scummvm/engines/bladerunner/script/scene/ct09.cpp
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00

234 lines
7.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptCT09::InitializeScene() {
if (Game_Flag_Query(kFlagCT10toCT09)) {
Setup_Scene_Information(160.0f, 349.0f, 587.0f, 490);
} else if (Game_Flag_Query(kFlagCT08toCT09)) {
Setup_Scene_Information(235.0f, 3348.52f, 599.0f, 800);
} else {
Setup_Scene_Information(107.0f, 348.52f, 927.0f, 200);
}
Scene_Exit_Add_2D_Exit(0, 321, 164, 345, 309, 1);
Scene_Exit_Add_2D_Exit(1, 0, 0, 15, 479, 3);
Scene_Exit_Add_2D_Exit(2, 198, 177, 263, 311, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxFLORBUZZ, 28, 0, 1);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
}
void SceneScriptCT09::SceneLoaded() {
Obstacle_Object("PHONE01", true);
Unobstacle_Object("MAINBEAM01", true);
Unobstacle_Object("MIDDLE WALL", true);
Clickable_Object("BELL");
}
bool SceneScriptCT09::MouseClick(int x, int y) {
return false;
}
bool SceneScriptCT09::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("BELL", objectName)) {
if (Actor_Query_Which_Set_In(kActorLeon) != kSetCT09) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 229.0f, 348.52f, 851.0f, 36, true, false, false)) {
Actor_Face_Object(kActorMcCoy, "BELL", true);
Sound_Play(kSfxDESKBELL, 100, 0, 0, 50);
if (!Actor_Query_Goal_Number(kActorDeskClerk)) {
Actor_Says(kActorDeskClerk, 160, kAnimationModeTalk);
}
}
}
return true;
}
return false;
}
bool SceneScriptCT09::ClickedOnActor(int actorId) {
if (actorId == kActorDeskClerk) {
if (Actor_Query_Goal_Number(kActorDeskClerk) == kGoalDeskClerkDefault
&& Actor_Query_Which_Set_In(kActorLeon) != kSetCT09
) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 270.0f, 348.52f, 846.0f, 12, true, false, false)) {
Player_Loses_Control();
Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true);
if (Global_Variable_Query(kVariableChapter) < 3) { // it is impossible to get here before chapter 3
Actor_Says(kActorMcCoy, 650, kAnimationModeTalk);
Actor_Says(kActorDeskClerk, 250, 12);
Actor_Says(kActorMcCoy, 665, 18);
} else if (!Game_Flag_Query(kFlagCT09DeskClerkTalk)) {
Game_Flag_Set(kFlagCT09DeskClerkTalk);
Actor_Says(kActorDeskClerk, 170, 13);
Actor_Says(kActorMcCoy, 630, 12);
Actor_Says(kActorDeskClerk, 180, 14);
Actor_Says(kActorMcCoy, 635, kAnimationModeTalk);
Actor_Says(kActorDeskClerk, 190, 15);
Actor_Says(kActorMcCoy, 640, 12);
Actor_Says(kActorMcCoy, 645, kAnimationModeTalk);
Actor_Says(kActorDeskClerk, 200, 13);
Actor_Says(kActorDeskClerk, 210, 14);
} else {
Actor_Says(kActorMcCoy, 650, 18);
Actor_Says(kActorDeskClerk, 220, 15);
}
Player_Gains_Control();
}
}
return true;
}
return false;
}
bool SceneScriptCT09::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptCT09::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, true, false, false)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 348.52f, 599.0f, 0, false, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT09toCT08);
Set_Enter(kSetCT08_CT51_UG12, kSceneCT08);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.0f, 348.52f, 927.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT09toCT11);
Set_Enter(kSetCT11, kSceneCT11);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 159.0f, 349.0f, 570.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT09toCT10);
Set_Enter(kSetCT10, kSceneCT10);
}
return true;
}
return false;
}
bool SceneScriptCT09::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptCT09::SceneFrameAdvanced(int frame) {
if (frame == 6
|| frame == 12
|| frame == 19
|| frame == 25
|| frame == 46
|| frame == 59
) {
Sound_Play(kSfxNEON7, Random_Query(47, 47), 70, 70, 50);
}
}
void SceneScriptCT09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptCT09::PlayerWalkedIn() {
bool leonScene = false;
if ( Global_Variable_Query(kVariableChapter) == 3
&& !Game_Flag_Query(kFlagCT09Entered)
) {
Game_Flag_Set(kFlagCT09Entered);
Actor_Set_Goal_Number(kActorLeon, kGoalLeonHoldingDeskClerk);
leonScene = true;
}
if (Game_Flag_Query(kFlagCT10toCT09)) {
Game_Flag_Reset(kFlagCT10toCT09);
} else if (Game_Flag_Query(kFlagCT08toCT09)) {
if (leonScene) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, false);
} else {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, false, false, false);
}
Game_Flag_Reset(kFlagCT08toCT09);
} else {
if (leonScene) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, false);
} else {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, false, false, false);
}
Game_Flag_Reset(kFlagCT11toCT09);
}
if (Actor_Query_Goal_Number(kActorDeskClerk) == kGoalDeskClerkRecovered) {
if (Game_Flag_Query(kFlagCT09LeonInterrupted)) {
Actor_Says(kActorDeskClerk, 70, 13);
Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true);
Actor_Says(kActorMcCoy, 600, 17);
Actor_Says(kActorDeskClerk, 80, 14);
Actor_Says(kActorMcCoy, 605, 13);
Actor_Says(kActorDeskClerk, 90, 15);
} else {
Actor_Says(kActorDeskClerk, 20, 12);
Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true);
Actor_Says(kActorMcCoy, 585, 18);
Actor_Says(kActorDeskClerk, 40, 15);
Actor_Says(kActorMcCoy, 590, 16);
Actor_Says(kActorDeskClerk, 50, 14);
Actor_Says(kActorMcCoy, 595, 14);
Actor_Says(kActorDeskClerk, 60, 13);
Actor_Modify_Friendliness_To_Other(kActorDeskClerk, kActorMcCoy, -1);
}
Actor_Set_Goal_Number(kActorDeskClerk, kGoalDeskClerkDefault);
}
}
void SceneScriptCT09::PlayerWalkedOut() {
}
void SceneScriptCT09::DialogueQueueFlushed(int a1) {
Actor_Force_Stop_Walking(kActorMcCoy);
if ( Actor_Query_Goal_Number(kActorLeon) == kGoalLeonHoldingDeskClerk
&& !Game_Flag_Query(kFlagCT09LeonInterrupted)
) {
Player_Loses_Control();
Actor_Set_Goal_Number(kActorLeon, kGoalLeonReleaseDeskClerk);
//return true;
}
//return false;
}
} // End of namespace BladeRunner