221 lines
6.9 KiB
C++
221 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kDR05Loops {
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kDR05LoopMainLoop = 0,
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kDR05LoopMainDestroyed = 2
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};
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void SceneScriptDR05::InitializeScene() {
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Setup_Scene_Information(-22.0f, 0.3f, 221.0f, 0);
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Game_Flag_Reset(kFlagDR04toDR05);
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Scene_Exit_Add_2D_Exit(0, 0, 38, 80, 467, 3);
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Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 25, 0, 1);
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if (!Game_Flag_Query(kFlagDR05BombExploded)) {
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Overlay_Play("DR05OVER", 0, true, false, 0);
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}
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if (Game_Flag_Query(kFlagDR05BombExploded)) {
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Scene_Loop_Set_Default(kDR05LoopMainDestroyed);
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} else {
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Scene_Loop_Set_Default(kDR05LoopMainLoop);
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}
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}
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void SceneScriptDR05::SceneLoaded() {
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Obstacle_Object("MAN PROPHI", true);
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Unobstacle_Object("BOX06", true);
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Unobstacle_Object("BOX183", true);
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Clickable_Object("T2 DOORWAY");
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if (!Game_Flag_Query(kFlagDR05BombExploded)) {
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Item_Add_To_World(kItemBomb, kModelAnimationBomb, kSetDR05, -1.57f, 31.33f, 75.21f, 540, 16, 16, true, true, false, true);
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if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDefault) {
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Item_Add_To_World(kItemChain, kModelAnimationBadge, kSetDR05, 37.35f, 1.59f, 46.72f, 0, 20, 20, true, true, false, true); // TODO a bug? reusing still animation of kModelAnimationBadge
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}
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}
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}
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bool SceneScriptDR05::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptDR05::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("T2 DOORWAY", objectName)) {
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if (!Game_Flag_Query(kFlagNotUsed276)
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&& Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDefault
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) {
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Actor_Face_Object(kActorMcCoy, "T2 DOORWAY", true);
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Actor_Says(kActorMcCoy, 1020, 14);
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Actor_Says(kActorMoraji, 90, 13);
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} else {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 57.61f, 0.3f, 69.27f, 0, true, false, false)) {
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Actor_Face_Object(kActorMcCoy, "T2 DOORWAY", true);
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Actor_Says(kActorMcCoy, 8522, 13);
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Actor_Says(kActorMcCoy, 8521, 14);
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptDR05::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptDR05::ClickedOnItem(int itemId, bool a2) {
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if (itemId == kItemBomb) {
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if (Player_Query_Combat_Mode()) {
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Game_Flag_Set(kFlagDR05BombWillExplode);
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Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);
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} else if (!Game_Flag_Query(kFlagDR05BombExploded)
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&& !Loop_Actor_Walk_To_Item(kActorMcCoy, kItemBomb, 24, true, true)
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&& Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiRunOut
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) {
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if (!Actor_Query_Goal_Number(kActorMoraji)) {
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Actor_Says_With_Pause(kActorMcCoy, 1015, 0.1f, 12);
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Actor_Says(kActorMoraji, 70, 13);
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}
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Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);
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}
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//return true; //bug?
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}
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if (itemId == kItemChain
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&& Player_Query_Combat_Mode()
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&& Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDefault
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) {
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Overlay_Play("DR05OVER", 1, false, true, 0);
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Item_Remove_From_World(kItemChain);
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Game_Flag_Set(kFlagDR05ChainShot);
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Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiFreed);
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Music_Play(kMusicMoraji, 71, 0, 0, -1, 0, 2);
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return true;
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}
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return false;
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}
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bool SceneScriptDR05::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 0.3f, 221.0f, 0, true, false, false)) {
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Game_Flag_Reset(kFlagNotUsed232);
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Game_Flag_Set(kFlagDR05toDR04);
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Set_Enter(kSetDR01_DR02_DR04, kSceneDR04);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptDR05::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptDR05::SceneFrameAdvanced(int frame) {
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if (frame == 49) {
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Sound_Play(kSfxLABMISC3, Random_Query(50, 50), 80, 80, 50);
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}
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if (Game_Flag_Query(kFlagDR05BombWillExplode)) {
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Item_Remove_From_World(kItemBomb);
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Game_Flag_Reset(kFlagDR05BombWillExplode);
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Game_Flag_Set(kFlagDR05BombExploded);
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Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);
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}
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}
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void SceneScriptDR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptDR05::PlayerWalkedIn() {
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if (!Game_Flag_Query(kFlagDR05ExplodedEntered)
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&& !Game_Flag_Query(kFlagDR05ChainShot)
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&& Game_Flag_Query(kFlagDR05BombExploded)
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) {
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Item_Remove_From_World(kItemChain);
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}
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if (Game_Flag_Query(kFlagDR05BombExploded)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 0.3f, 133.0f, 0, false, false, false);
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if (!Game_Flag_Query(kFlagDR05ExplodedEntered)) {
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Game_Flag_Set(kFlagDR05ExplodedEntered);
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if (Game_Flag_Query(kFlagSadikIsReplicant)) {
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Actor_Voice_Over(730, kActorVoiceOver);
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Actor_Voice_Over(740, kActorVoiceOver);
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Actor_Voice_Over(750, kActorVoiceOver);
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Actor_Voice_Over(760, kActorVoiceOver);
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Actor_Clue_Acquire(kActorMcCoy, kClueExpertBomber, true, -1);
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} else {
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Actor_Voice_Over(670, kActorVoiceOver);
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Actor_Voice_Over(680, kActorVoiceOver);
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Actor_Voice_Over(700, kActorVoiceOver);
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Actor_Voice_Over(710, kActorVoiceOver);
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Actor_Voice_Over(720, kActorVoiceOver);
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Actor_Clue_Acquire(kActorMcCoy, kClueAmateurBomber, true, -1);
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}
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}
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} else {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 0.3f, 133.0f, 0, false, true, false);
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}
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if (!Game_Flag_Query(kFlagDR05MorajiTalk)
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&& Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDefault
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) {
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Actor_Face_Actor(kActorMcCoy, kActorMoraji, true);
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Actor_Says(kActorMcCoy, 1010, 13);
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Actor_Face_Item(kActorMcCoy, kItemBomb, true);
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Player_Set_Combat_Mode(true);
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Actor_Says(kActorMoraji, 60, 12);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
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Game_Flag_Set(kFlagDR05MorajiTalk);
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//return true;
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}
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//return false;
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}
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void SceneScriptDR05::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiFreed
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|| Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiGetUp
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|| Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiScream
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) {
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Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiRunOut);
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//return true;
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}
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//return false;
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}
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void SceneScriptDR05::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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