scummvm/engines/bladerunner/script/scene/kp03.cpp
Thanasis Antoniou 074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00

323 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum KP03Loops {
kKP03MainLoopBombInactive = 0,
kKP03MainLoopBombActive = 2,
kKP03MainLoopBombExploding = 4,
kKP03MainLoopBombExploded = 5,
kKP03MainLoopBombNoWire = 7
};
void SceneScriptKP03::InitializeScene() {
if (Game_Flag_Query(kFlagKP05toKP03)) {
Setup_Scene_Information( 1.0f, -36.55f, 111.0f, 200);
} else {
Setup_Scene_Information(-321.0f, -36.55f, 26.0f, 350);
}
Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagKP03BombExploded)) {
Scene_Loop_Set_Default(kKP03MainLoopBombExploded);
} else if (Game_Flag_Query(kFlagKP03BombDisarmed)) {
Scene_Loop_Set_Default(kKP03MainLoopBombNoWire);
} else {
Scene_Loop_Set_Default(kKP03MainLoopBombActive);
Game_Flag_Set(kFlagKP03BombActive);
}
if (( Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleGone
&& !Game_Flag_Query(kFlagKP03BombExploded)
&& !Game_Flag_Query(kFlagKP03BombDisarmed)
)
&& ((Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
&& Game_Flag_Query(kFlagKP05toKP03)
)
|| (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
&& Game_Flag_Query(kFlagKP01toKP03)
)
)
) {
Actor_Put_In_Set(kActorSteele, kSetKP03);
Actor_Set_At_XYZ(kActorSteele, -300.0f, -36.55f, 26.0f, 350);
}
}
void SceneScriptKP03::SceneLoaded() {
Obstacle_Object("BRACK MID", true);
Unobstacle_Object("OBSTACLE_REMOVE", true);
Unobstacle_Object("BOX11", true);
Unobstacle_Object("OBSTACLE05", true);
Clickable_Object("BRACK MID");
}
bool SceneScriptKP03::MouseClick(int x, int y) {
return false;
}
bool SceneScriptKP03::ClickedOn3DObject(const char *objectName, bool combatMode) {
Actor_Face_Object(kActorSteele, "BRACK MID", true);
if ( Object_Query_Click("BRACK MID", objectName)
&& !Game_Flag_Query(kFlagKP03BombExploded)
) {
if (combatMode) {
Scene_Loop_Set_Default(kKP03MainLoopBombExploded);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true);
Actor_Change_Animation_Mode(kActorMcCoy, 39);
Actor_Retired_Here(kActorMcCoy, 72, 18, 1, -1);
Game_Flag_Set(kFlagKP03BombExploded);
Game_Flag_Reset(kFlagKP03BombActive);
return false;
}
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP03Walk) {
Scene_Exits_Enable();
saveSteele();
} else {
if (Game_Flag_Query(kFlagKP01toKP03)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -36.55f, 26.0f, 0, false, true, false);
} else if (Game_Flag_Query(kFlagKP05toKP03)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, -36.55f, 78.0f, 0, false, true, false);
}
if (Game_Flag_Query(kFlagKP03BombActive)) {
Actor_Face_Object(kActorMcCoy, "BRACK MID", true);
Game_Flag_Set(kFlagKP03BombDisarmed);
Game_Flag_Reset(kFlagKP03BombActive);
Scene_Loop_Set_Default(kKP03MainLoopBombNoWire);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombInactive, false);
Actor_Voice_Over(1110, kActorVoiceOver);
Actor_Voice_Over(1120, kActorVoiceOver);
} else {
Actor_Face_Object(kActorMcCoy, "BRACK MID", true);
Actor_Says(kActorMcCoy, 8580, 13);
}
}
return true;
}
return false;
}
bool SceneScriptKP03::ClickedOnActor(int actorId) {
if (actorId == kActorSteele
&& Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleKP03Walk
) {
Actor_Face_Object(kActorSteele, "BRACK MID", true);
saveSteele();
}
return false;
}
bool SceneScriptKP03::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptKP03::ClickedOnExit(int exitId) {
if (Actor_Query_Goal_Number(kActorSteele) == 410) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03ShootMcCoy);
} else {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Music_Stop(2);
Game_Flag_Reset(kFlagKP01toKP03);
Game_Flag_Reset(kFlagKP05toKP03);
Game_Flag_Set(kFlagKP03toKP05);
Set_Enter(kSetKP05_KP06, kSceneKP05);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -321.0f, -36.55f, 26.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Music_Stop(2);
Game_Flag_Reset(kFlagKP01toKP03);
Game_Flag_Reset(kFlagKP05toKP03);
Game_Flag_Set(kFlagKP03toKP01);
Set_Enter(kSetKP01, kSceneKP01);
}
return true;
}
}
return false;
}
bool SceneScriptKP03::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptKP03::SceneFrameAdvanced(int frame) {
if (frame == 123) {
Ambient_Sounds_Play_Sound(kSfxCRYEXPL1, 99, -60, 100, 99);
}
if ( Game_Flag_Query(kFlagKP03BombActive)
&& !Game_Flag_Query(kFlagKP03BombDisarmed)
&& !Game_Flag_Query(kFlagKP03BombExploded)
) {
float x, y, z;
int bombTriggeredByActor = -1;
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if ((Game_Flag_Query(kFlagKP01toKP03)
&& -130.0f < x
)
|| (Game_Flag_Query(kFlagKP05toKP03)
&& -130.0f > x
)
) {
bombTriggeredByActor = kActorMcCoy;
}
Actor_Query_XYZ(kActorSteele, &x, &y, &z);
if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)
&& Actor_Query_Which_Set_In(kActorSteele) == kSetKP03
) {
if ((Game_Flag_Query(kFlagKP01toKP03)
&& -130.0f > x
)
|| (Game_Flag_Query(kFlagKP05toKP03)
&& -130.0f < x
)
) {
bombTriggeredByActor = kActorSteele;
}
} else if ((Game_Flag_Query(kFlagKP01toKP03)
&& -130.0f < x
)
|| (Game_Flag_Query(kFlagKP05toKP03)
&& -130.0f > x
)
) {
bombTriggeredByActor = kActorSteele;
}
if (bombTriggeredByActor != -1) {
Scene_Loop_Set_Default(kKP03MainLoopBombExploded);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true);
Game_Flag_Set(kFlagKP03BombExploded);
Game_Flag_Reset(kFlagKP03BombActive);
Unclickable_Object("BRACK MID");
Scene_Exits_Enable();
if (bombTriggeredByActor == kActorSteele) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Exploded);
Music_Play(kMusicCrysDie1, 25, 0, 1, -1, 0, 0);
if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorSteele) <= 120) {
bombTriggeredByActor = kActorMcCoy;
}
}
if (bombTriggeredByActor == kActorSteele) {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit);
} else {
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
Actor_Retired_Here(kActorMcCoy, 72, 18, true, -1);
}
}
}
}
void SceneScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptKP03::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagKP05toKP03)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 87.0f, 0, false, false, false);
}
if (Actor_Query_Is_In_Current_Set(kActorSteele)
&& Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleKP03Dead
) {
if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) {
if (Game_Flag_Query(kFlagKP05toKP03)) {
Actor_Set_Goal_Number(kActorSteele, 410);
}
return;
}
if (!Game_Flag_Query(kFlagKP03BombExploded)
&& !Game_Flag_Query(kFlagKP03BombDisarmed)
&& Game_Flag_Query(kFlagKP01toKP03)
) {
Scene_Exits_Disable();
Delay(1000);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Walk);
}
}
}
void SceneScriptKP03::PlayerWalkedOut() {
}
void SceneScriptKP03::DialogueQueueFlushed(int a1) {
}
void SceneScriptKP03::saveSteele() {
Player_Loses_Control();
Actor_Says(kActorMcCoy, 2180, 14);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03StopWalking);
Actor_Says(kActorSteele, 480, 60);
Actor_Face_Object(kActorMcCoy, "BRACK MID", true);
Actor_Says(kActorMcCoy, 2185, 14);
Loop_Actor_Walk_To_XYZ(kActorSteele, -137.0f, -36.55f, 26.0f, 0, false, false, false);
Actor_Face_Object(kActorSteele, "BRACK MID", true);
Actor_Says(kActorSteele, 490, 58);
Actor_Says(kActorMcCoy, 2190, 14);
Actor_Says(kActorSteele, 500, 58);
Actor_Says(kActorSteele, 510, 59);
Actor_Says(kActorSteele, 520, 60);
Game_Flag_Set(kFlagKP03BombDisarmed);
Game_Flag_Reset(kFlagKP03BombActive);
Scene_Loop_Set_Default(kKP03MainLoopBombNoWire);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombNoWire, false);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP03Leave);
Actor_Says(kActorMcCoy, 2195, 14);
Ambient_Sounds_Play_Sound(kSfxLABMISC6, 40, -60, -60, 0);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1.0f, -36.55f, 111.0f, 0, false, false, false);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleKP05Enter);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Reset(kFlagKP01toKP03);
Game_Flag_Reset(kFlagKP05toKP03);
Game_Flag_Set(kFlagKP03toKP05);
Set_Enter(kSetKP05_KP06, kSceneKP05);
Player_Gains_Control();
}
} // End of namespace BladeRunner