1129 lines
27 KiB
C++
1129 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptIzo::AIScriptIzo(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_flag = 0;
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_var1 = 6;
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_var2 = 1;
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_var3 = 0;
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_var4 = 0;
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}
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void AIScriptIzo::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_flag = 0;
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_var1 = 6;
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_var2 = 1;
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_var3 = 0;
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_var4 = 0;
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Actor_Set_Goal_Number(kActorIzo, 0);
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Actor_Put_In_Set(kActorIzo, kSetHC01_HC02_HC03_HC04);
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Actor_Set_At_XYZ(kActorIzo, 591.0f, 0.14f, 25.0f, 540);
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World_Waypoint_Set(349, kSetRC03, -14.7f, -4.01f, 224.5f);
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}
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bool AIScriptIzo::Update() {
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoStopRunning
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&& Player_Query_Current_Scene() == kSceneUG02
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) {
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Actor_Set_Targetable(kActorIzo, true);
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoRunToRC03);
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return true;
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}
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if (Global_Variable_Query(kVariableChapter) == 3
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&& Actor_Query_Goal_Number(kActorIzo) == kGoalIzoGone
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&& Actor_Query_Which_Set_In(kActorIzo) == kSetRC03
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) {
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Actor_Put_In_Set(kActorIzo, kSetFreeSlotI);
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Actor_Set_At_Waypoint(kActorIzo, 41, 0);
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}
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoDefault
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&& Player_Query_Current_Scene() == kSceneTB02
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) {
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoGoToHC03);
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}
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if (Global_Variable_Query(kVariableChapter) == 4
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&& Actor_Query_Goal_Number(kActorIzo) < kGoalIzoGone
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&& Actor_Query_Goal_Number(kActorIzo) < 300
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&& Actor_Query_Goal_Number(kActorIzo) != kGoalIzoGotArrested
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) {
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Actor_Set_Goal_Number(kActorIzo, 300);
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}
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if (Global_Variable_Query(kVariableChapter) == 5
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&& Actor_Query_Goal_Number(kActorIzo) < 400
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) {
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Actor_Set_Goal_Number(kActorIzo, 400);
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}
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return false;
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}
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void AIScriptIzo::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptIzo::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorIzo)) {
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case kGoalIzoRunToUG02:
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoRunToRC03);
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Player_Gains_Control();
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return; //true;
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case kGoalIzoRunToRC03:
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoWaitingAtRC03);
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return; //true;
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case kGoalIzoRC03Walk:
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// fall through
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case kGoalIzoRC03Run:
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoRC03RunAway);
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo);
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Scene_Exits_Enable();
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return; //true;
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case kGoalIzoRC03RunAway:
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Scene_Exits_Enable();
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return; //true;
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case kGoalIzoGetArrested:
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Game_Flag_Set(kFlagIzoArrested);
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoGotArrested);
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Scene_Exits_Enable();
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return; //true;
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case kGoalIzoGoToHC01:
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoGoToHC03);
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return; //true;
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case kGoalIzoGoToHC03:
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoGoToHC01);
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return; //true;
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case 300:
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Actor_Set_Goal_Number(kActorIzo, 301);
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return; //true;
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case 301:
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Actor_Set_Goal_Number(kActorIzo, 300);
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return; //true;
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}
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return; //false;
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}
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void AIScriptIzo::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptIzo::ClickedByPlayer() {
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if (Actor_Query_Goal_Number(kActorIzo) > 500) { // Dead
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Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
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Actor_Says(kActorMcCoy, 8585, 13);
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return; //true;
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}
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRunToRC03
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&& Player_Query_Current_Set() == kSetUG02
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) {
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Player_Loses_Control();
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoStopRunning);
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Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
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Actor_Says(kActorMcCoy, 5460, 16);
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Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
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Actor_Says(kActorIzo, 700, 17);
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Actor_Says(kActorMcCoy, 5465, 14);
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dialogueWithIzo();
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}
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRC03Walk) {
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Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
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Actor_Says(kActorMcCoy, 2715, 14);
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoRC03Run);
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Actor_Says(kActorMcCoy, 1800, 14);
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo);
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return; //true;
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}
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return; //false;
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}
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void AIScriptIzo::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptIzo::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptIzo::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptIzo::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRC03Walk) {
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Game_Flag_Query(kFlagIzoIsReplicant); // bug in the game?
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}
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return; //false;
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}
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void AIScriptIzo::ShotAtAndMissed() {
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRC03Walk) {
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoRC03Run);
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return; //true;
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}
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return; //false;
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}
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bool AIScriptIzo::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRC03Walk
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|| Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRC03Run
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|| Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRC03RunAway
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) {
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Actor_Set_Health(kActorIzo, 50, 50);
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRC03Walk) {
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoRC03Run);
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}
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return true;
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} else {
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AI_Movement_Track_Flush(kActorIzo);
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Global_Variable_Increment(kVariableIzoShot, 1);
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if (!Game_Flag_Query(kFlagIzoShot)
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&& Global_Variable_Query(kVariableIzoShot) == 1
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) {
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Game_Flag_Set(kFlagIzoShot);
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_animationFrame = 0;
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_animationState = 19;
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Actor_Retired_Here(kActorIzo, 36, 12, true, -1);
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoDie);
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}
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return false;
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}
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}
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void AIScriptIzo::Retired(int byActorId) {
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if (!Actor_Query_In_Set(kActorIzo, kSetKP07)) {
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return; //false;
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}
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Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoGone);
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if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
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Player_Loses_Control();
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Delay(2000);
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Player_Set_Combat_Mode(false);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagKP07toKP06);
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Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
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Set_Enter(kSetKP05_KP06, kSceneKP06);
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return; //true;
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}
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return; //false;
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}
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int AIScriptIzo::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptIzo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber == 200
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|| newGoalNumber == kGoalIzoDie
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|| newGoalNumber == kGoalIzoDieHidden
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|| newGoalNumber == kGoalIzoGotArrested
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|| newGoalNumber == kGoalIzoEscape
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) {
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true);
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}
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switch (newGoalNumber) {
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case kGoalIzoDefault:
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AI_Movement_Track_Flush(kActorIzo);
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return true;
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case kGoalIzoPrepareCamera:
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AI_Movement_Track_Flush(kActorIzo);
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Actor_Face_Heading(kActorIzo, 520, false);
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_animationState = 32;
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_animationFrame = -1;
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return true;
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case kGoalIzoTakePhoto:
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_animationState = 34;
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_animationFrame = -1;
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return true;
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case kGoalIzoRunToUG02:
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append_Run(kActorIzo, 149, 0);
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AI_Movement_Track_Append_Run(kActorIzo, 152, 0);
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AI_Movement_Track_Repeat(kActorIzo);
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Scene_Exit_Add_2D_Exit(1, 394, 229, 485, 371, 1);
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Game_Flag_Set(kFlagHC03Available);
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return true;
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case kGoalIzoStopRunning:
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Repeat(kActorIzo);
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return true;
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case kGoalIzoRunToRC03:
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append_Run(kActorIzo, 153, 0);
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AI_Movement_Track_Append(kActorIzo, 154, 0);
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AI_Movement_Track_Repeat(kActorIzo);
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return true;
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case kGoalIzoWaitingAtRC03:
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return true;
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case kGoalIzoEscape:
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append(kActorIzo, 153, 0);
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AI_Movement_Track_Append(kActorIzo, 39, 120);
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AI_Movement_Track_Append(kActorIzo, 33, 0);
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AI_Movement_Track_Repeat(kActorIzo);
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return true;
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case kGoalIzoRC03Walk:
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Game_Flag_Set(kFlagDNARowAvailable);
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append(kActorIzo, 349, 0);
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AI_Movement_Track_Repeat(kActorIzo);
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return true;
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case kGoalIzoRC03Run:
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Game_Flag_Set(kFlagDNARowAvailable);
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append_Run(kActorIzo, 349, 0);
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AI_Movement_Track_Repeat(kActorIzo);
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return true;
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case kGoalIzoRC03RunAway:
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Game_Flag_Set(kFlagDNARowAvailable);
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append_Run(kActorIzo, 174, 0);
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AI_Movement_Track_Repeat(kActorIzo);
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return true;
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case 115:
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append(kActorIzo, 39, 60);
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if (Game_Flag_Query(kFlagIzoIsReplicant)) {
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AI_Movement_Track_Append(kActorIzo, 33, 0);
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} else {
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AI_Movement_Track_Append(kActorIzo, 34, 0);
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}
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AI_Movement_Track_Repeat(kActorIzo);
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Game_Flag_Set(kFlagDNARowAvailable);
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return true;
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case kGoalIzoGetArrested:
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Actor_Set_Targetable(kActorIzo, false);
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append(kActorIzo, 174, 0);
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AI_Movement_Track_Append(kActorIzo, 33, 0);
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AI_Movement_Track_Repeat(kActorIzo);
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return true;
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case kGoalIzoGoToHC01:
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append(kActorIzo, 39, Random_Query(15, 30));
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AI_Movement_Track_Append(kActorIzo, 149, 0);
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AI_Movement_Track_Append(kActorIzo, 323, Random_Query(90, 120));
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AI_Movement_Track_Repeat(kActorIzo);
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return true;
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case kGoalIzoGoToHC03:
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append(kActorIzo, 149, 0);
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if (Game_Flag_Query(kFlagIzoIsReplicant)) {
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AI_Movement_Track_Append(kActorIzo, 39, 5);
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AI_Movement_Track_Append(kActorIzo, 34, Random_Query(10, 20));
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AI_Movement_Track_Append(kActorIzo, 39, 5);
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AI_Movement_Track_Append(kActorIzo, 33, Random_Query(10, 20));
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} else {
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AI_Movement_Track_Append(kActorIzo, 39, Random_Query(5, 15));
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AI_Movement_Track_Append(kActorIzo, 34, Random_Query(20, 40));
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}
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AI_Movement_Track_Repeat(kActorIzo);
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return true;
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case 160:
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AI_Movement_Track_Flush(kActorIzo);
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return true;
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case kGoalIzoGotArrested:
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Game_Flag_Set(kFlagDNARowAvailable);
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Actor_Put_In_Set(kActorIzo, kSetFreeSlotA);
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Actor_Set_At_Waypoint(kActorIzo, 33, 0);
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return true;
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case kGoalIzoDieHidden:
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AI_Movement_Track_Flush(kActorIzo);
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AI_Movement_Track_Append(kActorIzo, 41, 0);
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AI_Movement_Track_Repeat(kActorIzo);
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Actor_Set_Goal_Number(kActorIzo, 999);
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return true;
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case kGoalIzoDie:
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Game_Flag_Set(kFlagDNARowAvailable);
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AI_Movement_Track_Flush(kActorIzo);
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Ambient_Sounds_Play_Speech_Sound(kActorIzo, 9000, 100, 0, 0, 0);
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Actor_Change_Animation_Mode(kActorIzo, kAnimationModeDie);
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Actor_Set_Goal_Number(kActorIzo, 999);
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#if BLADERUNNER_ORIGINAL_BUGS
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Scene_Exits_Enable();
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#else
|
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Actor_Set_Targetable(kActorIzo, false);
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if (!Actor_Query_In_Set(kActorIzo, kSetKP07)) {
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Scene_Exits_Enable();
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Actor_Retired_Here(kActorIzo, 36, 12, true, -1);
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}
|
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#endif // BLADERUNNER_ORIGINAL_BUGS
|
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return true;
|
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|
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case 200:
|
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Game_Flag_Set(kFlagDNARowAvailable);
|
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return true;
|
||
|
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case 300:
|
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AI_Movement_Track_Flush(kActorIzo);
|
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modifyWaypoints();
|
||
AI_Movement_Track_Repeat(kActorIzo);
|
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return true;
|
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|
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case 301:
|
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AI_Movement_Track_Flush(kActorIzo);
|
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AI_Movement_Track_Append(kActorIzo, 34, 1);
|
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AI_Movement_Track_Repeat(kActorIzo);
|
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return true;
|
||
|
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case 400:
|
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AI_Movement_Track_Flush(kActorIzo);
|
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Actor_Put_In_Set(kActorIzo, kSetFreeSlotA);
|
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Actor_Set_At_Waypoint(kActorIzo, 33, 0);
|
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return true;
|
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|
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case 999:
|
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoGone);
|
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return true;
|
||
|
||
case 9999:
|
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return true;
|
||
|
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}
|
||
|
||
return false;
|
||
}
|
||
|
||
bool AIScriptIzo::UpdateAnimation(int *animation, int *frame) {
|
||
switch (_animationState) {
|
||
case 0:
|
||
if (_var4 == 1) {
|
||
*animation = 298;
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(298)) {
|
||
_animationFrame = 0;
|
||
_var4 = 0;
|
||
}
|
||
} else if (_var4 == 0) {
|
||
*animation = 297;
|
||
if (_var3) {
|
||
_var3--;
|
||
} else {
|
||
_animationFrame += _var2;
|
||
if (_animationFrame < 0) {
|
||
_animationFrame = Slice_Animation_Query_Number_Of_Frames(297) - 1;
|
||
} else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(297)) {
|
||
_animationFrame = 0;
|
||
}
|
||
--_var1;
|
||
if (_var1 == 0) {
|
||
_var2 = 2 * Random_Query(0, 1) - 1;
|
||
_var1 = Random_Query(6, 14);
|
||
_var3 = Random_Query(0, 2);
|
||
}
|
||
if (_animationFrame == 0) {
|
||
if (!Random_Query(0, 5)) {
|
||
_var4 = 1;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
|
||
case 1:
|
||
if (_animationFrame <= 2 && _flag) {
|
||
*animation = 297;
|
||
_animationFrame = 0;
|
||
_animationState = 0;
|
||
_flag = 0;
|
||
} else {
|
||
*animation = 299;
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(299)) {
|
||
_animationFrame = 0;
|
||
}
|
||
}
|
||
break;
|
||
|
||
case 2:
|
||
case 3:
|
||
case 4:
|
||
case 5:
|
||
case 6:
|
||
case 7:
|
||
*animation = _animationState + 298;
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
||
_animationFrame = 0;
|
||
_animationState = 1;
|
||
*animation = 299;
|
||
}
|
||
break;
|
||
|
||
case 8:
|
||
*animation = 277;
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(277)) {
|
||
_animationFrame = 0;
|
||
}
|
||
break;
|
||
|
||
case 9:
|
||
*animation = 287;
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(287)) {
|
||
_animationFrame = 0;
|
||
_animationState = 8;
|
||
*animation = 277;
|
||
}
|
||
break;
|
||
|
||
case 10:
|
||
*animation = 288;
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(288)) {
|
||
*animation = 297;
|
||
_animationFrame = 0;
|
||
_animationState = 0;
|
||
_var4 = 0;
|
||
}
|
||
break;
|
||
|
||
case 11:
|
||
*animation = 289;
|
||
_animationFrame++;
|
||
if (_animationFrame == 6) {
|
||
int snd;
|
||
if (Random_Query(1, 2) == 1) {
|
||
snd = 9010;
|
||
} else {
|
||
snd = 9015;
|
||
}
|
||
Sound_Play_Speech_Line(kActorIzo, snd, 75, 0, 99);
|
||
}
|
||
if (_animationFrame == 9) {
|
||
Actor_Combat_AI_Hit_Attempt(kActorIzo);
|
||
}
|
||
if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoWaitingAtRC03
|
||
&& _animationFrame == 6
|
||
) {
|
||
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDodge);
|
||
}
|
||
Actor_Query_Goal_Number(kActorIzo);
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
||
_animationFrame = 0;
|
||
_animationState = 8;
|
||
*animation = 277;
|
||
Actor_Change_Animation_Mode(kActorIzo, 4);
|
||
}
|
||
break;
|
||
|
||
case 12:
|
||
case 13:
|
||
case 16:
|
||
case 17:
|
||
if (_animationState == 12) {
|
||
*animation = 278;
|
||
}
|
||
if (_animationState == 13) {
|
||
*animation = 279;
|
||
}
|
||
if (_animationState == 16) {
|
||
*animation = 280;
|
||
}
|
||
if (_animationState == 17) {
|
||
*animation = 281;
|
||
}
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
||
_animationFrame = 0;
|
||
_animationState = 8;
|
||
*animation = 277;
|
||
Actor_Change_Animation_Mode(kActorIzo, 4);
|
||
}
|
||
break;
|
||
|
||
case 14:
|
||
case 15:
|
||
*animation = _animationFrame + 280;
|
||
_animationFrame++;
|
||
if (_animationFrame >= 2
|
||
&& (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRC03Walk
|
||
|| Actor_Query_Goal_Number(kActorIzo) == kGoalIzoRC03Run
|
||
)
|
||
) {
|
||
*animation = 297;
|
||
_animationFrame = 0;
|
||
_animationState = 0;
|
||
_var4 = 0;
|
||
Actor_Change_Animation_Mode(kActorIzo, kAnimationModeIdle);
|
||
Actor_Set_Goal_Number(kActorIzo, kGoalIzoRC03Run);
|
||
} else {
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
||
*animation = 297;
|
||
_animationFrame = 0;
|
||
_animationState = 0;
|
||
_var4 = 0;
|
||
Actor_Change_Animation_Mode(kActorIzo, 0);
|
||
}
|
||
}
|
||
break;
|
||
|
||
case 18:
|
||
case 19:
|
||
if (_animationState == 18) {
|
||
*animation = 284;
|
||
}
|
||
if (_animationState == 19) {
|
||
*animation = 296;
|
||
}
|
||
_animationFrame++;
|
||
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
||
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
||
_animationState = 30;
|
||
}
|
||
break;
|
||
|
||
case 20:
|
||
case 21:
|
||
case 22:
|
||
case 23:
|
||
case 24:
|
||
case 25:
|
||
case 26:
|
||
case 27:
|
||
case 28:
|
||
case 29:
|
||
if (_animationState == 20) {
|
||
*animation = 290;
|
||
}
|
||
if (_animationState == 21) {
|
||
*animation = 291;
|
||
}
|
||
if (_animationState == 22) {
|
||
*animation = 282;
|
||
}
|
||
if (_animationState == 23) {
|
||
*animation = 283;
|
||
}
|
||
if (_animationState == 24) {
|
||
*animation = 285;
|
||
}
|
||
if (_animationState == 25) {
|
||
*animation = 286;
|
||
}
|
||
if (_animationState == 26) {
|
||
*animation = 292;
|
||
}
|
||
if (_animationState == 27) {
|
||
*animation = 293;
|
||
}
|
||
if (_animationState == 29) {
|
||
*animation = 307;
|
||
}
|
||
if (_animationState == 28) {
|
||
*animation = 306;
|
||
}
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
||
_animationFrame = 0;
|
||
}
|
||
break;
|
||
|
||
case 30:
|
||
*animation = 296;
|
||
_animationFrame = Slice_Animation_Query_Number_Of_Frames(296) - 1;
|
||
break;
|
||
|
||
case 31:
|
||
*animation = 308;
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(308)) {
|
||
_animationFrame = 0;
|
||
}
|
||
break;
|
||
|
||
case 32:
|
||
*animation = 309;
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(309)) {
|
||
_animationFrame = 0;
|
||
_animationState = 31;
|
||
*animation = 308;
|
||
}
|
||
break;
|
||
|
||
case 33:
|
||
*animation = 310;
|
||
if (_animationFrame || !_flag) {
|
||
_animationFrame++;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(310)) {
|
||
_animationFrame = 0;
|
||
}
|
||
} else {
|
||
_flag = 0;
|
||
_animationState = 31;
|
||
*animation = 308;
|
||
}
|
||
break;
|
||
|
||
case 34:
|
||
*animation = 311;
|
||
_animationFrame++;
|
||
if (_animationFrame == 6) {
|
||
Scene_Loop_Set_Default(0); // // HC01 - MainLoop
|
||
Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true); // HC01 - IzoFlashLoop
|
||
Player_Set_Combat_Mode(kActorSteele);
|
||
}
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(311)) {
|
||
*animation = 297;
|
||
_animationFrame = 0;
|
||
_animationState = 0;
|
||
Game_Flag_Set(kFlagUnused407);
|
||
Item_Add_To_World(kItemCamera, kModelAnimationIzoCamera, kSetHC01_HC02_HC03_HC04, 597.46f, 0.14f, 49.92f, 0, 12, 12, false, true, false, false);
|
||
Actor_Set_Goal_Number(kActorIzo, kGoalIzoRunToUG02);
|
||
}
|
||
break;
|
||
|
||
case 35:
|
||
if (!_var4) {
|
||
*animation = 297;
|
||
}
|
||
if (_var4 == 1) {
|
||
*animation = 298;
|
||
}
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(297)) {
|
||
_animationFrame += 3;
|
||
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(297)) {
|
||
_animationFrame = 0;
|
||
*animation = _animationNext;
|
||
_animationState = _animationStateNext;
|
||
}
|
||
} else {
|
||
_animationFrame -= 3;
|
||
if (_animationFrame <= 0) {
|
||
_animationFrame = 0;
|
||
*animation = _animationNext;
|
||
_animationState = _animationStateNext;
|
||
}
|
||
}
|
||
break;
|
||
|
||
default:
|
||
*animation = 406;
|
||
_animationFrame = 0;
|
||
break;
|
||
}
|
||
|
||
*frame = _animationFrame;
|
||
|
||
return true;
|
||
}
|
||
|
||
bool AIScriptIzo::ChangeAnimationMode(int mode) {
|
||
switch (mode) {
|
||
case 0:
|
||
switch (_animationState) {
|
||
case 1:
|
||
case 2:
|
||
case 3:
|
||
case 4:
|
||
case 5:
|
||
case 6:
|
||
case 7:
|
||
case 33:
|
||
_flag = 1;
|
||
break;
|
||
|
||
case 8:
|
||
case 22:
|
||
case 23:
|
||
_animationState = 10;
|
||
_animationFrame = 0;
|
||
break;
|
||
|
||
case 31:
|
||
case 32:
|
||
case 34:
|
||
return true;
|
||
|
||
default:
|
||
_animationState = 0;
|
||
_animationFrame = 0;
|
||
break;
|
||
}
|
||
return true;
|
||
|
||
case 1:
|
||
if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoWaitingAtRC03) {
|
||
_animationState = 22;
|
||
} else {
|
||
_animationState = 20;
|
||
}
|
||
_animationFrame = 0;
|
||
return true;
|
||
|
||
case 2:
|
||
_animationState = 21;
|
||
_animationFrame = 0;
|
||
return true;
|
||
|
||
case 3:
|
||
case 9:
|
||
if (_animationState != 32) {
|
||
if (Actor_Query_Goal_Number(kActorIzo) == 1) {
|
||
_animationState = 33;
|
||
_animationFrame = 0;
|
||
} else if (_animationState <= 0 || _animationState > 7) {
|
||
_animationState = 35;
|
||
_animationStateNext = 1;
|
||
_animationNext = 299;
|
||
}
|
||
_flag = 0;
|
||
}
|
||
return true;
|
||
|
||
case 4:
|
||
if (_animationState) {
|
||
if (_animationState != 8 || _animationState > 8) {
|
||
_animationState = 8;
|
||
_animationFrame = 0;
|
||
}
|
||
} else {
|
||
_animationState = 9;
|
||
_animationFrame = 0;
|
||
}
|
||
break;
|
||
|
||
case 5:
|
||
case 18:
|
||
case 19:
|
||
case 20:
|
||
return true;
|
||
|
||
case 6:
|
||
_animationState = 11;
|
||
_animationFrame = 0;
|
||
break;
|
||
|
||
case 7:
|
||
_animationState = 22;
|
||
_animationFrame = 0;
|
||
break;
|
||
|
||
case 8:
|
||
_animationState = 23;
|
||
_animationFrame = 0;
|
||
break;
|
||
|
||
case 10:
|
||
case 12:
|
||
if (_animationState != 32) {
|
||
if (_animationState <= 0 || _animationState > 7) {
|
||
_animationState = 35;
|
||
_animationStateNext = 1;
|
||
_animationNext = 300;
|
||
}
|
||
_flag = 0;
|
||
}
|
||
break;
|
||
|
||
case 11:
|
||
case 14:
|
||
if (_animationState != 32) {
|
||
if (_animationState <= 0 || _animationState > 7) {
|
||
_animationState = 35;
|
||
_animationStateNext = 1;
|
||
_animationNext = 302;
|
||
}
|
||
_flag = 0;
|
||
}
|
||
break;
|
||
|
||
case 13:
|
||
if (_animationState != 32) {
|
||
if (_animationState <= 0 || _animationState > 7) {
|
||
_animationState = 35;
|
||
_animationStateNext = 1;
|
||
_animationNext = 301;
|
||
}
|
||
_flag = 0;
|
||
}
|
||
break;
|
||
|
||
case 15:
|
||
if (_animationState != 32) {
|
||
if (_animationState <= 0 || _animationState > 7) {
|
||
_animationState = 35;
|
||
_animationStateNext = 1;
|
||
_animationNext = 303;
|
||
}
|
||
_flag = 0;
|
||
}
|
||
break;
|
||
|
||
case 16:
|
||
if (_animationState != 32) {
|
||
if (_animationState <= 0 || _animationState > 7) {
|
||
_animationState = 35;
|
||
_animationStateNext = 1;
|
||
_animationNext = 304;
|
||
}
|
||
_flag = 0;
|
||
}
|
||
break;
|
||
|
||
case 17:
|
||
if (_animationState != 32) {
|
||
if (_animationState <= 0 || _animationState > 7) {
|
||
_animationState = 35;
|
||
_animationStateNext = 1;
|
||
_animationNext = 305;
|
||
}
|
||
_flag = 0;
|
||
}
|
||
break;
|
||
|
||
case 21:
|
||
switch (_animationState) {
|
||
case 8:
|
||
case 9:
|
||
case 10:
|
||
case 11:
|
||
case 12:
|
||
case 13:
|
||
if (Random_Query(0, 1)) {
|
||
_animationState = 17;
|
||
} else {
|
||
_animationState = 16;
|
||
}
|
||
_animationFrame = 0;
|
||
break;
|
||
|
||
case 14:
|
||
case 15:
|
||
case 16:
|
||
case 17:
|
||
return true;
|
||
|
||
default:
|
||
if (Random_Query(0, 1)) {
|
||
_animationState = 15;
|
||
} else {
|
||
_animationState = 14;
|
||
}
|
||
_animationFrame = 0;
|
||
break;
|
||
}
|
||
break;
|
||
|
||
case 22:
|
||
if (Random_Query(0, 1)) {
|
||
_animationState = 16;
|
||
} else {
|
||
_animationState = 17;
|
||
}
|
||
_animationFrame = 0;
|
||
break;
|
||
|
||
case kAnimationModeDie:
|
||
_animationState = 19;
|
||
_animationFrame = 0;
|
||
break;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
void AIScriptIzo::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
||
*animationState = _animationState;
|
||
*animationFrame = _animationFrame;
|
||
*animationStateNext = _animationStateNext;
|
||
*animationNext = _animationNext;
|
||
}
|
||
|
||
void AIScriptIzo::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
||
_animationState = animationState;
|
||
_animationFrame = animationFrame;
|
||
_animationStateNext = animationStateNext;
|
||
_animationNext = animationNext;
|
||
}
|
||
|
||
bool AIScriptIzo::ReachedMovementTrackWaypoint(int waypointId) {
|
||
return true;
|
||
}
|
||
|
||
void AIScriptIzo::FledCombat() {
|
||
// return false;
|
||
}
|
||
|
||
void AIScriptIzo::dialogueWithIzo() {
|
||
Dialogue_Menu_Clear_List();
|
||
DM_Add_To_List_Never_Repeat_Once_Selected(0, 7, 4, -1); // MOTIVES // A bug? This is a wrong option
|
||
|
||
if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewA)) {
|
||
DM_Add_To_List_Never_Repeat_Once_Selected(10, 8, -1, -1); // LUCY // A bug? This is a wrong option
|
||
}
|
||
|
||
DM_Add_To_List_Never_Repeat_Once_Selected(20, 3, 7, 4); // REFERENCE // A bug? This is a wrong option
|
||
DM_Add_To_List_Never_Repeat_Once_Selected(30, -1, 3, 7); // DONE // A bug? why not Dialogue_Menu_Add_DONE_To_List?
|
||
|
||
Dialogue_Menu_Appear(320, 240);
|
||
int input = Dialogue_Menu_Query_Input();
|
||
Dialogue_Menu_Disappear();
|
||
|
||
switch (input) {
|
||
case 0: // MOTIVES -> Should be "LET GO"?
|
||
Actor_Says(kActorMcCoy, 5470, 15); // Get lost, Izo. Take off.
|
||
Actor_Says(kActorIzo, 710, 13); //
|
||
Actor_Set_Goal_Number(kActorIzo, kGoalIzoEscape);
|
||
Player_Gains_Control();
|
||
break;
|
||
|
||
case 10: // LUCY -> Should be split to "WEAPONS" AND "CRYSTAL" (if Replicant)?
|
||
if (Game_Flag_Query(kFlagIzoIsReplicant)) {
|
||
Actor_Says(kActorMcCoy, 5475, 18); // Listen, there's another Blade Runner after you and she won't stop to talk.
|
||
Actor_Says(kActorIzo, 720, 12);
|
||
Actor_Says(kActorMcCoy, 5485, 13); // Where did you get the hardware, Izo?
|
||
Actor_Says(kActorIzo, 740, 14);
|
||
Actor_Says(kActorMcCoy, 5495, 12);
|
||
Actor_Says(kActorIzo, 750, 15);
|
||
Actor_Says(kActorIzo, 760, 17);
|
||
Actor_Says(kActorMcCoy, 5500, 12);
|
||
Actor_Says(kActorIzo, 770, 15);
|
||
Actor_Says(kActorIzo, 780, 15);
|
||
Actor_Says(kActorMcCoy, 5505, 12); // I need to talk to Clovis.
|
||
Actor_Says(kActorIzo, 790, 15);
|
||
} else {
|
||
Actor_Says(kActorMcCoy, 5510, 15); // Where did you get the hardware, Izo?
|
||
Actor_Says(kActorIzo, 820, 13);
|
||
Actor_Says(kActorMcCoy, 5520, 13);
|
||
Actor_Says(kActorIzo, 830, 13);
|
||
Actor_Says(kActorIzo, 840, 13);
|
||
}
|
||
Actor_Set_Goal_Number(kActorIzo, kGoalIzoEscape);
|
||
Player_Gains_Control();
|
||
break;
|
||
|
||
case 20: // REFERENCE -> Should be VOIGT-KAMPFF
|
||
Actor_Says(kActorMcCoy, 5480, 18); // Look, just come along with me. You<6F>re gonna have to take a little personality test.
|
||
Actor_Set_Goal_Number(kActorIzo, kGoalIzoEscape);
|
||
Player_Gains_Control();
|
||
break;
|
||
|
||
case 30: // DONE
|
||
Player_Set_Combat_Mode(true);
|
||
Actor_Set_Goal_Number(kActorIzo, kGoalIzoEscape);
|
||
Player_Gains_Control();
|
||
break;
|
||
}
|
||
}
|
||
|
||
void AIScriptIzo::modifyWaypoints() {
|
||
switch (Random_Query(1, 10) - 1) {
|
||
case 0:
|
||
World_Waypoint_Set(484, kSetNR01, -212.58f, 23.38f, -1859.45f);
|
||
World_Waypoint_Set(485, kSetNR01, 355.49f, 31.66f, -859.81f);
|
||
World_Waypoint_Set(486, kSetNR02, -323.89f, -24.0f, 35.58f);
|
||
World_Waypoint_Set(487, kSetNR02, -211.89f, -24.0f, 35.58f);
|
||
AI_Movement_Track_Append(kActorIzo, 484, 1);
|
||
AI_Movement_Track_Append(kActorIzo, 485, 10);
|
||
AI_Movement_Track_Append(kActorIzo, 486, 1);
|
||
AI_Movement_Track_Append(kActorIzo, 487, 15);
|
||
AI_Movement_Track_Append(kActorIzo, 486, 1);
|
||
AI_Movement_Track_Append(kActorIzo, 485, 1);
|
||
AI_Movement_Track_Append(kActorIzo, 484, 1);
|
||
break;
|
||
|
||
case 1:
|
||
World_Waypoint_Set(484, kSetNR05_NR08, -1335.0f, 0.0f, -542.0f);
|
||
World_Waypoint_Set(485, kSetNR05_NR08, -1027.0f, 0.0f, -542.0f);
|
||
AI_Movement_Track_Append(kActorIzo, 484, 1);
|
||
AI_Movement_Track_Append(kActorIzo, 485, 20);
|
||
AI_Movement_Track_Append(kActorIzo, 484, 1);
|
||
break;
|
||
|
||
case 2:
|
||
World_Waypoint_Set(484, kSetHF01, -352.16f, 8.0f, -379.24f);
|
||
World_Waypoint_Set(485, kSetHF01, 108.2f, 8.0f, -934.80f);
|
||
AI_Movement_Track_Append(kActorIzo, 484, 1);
|
||
AI_Movement_Track_Append(kActorIzo, 485, 1);
|
||
break;
|
||
|
||
case 3:
|
||
World_Waypoint_Set(484, kSetHF03, 589.59f, 47.76f, -1153.76f);
|
||
World_Waypoint_Set(485, kSetHF03, 481.59f, 47.76f, -429.76f);
|
||
World_Waypoint_Set(486, kSetHF02, 524.0f, 47.76f, -562.0f);
|
||
World_Waypoint_Set(487, kSetHF02, -10.0f, 47.76f, -327.0f);
|
||
AI_Movement_Track_Append(kActorIzo, 484, 1);
|
||
AI_Movement_Track_Append(kActorIzo, 485, 1);
|
||
AI_Movement_Track_Append(kActorIzo, 486, 1);
|
||
AI_Movement_Track_Append(kActorIzo, 487, 1);
|
||
break;
|
||
|
||
default:
|
||
AI_Movement_Track_Append(kActorIzo, 34, 60);
|
||
break;
|
||
}
|
||
}
|
||
|
||
} // End of namespace BladeRunner
|