scummvm/engines/bladerunner/script/scene/rc02.cpp
Thanasis Antoniou b4ee8fe294 BLADERUNNER: VK both Runciter and Grigorian is now possible
For restored content version
2019-06-25 01:54:51 +03:00

499 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kRC02Exits {
kRC02ExitRC01 = 0,
kRC02ExitRC51 = 1
};
void SceneScriptRC02::InitializeScene() {
if (Game_Flag_Query(kFlagRC01toRC02)) {
Setup_Scene_Information(-103.0f, -1238.89f, 108603.04f, 1007);
} else {
Setup_Scene_Information(-20.2f, -1238.89f, 108100.73f, 539);
}
Scene_Exit_Add_2D_Exit(kRC02ExitRC01, 0, 460, 639, 479, 2);
if (Game_Flag_Query(kFlagRC51Available)) {
Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOP8, 75, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 30, 100, 1);
Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxPETDEAD1, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxPETDEAD3, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxPETDEAD4, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxPETDEAD5, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 250, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerLeary, 330, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 80, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorDispatcher, 160, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSIREN2, 20, 80, 10, 20, 100, 100, -101, -101, 0, 0);
}
void SceneScriptRC02::SceneLoaded() {
Obstacle_Object("TABLETOP", true);
Obstacle_Object("DRAPE01", true);
Obstacle_Object("DRAPE03", true);
Obstacle_Object("DRAPE04", true);
Obstacle_Object("DRAPE05", true);
Obstacle_Object("DRAPE06", true);
Obstacle_Object("DRAPE07", true);
Obstacle_Object("OUTR_DESK", true);
Obstacle_Object("CAGE_BASE", true);
Obstacle_Object("POLE_ROP01", true);
Unobstacle_Object("LEGS", true);
Unobstacle_Object("SLATS01", true);
Unobstacle_Object("DRAPE07", true);
if (_vm->_cutContent) {
// improvement: broaden path for Runciter to his desk
Unobstacle_Object("GRD ROPE04", true);
}
Clickable_Object("SCRTY CA03");
Unclickable_Object("GRL_DSKLEG");
Unclickable_Object("CURTAIN");
if (_vm->_cutContent) {
if (Global_Variable_Query(kVariableChapter) == 1
&& !Game_Flag_Query(kFlagMcCoyCommentsOnMurderedAnimals)
&& !Actor_Clue_Query(kActorMcCoy, kClueLabCorpses)
) {
Clickable_Object("DRAPE01");
Clickable_Object("DRAPE02");
Clickable_Object("DRAPE03");
Clickable_Object("DRAPE04");
Clickable_Object("DRAPE05");
Clickable_Object("DRAPE06");
Clickable_Object("DRAPE07");
} else {
Unclickable_Object("DRAPE01");
Unclickable_Object("DRAPE02");
Unclickable_Object("DRAPE03");
Unclickable_Object("DRAPE04");
Unclickable_Object("DRAPE05");
Unclickable_Object("DRAPE06");
Unclickable_Object("DRAPE07");
}
} else {
// original code
Unclickable_Object("DRAPE01");
Unclickable_Object("DRAPE02");
Unclickable_Object("DRAPE03");
Unclickable_Object("DRAPE05");
Unclickable_Object("DRAPE06");
Unclickable_Object("DRAPE07");
}
if (Actor_Clue_Query(kActorMcCoy, kClueRuncitersVideo) || Global_Variable_Query(kVariableChapter) > 1) {
Unclickable_Object("SCRTY CA03");
}
if (!Game_Flag_Query(kFlagRC02ShellCasingsTaken)) {
Item_Add_To_World(kItemShellCasingA, kModelAnimationShellCasings, kSetRC02_RC51, -52.88f, -1238.89f, 108467.74f, 256, 6, 6, false, true, false, true);
Item_Add_To_World(kItemShellCasingB, kModelAnimationShellCasings, kSetRC02_RC51, -37.16f, -1238.89f, 108456.59f, 512, 6, 6, false, true, false, true);
Item_Add_To_World(kItemShellCasingC, kModelAnimationShellCasings, kSetRC02_RC51, -62.86f, -1238.89f, 108437.52f, 625, 6, 6, false, true, false, true);
}
}
bool SceneScriptRC02::MouseClick(int x, int y) {
return false;
}
bool SceneScriptRC02::ClickedOn3DObject(const char *objectName, bool a2) {
if ( Object_Query_Click("SCRTY CA03", objectName)
&& !Actor_Clue_Query(kActorMcCoy, kClueRuncitersVideo)
) {
if (Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewA)
&& Actor_Query_Is_In_Current_Set(kActorRunciter)
) {
AI_Movement_Track_Pause(kActorRunciter);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Actor_Says(kActorMcCoy, 4545, 14);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 0, 14);
Actor_Says(kActorRunciter, 10, 16);
Actor_Says(kActorMcCoy, 4550, 13);
Actor_Says(kActorRunciter, 20, 13);
Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, false, false);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Actor_Face_Heading(kActorRunciter, 539, false);
Delay(2000);
Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false);
Loop_Actor_Walk_To_Actor(kActorRunciter, kActorMcCoy, 24, 0, false);
Item_Pickup_Spin_Effect(kModelAnimationVideoDisc, 357, 228);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 30, 23);
Actor_Says(kActorMcCoy, 4555, 18);
Actor_Clue_Acquire(kActorMcCoy, kClueRuncitersVideo, true, kActorRunciter);
Unclickable_Object("SCRTY CA03");
AI_Movement_Track_Unpause(kActorRunciter);
return true;
} else {
Actor_Face_Object(kActorMcCoy, "SCRTY CA03", true);
Actor_Voice_Over(2000, kActorVoiceOver);
return true;
}
}
if (_vm->_cutContent
&& !Game_Flag_Query(kFlagMcCoyCommentsOnMurderedAnimals)
&& Global_Variable_Query(kVariableChapter) == 1
&& !Actor_Clue_Query(kActorMcCoy, kClueLabCorpses)
&& (Object_Query_Click("DRAPE01", objectName)
|| Object_Query_Click("DRAPE02", objectName)
|| Object_Query_Click("DRAPE03", objectName)
|| Object_Query_Click("DRAPE04", objectName)
|| Object_Query_Click("DRAPE05", objectName)
|| Object_Query_Click("DRAPE06", objectName)
|| Object_Query_Click("DRAPE07", objectName))
) {
Game_Flag_Set(kFlagMcCoyCommentsOnMurderedAnimals);
Unclickable_Object("DRAPE01");
Unclickable_Object("DRAPE02");
Unclickable_Object("DRAPE03");
Unclickable_Object("DRAPE04");
Unclickable_Object("DRAPE05");
Unclickable_Object("DRAPE06");
Unclickable_Object("DRAPE07");
Actor_Voice_Over(1940, kActorVoiceOver);
return true;
}
return false;
}
void SceneScriptRC02::dialogueWithRunciter() {
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected( 0, 5, 6, 2); // MOTIVES
DM_Add_To_List_Never_Repeat_Once_Selected(10, 5, 4, 8); // LUCY
if (Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewB1)
|| Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewB2)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(20, 6, 4, 5); // REFERENCE
}
if ((_vm->_cutContent
&& (!Game_Flag_Query(kFlagRC02RunciterVKChosen)
&& (!Actor_Clue_Query(kActorMcCoy, kClueVKRunciterHuman) && !Actor_Clue_Query(kActorMcCoy, kClueVKRunciterReplicant))))
|| !_vm->_cutContent
) {
if (_vm->_cutContent) {
Dialogue_Menu_Clear_Never_Repeat_Was_Selected_Flag(200);
}
DM_Add_To_List_Never_Repeat_Once_Selected(200, -1, 3, 6); // VOIGT-KAMPFF
}
Dialogue_Menu_Add_DONE_To_List(30); // DONE
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 0: // MOTIVES
Actor_Says(kActorMcCoy, 4580, 13);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 110, 18);
Actor_Says(kActorRunciter, 120, 17);
Actor_Says(kActorRunciter, 130, 19);
Actor_Says(kActorMcCoy, 4605, 13);
Actor_Says(kActorRunciter, 140, 16);
Game_Flag_Set(kFlagRC02RunciterTalk1);
break;
case 10: // LUCY
Actor_Says(kActorMcCoy, 4585, 13);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
if (Game_Flag_Query(kFlagLucyIsReplicant)) {
Actor_Says(kActorRunciter, 250, 13);
Actor_Says(kActorRunciter, 270, 13);
Actor_Clue_Acquire(kActorMcCoy, kClueRunciterInterviewB1, true, kActorRunciter);
} else {
Actor_Says(kActorRunciter, 260, 14);
Actor_Says(kActorRunciter, 270, 13);
Actor_Clue_Acquire(kActorMcCoy, kClueRunciterInterviewB2, true, kActorRunciter);
}
Actor_Says(kActorMcCoy, 4645, 13);
Actor_Says(kActorRunciter, 280, 13);
Actor_Says(kActorRunciter, 290, 13);
Actor_Says(kActorMcCoy, 4650, 18);
Actor_Says(kActorRunciter, 320, 13);
Actor_Says(kActorMcCoy, 4665, 13);
Actor_Face_Object(kActorRunciter, "CURTAIN", true);
Actor_Says(kActorRunciter, 350, 13);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0);
Game_Flag_Set(kFlagRC51Available);
break;
case 20: // REFERENCE
Actor_Says(kActorMcCoy, 4590, 19);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 360, 13);
Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false);
Loop_Actor_Walk_To_Waypoint(kActorRunciter, 102, 0, false, false);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Actor_Face_Heading(kActorRunciter, 539, false);
Delay(2000);
Loop_Actor_Walk_To_Waypoint(kActorRunciter, 89, 0, false, false);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Loop_Actor_Walk_To_Actor(kActorRunciter, kActorMcCoy, 24, false, false);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Item_Pickup_Spin_Effect(kModelAnimationReferenceLetter, 357, 228);
Actor_Says(kActorRunciter, 1700, 13);
Actor_Clue_Acquire(kActorMcCoy, kClueReferenceLetter, true, kActorRunciter);
break;
case 200:
if (_vm->_cutContent) { // scene 16 79
Game_Flag_Set(kFlagRC02RunciterVKChosen);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Actor_Says(kActorMcCoy, 395, 14);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 1680, 13);
Actor_Says(kActorMcCoy, 400, 14);
Voight_Kampff_Activate(kActorRunciter, 20);
Actor_Modify_Friendliness_To_Other(kActorRunciter, kActorMcCoy, -10);
}
break;
case 30: // DONE
Actor_Says(kActorMcCoy, 4595, 14);
break;
}
}
bool SceneScriptRC02::ClickedOnActor(int actorId) {
if (actorId == kActorRunciter) {
if (Global_Variable_Query(kVariableChapter) == 4) {
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
if (Actor_Query_Goal_Number(kActorRunciter) == kGoalRunciterDead) {
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 8715, 17);
} else {
Actor_Says(kActorMcCoy, 8720, 17);
}
return true;
}
if (!Game_Flag_Query(kFlagRC02RunciterTalkWithGun)
&& !Game_Flag_Query(kFlagRC02RunciterTalk2)
) {
Actor_Says(kActorMcCoy, 4690, 11);
Actor_Says(kActorMcCoy, 4695, 13);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 1610, 14);
if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
Actor_Says(kActorMcCoy, 4700, 12);
Actor_Says(kActorMcCoy, 4705, 13);
Actor_Says(kActorRunciter, 1620, 12);
Actor_Says(kActorMcCoy, 4710, 15);
Actor_Says(kActorMcCoy, 4715, 11);
Delay(2000);
Actor_Says(kActorMcCoy, 4720, 16);
Actor_Says(kActorMcCoy, 4725, 17);
Actor_Says(kActorRunciter, 430, 16);
Actor_Face_Heading(kActorRunciter, 1007, false);
}
Game_Flag_Set(kFlagRC02RunciterTalk2);
return true;
}
Actor_Says(kActorMcCoy, 4805, 11);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
if (Game_Flag_Query(kFlagRC02RunciterTalk2)) {
Actor_Says(kActorRunciter, 720, 15);
} else {
Actor_Says(kActorRunciter, 730, 14);
}
Actor_Face_Heading(kActorRunciter, 1007, false);
return true;
}
AI_Movement_Track_Pause(kActorRunciter);
Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorRunciter, 48, true, false);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
if (!Game_Flag_Query(kFlagRC02RunciterInterview)) {
Actor_Says(kActorMcCoy, 4560, 13);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 40, 16);
Actor_Says(kActorRunciter, 50, 15);
Actor_Says(kActorMcCoy, 4565, 13);
Actor_Says(kActorRunciter, 60, 14);
Actor_Says(kActorMcCoy, 4570, 18);
Actor_Says(kActorRunciter, 70, 13);
Game_Flag_Set(kFlagRC02RunciterInterview);
Actor_Clue_Acquire(kActorMcCoy, kClueRunciterInterviewA, true, kActorRunciter);
AI_Movement_Track_Unpause(kActorRunciter);
return true;
}
if (Game_Flag_Query(kFlagRC02RunciterTalk1)) {
if (Player_Query_Agenda() == kPlayerAgendaPolite) {
Game_Flag_Reset(kFlagNotUsed0);
dialogueWithRunciter();
AI_Movement_Track_Unpause(kActorRunciter);
return true;
}
Actor_Says(kActorMcCoy, 4610, 19);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 150, 15);
Actor_Says(kActorMcCoy, 4615, 13);
Actor_Says(kActorRunciter, 160, 14);
Actor_Says(kActorRunciter, 170, 15);
Actor_Says(kActorRunciter, 180, 13);
if (Player_Query_Agenda() == kPlayerAgendaSurly) {
Actor_Says(kActorMcCoy, 4620, 19);
Actor_Says(kActorRunciter, 190, 14);
Actor_Says(kActorMcCoy, 4625, 13);
Actor_Says(kActorRunciter, 210, 13);
Actor_Says(kActorMcCoy, 4630, 18);
Actor_Says(kActorRunciter, 220, 14);
Actor_Says(kActorRunciter, 230, 13);
Actor_Says(kActorMcCoy, 4635, 19);
Actor_Says(kActorRunciter, 240, 16);
Actor_Says(kActorMcCoy, 4640, 17);
}
Game_Flag_Reset(kFlagRC02RunciterTalk1);
AI_Movement_Track_Unpause(kActorRunciter);
return true;
}
dialogueWithRunciter();
AI_Movement_Track_Unpause(kActorRunciter);
return true;
}
return false;
}
bool SceneScriptRC02::ClickedOnItem(int itemId, bool a2) {
if (itemId == kItemShellCasingA
|| itemId == kItemShellCasingB
|| itemId == kItemShellCasingC
) {
if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemShellCasingA, 24, true, false)) {
Actor_Face_Item(kActorMcCoy, kItemShellCasingA, true);
Actor_Clue_Acquire(kActorMcCoy, kClueShellCasings, true, -1);
Game_Flag_Set(kFlagRC02ShellCasingsTaken);
Item_Remove_From_World(kItemShellCasingA);
Item_Remove_From_World(kItemShellCasingB);
Item_Remove_From_World(kItemShellCasingC);
Item_Pickup_Spin_Effect(kModelAnimationShellCasings, 395, 352);
Actor_Voice_Over(1960, kActorVoiceOver);
}
return true;
}
return false;
}
bool SceneScriptRC02::ClickedOnExit(int exitId) {
if (exitId == kRC02ExitRC01) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, false)) {
Game_Flag_Set(kFlagRC02toRC01);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_Looping_Sound(kSfxBRBED5, true);
Ambient_Sounds_Remove_Looping_Sound(kSfxWINDLOP8, true);
Ambient_Sounds_Adjust_Looping_Sound(kSfxRCRAIN1, 100, -101, 1);
Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterDefault);
Set_Enter(kSetRC01, kSceneRC01);
}
return true;
}
if (exitId == kRC02ExitRC51) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, true, false, false)) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108076.27f, 0, false);
Set_Enter(kSetRC02_RC51, kSceneRC51);
}
return true;
}
return false;
}
bool SceneScriptRC02::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptRC02::SceneFrameAdvanced(int frame) {
}
void SceneScriptRC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptRC02::PlayerWalkedIn() {
Player_Set_Combat_Mode(false);
if (Game_Flag_Query(kFlagRC01toRC02)) {
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, false, false, false);
Player_Gains_Control();
Game_Flag_Reset(kFlagRC01toRC02);
if (!Game_Flag_Query(kFlagRC02Entered)) {
Actor_Voice_Over(1970, kActorVoiceOver);
Actor_Voice_Over(1980, kActorVoiceOver);
Actor_Voice_Over(1990, kActorVoiceOver);
Actor_Clue_Acquire(kActorMcCoy, kClueLimpingFootprints, true, -1);
Actor_Clue_Acquire(kActorMcCoy, kClueGracefulFootprints, true, -1);
Game_Flag_Set(kFlagRC02Entered);
}
if (Actor_Query_Which_Set_In(kActorRunciter) == kSetRC02_RC51
&& Actor_Query_Goal_Number(kActorRunciter) < kGoalRunciterRC02Wait
) {
Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterRC02WalkAround);
}
if ( Actor_Query_Goal_Number(kActorRunciter) == kGoalRunciterRC02Wait
&& !Game_Flag_Query(kFlagRC02EnteredChapter4)
) {
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 370, 12);
Actor_Says(kActorRunciter, 380, 14);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
Actor_Says(kActorMcCoy, 4670, 15);
Actor_Says(kActorRunciter, 390, 13);
Actor_Says(kActorMcCoy, 4675, 14);
Actor_Face_Heading(kActorRunciter, 1007, false);
Actor_Says(kActorRunciter, 400, 13);
Actor_Says(kActorRunciter, 410, 12);
Game_Flag_Set(kFlagRC02EnteredChapter4);
}
} else {
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.89f, 108152.73f, 0, false, false, false);
Player_Gains_Control();
}
}
void SceneScriptRC02::PlayerWalkedOut() {
}
void SceneScriptRC02::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner