen->plotImage(spr, 1, Common::Point(143, 177));
_vm->_screen->restoreScreen();
delete spr;
}
void AmazonRoom::mainAreaClick() {
}
} // End of namespace Amazon
} // End of namespace Access