scummvm/engines/bladerunner/script/scene/rc01.cpp
2019-06-28 15:30:44 +03:00

752 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kRC01Loops {
kRC01LoopInshotWithCrowd = 0,
kRC01LoopWithCrowd = 1,
kRC01LoopDoorAnimWithCrowd = 3,
kRC01LoopOutshotWithCrowd = 4,
kRC01LoopInshotNoCrowd = 5,
kRC01LoopNoCrowd = 6,
kRC01LoopDoorAnimNoCrowd = 8,
kRC01LoopOutshotNoCrowd = 9,
kRC01LoopNoCrowdNoSpinner = 10
};
enum kRC01Exits {
kRC01ExitRC02 = 0,
kRC01ExitSpinner = 1,
kRC01ExitRC03 = 2
};
enum kRC01Regions {
kRC01RegionCrowd = 0
};
void SceneScriptRC01::InitializeScene() {
if (!Game_Flag_Query(kFlagIntroPlayed)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Outtake_Play(kOuttakeWestwood, true, -1);
Outtake_Play(kOuttakeBladeRunner, true, -1);
Outtake_Play(kOuttakeIntro, false, -1);
Outtake_Play(kOuttakeDescent, true, -1);
}
if (Game_Flag_Query(kFlagRC02toRC01)) {
Setup_Scene_Information(-171.16f, 5.55f, 27.28f, 616);
} else if (Game_Flag_Query(kFlagRC03toRC01)) {
Setup_Scene_Information(-471.98f, -0.30f, 258.15f, 616);
} else {
Setup_Scene_Information(-10.98f, -0.30f, 318.15f, 616);
}
Scene_Exit_Add_2D_Exit(kRC01ExitRC02, 314, 145, 340, 255, 0);
if (Game_Flag_Query(kFlagSpinnerAtRC01)) {
Scene_Exit_Add_2D_Exit(kRC01ExitSpinner, 482, 226, 639, 280, 2);
}
if (Global_Variable_Query(kVariableChapter) > 1
&& Game_Flag_Query(kFlagAR01Entered)
) {
Scene_Exit_Add_2D_Exit(kRC01ExitRC03, 0, 0, 10, 479, 3);
}
if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_2D_Region_Add(kRC01RegionCrowd, 0, 294, 296, 479);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 30, 0, 1);
if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
Ambient_Sounds_Add_Looping_Sound(kSfxRCAMBR1, 60, 100, 1);
Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 30, 30, 55, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN2A, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSIREN2, 20, 80, 20, 40, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotNoCrowd, false);
}
if (Game_Flag_Query(kFlagSpinnerAtRC01)) {
Scene_Loop_Set_Default(kRC01LoopNoCrowd);
} else {
Scene_Loop_Set_Default(kRC01LoopNoCrowdNoSpinner);
}
} else {
if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
// set leary at his original position since otherwise he may overlap badly
// with scenery during the video loop of the spinner landing
// This only applies in Act 1, before the flag kFlagRC01PoliceDone is set
if (Actor_Query_Is_In_Current_Set(kActorOfficerLeary)) {
Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotWithCrowd, false);
}
Scene_Loop_Set_Default(kRC01LoopWithCrowd);
}
I_Sez("Blade Runner");
I_Sez("");
I_Sez("From the dark recesses of David Leary's imagination comes a game unlike any");
I_Sez("other. Blade Runner immerses you in the underbelly of future Los Angeles. Right");
I_Sez("from the start, the story pulls you in with graphic descriptions of a");
I_Sez("grandmother doing the shimmy in her underwear, child molestation, brutal");
I_Sez("cold-blooded slaying of innocent animals, vomiting on desks, staring at a");
I_Sez("woman's ass, the list goes on. And when the game starts, the real fun begins -");
I_Sez("shoot down-on-their-luck homeless people and toss them into a dumpster. Watch");
I_Sez("with sadistic glee as a dog gets blown into chunky, bloody, bits by an");
I_Sez("explosive, and even murder a shy little girl who loves you. If you think David");
I_Sez("Leary is sick, and you like sick, this is THE game for you.");
I_Sez("");
I_Sez("JW: Don't forget the wasting of helpless mutated cripples in the underground.");
I_Sez("It's such a beautiful thing!");
I_Sez("");
I_Sez("DL: Go ahead. Just keep beating that snarling pit bull...ignore the foam");
I_Sez("around his jaws. There's room on the top shelf of my fridge for at least one");
I_Sez("more head... - Psychotic Dave");
I_Sez("");
}
void SceneScriptRC01::SceneLoaded() {
Obstacle_Object("HYDRANT02", true);
Obstacle_Object("PARKING METER 04", true);
Obstacle_Object("CHEVY PROP", true);
Obstacle_Object("PARKING METER 01", true);
Obstacle_Object("T-CAN01", true);
Obstacle_Object("BARICADE01", true);
Obstacle_Object("BARICADE02", true);
Obstacle_Object("DOOR LEFT", true);
Unobstacle_Object("BOX06", true);
Clickable_Object("DOORWAY01");
Clickable_Object("DOOR LEFT");
Clickable_Object("HYDRANT02");
Clickable_Object("T-CAN01");
Clickable_Object("BARICADE01");
Clickable_Object("70_1");
Clickable_Object("70_2");
Clickable_Object("70_3");
Clickable_Object("70_5");
Clickable_Object("70_6");
Unclickable_Object("BARICADE02");
Unclickable_Object("BARICADE05");
Unclickable_Object("SPINNER BODY");
Unclickable_Object("HORSE01");
Unclickable_Object("DOORWAY01");
Unobstacle_Object("DOORWAY01", true);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Unclickable_Object("70_1");
Unclickable_Object("70_2");
Unclickable_Object("70_3");
Unclickable_Object("70_5");
Unclickable_Object("70_6");
Unclickable_Object("BARICADE01");
Unclickable_Object("BARICADE03");
Unclickable_Object("BARICADE04");
Unobstacle_Object("70_1", true);
Unobstacle_Object("70_2", true);
Unobstacle_Object("70_3", true);
Unobstacle_Object("70_5", true);
Unobstacle_Object("70_6", true);
Unobstacle_Object("BARICADE01", true);
Unobstacle_Object("BARICADE02", true);
Unobstacle_Object("BARICADE03", true);
Unobstacle_Object("BARICADE04", true);
Unobstacle_Object("BARICADE05", true);
}
if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
Preload(13);
Preload(14);
Preload(19);
Preload(582);
Preload(589);
}
if (!Game_Flag_Query(kFlagRC01ChromeDebrisTaken)) {
Item_Add_To_World(kItemChromeDebris, kModelAnimationChromeDebris, kSetRC01, -148.60f, -0.30f, 225.15f, 256, 24, 24, false, true, false, true);
}
if (!Game_Flag_Query(kFlagIntroPlayed)) {
ADQ_Flush();
Actor_Voice_Over(1830, kActorVoiceOver);
Actor_Voice_Over(1850, kActorVoiceOver);
if (!Game_Flag_Query(kFlagDirectorsCut)) {
Actor_Voice_Over(1860, kActorVoiceOver);
I_Sez("MG: Is David Leary a self-respecting human or is he powered by rechargeable");
I_Sez("batteries?\n");
}
Game_Flag_Set(kFlagIntroPlayed);
}
}
bool SceneScriptRC01::MouseClick(int x, int y) {
return y >= 430;
}
bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("BARICADE01", objectName)
|| Object_Query_Click("BARICADE03", objectName)
|| Object_Query_Click("BARICADE04", objectName)
|| Object_Query_Click("70_1", objectName)
|| Object_Query_Click("70_2", objectName)
|| Object_Query_Click("70_3", objectName)
|| Object_Query_Click("70_5", objectName)
|| Object_Query_Click("70_6", objectName)
) {
interrogateCrowd();
return true;
}
if (Object_Query_Click("HYDRANT02", objectName)) {
if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "HYDRANT02", 60, true, false)) {
if (Actor_Clue_Query(kActorMcCoy, kCluePaintTransfer)) {
Actor_Says(kActorMcCoy, 6975, kAnimationModeTalk);
} else {
Actor_Face_Object(kActorMcCoy, "HYDRANT02", true);
Actor_Voice_Over(1880, kActorVoiceOver);
Actor_Voice_Over(1890, kActorVoiceOver);
I_Sez("JM: That McCoy--he's one funny guy! Jet-black fire truck, hehehehe...");
Actor_Clue_Acquire(kActorMcCoy, kCluePaintTransfer, true, -1);
}
}
return true;
}
if (Object_Query_Click("DOOR LEFT", objectName)) {
if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "DOOR LEFT", 48, true, false)) {
Actor_Face_Object(kActorMcCoy, "DOOR LEFT", true);
if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2)
&& Actor_Query_In_Set(kActorOfficerLeary, kSetRC01)
&& Global_Variable_Query(kVariableChapter) > 0
) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
bool officerLearyWasInterrogatingTheCrowd = Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01CrowdInterrogation
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01ResumeWalkToCrowd;
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Says(kActorOfficerLeary, 0, 12);
Actor_Says(kActorMcCoy, 4495, 13);
Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced2, true, kActorOfficerLeary);
#if BLADERUNNER_ORIGINAL_BUGS
#else
if (officerLearyWasInterrogatingTheCrowd) {
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01ResumeWalkToCrowd);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}
#if BLADERUNNER_ORIGINAL_BUGS
#else
else if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2)
&& !Actor_Clue_Query(kActorMcCoy, kClueDoorForced1)
&& !Actor_Query_In_Set(kActorOfficerLeary, kSetRC01)
&& Global_Variable_Query(kVariableChapter) == 1) {
if (_vm->_cutContent) {
// keep in mind, this line in only available in Act 1 (1.TLK) unless _vm->_cutContent is selected (provided that cut content now loads all TLKs)
Actor_Voice_Over(1870, kActorVoiceOver);
} else {
Actor_Says(kActorMcCoy, 8570, 14);
}
Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, true, -1);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
else {
Actor_Says(kActorMcCoy, 8570, 14);
}
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, true, -1);
#endif // BLADERUNNER_ORIGINAL_BUGS
}
return true;
}
if (Object_Query_Click("T-CAN01", objectName)) {
if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "T-CAN01", 24, true, false)) {
Actor_Face_Object(kActorMcCoy, "T-CAN01", true);
Actor_Voice_Over(1810, kActorVoiceOver);
Actor_Voice_Over(1820, kActorVoiceOver);
}
return true;
}
return false;
}
bool SceneScriptRC01::ClickedOnActor(int actorId) {
if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
bool officerLearyWasInterrogatingTheCrowd = Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01CrowdInterrogation
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01ResumeWalkToCrowd;
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) {
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
}
if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) {
Actor_Says(kActorMcCoy, 4535, 13);
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {
Actor_Face_Object(kActorOfficerLeary, "70_1", true);
Actor_Says(kActorOfficerLeary, 100, 15);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary);
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
} else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {
Actor_Face_Object(kActorOfficerLeary, "70_5", true);
Actor_Says(kActorOfficerLeary, 120, 19);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Says(kActorOfficerLeary, 130, 14);
I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");
Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary);
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
} else {
Actor_Says(kActorOfficerLeary, 90, 16);
I_Sez("JM: This officer has a talent for vivid metaphors.");
if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) {
I_Sez("DL: What is that supposed to mean? I didn't write this line...");
Actor_Says(kActorMcCoy, 4540, 16);
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor);
}
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
}
} else {
I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?");
I_Sez("JM: (...mmm, donuts...)");
Game_Flag_Set(kFlagRC01GotOfficersStatement);
Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary);
Actor_Says(kActorMcCoy, 4515, 13);
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
Actor_Says(kActorOfficerLeary, 40, 13);
if (!Game_Flag_Query(kFlagRC02Entered)) {
Actor_Says(kActorOfficerLeary, 50, 14);
Actor_Says(kActorOfficerLeary, 60, 15);
I_Sez("MG: It's all fun and games until someone loses a tiger cub.");
Actor_Says(kActorMcCoy, 4520, 18);
Actor_Says(kActorOfficerLeary, 70, 16);
Actor_Says(kActorMcCoy, 4525, 14);
Actor_Says(kActorOfficerLeary, 80, 18);
Actor_Says(kActorMcCoy, 4530, 15);
}
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
}
#if BLADERUNNER_ORIGINAL_BUGS
#else
if (officerLearyWasInterrogatingTheCrowd) {
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01ResumeWalkToCrowd);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}
return true;
}
return false;
}
bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) {
if (itemId == kItemChromeDebris) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
bool officerLearyWasInterrogatingTheCrowd = Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01CrowdInterrogation
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01ResumeWalkToCrowd;
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, true, false)) {
Actor_Face_Item(kActorMcCoy, kItemChromeDebris, true);
Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Says(kActorOfficerLeary, 20, 12);
Game_Flag_Set(kFlagRC01ChromeDebrisTaken);
Item_Remove_From_World(kItemChromeDebris);
Item_Pickup_Spin_Effect(kModelAnimationChromeDebris, 426, 316);
I_Sez("JM: Chrome...is that what that is?");
Actor_Says(kActorMcCoy, 4505, 13);
ADQ_Flush();
ADQ_Add(kActorOfficerLeary, 30, -1);
ADQ_Add(kActorMcCoy, 4510, 13);
I_Sez("JM: It's hard to imagine that thing on either a car or a horse.");
I_Sez("MG: McCoy! What a witty chap...");
I_Sez("JM: He keeps me chuckling non-stop!\n");
Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, false, false);
}
#if BLADERUNNER_ORIGINAL_BUGS
#else
if (officerLearyWasInterrogatingTheCrowd) {
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01ResumeWalkToCrowd);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
return true;
}
return false;
}
void SceneScriptRC01::walkToCenter() {
Player_Loses_Control();
Game_Flag_Set(kFlagMcCoyInRunciters);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, false, false, false);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
Player_Gains_Control();
}
bool SceneScriptRC01::ClickedOnExit(int exitId) {
if (exitId == kRC01ExitRC02) {
bool walkToRC02ExitResult = true;
#if BLADERUNNER_ORIGINAL_BUGS
walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, false);
#else
// fixes clipping into the closed door of the shop when McCoy says locked or goes in
// This was reproducible mainly by entering from Bullet Bob's (RC03) and clicking on the door immediately
walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -170.38f, 5.55f, 35.00f, 12, true, false, false);
#endif // BLADERUNNER_ORIGINAL_BUGS
if (!walkToRC02ExitResult) {
if (Game_Flag_Query(kFlagRC02RunciterTalkWithGun)) {
Actor_Says(kActorMcCoy, 8522, 14); // Locked
} else {
switch (Global_Variable_Query(kVariableChapter)) {
case 1:
case 4:
Game_Flag_Set(kFlagRC01toRC02);
Set_Enter(kSetRC02_RC51, kSceneRC02);
break;
case 2:
case 3:
case 5:
Actor_Says(kActorMcCoy, 8522, 12);
break;
default:
return true;
}
}
}
return true;
}
if (exitId == kRC01ExitSpinner) {
if (Game_Flag_Query(kFlagDNARowAvailable)) {
Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true);
}
I_Sez("MG: Leaving already? The fun is just beginning!");
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, true, false, false)) {
Player_Loses_Control();
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.98f, -0.3f, 318.15f, 0, false, false, false);
if ( Game_Flag_Query(kFlagDNARowAvailable)
&& !Game_Flag_Query(kFlagDNARowAvailableTalk)
) {
Actor_Voice_Over(4310, kActorVoiceOver);
Actor_Voice_Over(4320, kActorVoiceOver);
Actor_Voice_Over(4330, kActorVoiceOver);
Actor_Voice_Over(4340, kActorVoiceOver);
Actor_Voice_Over(4350, kActorVoiceOver);
Game_Flag_Set(kFlagDNARowAvailableTalk);
}
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
Player_Gains_Control();
Game_Flag_Reset(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagMcCoyInPoliceStation);
int spinnerDest;
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimNoCrowd, true);
} else {
spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimWithCrowd, true);
}
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation:
Game_Flag_Set(kFlagMcCoyInPoliceStation);
Game_Flag_Reset(kFlagSpinnerAtRC01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
} else {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
}
break;
case kSpinnerDestinationMcCoysApartment:
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagSpinnerAtRC01);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
} else {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
}
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtRC01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
} else {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
}
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtRC01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
} else {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
}
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagSpinnerAtRC01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
} else {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
}
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtRC01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
} else {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
}
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtRC01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
} else {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
}
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtRC01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
} else {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
}
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagSpinnerAtRC01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
if (Game_Flag_Query(kFlagRC01PoliceDone)) {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
} else {
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
}
break;
default:
walkToCenter();
break;
}
}
return true;
}
if (exitId == kRC01ExitRC03) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, true, false, false)) {
Game_Flag_Set(kFlagRC01toRC03);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetRC03, kSceneRC03);
}
return true;
}
return false;
}
void SceneScriptRC01::interrogateCrowd() {
if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
bool officerLearyWasInterrogatingTheCrowd = Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01CrowdInterrogation
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd
|| Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01ResumeWalkToCrowd;
if (officerLearyWasInterrogatingTheCrowd
|| (Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)
&& Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB) )
) {
Actor_Says(kActorMcCoy, 8525, 3); // generic "hmph"
return;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARICADE03", 36, true, false)) {
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
Actor_Face_Object(kActorMcCoy, "BARICADE03", true);
Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, true, false);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 4500, 14);
I_Sez("MG: We don't want any of that abstract art oozing out onto the street.");
Actor_Says(kActorOfficerLeary, 10, 14);
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01WalkToCrowd);
}
}
}
bool SceneScriptRC01::ClickedOn2DRegion(int region) {
if (region == kRC01RegionCrowd) {
interrogateCrowd();
return true;
}
return false;
}
void SceneScriptRC01::SceneFrameAdvanced(int frame) {
if (frame == 1) {
Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50);
}
if (frame == 61 || frame == 362) {
Sound_Play(kSfxSPINOPN4, 100, 80, 80, 50);
}
if (frame == 108 || frame == 409) {
Sound_Play(kSfxSPINCLS1, 100, 80, 80, 50);
}
if (frame == 183 || frame == 484) {
Sound_Play(kSfxSPINOPN4, 100, 80, 80, 50);
}
if (frame == 228 || frame == 523) {
Sound_Play(kSfxSPINCLS1, 100, 80, 80, 50);
}
if (frame == 243 || frame == 545) {
Sound_Play(kSfxCARUP3, 40, 80, 80, 50);
}
if (frame == 315) {
Sound_Play(kSfxCARDOWN3, 40, 80, 80, 50);
}
}
void SceneScriptRC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptRC01::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagSpinnerAtRC01)
&& !Game_Flag_Query(kFlagRC02toRC01)
&& !Game_Flag_Query(kFlagRC03toRC01)
) {
walkToCenter();
}
if (Game_Flag_Query(kFlagRC03toRC01)) {
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -415.98f, -0.30f, 262.15f, 0, false, false, false);
Player_Gains_Control();
Game_Flag_Reset(kFlagRC03toRC01);
}
if (Game_Flag_Query(kFlagRC02toRC01)) {
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.45f, 5.55f, 85.05f, 0, false, false, false);
Player_Gains_Control();
Game_Flag_Reset(kFlagRC02toRC01);
if ( Game_Flag_Query(kFlagRC02Entered)
&& !Game_Flag_Query(kFlagRC02Left)
) {
Actor_Voice_Over(1910, kActorVoiceOver);
Actor_Voice_Over(1920, kActorVoiceOver);
Actor_Voice_Over(1930, kActorVoiceOver);
Game_Flag_Set(kFlagRC02Left);
}
//return true;
}
//return false;
}
void SceneScriptRC01::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
if (!Game_Flag_Query(kFlagRC01toRC02)
&& !Game_Flag_Query(kFlagRC01toRC03)
) {
if (Global_Variable_Query(kVariableChapter) == 1) {
if (_vm->_cutContent) {
Outtake_Play(kOuttakeAscent, true, -1);
}
Outtake_Play(kOuttakeAway2, true, -1);
}
#if BLADERUNNER_ORIGINAL_BUGS
#else
else {
// Acts 2, 3 - should still use a spinner fly-through transition
if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) {
// don't play this extra outtake when going to Tyrell Building
Outtake_Play(kOuttakeAway1, true, -1); // available in Acts 2, 3
}
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}
// return 1;
}
void SceneScriptRC01::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner