277 lines
9.6 KiB
C++
277 lines
9.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kCT04Loops {
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kCT04LoopInshot = 0,
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kCT04LoopMainLoop = 1
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};
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void SceneScriptCT04::InitializeScene() {
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if (Game_Flag_Query(kFlagCT03toCT04)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT04LoopInshot, false);
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Scene_Loop_Set_Default(kCT04LoopMainLoop);
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Setup_Scene_Information(-150.0f, -621.3f, 357.0f, 533);
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} else {
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Scene_Loop_Set_Default(kCT04LoopMainLoop);
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Setup_Scene_Information(-82.86f, -621.3f, 769.03f, 1020);
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}
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Scene_Exit_Add_2D_Exit(0, 590, 0, 639, 479, 1);
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Scene_Exit_Add_2D_Exit(1, 194, 84, 320, 274, 0);
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if (_vm->_cutContent) {
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Scene_Exit_Add_2D_Exit(2, 0, 440, 590, 479, 2);
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}
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Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 15, -100, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, 100, 1);
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Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
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}
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void SceneScriptCT04::SceneLoaded() {
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Obstacle_Object("DUMPSTER", true);
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Obstacle_Object("RIGHTWALL01", true);
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Obstacle_Object("BACK-BLDNG", true);
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Clickable_Object("DUMPSTER");
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Footstep_Sounds_Set(0, 1);
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if (Game_Flag_Query(kFlagCT03toCT04)) {
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Game_Flag_Reset(kFlagCT03toCT04);
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}
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if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) {
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Actor_Change_Animation_Mode(kActorTransient, 38);
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}
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}
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bool SceneScriptCT04::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) {
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if (objectName) { // this can be only "DUMPSTER"
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if (!Game_Flag_Query(kFlagCT04HomelessTalk)
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&& !Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)
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&& Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault
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) {
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Game_Flag_Set(kFlagCT04HomelessTalk);
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Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave);
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}
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if ( Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)
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&& !Game_Flag_Query(kFlagCT04HomelessBodyInDumpster)
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&& !Game_Flag_Query(kFlagCT04HomelessBodyFound)
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&& !Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)
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&& Global_Variable_Query(kVariableChapter) == 1
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) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, true, false, false)) {
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Player_Loses_Control();
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Actor_Face_Heading(kActorMcCoy, 792, false);
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Actor_Put_In_Set(kActorTransient, kSetFreeSlotI);
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Actor_Set_At_XYZ(kActorTransient, 0, 0, 0, 0);
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Actor_Change_Animation_Mode(kActorMcCoy, 40);
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Actor_Voice_Over(320, kActorVoiceOver);
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Actor_Voice_Over(330, kActorVoiceOver);
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Actor_Voice_Over(340, kActorVoiceOver);
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Game_Flag_Set(kFlagCT04HomelessBodyInDumpster);
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Game_Flag_Set(kFlagCT04HomelessBodyInDumpsterNotChecked);
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}
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return false;
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}
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if (Game_Flag_Query(kFlagCT04HomelessBodyInDumpster)) {
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if (Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)) {
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Actor_Voice_Over(270, kActorVoiceOver);
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Actor_Voice_Over(280, kActorVoiceOver);
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} else if (Game_Flag_Query(kFlagCT04HomelessBodyFound)) {
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Actor_Voice_Over(250, kActorVoiceOver);
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Actor_Voice_Over(260, kActorVoiceOver);
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} else {
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Actor_Voice_Over(230, kActorVoiceOver);
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Actor_Voice_Over(240, kActorVoiceOver);
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Game_Flag_Reset(kFlagCT04HomelessBodyInDumpsterNotChecked);
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}
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return true;
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}
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if (!Game_Flag_Query(kFlagCT04LicensePlaceFound)) {
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if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 75, 0, true, false)) {
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Actor_Face_Heading(kActorMcCoy, 707, false);
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Actor_Change_Animation_Mode(kActorMcCoy, 38);
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Actor_Clue_Acquire(kActorMcCoy, kClueLicensePlate, true, -1);
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Item_Pickup_Spin_Effect(kModelAnimationLicensePlate, 392, 225);
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Game_Flag_Set(kFlagCT04LicensePlaceFound);
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return true;
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}
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}
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if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 75, 0, true, false)) {
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Actor_Face_Heading(kActorMcCoy, 707, false);
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Actor_Change_Animation_Mode(kActorMcCoy, 38);
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Ambient_Sounds_Play_Sound(kSfxGARBAGE, 45, 30, 30, 0);
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Actor_Voice_Over(1810, kActorVoiceOver);
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Actor_Voice_Over(1820, kActorVoiceOver);
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return true;
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}
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}
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return false;
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}
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void SceneScriptCT04::dialogueWithHomeless() {
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Dialogue_Menu_Clear_List();
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if (Global_Variable_Query(kVariableChinyen) > 10
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|| Query_Difficulty_Level() == kGameDifficultyEasy
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) {
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DM_Add_To_List_Never_Repeat_Once_Selected(410, 8, 4, -1); // YES
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}
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DM_Add_To_List_Never_Repeat_Once_Selected(420, 2, 6, 8); // NO
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Dialogue_Menu_Appear(320, 240);
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int answer = Dialogue_Menu_Query_Input();
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Dialogue_Menu_Disappear();
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switch (answer) {
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case 410: // YES
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Actor_Says(kActorTransient, 10, 14); // Thanks. The big man. He kind of limping.
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Actor_Says(kActorTransient, 20, 14); // That way.
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Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, 5);
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if (Query_Difficulty_Level() != kGameDifficultyEasy) {
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Global_Variable_Decrement(kVariableChinyen, 10);
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}
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break;
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case 420: // NO
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Actor_Says(kActorMcCoy, 430, 3);
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Actor_Says(kActorTransient, 30, 14); // Hey, that'd work.
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Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -5);
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break;
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}
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}
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bool SceneScriptCT04::ClickedOnActor(int actorId) {
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if (actorId == kActorTransient) {
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if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
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if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, true, false)) {
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Actor_Voice_Over(290, kActorVoiceOver);
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Actor_Voice_Over(300, kActorVoiceOver);
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Actor_Voice_Over(310, kActorVoiceOver);
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}
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} else {
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Actor_Set_Targetable(kActorTransient, false);
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if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, true, false)) {
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Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
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if (!Game_Flag_Query(kFlagCT04HomelessTalk)) {
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if (Game_Flag_Query(kFlagZubenRetired)) {
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Actor_Says(kActorMcCoy, 435, kAnimationModeTalk);
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Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave);
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} else {
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Music_Stop(3);
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Actor_Says(kActorMcCoy, 425, kAnimationModeTalk);
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Actor_Says(kActorTransient, 0, 13); // Hey, maybe spare some chinyen?
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dialogueWithHomeless();
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Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave);
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}
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Game_Flag_Set(kFlagCT04HomelessTalk);
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} else {
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Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
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Actor_Says(kActorMcCoy, 435, kAnimationModeTalk);
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}
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptCT04::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptCT04::ClickedOnExit(int exitId) {
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -82.86f, -621.3f, 769.03f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) {
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Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave);
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}
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Game_Flag_Set(kFlagCT04toCT05);
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Set_Enter(kSetCT05, kSceneCT05);
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}
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return true;
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}
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -187.0f, -621.3f, 437.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagCT04toCT03);
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Set_Enter(kSetCT03_CT04, kSceneCT03);
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}
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return true;
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}
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if (_vm->_cutContent) {
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -106.94f, -619.08f, 429.20f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(kFlagCT04toCT03);
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Set_Enter(kSetCT03_CT04, kSceneCT03);
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}
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return true;
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}
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}
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return false;
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}
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bool SceneScriptCT04::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptCT04::SceneFrameAdvanced(int frame) {
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if (Game_Flag_Query(kFlagCT04BodyDumped)) {
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Game_Flag_Reset(kFlagCT04BodyDumped);
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Sound_Play(kSfxGARBAGE4, 100, 80, 80, 50);
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}
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}
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void SceneScriptCT04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptCT04::PlayerWalkedIn() {
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}
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void SceneScriptCT04::PlayerWalkedOut() {
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}
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void SceneScriptCT04::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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