148 lines
3.6 KiB
C++
148 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "access/access.h"
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#include "access/resources.h"
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#include "access/amazon/amazon_resources.h"
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#include "access/amazon/amazon_room.h"
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namespace Access {
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namespace Amazon {
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AmazonRoom::AmazonRoom(AccessEngine *vm): Room(vm) {
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_antOutFlag = false;
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_icon = nullptr;
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}
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AmazonRoom::~AmazonRoom() {
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}
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void AmazonRoom::loadRoom(int roomNumber) {
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loadRoomData(ROOM_TABLE[roomNumber]);
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}
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void AmazonRoom::reloadRoom() {
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loadRoom(_vm->_player->_roomNumber);
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if (_roomFlag != 1) {
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_vm->_currentMan = _roomFlag;
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_vm->_currentManOld = _roomFlag;
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_vm->_manScaleOff = 0;
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switch (_vm->_currentMan) {
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case 0:
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_vm->_player->loadSprites("MAN.LZ");
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break;
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case 2:
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_vm->_player->loadSprites("JMAN.LZ");
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break;
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case 3:
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_vm->_player->loadSprites("OVERHEAD.LZ");
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_vm->_manScaleOff = 1;
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break;
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default:
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break;
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}
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}
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reloadRoom1();
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}
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void AmazonRoom::reloadRoom1() {
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if (_vm->_player->_roomNumber == 29 || _vm->_player->_roomNumber == 31
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|| _vm->_player->_roomNumber == 42 || _vm->_player->_roomNumber == 44) {
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_vm->_inactive = _vm->_files->loadFile("MAYA.LZ");
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_vm->_currentCharFlag = false;
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}
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_selectCommand = -1;
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_vm->_normalMouse = 1;
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_vm->_mouseMode = 0;
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_vm->_boxSelect = true;
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_vm->_player->_playerOff = 0;
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_vm->_screen->fadeOut();
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_vm->_screen->clearScreen();
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roomSet();
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if (!_roomFlag && (_vm->_player->_roomNumber != 61 || !_antOutFlag)) {
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_vm->_player->load();
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_vm->_player->calcManScale();
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}
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if (_vm->_player->_roomNumber != 20 && _vm->_player->_roomNumber != 24
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&& _vm->_player->_roomNumber != 33 && _vm->_player->_roomNumber != 45) {
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roomMenu();
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}
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_vm->_screen->setBufferScan();
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setupRoom();
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setWallCodes();
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buildScreen();
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if (!_vm->_screen->_vesaMode) {
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_vm->copyBF2Vid();
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} else if (_vm->_player->_roomNumber != 20 && _vm->_player->_roomNumber != 24
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&& _vm->_player->_roomNumber != 33) {
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_vm->_screen->setPalette();
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_vm->copyBF2Vid();
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}
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_vm->_player->_frame = 0;
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_vm->_oldRects.clear();
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_vm->_newRects.clear();
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}
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void AmazonRoom::roomSet() {
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_vm->_numAnimTimers = 0;
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_vm->_scripts->_sequence = 1000;
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_vm->_scripts->searchForSequence();
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_vm->_scripts->executeScript();
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}
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void AmazonRoom::roomMenu() {
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byte *iconData = _vm->_files->loadFile("ICONS.LZ");
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SpriteResource *spr = new SpriteResource(_vm, iconData, _vm->_files->_filesize);
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delete[] iconData;
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_vm->_screen->saveScreen();
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_vm->_screen->setDisplayScan();
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_vm->_destIn = _vm->_screen; // TODO: Redundant
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_vm->_screen->plotImage(spr, 0, Common::Point(0, 177));
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_vm->_screen->plotImage(spr, 1, Common::Point(143, 177));
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_vm->_screen->restoreScreen();
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delete spr;
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}
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void AmazonRoom::mainAreaClick() {
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}
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} // End of namespace Amazon
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} // End of namespace Access
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