scummvm/engines/bladerunner/script/scene/nr02.cpp
2019-06-28 15:30:44 +03:00

261 lines
9.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptNR02::InitializeScene() {
playNextMusic();
Setup_Scene_Information(-283.0f, -24.0f, 326.0f, 200);
Game_Flag_Reset(kFlagNR01toNR02);
Scene_Exit_Add_2D_Exit(0, 0, 105, 75, 291, 3);
Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
void SceneScriptNR02::SceneLoaded() {
Obstacle_Object("VID PHONE 01", true);
Unobstacle_Object("VICTORIAN CHAIR", true);
Unobstacle_Object("WALL CANDLES", true);
Unobstacle_Object("STAIRS", true);
Unobstacle_Object("BOX30", true);
Unobstacle_Object("VID CAM COVER", true);
Unobstacle_Object("VID CAM COVER01", true);
Unobstacle_Object("VID OUTER GLASS", true);
Unobstacle_Object("VID OUTER GLASS01", true);
Unobstacle_Object("VID MAIN MONITOR", true);
Unobstacle_Object("VID MAIN MONITOR01", true);
Clickable_Object("VID PHONE 01");
Clickable_Object("VID PHONE 02");
}
bool SceneScriptNR02::MouseClick(int x, int y) {
return false;
}
bool SceneScriptNR02::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("VID PHONE 01", objectName)
|| Object_Query_Click("VID PHONE 02", objectName)
) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -191.9f, -24.0f, 62.15f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 13, false);
if ( Actor_Clue_Query(kActorMcCoy, kClueFolder)
&& Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)
&& !Game_Flag_Query(kFlagCallWithGuzza)
) {
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyCallWithGuzza);
Game_Flag_Set(kFlagCallWithGuzza);
} else {
Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50);
Delay(1000);
Sound_Play(kSfxVIDFONE1, 30, 0, 0, 50);
Delay(1500);
Sound_Play(kSfxVIDFONE1, 30, 0, 0, 50);
Delay(1500);
Sound_Play(kSfxVIDFONE1, 30, 0, 0, 50);
Delay(1500);
Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50);
Delay(1000);
Actor_Says(kActorMcCoy, 170, 14);
}
}
}
return false;
}
bool SceneScriptNR02::ClickedOnActor(int actorId) {
if (actorId == kActorGordo
&& Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02WaitAtBar
) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 67.37f, -24.0f, 389.32f, 0, true, false, false)) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TalkToMcCoy);
}
}
return false;
}
bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) {
if (itemId == kItemGordosLighterReplicant
|| itemId == kItemGordosLighterHuman
) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 109.38f, -24.0f, 420.5f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 423, false);
if (itemId == kItemGordosLighterReplicant) {
Item_Remove_From_World(kItemGordosLighterReplicant);
Item_Pickup_Spin_Effect(kModelAnimationGordosLighterReplicant, 214, 380);
Actor_Clue_Acquire(kActorMcCoy, kClueGordosLighterReplicant, true, -1);
}
if (itemId == kItemGordosLighterHuman) {
Item_Remove_From_World(kItemGordosLighterHuman);
Item_Pickup_Spin_Effect(kModelAnimationGordosLighterHuman, 214, 380);
Actor_Clue_Acquire(kActorMcCoy, kClueGordosLighterHuman, true, -1);
}
}
}
return false;
}
bool SceneScriptNR02::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -283.0f, -24.0f, 326.0f, 0, true, false, false)) {
if (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR01WaitAndAttack
|| Actor_Query_Goal_Number(kActorGordo) > kGoalGordoNR01WaitAndTakeHostage
) {
Music_Stop(2);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagNR02toNR01);
Set_Enter(kSetNR01, kSceneNR01);
}
return true;
}
return false;
}
bool SceneScriptNR02::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptNR02::SceneFrameAdvanced(int frame) {
// Gordo not running away
if (!Music_Is_Playing()
&& (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR02TalkAboutMcCoy
|| Actor_Query_Goal_Number(kActorGordo) > kGoalGordoNR02RunAway3
)
) {
playNextMusic();
}
//return false;
}
void SceneScriptNR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptNR02::PlayerWalkedIn() {
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02WaitAtPodium) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway1);
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02WaitForMcCoy) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct);
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke1) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct);
}
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.0f, -24.0f, 334.0f, 0, false, false, false);
//return false;
}
void SceneScriptNR02::PlayerWalkedOut() {
Music_Stop(2);
// Gordo on the podium
if (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR02TalkAboutMcCoy
&& Actor_Query_Goal_Number(kActorGordo) >= kGoalGordoNR02NextAct
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitForMcCoy);
}
}
void SceneScriptNR02::DialogueQueueFlushed(int a1) {
if (Player_Query_Current_Scene() == kSceneNR02
&& Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke1
) {
Sound_Play(kSfxRIMSHOT1, 50, 0, 0, 50);
Sound_Play(kSfxAUDLAFF3, 50, 0, 0, 50);
}
if (Player_Query_Current_Scene() == kSceneNR02
&& Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke2
) {
Sound_Play(kSfxRIMSHOT2, 50, 0, 0, 50);
Sound_Play(kSfxAUDLAFF5, 50, 0, 0, 50);
}
if (Player_Query_Current_Scene() == kSceneNR02
&& Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02TellJoke3
) {
Sound_Play(kSfxRIMSHOT5, 50, 0, 0, 50);
Sound_Play(kSfxAUDLAFF6, 50, 0, 0, 50);
}
// Gordo on the podium
if (Player_Query_Current_Scene() == kSceneNR02
&& Actor_Query_Goal_Number(kActorGordo) > kGoalGordoNR02NextAct
&& Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR02TalkAboutMcCoy
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct);
return; // true;
}
// Gordo on the podium, but McCoy is outside
if (Actor_Query_Goal_Number(kActorGordo) > kGoalGordoNR02NextAct
&& Actor_Query_Goal_Number(kActorGordo) < kGoalGordoNR02TalkAboutMcCoy
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitForMcCoy);
return; // true;
}
//return false;
}
void SceneScriptNR02::playNextMusic() {
int track = Global_Variable_Query(kVariableTaffyLewisMusic);
if (track == 0) {
Music_Play(kMusicTaffy2, 41, 0, 2, -1, 0, 0);
} else if (track == 1) {
Music_Play(kMusicTaffy3, 41, 0, 2, -1, 0, 0);
} else if (track == 2) {
Music_Play(kMusicTaffy4, 41, 0, 2, -1, 0, 0);
}
track++;
if (track > 2) {
track = 0;
}
Global_Variable_Set(kVariableTaffyLewisMusic, track);
}
} // End of namespace BladeRunner