752 lines
29 KiB
C++
752 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kRC01Loops {
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kRC01LoopInshotWithCrowd = 0,
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kRC01LoopWithCrowd = 1,
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kRC01LoopDoorAnimWithCrowd = 3,
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kRC01LoopOutshotWithCrowd = 4,
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kRC01LoopInshotNoCrowd = 5,
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kRC01LoopNoCrowd = 6,
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kRC01LoopDoorAnimNoCrowd = 8,
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kRC01LoopOutshotNoCrowd = 9,
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kRC01LoopNoCrowdNoSpinner = 10
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};
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enum kRC01Exits {
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kRC01ExitRC02 = 0,
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kRC01ExitSpinner = 1,
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kRC01ExitRC03 = 2
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};
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enum kRC01Regions {
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kRC01RegionCrowd = 0
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};
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void SceneScriptRC01::InitializeScene() {
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if (!Game_Flag_Query(kFlagIntroPlayed)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Outtake_Play(kOuttakeWestwood, true, -1);
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Outtake_Play(kOuttakeBladeRunner, true, -1);
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Outtake_Play(kOuttakeIntro, false, -1);
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Outtake_Play(kOuttakeDescent, true, -1);
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}
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if (Game_Flag_Query(kFlagRC02toRC01)) {
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Setup_Scene_Information(-171.16f, 5.55f, 27.28f, 616);
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} else if (Game_Flag_Query(kFlagRC03toRC01)) {
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Setup_Scene_Information(-471.98f, -0.30f, 258.15f, 616);
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} else {
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Setup_Scene_Information(-10.98f, -0.30f, 318.15f, 616);
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}
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Scene_Exit_Add_2D_Exit(kRC01ExitRC02, 314, 145, 340, 255, 0);
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if (Game_Flag_Query(kFlagSpinnerAtRC01)) {
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Scene_Exit_Add_2D_Exit(kRC01ExitSpinner, 482, 226, 639, 280, 2);
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}
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if (Global_Variable_Query(kVariableChapter) > 1
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&& Game_Flag_Query(kFlagAR01Entered)
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) {
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Scene_Exit_Add_2D_Exit(kRC01ExitRC03, 0, 0, 10, 479, 3);
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}
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if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
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Scene_2D_Region_Add(kRC01RegionCrowd, 0, 294, 296, 479);
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}
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 30, 0, 1);
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if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
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Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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}
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Ambient_Sounds_Add_Looping_Sound(kSfxRCAMBR1, 60, 100, 1);
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Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 30, 30, 55, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSPIN2A, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSIREN2, 20, 80, 20, 40, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagRC01PoliceDone)) {
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if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotNoCrowd, false);
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}
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if (Game_Flag_Query(kFlagSpinnerAtRC01)) {
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Scene_Loop_Set_Default(kRC01LoopNoCrowd);
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} else {
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Scene_Loop_Set_Default(kRC01LoopNoCrowdNoSpinner);
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}
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} else {
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if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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// set leary at his original position since otherwise he may overlap badly
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// with scenery during the video loop of the spinner landing
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// This only applies in Act 1, before the flag kFlagRC01PoliceDone is set
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if (Actor_Query_Is_In_Current_Set(kActorOfficerLeary)) {
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Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotWithCrowd, false);
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}
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Scene_Loop_Set_Default(kRC01LoopWithCrowd);
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}
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I_Sez("Blade Runner");
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I_Sez("");
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I_Sez("From the dark recesses of David Leary's imagination comes a game unlike any");
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I_Sez("other. Blade Runner immerses you in the underbelly of future Los Angeles. Right");
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I_Sez("from the start, the story pulls you in with graphic descriptions of a");
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I_Sez("grandmother doing the shimmy in her underwear, child molestation, brutal");
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I_Sez("cold-blooded slaying of innocent animals, vomiting on desks, staring at a");
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I_Sez("woman's ass, the list goes on. And when the game starts, the real fun begins -");
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I_Sez("shoot down-on-their-luck homeless people and toss them into a dumpster. Watch");
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I_Sez("with sadistic glee as a dog gets blown into chunky, bloody, bits by an");
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I_Sez("explosive, and even murder a shy little girl who loves you. If you think David");
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I_Sez("Leary is sick, and you like sick, this is THE game for you.");
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I_Sez("");
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I_Sez("JW: Don't forget the wasting of helpless mutated cripples in the underground.");
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I_Sez("It's such a beautiful thing!");
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I_Sez("");
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I_Sez("DL: Go ahead. Just keep beating that snarling pit bull...ignore the foam");
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I_Sez("around his jaws. There's room on the top shelf of my fridge for at least one");
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I_Sez("more head... - Psychotic Dave");
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I_Sez("");
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}
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void SceneScriptRC01::SceneLoaded() {
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Obstacle_Object("HYDRANT02", true);
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Obstacle_Object("PARKING METER 04", true);
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Obstacle_Object("CHEVY PROP", true);
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Obstacle_Object("PARKING METER 01", true);
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Obstacle_Object("T-CAN01", true);
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Obstacle_Object("BARICADE01", true);
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Obstacle_Object("BARICADE02", true);
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Obstacle_Object("DOOR LEFT", true);
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Unobstacle_Object("BOX06", true);
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Clickable_Object("DOORWAY01");
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Clickable_Object("DOOR LEFT");
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Clickable_Object("HYDRANT02");
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Clickable_Object("T-CAN01");
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Clickable_Object("BARICADE01");
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Clickable_Object("70_1");
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Clickable_Object("70_2");
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Clickable_Object("70_3");
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Clickable_Object("70_5");
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Clickable_Object("70_6");
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Unclickable_Object("BARICADE02");
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Unclickable_Object("BARICADE05");
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Unclickable_Object("SPINNER BODY");
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Unclickable_Object("HORSE01");
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Unclickable_Object("DOORWAY01");
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Unobstacle_Object("DOORWAY01", true);
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if (Game_Flag_Query(kFlagRC01PoliceDone)) {
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Unclickable_Object("70_1");
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Unclickable_Object("70_2");
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Unclickable_Object("70_3");
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Unclickable_Object("70_5");
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Unclickable_Object("70_6");
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Unclickable_Object("BARICADE01");
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Unclickable_Object("BARICADE03");
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Unclickable_Object("BARICADE04");
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Unobstacle_Object("70_1", true);
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Unobstacle_Object("70_2", true);
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Unobstacle_Object("70_3", true);
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Unobstacle_Object("70_5", true);
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Unobstacle_Object("70_6", true);
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Unobstacle_Object("BARICADE01", true);
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Unobstacle_Object("BARICADE02", true);
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Unobstacle_Object("BARICADE03", true);
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Unobstacle_Object("BARICADE04", true);
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Unobstacle_Object("BARICADE05", true);
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}
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if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
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Preload(13);
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Preload(14);
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Preload(19);
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Preload(582);
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Preload(589);
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}
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if (!Game_Flag_Query(kFlagRC01ChromeDebrisTaken)) {
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Item_Add_To_World(kItemChromeDebris, kModelAnimationChromeDebris, kSetRC01, -148.60f, -0.30f, 225.15f, 256, 24, 24, false, true, false, true);
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}
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if (!Game_Flag_Query(kFlagIntroPlayed)) {
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ADQ_Flush();
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Actor_Voice_Over(1830, kActorVoiceOver);
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Actor_Voice_Over(1850, kActorVoiceOver);
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if (!Game_Flag_Query(kFlagDirectorsCut)) {
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Actor_Voice_Over(1860, kActorVoiceOver);
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I_Sez("MG: Is David Leary a self-respecting human or is he powered by rechargeable");
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I_Sez("batteries?\n");
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}
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Game_Flag_Set(kFlagIntroPlayed);
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}
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}
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bool SceneScriptRC01::MouseClick(int x, int y) {
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return y >= 430;
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}
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bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("BARICADE01", objectName)
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|| Object_Query_Click("BARICADE03", objectName)
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|| Object_Query_Click("BARICADE04", objectName)
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|| Object_Query_Click("70_1", objectName)
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|| Object_Query_Click("70_2", objectName)
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|| Object_Query_Click("70_3", objectName)
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|| Object_Query_Click("70_5", objectName)
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|| Object_Query_Click("70_6", objectName)
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) {
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interrogateCrowd();
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return true;
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}
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if (Object_Query_Click("HYDRANT02", objectName)) {
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if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "HYDRANT02", 60, true, false)) {
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if (Actor_Clue_Query(kActorMcCoy, kCluePaintTransfer)) {
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Actor_Says(kActorMcCoy, 6975, kAnimationModeTalk);
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} else {
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Actor_Face_Object(kActorMcCoy, "HYDRANT02", true);
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Actor_Voice_Over(1880, kActorVoiceOver);
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Actor_Voice_Over(1890, kActorVoiceOver);
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I_Sez("JM: That McCoy--he's one funny guy! Jet-black fire truck, hehehehe...");
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Actor_Clue_Acquire(kActorMcCoy, kCluePaintTransfer, true, -1);
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}
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}
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return true;
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}
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if (Object_Query_Click("DOOR LEFT", objectName)) {
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if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "DOOR LEFT", 48, true, false)) {
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Actor_Face_Object(kActorMcCoy, "DOOR LEFT", true);
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if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2)
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&& Actor_Query_In_Set(kActorOfficerLeary, kSetRC01)
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&& Global_Variable_Query(kVariableChapter) > 0
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) {
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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bool officerLearyWasInterrogatingTheCrowd = Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01CrowdInterrogation
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|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd
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|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01ResumeWalkToCrowd;
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
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Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
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Actor_Says(kActorOfficerLeary, 0, 12);
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Actor_Says(kActorMcCoy, 4495, 13);
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Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced2, true, kActorOfficerLeary);
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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if (officerLearyWasInterrogatingTheCrowd) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01ResumeWalkToCrowd);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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else if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2)
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&& !Actor_Clue_Query(kActorMcCoy, kClueDoorForced1)
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&& !Actor_Query_In_Set(kActorOfficerLeary, kSetRC01)
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&& Global_Variable_Query(kVariableChapter) == 1) {
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if (_vm->_cutContent) {
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// keep in mind, this line in only available in Act 1 (1.TLK) unless _vm->_cutContent is selected (provided that cut content now loads all TLKs)
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Actor_Voice_Over(1870, kActorVoiceOver);
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} else {
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Actor_Says(kActorMcCoy, 8570, 14);
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}
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Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, true, -1);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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else {
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Actor_Says(kActorMcCoy, 8570, 14);
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}
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, true, -1);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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return true;
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}
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if (Object_Query_Click("T-CAN01", objectName)) {
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if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "T-CAN01", 24, true, false)) {
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Actor_Face_Object(kActorMcCoy, "T-CAN01", true);
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Actor_Voice_Over(1810, kActorVoiceOver);
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Actor_Voice_Over(1820, kActorVoiceOver);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptRC01::ClickedOnActor(int actorId) {
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if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) {
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if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) {
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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bool officerLearyWasInterrogatingTheCrowd = Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01CrowdInterrogation
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|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd
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|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01ResumeWalkToCrowd;
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true);
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Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
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if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
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}
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if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) {
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Actor_Says(kActorMcCoy, 4535, 13);
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Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
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if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {
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Actor_Face_Object(kActorOfficerLeary, "70_1", true);
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Actor_Says(kActorOfficerLeary, 100, 15);
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Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
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Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary);
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Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
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} else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {
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Actor_Face_Object(kActorOfficerLeary, "70_5", true);
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Actor_Says(kActorOfficerLeary, 120, 19);
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Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
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Actor_Says(kActorOfficerLeary, 130, 14);
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I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");
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Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary);
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Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
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} else {
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Actor_Says(kActorOfficerLeary, 90, 16);
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I_Sez("JM: This officer has a talent for vivid metaphors.");
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if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) {
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I_Sez("DL: What is that supposed to mean? I didn't write this line...");
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Actor_Says(kActorMcCoy, 4540, 16);
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Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor);
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}
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Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
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}
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} else {
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I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?");
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|
I_Sez("JM: (...mmm, donuts...)");
|
|
Game_Flag_Set(kFlagRC01GotOfficersStatement);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary);
|
|
Actor_Says(kActorMcCoy, 4515, 13);
|
|
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
|
|
Actor_Says(kActorOfficerLeary, 40, 13);
|
|
if (!Game_Flag_Query(kFlagRC02Entered)) {
|
|
Actor_Says(kActorOfficerLeary, 50, 14);
|
|
Actor_Says(kActorOfficerLeary, 60, 15);
|
|
I_Sez("MG: It's all fun and games until someone loses a tiger cub.");
|
|
Actor_Says(kActorMcCoy, 4520, 18);
|
|
Actor_Says(kActorOfficerLeary, 70, 16);
|
|
Actor_Says(kActorMcCoy, 4525, 14);
|
|
Actor_Says(kActorOfficerLeary, 80, 18);
|
|
Actor_Says(kActorMcCoy, 4530, 15);
|
|
}
|
|
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
|
|
}
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
if (officerLearyWasInterrogatingTheCrowd) {
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01ResumeWalkToCrowd);
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) {
|
|
if (itemId == kItemChromeDebris) {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
bool officerLearyWasInterrogatingTheCrowd = Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01CrowdInterrogation
|
|
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd
|
|
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01ResumeWalkToCrowd;
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
|
|
if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, true, false)) {
|
|
Actor_Face_Item(kActorMcCoy, kItemChromeDebris, true);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1);
|
|
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
|
|
Actor_Says(kActorOfficerLeary, 20, 12);
|
|
Game_Flag_Set(kFlagRC01ChromeDebrisTaken);
|
|
Item_Remove_From_World(kItemChromeDebris);
|
|
Item_Pickup_Spin_Effect(kModelAnimationChromeDebris, 426, 316);
|
|
I_Sez("JM: Chrome...is that what that is?");
|
|
Actor_Says(kActorMcCoy, 4505, 13);
|
|
ADQ_Flush();
|
|
ADQ_Add(kActorOfficerLeary, 30, -1);
|
|
ADQ_Add(kActorMcCoy, 4510, 13);
|
|
I_Sez("JM: It's hard to imagine that thing on either a car or a horse.");
|
|
I_Sez("MG: McCoy! What a witty chap...");
|
|
I_Sez("JM: He keeps me chuckling non-stop!\n");
|
|
Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, false, false);
|
|
}
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
if (officerLearyWasInterrogatingTheCrowd) {
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01ResumeWalkToCrowd);
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptRC01::walkToCenter() {
|
|
Player_Loses_Control();
|
|
Game_Flag_Set(kFlagMcCoyInRunciters);
|
|
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, false, false, false);
|
|
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
|
|
Player_Gains_Control();
|
|
}
|
|
|
|
bool SceneScriptRC01::ClickedOnExit(int exitId) {
|
|
if (exitId == kRC01ExitRC02) {
|
|
bool walkToRC02ExitResult = true;
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, false);
|
|
#else
|
|
// fixes clipping into the closed door of the shop when McCoy says locked or goes in
|
|
// This was reproducible mainly by entering from Bullet Bob's (RC03) and clicking on the door immediately
|
|
walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -170.38f, 5.55f, 35.00f, 12, true, false, false);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
if (!walkToRC02ExitResult) {
|
|
if (Game_Flag_Query(kFlagRC02RunciterTalkWithGun)) {
|
|
Actor_Says(kActorMcCoy, 8522, 14); // Locked
|
|
} else {
|
|
switch (Global_Variable_Query(kVariableChapter)) {
|
|
case 1:
|
|
case 4:
|
|
Game_Flag_Set(kFlagRC01toRC02);
|
|
Set_Enter(kSetRC02_RC51, kSceneRC02);
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
case 5:
|
|
Actor_Says(kActorMcCoy, 8522, 12);
|
|
break;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (exitId == kRC01ExitSpinner) {
|
|
if (Game_Flag_Query(kFlagDNARowAvailable)) {
|
|
Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true);
|
|
}
|
|
I_Sez("MG: Leaving already? The fun is just beginning!");
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, true, false, false)) {
|
|
Player_Loses_Control();
|
|
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.98f, -0.3f, 318.15f, 0, false, false, false);
|
|
if ( Game_Flag_Query(kFlagDNARowAvailable)
|
|
&& !Game_Flag_Query(kFlagDNARowAvailableTalk)
|
|
) {
|
|
Actor_Voice_Over(4310, kActorVoiceOver);
|
|
Actor_Voice_Over(4320, kActorVoiceOver);
|
|
Actor_Voice_Over(4330, kActorVoiceOver);
|
|
Actor_Voice_Over(4340, kActorVoiceOver);
|
|
Actor_Voice_Over(4350, kActorVoiceOver);
|
|
Game_Flag_Set(kFlagDNARowAvailableTalk);
|
|
}
|
|
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
|
|
Player_Gains_Control();
|
|
Game_Flag_Reset(kFlagMcCoyInChinaTown);
|
|
Game_Flag_Reset(kFlagMcCoyInRunciters);
|
|
Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
|
|
Game_Flag_Reset(kFlagMcCoyInPoliceStation);
|
|
int spinnerDest;
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimNoCrowd, true);
|
|
} else {
|
|
spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimWithCrowd, true);
|
|
}
|
|
|
|
switch (spinnerDest) {
|
|
case kSpinnerDestinationPoliceStation:
|
|
Game_Flag_Set(kFlagMcCoyInPoliceStation);
|
|
Game_Flag_Reset(kFlagSpinnerAtRC01);
|
|
Game_Flag_Set(kFlagSpinnerAtPS01);
|
|
Set_Enter(kSetPS01, kScenePS01);
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
|
|
}
|
|
break;
|
|
case kSpinnerDestinationMcCoysApartment:
|
|
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
|
|
Game_Flag_Reset(kFlagSpinnerAtRC01);
|
|
Game_Flag_Set(kFlagSpinnerAtMA01);
|
|
Set_Enter(kSetMA01, kSceneMA01);
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
|
|
}
|
|
break;
|
|
case kSpinnerDestinationChinatown:
|
|
Game_Flag_Set(kFlagMcCoyInChinaTown);
|
|
Game_Flag_Reset(kFlagSpinnerAtRC01);
|
|
Game_Flag_Set(kFlagSpinnerAtCT01);
|
|
Set_Enter(kSetCT01_CT12, kSceneCT01);
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
|
|
}
|
|
break;
|
|
case kSpinnerDestinationTyrellBuilding:
|
|
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
|
|
Game_Flag_Reset(kFlagSpinnerAtRC01);
|
|
Game_Flag_Set(kFlagSpinnerAtTB02);
|
|
Set_Enter(kSetTB02_TB03, kSceneTB02);
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
|
|
}
|
|
break;
|
|
case kSpinnerDestinationAnimoidRow:
|
|
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
|
|
Game_Flag_Reset(kFlagSpinnerAtRC01);
|
|
Game_Flag_Set(kFlagSpinnerAtAR01);
|
|
Set_Enter(kSetAR01_AR02, kSceneAR01);
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
|
|
}
|
|
break;
|
|
case kSpinnerDestinationDNARow:
|
|
Game_Flag_Set(kFlagMcCoyInDNARow);
|
|
Game_Flag_Reset(kFlagSpinnerAtRC01);
|
|
Game_Flag_Set(kFlagSpinnerAtDR01);
|
|
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
|
|
}
|
|
break;
|
|
case kSpinnerDestinationBradburyBuilding:
|
|
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
|
|
Game_Flag_Reset(kFlagSpinnerAtRC01);
|
|
Game_Flag_Set(kFlagSpinnerAtBB01);
|
|
Set_Enter(kSetBB01, kSceneBB01);
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
|
|
}
|
|
break;
|
|
case kSpinnerDestinationNightclubRow:
|
|
Game_Flag_Set(kFlagMcCoyInNightclubRow);
|
|
Game_Flag_Reset(kFlagSpinnerAtRC01);
|
|
Game_Flag_Set(kFlagSpinnerAtNR01);
|
|
Set_Enter(kSetNR01, kSceneNR01);
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
|
|
}
|
|
break;
|
|
case kSpinnerDestinationHysteriaHall:
|
|
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
|
|
Game_Flag_Reset(kFlagSpinnerAtRC01);
|
|
Game_Flag_Set(kFlagSpinnerAtHF01);
|
|
Set_Enter(kSetHF01, kSceneHF01);
|
|
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
|
|
} else {
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
|
|
}
|
|
break;
|
|
default:
|
|
walkToCenter();
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (exitId == kRC01ExitRC03) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, true, false, false)) {
|
|
Game_Flag_Set(kFlagRC01toRC03);
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
Set_Enter(kSetRC03, kSceneRC03);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptRC01::interrogateCrowd() {
|
|
if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
bool officerLearyWasInterrogatingTheCrowd = Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01CrowdInterrogation
|
|
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd
|
|
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01ResumeWalkToCrowd;
|
|
if (officerLearyWasInterrogatingTheCrowd
|
|
|| (Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)
|
|
&& Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB) )
|
|
) {
|
|
Actor_Says(kActorMcCoy, 8525, 3); // generic "hmph"
|
|
return;
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
|
|
if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARICADE03", 36, true, false)) {
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
|
|
Actor_Face_Object(kActorMcCoy, "BARICADE03", true);
|
|
Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, true, false);
|
|
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
|
|
Actor_Says(kActorMcCoy, 4500, 14);
|
|
I_Sez("MG: We don't want any of that abstract art oozing out onto the street.");
|
|
Actor_Says(kActorOfficerLeary, 10, 14);
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01WalkToCrowd);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SceneScriptRC01::ClickedOn2DRegion(int region) {
|
|
if (region == kRC01RegionCrowd) {
|
|
interrogateCrowd();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptRC01::SceneFrameAdvanced(int frame) {
|
|
if (frame == 1) {
|
|
Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50);
|
|
}
|
|
if (frame == 61 || frame == 362) {
|
|
Sound_Play(kSfxSPINOPN4, 100, 80, 80, 50);
|
|
}
|
|
if (frame == 108 || frame == 409) {
|
|
Sound_Play(kSfxSPINCLS1, 100, 80, 80, 50);
|
|
}
|
|
if (frame == 183 || frame == 484) {
|
|
Sound_Play(kSfxSPINOPN4, 100, 80, 80, 50);
|
|
}
|
|
if (frame == 228 || frame == 523) {
|
|
Sound_Play(kSfxSPINCLS1, 100, 80, 80, 50);
|
|
}
|
|
if (frame == 243 || frame == 545) {
|
|
Sound_Play(kSfxCARUP3, 40, 80, 80, 50);
|
|
}
|
|
if (frame == 315) {
|
|
Sound_Play(kSfxCARDOWN3, 40, 80, 80, 50);
|
|
}
|
|
}
|
|
|
|
void SceneScriptRC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptRC01::PlayerWalkedIn() {
|
|
if (Game_Flag_Query(kFlagSpinnerAtRC01)
|
|
&& !Game_Flag_Query(kFlagRC02toRC01)
|
|
&& !Game_Flag_Query(kFlagRC03toRC01)
|
|
) {
|
|
walkToCenter();
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagRC03toRC01)) {
|
|
Player_Loses_Control();
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -415.98f, -0.30f, 262.15f, 0, false, false, false);
|
|
Player_Gains_Control();
|
|
Game_Flag_Reset(kFlagRC03toRC01);
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagRC02toRC01)) {
|
|
Player_Loses_Control();
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.45f, 5.55f, 85.05f, 0, false, false, false);
|
|
Player_Gains_Control();
|
|
Game_Flag_Reset(kFlagRC02toRC01);
|
|
|
|
if ( Game_Flag_Query(kFlagRC02Entered)
|
|
&& !Game_Flag_Query(kFlagRC02Left)
|
|
) {
|
|
Actor_Voice_Over(1910, kActorVoiceOver);
|
|
Actor_Voice_Over(1920, kActorVoiceOver);
|
|
Actor_Voice_Over(1930, kActorVoiceOver);
|
|
Game_Flag_Set(kFlagRC02Left);
|
|
}
|
|
//return true;
|
|
}
|
|
//return false;
|
|
}
|
|
|
|
void SceneScriptRC01::PlayerWalkedOut() {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
if (!Game_Flag_Query(kFlagRC01toRC02)
|
|
&& !Game_Flag_Query(kFlagRC01toRC03)
|
|
) {
|
|
if (Global_Variable_Query(kVariableChapter) == 1) {
|
|
if (_vm->_cutContent) {
|
|
Outtake_Play(kOuttakeAscent, true, -1);
|
|
}
|
|
Outtake_Play(kOuttakeAway2, true, -1);
|
|
}
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
else {
|
|
// Acts 2, 3 - should still use a spinner fly-through transition
|
|
if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) {
|
|
// don't play this extra outtake when going to Tyrell Building
|
|
Outtake_Play(kOuttakeAway1, true, -1); // available in Acts 2, 3
|
|
}
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
}
|
|
// return 1;
|
|
}
|
|
|
|
void SceneScriptRC01::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|