442 lines
15 KiB
C++
442 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kNR11Loops {
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kNR11LoopMainLoop = 0,
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kNR11LoopGunshots = 2,
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kNR11LoopMainLoopFires = 3,
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kNR11LoopMainLoopBurnedUp = 5
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};
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void SceneScriptNR11::InitializeScene() {
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Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0);
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Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2);
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if (!Game_Flag_Query(kFlagNR10CameraDestroyed)) {
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Ambient_Sounds_Adjust_Looping_Sound(kSfx35MM, 22, 0, 1);
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}
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Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 22, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1);
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Ambient_Sounds_Add_Sound(kSfxBBGRN1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagNR01DektoraFall)) {
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Scene_Loop_Set_Default(kNR11LoopMainLoopFires);
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Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 83, 0, 1);
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} else if (Game_Flag_Query(kFlagNR11BurnedUp)) {
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Scene_Loop_Set_Default(kNR11LoopMainLoopBurnedUp);
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Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 83, 0, 1);
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} else {
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Scene_Loop_Set_Default(kNR11LoopMainLoop);
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Overlay_Play("NR11OVER", 0, true, false, 0);
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}
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}
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void SceneScriptNR11::SceneLoaded() {
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Obstacle_Object("COATRACK", true);
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Unobstacle_Object("BOX13", true);
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Clickable_Object("LOFT04");
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Unclickable_Object("LOFT04");
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Hiding) {
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Clickable_Object("CLOTHING02");
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Clickable_Object("BOX27");
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Clickable_Object("BOX39");
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#if BLADERUNNER_ORIGINAL_BUGS
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// in our bugfixes this object is removed
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Clickable_Object("BOX44");
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Clickable_Object("DRESS");
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Clickable_Object("COATRACK");
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Clickable_Object("COLUMN3 DETS");
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Clickable_Object("COLUMN PIPE01");
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Clickable_Object("RECTANGLE02");
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Clickable_Object("COLUMN04");
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Clickable_Object("COATRACK01");
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Clickable_Object("SHIRT");
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Clickable_Object("SKIRT 02");
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Clickable_Object("CLOTHING B 03");
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Clickable_Object("BUST BUST");
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Combat_Target_Object("CLOTHING02");
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Combat_Target_Object("BOX27");
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Combat_Target_Object("BOX39");
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#if BLADERUNNER_ORIGINAL_BUGS
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// in our bugfixes this object is removed
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Combat_Target_Object("BOX44");
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Combat_Target_Object("DRESS");
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Combat_Target_Object("COATRACK");
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Combat_Target_Object("COLUMN3 DETS");
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Combat_Target_Object("COLUMN PIPE01");
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Combat_Target_Object("RECTANGLE02");
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Combat_Target_Object("COLUMN04");
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Combat_Target_Object("COATRACK01");
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Combat_Target_Object("SHIRT");
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Combat_Target_Object("SKIRT 02");
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Combat_Target_Object("CLOTHING B 03");
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Combat_Target_Object("BUST BUST");
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} else {
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Unclickable_Object("CLOTHING02");
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Unclickable_Object("BOX27");
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Unclickable_Object("BOX39");
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#if BLADERUNNER_ORIGINAL_BUGS
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// in our bugfixes this object is removed
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Unclickable_Object("BOX44");
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#endif
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Unclickable_Object("DRESS");
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Unclickable_Object("COATRACK");
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Unclickable_Object("COLUMN3 DETS");
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Unclickable_Object("COLUMN PIPE01");
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Unclickable_Object("RECTANGLE02");
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Unclickable_Object("COLUMN04");
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Unclickable_Object("COATRACK01");
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Unclickable_Object("SHIRT");
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Unclickable_Object("SKIRT 02");
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Unclickable_Object("CLOTHING B 03");
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Unclickable_Object("BUST BUST");
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}
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}
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bool SceneScriptNR11::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode) {
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if (Object_Query_Click("CLOTHING02", objectName)
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|| Object_Query_Click("BOX27", objectName)
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|| Object_Query_Click("BOX39", objectName)
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#if BLADERUNNER_ORIGINAL_BUGS
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// in our bugfixes this object is removed
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|| Object_Query_Click("BOX44", objectName)
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#endif // BLADERUNNER_ORIGINAL_BUGS
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|| Object_Query_Click("DRESS", objectName)
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|| Object_Query_Click("COATRACK", objectName)
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|| Object_Query_Click("COLUMN3 DETS", objectName)
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|| Object_Query_Click("COLUMN PIPE01", objectName)
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|| Object_Query_Click("RECTANGLE02", objectName)
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|| Object_Query_Click("COLUMN04", objectName)
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|| Object_Query_Click("COATRACK01", objectName)
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|| Object_Query_Click("SHIRT", objectName)
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|| Object_Query_Click("SKIRT 02", objectName)
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|| Object_Query_Click("CLOTHING B 03", objectName)
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|| Object_Query_Click("BUST BUST", objectName)
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) {
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if (combatMode) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11StopWaiting);
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Scene_Exits_Disable();
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untargetEverything();
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Player_Loses_Control();
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if (!Player_Query_Combat_Mode()) {
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Player_Set_Combat_Mode(true);
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}
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR11Shoot);
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Scene_Loop_Set_Default(kNR11LoopMainLoopFires);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true);
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} else if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Hiding) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 24.0f, 0.33f, 0.0f, 0, true, false, false)) {
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Actor_Face_XYZ(kActorMcCoy, -180.0f, 0.0f, -170.0f, true);
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untargetEverything();
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11StopWaiting);
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if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) < 30) {
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Actor_Set_At_XYZ(kActorDektora, 0.5f, 0.33f, -162.0f, 0);
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Loop_Actor_Walk_To_XYZ(kActorDektora, -24.0f, 0.33f, -35.4f, 0, false, true, false);
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Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
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Actor_Change_Animation_Mode(kActorDektora, 71);
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Delay(500);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
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Delay(2000);
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR10Fall);
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} else {
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Actor_Says(kActorMcCoy, 3840, 18);
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Delay(1000);
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if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) > 59
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&& Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsNone
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) {
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Music_Play(kMusicLoveSong, 35, 0, 3, -1, 0, 0);
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}
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Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, false);
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Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
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Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview4, true, kActorDektora);
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Actor_Says(kActorDektora, 990, 13);
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Actor_Says(kActorDektora, 1000, 14);
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Loop_Actor_Walk_To_Actor(kActorDektora, kActorMcCoy, 108, false, false);
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Actor_Says(kActorMcCoy, 3845, 13);
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Actor_Says(kActorMcCoy, 3850, 15);
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Actor_Says(kActorDektora, 1010, 14);
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Actor_Says(kActorMcCoy, 3855, 13);
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Actor_Says(kActorDektora, 1020, 12);
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Actor_Says(kActorMcCoy, 3860, 12);
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Actor_Says_With_Pause(kActorDektora, 1030, 1.0f, 14);
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Actor_Says(kActorDektora, 1040, 13);
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Actor_Says(kActorMcCoy, 3865, 15);
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Actor_Says_With_Pause(kActorDektora, 1050, 0.8f, 14);
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Actor_Says(kActorDektora, 1060, 13);
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Actor_Says(kActorMcCoy, 3870, 3);
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Actor_Says(kActorDektora, 1070, 14);
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Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
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if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) > 55
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&& Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsNone
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) {
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Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsDektora);
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Actor_Says(kActorDektora, 1130, 17);
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Actor_Says(kActorMcCoy, 6365, 12);
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Actor_Says(kActorDektora, 1140, 14);
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Actor_Says(kActorMcCoy, 6370, 14);
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Actor_Says(kActorDektora, 1150, 12);
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Actor_Says(kActorDektora, 1160, 16);
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}
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Actor_Says(kActorDektora, 1080, 13);
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Actor_Says(kActorMcCoy, 3875, 14);
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Actor_Says(kActorDektora, 1090, 17);
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Music_Stop(4);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11WalkAway);
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if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR10Wait);
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}
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Game_Flag_Set(kFlagDektoraRanAway);
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}
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} else {
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// TODO why put this here? Could be a bug.
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// There's a chance that McCoy will say this while "searching" for hidden Dektora
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if (Random_Query(1, 2) == 1) {
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Actor_Says(kActorMcCoy, 8575, 14); // More useless junk.
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} else {
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Actor_Says(kActorMcCoy, 8580, 14); // Nothing else there
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}
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptNR11::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptNR11::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptNR11::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 1.75f, -8.0f, 0, true, false, false)) {
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Game_Flag_Set(kFlagNR11toNR10);
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Set_Enter(kSetNR10, kSceneNR10);
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return true;
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}
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}
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return false;
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}
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bool SceneScriptNR11::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptNR11::SceneFrameAdvanced(int frame) {
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if (frame == 62) {
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Ambient_Sounds_Play_Sound(kSfxMCGUN1, 40, 100, 100, 10);
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}
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if (frame == 67) {
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Ambient_Sounds_Play_Sound(kSfxMCGUN1, 30, 90, 90, 10);
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}
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if (frame == 74) {
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Ambient_Sounds_Play_Sound(kSfxMCGUN2, 50, 83, 83, 10);
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}
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if (frame == 80) {
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Ambient_Sounds_Play_Sound(kSfxMCGUN1, 60, 65, 65, 10);
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}
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if (frame == 92) {
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Ambient_Sounds_Play_Sound(kSfxMCGUN2, 30, 50, 50, 10);
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}
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if (frame == 97) {
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Ambient_Sounds_Play_Sound(kSfxMCGUN1, 50, -40, -40, 10);
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}
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if (frame == 103) {
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Ambient_Sounds_Play_Sound(kSfxMCGUN2, 40, -27, -27, 10);
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}
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if (frame == 109) {
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Ambient_Sounds_Play_Sound(kSfxMCGUN1, 60, -20, -20, 10);
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}
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if (frame == 62) {
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Ambient_Sounds_Play_Sound(kSfxMTLHIT1, 80, 100, 100, 15);
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}
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if (Game_Flag_Query(kFlagNR11BreakWindow)) {
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Game_Flag_Reset(kFlagNR11BreakWindow);
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Overlay_Remove("NR11OVER");
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Overlay_Play("NR11OVER", 1, false, true, 0);
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}
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if (Game_Flag_Query(kFlagNR11SteeleShoot)) {
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untargetEverything();
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Player_Loses_Control();
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if (!Player_Query_Combat_Mode()) {
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Player_Set_Combat_Mode(true);
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}
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR11Shoot);
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Scene_Loop_Set_Default(kNR11LoopMainLoopFires);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true);
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Game_Flag_Reset(kFlagNR11SteeleShoot);
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} else {
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if (frame < 61
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|| frame > 120
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) {
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//return false;
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return;
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}
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actorSweepArea(kActorMcCoy, frame);
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if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11Shoot) {
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actorSweepArea(kActorSteele, frame);
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}
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if (frame == 120) {
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
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Player_Gains_Control();
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if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11Shoot) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11StopShooting);
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}
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11PrepareBurning);
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}
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}
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//return true;
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}
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void SceneScriptNR11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptNR11::PlayerWalkedIn() {
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Hiding) {
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Player_Set_Combat_Mode(true);
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if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11StartWaiting);
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}
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}
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if (Game_Flag_Query(kFlagNR01DektoraFall)) {
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Game_Flag_Reset(kFlagNR01DektoraFall);
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Game_Flag_Set(kFlagNR11BurnedUp);
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Actor_Put_In_Set(kActorDektora, kSetFreeSlotI);
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Actor_Set_At_Waypoint(kActorDektora, 41, 0);
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Actor_Set_Invisible(kActorMcCoy, false);
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Player_Set_Combat_Mode(false);
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Player_Gains_Control();
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if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
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if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11StopWaiting) {
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Actor_Set_At_XYZ(kActorMcCoy, -37.41f, 0.33f, -86.0f, 26);
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Delay(500);
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Actor_Face_Current_Camera(kActorMcCoy, true);
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Delay(750);
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Actor_Says(kActorMcCoy, 5290, 12); // Jesus
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Delay(1000);
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11Enter);
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Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
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} else {
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Actor_Set_At_XYZ(kActorMcCoy, -15.53f, 0.33f, 73.49f, 954);
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Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3);
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Delay(1500);
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Actor_Says(kActorMcCoy, 3805, 12);
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Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
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Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
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Actor_Says_With_Pause(kActorSteele, 1720, 0.3f, 16);
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Actor_Says(kActorMcCoy, 3810, 16);
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Actor_Says_With_Pause(kActorSteele, 1730, 0.2f, 14);
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Actor_Says(kActorSteele, 1740, 15);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraGone);
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Actor_Put_In_Set(kActorDektora, kSetFreeSlotI);
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Actor_Set_At_Waypoint(kActorDektora, 41, 0);
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNRxxGoToSpinner);
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}
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} else {
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
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}
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}
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// return true;
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}
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void SceneScriptNR11::PlayerWalkedOut() {
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}
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void SceneScriptNR11::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptNR11::actorSweepArea(int actorId, signed int frame) {
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float x;
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float y;
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float z;
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float coef;
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if (frame < 80) {
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coef = (frame - 60) / 20.0f;
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x = -106.66f * coef + 126.0f;
|
|
y = 57.79f * coef + 0.85f;
|
|
z = 42.0f * coef + -151.0f;
|
|
} else {
|
|
coef = (frame - 80) / 40.0f;
|
|
x = -97.87f * coef + -150.0f;
|
|
y = -10.8f * coef + 52.0f;
|
|
z = 57.0f * coef + -232.0f;
|
|
}
|
|
Actor_Face_XYZ(actorId, x, y, z, true);
|
|
}
|
|
|
|
void SceneScriptNR11::untargetEverything() {
|
|
Un_Combat_Target_Object("CLOTHING02");
|
|
Un_Combat_Target_Object("BOX27");
|
|
Un_Combat_Target_Object("BOX39");
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// in our bugfixes this object is removed
|
|
Un_Combat_Target_Object("BOX44");
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Un_Combat_Target_Object("DRESS");
|
|
Un_Combat_Target_Object("COATRACK");
|
|
Un_Combat_Target_Object("COLUMN3 DETS");
|
|
Un_Combat_Target_Object("COLUMN PIPE01");
|
|
Un_Combat_Target_Object("RECTANGLE02");
|
|
Un_Combat_Target_Object("COLUMN04");
|
|
Un_Combat_Target_Object("COATRACK01");
|
|
Un_Combat_Target_Object("SHIRT");
|
|
Un_Combat_Target_Object("SKIRT 02");
|
|
Un_Combat_Target_Object("CLOTHING B 03");
|
|
Un_Combat_Target_Object("BUST BUST");
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|