345 lines
12 KiB
C++
345 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kDR01Loops {
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kDR01LoopBikerInshot = 0,
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kDR01LoopPanFromDR02 = 1,
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kDR01LoopPanFromDR04Pre = 2,
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kDR01LoopPanFromDR04Post = 3,
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kDR01LoopMainLoop = 4
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};
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void SceneScriptDR01::InitializeScene() {
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if (Game_Flag_Query(kFlagDR02toDR01)) {
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Setup_Scene_Information( -835.0f, -0.04f, -118.0f, 664);
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} else if (Game_Flag_Query(kFlagDR04toDR01)) {
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Setup_Scene_Information( -711.0f, -0.04f, 70.0f, 307);
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} else if (Game_Flag_Query(kFlagCT11toDR01)) {
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Setup_Scene_Information(-1765.28f, -0.04f, -23.82f, 269);
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} else {
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Setup_Scene_Information( -386.0f, -0.04f, -82.0f, 792);
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}
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Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0);
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Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
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if (Game_Flag_Query(kFlagSpinnerAtDR01)
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&& Global_Variable_Query(kVariableChapter) < 4
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) {
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Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1);
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}
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if (Global_Variable_Query(kVariableChapter) >= 3) {
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Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0);
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}
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER3, 12, 85, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxBIGFAN2, 14, 85, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSPIN1A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDR1, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagDR05BombExploded)
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&& Game_Flag_Query(kFlagDR04toDR01)
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) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopPanFromDR04Post, false);
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Scene_Loop_Set_Default(kDR01LoopMainLoop);
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} else if (!Game_Flag_Query(kFlagDR05BombExploded)
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&& Game_Flag_Query(kFlagDR04toDR01)
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) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopPanFromDR04Pre, false);
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Scene_Loop_Set_Default(kDR01LoopMainLoop);
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} else if (Game_Flag_Query(kFlagDR02toDR01)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopPanFromDR02, false);
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Scene_Loop_Set_Default(kDR01LoopMainLoop);
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} else if (Game_Flag_Query(kFlagCT11toDR01)) {
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Scene_Loop_Set_Default(kDR01LoopMainLoop);
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} else {
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if ((!Game_Flag_Query(kFlagDR01Visited) && Global_Variable_Query(kVariableChapter) == 2)
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|| Random_Query(1, 3) == 1)
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{
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// enhancement: don't always play after first visit
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// But first visit in 2nd chapter should always show it.
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopBikerInshot, false);
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}
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Scene_Loop_Set_Default(kDR01LoopMainLoop);
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}
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}
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void SceneScriptDR01::SceneLoaded() {
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Obstacle_Object("TRASH CAN WITH FIRE", true);
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Obstacle_Object("V2PYLON02", true);
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Obstacle_Object("V2PYLON04", true);
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Obstacle_Object("U2 CHEWDOOR", true);
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Obstacle_Object("MMTRASHCAN", true);
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Obstacle_Object("PARKMETR02", true);
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Obstacle_Object("TRANSFORMER 01", true);
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Obstacle_Object("TRANSFORMER 02", true);
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Obstacle_Object("PARKMETR01", true);
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Obstacle_Object("Z2TRSHCAN", true);
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Obstacle_Object("Z2ENTRYDR", true);
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Obstacle_Object("Z2DR2", true);
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Unobstacle_Object("V2 BUILD01", true);
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}
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bool SceneScriptDR01::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptDR01::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptDR01::ClickedOnActor(int actorId) {
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return actorId == kActorShoeshineMan;
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}
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bool SceneScriptDR01::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptDR01::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (_vm->_cutContent) {
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float x, y, z;
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Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
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bool exitFlag = true;
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bool fromFarTop = false;
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if (x < -1088) {
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fromFarTop = true;
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exitFlag = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1149.80f, 0.56f, -94.45f, 0, true, false, false);
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} else if (-1088 < x && x < -642) {
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exitFlag = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1271.89f, 6.71f, -268.63f, 0, true, false, false);
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} else {
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exitFlag = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, true, false, false);
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}
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if (!exitFlag) {
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if (fromFarTop) {
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -1066.51f, 0.51f, -110.60f, 0, false);
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} else {
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -911.0f, -0.04f, -118.0f, 0, false);
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}
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Ambient_Sounds_Adjust_Looping_Sound(kSfxFACTAMB2, 10, -100, 1);
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Game_Flag_Set(kFlagDR01toDR02);
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Set_Enter(kSetDR01_DR02_DR04, kSceneDR02);
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}
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} else {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, true, false, false)) {
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -911.0f, -0.04f, -118.0f, 0, false);
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Ambient_Sounds_Adjust_Looping_Sound(kSfxFACTAMB2, 10, -100, 1);
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Game_Flag_Set(kFlagDR01toDR02);
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Set_Enter(kSetDR01_DR02_DR04, kSceneDR02);
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}
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -711.0f, -0.04f, 70.0f, 0, true, false, false)) {
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -796.0f, -0.04f, 166.0f, 0, false);
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Game_Flag_Set(kFlagDR01toDR04);
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Set_Enter(kSetDR01_DR02_DR04, kSceneDR04);
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -372.0f, -0.04f, -82.0f, 0, true, false, false)) {
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Game_Flag_Reset(kFlagMcCoyInChinaTown);
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Game_Flag_Reset(kFlagMcCoyInRunciters);
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Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
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Game_Flag_Reset(kFlagMcCoyInPoliceStation);
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Game_Flag_Reset(kFlagMcCoyInAnimoidRow);
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Game_Flag_Reset(kFlagMcCoyInTyrellBuilding);
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Game_Flag_Reset(kFlagMcCoyInDNARow);
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Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
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int spinnerDest = Spinner_Interface_Choose_Dest(-1, false);
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switch (spinnerDest) {
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case kSpinnerDestinationPoliceStation:
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Game_Flag_Set(kFlagMcCoyInPoliceStation);
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Game_Flag_Reset(kFlagSpinnerAtDR01);
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Game_Flag_Set(kFlagSpinnerAtPS01);
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Set_Enter(kSetPS01, kScenePS01);
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break;
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case kSpinnerDestinationMcCoysApartment:
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Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
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Game_Flag_Reset(kFlagSpinnerAtDR01);
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Game_Flag_Set(kFlagSpinnerAtMA01);
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Set_Enter(kSetMA01, kSceneMA01);
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break;
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case kSpinnerDestinationRuncitersAnimals:
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Game_Flag_Set(kFlagMcCoyInRunciters);
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Game_Flag_Reset(kFlagSpinnerAtDR01);
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Game_Flag_Set(kFlagSpinnerAtRC01);
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Set_Enter(kSetRC01, kSceneRC01);
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break;
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case kSpinnerDestinationChinatown:
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Game_Flag_Set(kFlagMcCoyInChinaTown);
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Game_Flag_Reset(kFlagSpinnerAtDR01);
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Game_Flag_Set(kFlagSpinnerAtCT01);
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Set_Enter(kSetCT01_CT12, kSceneCT01);
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break;
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case kSpinnerDestinationAnimoidRow:
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Game_Flag_Set(kFlagMcCoyInAnimoidRow);
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Game_Flag_Reset(kFlagSpinnerAtDR01);
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Game_Flag_Set(kFlagSpinnerAtAR01);
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Set_Enter(kSetAR01_AR02, kSceneAR01);
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break;
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case kSpinnerDestinationTyrellBuilding:
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Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
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Game_Flag_Reset(kFlagSpinnerAtDR01);
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Game_Flag_Set(kFlagSpinnerAtTB02);
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Set_Enter(kSetTB02_TB03, kSceneTB02);
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break;
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case kSpinnerDestinationBradburyBuilding:
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Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
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Game_Flag_Reset(kFlagSpinnerAtDR01);
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Game_Flag_Set(kFlagSpinnerAtBB01);
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Set_Enter(kSetBB01, kSceneBB01);
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break;
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case kSpinnerDestinationNightclubRow:
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Game_Flag_Set(kFlagMcCoyInNightclubRow);
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Game_Flag_Reset(kFlagSpinnerAtDR01);
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Game_Flag_Set(kFlagSpinnerAtNR01);
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Set_Enter(kSetNR01, kSceneNR01);
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break;
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case kSpinnerDestinationHysteriaHall:
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Game_Flag_Set(kFlagMcCoyInHysteriaHall);
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Game_Flag_Reset(kFlagSpinnerAtDR01);
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Game_Flag_Set(kFlagSpinnerAtHF01);
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Set_Enter(kSetHF01, kSceneHF01);
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break;
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default:
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Player_Loses_Control();
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Game_Flag_Set(kFlagMcCoyInDNARow);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -447.39f, 0.16f, -92.38f, 0, false, true, false);
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Player_Gains_Control();
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break;
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}
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}
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return true;
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}
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if (exitId == 3) {
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float x, y, z;
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Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
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bool v7 = false;
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if (-1200 < x) {
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v7 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1236.4f, -0.04f, -13.91f, 0, true, false, false);
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}
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if (!v7) {
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Game_Flag_Set(kFlagDR01toCT11);
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Game_Flag_Set(kFlagMcCoyInChinaTown);
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Game_Flag_Reset(kFlagMcCoyInDNARow);
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Set_Enter(kSetCT11, kSceneCT11);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptDR01::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptDR01::SceneFrameAdvanced(int frame) {
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if (frame < 75) {
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Actor_Set_Invisible(kActorMcCoy, true);
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} else {
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Actor_Set_Invisible(kActorMcCoy, false);
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}
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if (frame == 2) {
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Ambient_Sounds_Play_Sound(kSfxBIKEMIX4, 40, -40, 100, 99);
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}
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}
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void SceneScriptDR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptDR01::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagCT11toDR01)) {
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -757.15f, -0.04f, 24.64f, 0, false);
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} else if (!Game_Flag_Query(kFlagDR02toDR01)
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&& !Game_Flag_Query(kFlagDR04toDR01)
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) {
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Player_Loses_Control();
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -447.39f, 0.16f, -92.38f, 0, false, false, false);
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if (!Game_Flag_Query(kFlagDR01Visited)) {
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Game_Flag_Set(kFlagDR01Visited);
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// Make use of the kFlagDirectorsCut like in CT01 case
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// extra flags and chapter check are for compatibility / sane behavior
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// in imported original save games (or "exported" save games for the original)
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if (_vm->_cutContent) {
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if (
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Global_Variable_Query(kVariableChapter) == 2
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&& !Game_Flag_Query(kFlagDR03ChewTalk1)
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&& !Game_Flag_Query(kFlagDR05MorajiTalk)
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&& !Game_Flag_Query(kFlagDirectorsCut)) {
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Actor_Voice_Over(600, kActorVoiceOver);
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Actor_Voice_Over(610, kActorVoiceOver);
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Actor_Voice_Over(620, kActorVoiceOver);
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Actor_Voice_Over(630, kActorVoiceOver);
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Actor_Voice_Over(640, kActorVoiceOver);
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Actor_Voice_Over(650, kActorVoiceOver);
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}
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}
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}
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Player_Gains_Control();
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}
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Game_Flag_Reset(kFlagDR02toDR01);
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Game_Flag_Reset(kFlagDR04toDR01);
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Game_Flag_Reset(kFlagCT11toDR01);
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}
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void SceneScriptDR01::PlayerWalkedOut() {
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if (!Game_Flag_Query(kFlagDR01toDR04)
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&& !Game_Flag_Query(kFlagDR01toDR02)
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&& !Game_Flag_Query(kFlagDR01toCT11)
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) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Outtake_Play(kOuttakeInside2, true, -1);
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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// add another transition to make it less abrupt
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if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) {
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// but don't play this extra outtake when going to Tyrell Building
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Outtake_Play(kOuttakeAway1, true, -1);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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}
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void SceneScriptDR01::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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