scummvm/engines/bladerunner/script/scene/nr11.cpp
2019-06-09 18:54:27 +03:00

442 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kNR11Loops {
kNR11LoopMainLoop = 0,
kNR11LoopGunshots = 2,
kNR11LoopMainLoopFires = 3,
kNR11LoopMainLoopBurnedUp = 5
};
void SceneScriptNR11::InitializeScene() {
Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0);
Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2);
if (!Game_Flag_Query(kFlagNR10CameraDestroyed)) {
Ambient_Sounds_Adjust_Looping_Sound(kSfx35MM, 22, 0, 1);
}
Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 22, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1);
Ambient_Sounds_Add_Sound(kSfxBBGRN1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBGRN2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBGRN3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagNR01DektoraFall)) {
Scene_Loop_Set_Default(kNR11LoopMainLoopFires);
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 83, 0, 1);
} else if (Game_Flag_Query(kFlagNR11BurnedUp)) {
Scene_Loop_Set_Default(kNR11LoopMainLoopBurnedUp);
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 83, 0, 1);
} else {
Scene_Loop_Set_Default(kNR11LoopMainLoop);
Overlay_Play("NR11OVER", 0, true, false, 0);
}
}
void SceneScriptNR11::SceneLoaded() {
Obstacle_Object("COATRACK", true);
Unobstacle_Object("BOX13", true);
Clickable_Object("LOFT04");
Unclickable_Object("LOFT04");
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Hiding) {
Clickable_Object("CLOTHING02");
Clickable_Object("BOX27");
Clickable_Object("BOX39");
#if BLADERUNNER_ORIGINAL_BUGS
// in our bugfixes this object is removed
Clickable_Object("BOX44");
#endif // BLADERUNNER_ORIGINAL_BUGS
Clickable_Object("DRESS");
Clickable_Object("COATRACK");
Clickable_Object("COLUMN3 DETS");
Clickable_Object("COLUMN PIPE01");
Clickable_Object("RECTANGLE02");
Clickable_Object("COLUMN04");
Clickable_Object("COATRACK01");
Clickable_Object("SHIRT");
Clickable_Object("SKIRT 02");
Clickable_Object("CLOTHING B 03");
Clickable_Object("BUST BUST");
Combat_Target_Object("CLOTHING02");
Combat_Target_Object("BOX27");
Combat_Target_Object("BOX39");
#if BLADERUNNER_ORIGINAL_BUGS
// in our bugfixes this object is removed
Combat_Target_Object("BOX44");
#endif // BLADERUNNER_ORIGINAL_BUGS
Combat_Target_Object("DRESS");
Combat_Target_Object("COATRACK");
Combat_Target_Object("COLUMN3 DETS");
Combat_Target_Object("COLUMN PIPE01");
Combat_Target_Object("RECTANGLE02");
Combat_Target_Object("COLUMN04");
Combat_Target_Object("COATRACK01");
Combat_Target_Object("SHIRT");
Combat_Target_Object("SKIRT 02");
Combat_Target_Object("CLOTHING B 03");
Combat_Target_Object("BUST BUST");
} else {
Unclickable_Object("CLOTHING02");
Unclickable_Object("BOX27");
Unclickable_Object("BOX39");
#if BLADERUNNER_ORIGINAL_BUGS
// in our bugfixes this object is removed
Unclickable_Object("BOX44");
#endif
Unclickable_Object("DRESS");
Unclickable_Object("COATRACK");
Unclickable_Object("COLUMN3 DETS");
Unclickable_Object("COLUMN PIPE01");
Unclickable_Object("RECTANGLE02");
Unclickable_Object("COLUMN04");
Unclickable_Object("COATRACK01");
Unclickable_Object("SHIRT");
Unclickable_Object("SKIRT 02");
Unclickable_Object("CLOTHING B 03");
Unclickable_Object("BUST BUST");
}
}
bool SceneScriptNR11::MouseClick(int x, int y) {
return false;
}
bool SceneScriptNR11::ClickedOn3DObject(const char *objectName, bool combatMode) {
if (Object_Query_Click("CLOTHING02", objectName)
|| Object_Query_Click("BOX27", objectName)
|| Object_Query_Click("BOX39", objectName)
#if BLADERUNNER_ORIGINAL_BUGS
// in our bugfixes this object is removed
|| Object_Query_Click("BOX44", objectName)
#endif // BLADERUNNER_ORIGINAL_BUGS
|| Object_Query_Click("DRESS", objectName)
|| Object_Query_Click("COATRACK", objectName)
|| Object_Query_Click("COLUMN3 DETS", objectName)
|| Object_Query_Click("COLUMN PIPE01", objectName)
|| Object_Query_Click("RECTANGLE02", objectName)
|| Object_Query_Click("COLUMN04", objectName)
|| Object_Query_Click("COATRACK01", objectName)
|| Object_Query_Click("SHIRT", objectName)
|| Object_Query_Click("SKIRT 02", objectName)
|| Object_Query_Click("CLOTHING B 03", objectName)
|| Object_Query_Click("BUST BUST", objectName)
) {
if (combatMode) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11StopWaiting);
Scene_Exits_Disable();
untargetEverything();
Player_Loses_Control();
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
}
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR11Shoot);
Scene_Loop_Set_Default(kNR11LoopMainLoopFires);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true);
} else if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Hiding) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 24.0f, 0.33f, 0.0f, 0, true, false, false)) {
Actor_Face_XYZ(kActorMcCoy, -180.0f, 0.0f, -170.0f, true);
untargetEverything();
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11StopWaiting);
if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) < 30) {
Actor_Set_At_XYZ(kActorDektora, 0.5f, 0.33f, -162.0f, 0);
Loop_Actor_Walk_To_XYZ(kActorDektora, -24.0f, 0.33f, -35.4f, 0, false, true, false);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Change_Animation_Mode(kActorDektora, 71);
Delay(500);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
Delay(2000);
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR10Fall);
} else {
Actor_Says(kActorMcCoy, 3840, 18);
Delay(1000);
if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) > 59
&& Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsNone
) {
Music_Play(kMusicLoveSong, 35, 0, 3, -1, 0, 0);
}
Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, false);
Actor_Face_Actor(kActorDektora, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Clue_Acquire(kActorMcCoy, kClueDektoraInterview4, true, kActorDektora);
Actor_Says(kActorDektora, 990, 13);
Actor_Says(kActorDektora, 1000, 14);
Loop_Actor_Walk_To_Actor(kActorDektora, kActorMcCoy, 108, false, false);
Actor_Says(kActorMcCoy, 3845, 13);
Actor_Says(kActorMcCoy, 3850, 15);
Actor_Says(kActorDektora, 1010, 14);
Actor_Says(kActorMcCoy, 3855, 13);
Actor_Says(kActorDektora, 1020, 12);
Actor_Says(kActorMcCoy, 3860, 12);
Actor_Says_With_Pause(kActorDektora, 1030, 1.0f, 14);
Actor_Says(kActorDektora, 1040, 13);
Actor_Says(kActorMcCoy, 3865, 15);
Actor_Says_With_Pause(kActorDektora, 1050, 0.8f, 14);
Actor_Says(kActorDektora, 1060, 13);
Actor_Says(kActorMcCoy, 3870, 3);
Actor_Says(kActorDektora, 1070, 14);
Actor_Modify_Friendliness_To_Other(kActorDektora, kActorMcCoy, 5);
if (Actor_Query_Friendliness_To_Other(kActorDektora, kActorMcCoy) > 55
&& Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsNone
) {
Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsDektora);
Actor_Says(kActorDektora, 1130, 17);
Actor_Says(kActorMcCoy, 6365, 12);
Actor_Says(kActorDektora, 1140, 14);
Actor_Says(kActorMcCoy, 6370, 14);
Actor_Says(kActorDektora, 1150, 12);
Actor_Says(kActorDektora, 1160, 16);
}
Actor_Says(kActorDektora, 1080, 13);
Actor_Says(kActorMcCoy, 3875, 14);
Actor_Says(kActorDektora, 1090, 17);
Music_Stop(4);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11WalkAway);
if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR10Wait);
}
Game_Flag_Set(kFlagDektoraRanAway);
}
} else {
// TODO why put this here? Could be a bug.
// There's a chance that McCoy will say this while "searching" for hidden Dektora
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 8575, 14); // More useless junk.
} else {
Actor_Says(kActorMcCoy, 8580, 14); // Nothing else there
}
}
}
return true;
}
return false;
}
bool SceneScriptNR11::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptNR11::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptNR11::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 1.75f, -8.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagNR11toNR10);
Set_Enter(kSetNR10, kSceneNR10);
return true;
}
}
return false;
}
bool SceneScriptNR11::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptNR11::SceneFrameAdvanced(int frame) {
if (frame == 62) {
Ambient_Sounds_Play_Sound(kSfxMCGUN1, 40, 100, 100, 10);
}
if (frame == 67) {
Ambient_Sounds_Play_Sound(kSfxMCGUN1, 30, 90, 90, 10);
}
if (frame == 74) {
Ambient_Sounds_Play_Sound(kSfxMCGUN2, 50, 83, 83, 10);
}
if (frame == 80) {
Ambient_Sounds_Play_Sound(kSfxMCGUN1, 60, 65, 65, 10);
}
if (frame == 92) {
Ambient_Sounds_Play_Sound(kSfxMCGUN2, 30, 50, 50, 10);
}
if (frame == 97) {
Ambient_Sounds_Play_Sound(kSfxMCGUN1, 50, -40, -40, 10);
}
if (frame == 103) {
Ambient_Sounds_Play_Sound(kSfxMCGUN2, 40, -27, -27, 10);
}
if (frame == 109) {
Ambient_Sounds_Play_Sound(kSfxMCGUN1, 60, -20, -20, 10);
}
if (frame == 62) {
Ambient_Sounds_Play_Sound(kSfxMTLHIT1, 80, 100, 100, 15);
}
if (Game_Flag_Query(kFlagNR11BreakWindow)) {
Game_Flag_Reset(kFlagNR11BreakWindow);
Overlay_Remove("NR11OVER");
Overlay_Play("NR11OVER", 1, false, true, 0);
}
if (Game_Flag_Query(kFlagNR11SteeleShoot)) {
untargetEverything();
Player_Loses_Control();
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
}
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR11Shoot);
Scene_Loop_Set_Default(kNR11LoopMainLoopFires);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true);
Game_Flag_Reset(kFlagNR11SteeleShoot);
} else {
if (frame < 61
|| frame > 120
) {
//return false;
return;
}
actorSweepArea(kActorMcCoy, frame);
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11Shoot) {
actorSweepArea(kActorSteele, frame);
}
if (frame == 120) {
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
Player_Gains_Control();
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11Shoot) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11StopShooting);
}
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11PrepareBurning);
}
}
//return true;
}
void SceneScriptNR11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptNR11::PlayerWalkedIn() {
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Hiding) {
Player_Set_Combat_Mode(true);
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11StartWaiting);
}
}
if (Game_Flag_Query(kFlagNR01DektoraFall)) {
Game_Flag_Reset(kFlagNR01DektoraFall);
Game_Flag_Set(kFlagNR11BurnedUp);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorDektora, 41, 0);
Actor_Set_Invisible(kActorMcCoy, false);
Player_Set_Combat_Mode(false);
Player_Gains_Control();
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11StopWaiting) {
Actor_Set_At_XYZ(kActorMcCoy, -37.41f, 0.33f, -86.0f, 26);
Delay(500);
Actor_Face_Current_Camera(kActorMcCoy, true);
Delay(750);
Actor_Says(kActorMcCoy, 5290, 12); // Jesus
Delay(1000);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11Enter);
Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
} else {
Actor_Set_At_XYZ(kActorMcCoy, -15.53f, 0.33f, 73.49f, 954);
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3);
Delay(1500);
Actor_Says(kActorMcCoy, 3805, 12);
Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
Actor_Says_With_Pause(kActorSteele, 1720, 0.3f, 16);
Actor_Says(kActorMcCoy, 3810, 16);
Actor_Says_With_Pause(kActorSteele, 1730, 0.2f, 14);
Actor_Says(kActorSteele, 1740, 15);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraGone);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorDektora, 41, 0);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNRxxGoToSpinner);
}
} else {
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
}
}
// return true;
}
void SceneScriptNR11::PlayerWalkedOut() {
}
void SceneScriptNR11::DialogueQueueFlushed(int a1) {
}
void SceneScriptNR11::actorSweepArea(int actorId, signed int frame) {
float x;
float y;
float z;
float coef;
if (frame < 80) {
coef = (frame - 60) / 20.0f;
x = -106.66f * coef + 126.0f;
y = 57.79f * coef + 0.85f;
z = 42.0f * coef + -151.0f;
} else {
coef = (frame - 80) / 40.0f;
x = -97.87f * coef + -150.0f;
y = -10.8f * coef + 52.0f;
z = 57.0f * coef + -232.0f;
}
Actor_Face_XYZ(actorId, x, y, z, true);
}
void SceneScriptNR11::untargetEverything() {
Un_Combat_Target_Object("CLOTHING02");
Un_Combat_Target_Object("BOX27");
Un_Combat_Target_Object("BOX39");
#if BLADERUNNER_ORIGINAL_BUGS
// in our bugfixes this object is removed
Un_Combat_Target_Object("BOX44");
#endif // BLADERUNNER_ORIGINAL_BUGS
Un_Combat_Target_Object("DRESS");
Un_Combat_Target_Object("COATRACK");
Un_Combat_Target_Object("COLUMN3 DETS");
Un_Combat_Target_Object("COLUMN PIPE01");
Un_Combat_Target_Object("RECTANGLE02");
Un_Combat_Target_Object("COLUMN04");
Un_Combat_Target_Object("COATRACK01");
Un_Combat_Target_Object("SHIRT");
Un_Combat_Target_Object("SKIRT 02");
Un_Combat_Target_Object("CLOTHING B 03");
Un_Combat_Target_Object("BUST BUST");
}
} // End of namespace BladeRunner