This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2. |
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.. | ||
debug.cpp | ||
debug.h | ||
extensions.cpp | ||
extensions.h | ||
opengl-graphics.cpp | ||
opengl-graphics.h | ||
opengl-sys.h | ||
texture.cpp | ||
texture.h |