58 lines
1.5 KiB
C
58 lines
1.5 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* GP2X: Memory Stuff.
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*
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*/
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#ifndef GP2X_MEM_H
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#define GP2X_MEM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Use Squidge's MMU patch rather then myown (his is neater).
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// The effect if not that great but cacheing the upper RAM is no bad thing (tm) ;).
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void InitRam (void);
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void CloseRam (void);
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// Set ARM920t clock frequency
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void SetClock (unsigned c);
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void MMUpatch (void);
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#define SYS_CLK_FREQ 7372800
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char name[256];
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unsigned long gp2x_dev;
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volatile unsigned short *gp2x_ram, *gp2x_memregs;
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#ifdef __cplusplus
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}
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#endif
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#endif //GP2X_MEM_H
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