386 lines
15 KiB
C++
386 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kRC03Loops {
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kRC03LoopInshot = 0, // frames: 0 - 59
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kRC03LoopMainLoop = 1 // frames: 60 - 120
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};
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void SceneScriptRC03::InitializeScene() {
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if (Game_Flag_Query(kFlagRC01toRC03)) {
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Setup_Scene_Information(298.0f, -4.0f, 405.0f, 800);
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Game_Flag_Reset(kFlagRC01toRC03);
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} else if (Game_Flag_Query(kFlagAR02toRC03)) {
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Setup_Scene_Information(-469.0f, -4.0f, 279.0f, 250);
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} else if (Game_Flag_Query(kFlagUG01toRC03)) {
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Setup_Scene_Information(147.51f, -4.0f, 166.48f, 500);
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if (!Game_Flag_Query(kFlagRC03UnlockedToUG01)) {
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Game_Flag_Set(kFlagRC03UnlockedToUG01);
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}
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} else if (Game_Flag_Query(kFlagHC04toRC03)) {
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Setup_Scene_Information(-487.0f, 1.0f, 116.0f, 400);
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} else if (Game_Flag_Query(kFlagRC04toRC03)) {
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Setup_Scene_Information(-22.0f, 1.0f, -63.0f, 400);
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} else {
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Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0);
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}
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Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
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Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
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if (Game_Flag_Query(kFlagRC03UnlockedToUG01)) {
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#if BLADERUNNER_ORIGINAL_BUGS
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Scene_Exit_Add_2D_Exit(2, 524, 350, 573, 359, 2);
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#else
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// prevent Izo's corpse from blocking the exit hot-spot area
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Scene_Exit_Add_2D_Exit(2, 524, 340, 573, 359, 2);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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Scene_Exit_Add_2D_Exit(3, 85, 255, 112, 315, 0);
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Scene_Exit_Add_2D_Exit(4, 428, 260, 453, 324, 0);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
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Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 30, 40, 75, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
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Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagHC04toRC03)
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&& Actor_Query_Goal_Number(kActorIzo) != kGoalIzoWaitingAtRC03
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) {
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if (Random_Query(1, 3) == 1) {
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// enhancement: don't always play this scene when exiting Hawker's Circle
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC03LoopInshot, false);
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// Pause generic walkers while special loop is playing
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// to prevent glitching over background (walkers coming from Hawker's Circle)
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// This is done is a similar way to CT01
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#if !BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_Goal_Number(kActorGenwalkerA, kGoalGenwalkerDefault);
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Actor_Set_Goal_Number(kActorGenwalkerB, kGoalGenwalkerDefault);
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Actor_Set_Goal_Number(kActorGenwalkerC, kGoalGenwalkerDefault);
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Global_Variable_Set(kVariableGenericWalkerConfig, -1);
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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}
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}
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Scene_Loop_Set_Default(kRC03LoopMainLoop);
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}
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void SceneScriptRC03::SceneLoaded() {
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Obstacle_Object("Box-Streetlight01", true);
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Obstacle_Object("Box-Streetlight02", true);
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Obstacle_Object("Parking Meter 01", true);
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Obstacle_Object("Parking Meter 02", true);
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Obstacle_Object("Parking Meter 03", true);
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Obstacle_Object("Trash can with fire", true);
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Obstacle_Object("Baricade01", true);
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Obstacle_Object("Foreground Junk01", true);
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Obstacle_Object("Steam01", true);
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Obstacle_Object("Steam02", true);
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Obstacle_Object("Box-BBcolumn01", true);
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Obstacle_Object("Box-BBcolumn02", true);
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Obstacle_Object("Box-BBcolumn03", true);
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Obstacle_Object("Box-BBcolumn04", true);
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Obstacle_Object("Box-BBbuilding01", true);
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Obstacle_Object("Box-BBbuilding02", true);
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Obstacle_Object("Box-BBbuilding03", true);
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Obstacle_Object("Box-BBbuilding04", true);
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Unclickable_Object("BOX-BBBUILDING01");
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Unclickable_Object("BOX-BBBUILDING02");
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Unclickable_Object("BOX-BBBUILDING03");
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Unclickable_Object("BOX-BBBUILDING04");
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Unclickable_Object("BOX-STREETLIGHT01");
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Unclickable_Object("BOX-STREETLIGHT02");
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Unclickable_Object("BOX-BBCOLUMN01");
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Unclickable_Object("BOX-BBCOLUMN02");
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Unclickable_Object("BOX-BBCOLUMN03");
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Unclickable_Object("BOX-BBCOLUMN04");
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Unclickable_Object("PARKING METER 01");
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Unclickable_Object("PARKING METER 02");
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Unclickable_Object("PARKING METER 03");
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Unclickable_Object("TRASH CAN WITH FIRE");
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Unclickable_Object("BARICADE01");
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Unclickable_Object("FOREGROUND JUNK01");
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}
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bool SceneScriptRC03::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptRC03::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptRC03::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptRC03::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptRC03::ClickedOnExit(int exitId) {
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if (exitId == 0) { // To Runciter's shop
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 298.0f, -4.0f, 405.0f, 0, true, false, false)) {
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if (Game_Flag_Query(kFlagRC04McCoyShotBob)) {
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Game_Flag_Set(kFlagBulletBobDead);
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}
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Game_Flag_Set(kFlagRC03toRC01);
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Set_Enter(kSetRC01, kSceneRC01);
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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#else
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// Restrict Dektora's "walking around" goal only in Chapter 2
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// this is a bug fix for the case where Dektora's goal gets reset from kGoalDektoraGone in Chapter 4/5
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if (Global_Variable_Query(kVariableChapter) == 2 ) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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return true;
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}
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if (exitId == 1) { // to Animoid Row (Scorpion/Insect Lady)
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -469.0f, -4.0f, 279.0f, 0, true, false, false)) {
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if (Game_Flag_Query(kFlagRC04McCoyShotBob)) {
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Game_Flag_Set(kFlagBulletBobDead);
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}
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Game_Flag_Set(kFlagRC03toAR02);
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Game_Flag_Reset(kFlagMcCoyInRunciters);
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Game_Flag_Set(kFlagMcCoyInAnimoidRow);
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Set_Enter(kSetAR01_AR02, kSceneAR02);
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}
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return true;
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}
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if (exitId == 2) { // to sewers
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 147.51f, -4.0f, 166.48f, 0, true, false, false)) {
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Game_Flag_Set(kFlagRC03toUG01);
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Game_Flag_Reset(kFlagMcCoyInRunciters);
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Game_Flag_Set(kFlagMcCoyInUnderground);
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if (Game_Flag_Query(kFlagRC04McCoyShotBob)) {
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Game_Flag_Set(kFlagBulletBobDead);
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}
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Set_Enter(kSetUG01, kSceneUG01);
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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#else
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// Restrict Dektora's "walking around" goal only in Chapter 2
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// this is a bug fix for the case where Dektora's goal gets reset from kGoalDektoraGone in Chapter 4/5
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if (Global_Variable_Query(kVariableChapter) == 2 ) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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return true;
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}
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if (exitId == 3) { // to Hawker's Circle (Mama Izabella's Kingston Kitchen)
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -487.0f, 1.0f, 116.0f, 0, true, false, false)) {
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Game_Flag_Set(kFlagRC03toHC04);
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Game_Flag_Reset(kFlagMcCoyInRunciters);
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Game_Flag_Set(kFlagMcCoyInHawkersCircle);
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if (Game_Flag_Query(kFlagRC04McCoyShotBob)) {
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Game_Flag_Set(kFlagBulletBobDead);
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}
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Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC04);
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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#else
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// Restrict Dektora's "walking around" goal only in Chapter 2
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// this is a bug fix for the case where Dektora's goal gets reset from kGoalDektoraGone in Chapter 4/5
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if (Global_Variable_Query(kVariableChapter) == 2 ) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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return true;
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}
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if (exitId == 4) { // To Bullet Bob's
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 1.0f, -63.0f, 0, true, false, false)) {
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if (Global_Variable_Query(kVariableChapter) == 3
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|| Global_Variable_Query(kVariableChapter) == 5
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|| Game_Flag_Query(kFlagBulletBobDead)
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) {
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Actor_Says(kActorMcCoy, 8522, 14);
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} else {
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Game_Flag_Set(kFlagRC03toRC04);
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Set_Enter(kSetRC04, kSceneRC04);
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptRC03::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptRC03::SceneFrameAdvanced(int frame) {
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if (frame == 1) {
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Sound_Play(kSfxTRUCKBY1, Random_Query(33, 33), 100, -100, 50);
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}
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if (frame == 15) {
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Sound_Play(kSfxCHEVBY1, Random_Query(50, 50), -100, 100, 50);
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}
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#if !BLADERUNNER_ORIGINAL_BUGS
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if (frame == 59) {
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// end of special loop
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// Resume walkers
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if (Global_Variable_Query(kVariableGenericWalkerConfig) < 0 ) {
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Global_Variable_Set(kVariableGenericWalkerConfig, 2);
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}
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}
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#endif // BLADERUNNER_ORIGINAL
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}
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void SceneScriptRC03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptRC03::talkWithSteele() {
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Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
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Actor_Says(kActorSteele, 1820, 3);
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Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
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Actor_Says(kActorMcCoy, 4815, 14);
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Actor_Says(kActorSteele, 1830, 3);
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Actor_Says(kActorSteele, 1840, 3);
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Actor_Says(kActorMcCoy, 4820, 12);
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Actor_Says(kActorSteele, 1850, 3);
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Actor_Says(kActorSteele, 1950, 3);
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Actor_Says(kActorMcCoy, 4835, 14);
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Actor_Says(kActorSteele, 1960, 3);
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Actor_Says(kActorSteele, 1980, 3);
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Actor_Says(kActorMcCoy, 4840, 15);
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Actor_Says(kActorSteele, 1990, 3);
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Actor_Says(kActorSteele, 2000, 3);
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}
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void SceneScriptRC03::PlayerWalkedIn() {
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoWaitingAtRC03) {
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Scene_Exits_Disable();
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if (Game_Flag_Query(kFlagUG01toRC03)) {
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Player_Set_Combat_Mode(false);
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Player_Loses_Control();
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Actor_Set_At_XYZ(kActorMcCoy, 147.51f, -4.0f, 166.48f, 500);
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Actor_Put_In_Set(kActorIzo, kSetRC03);
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Actor_Set_At_XYZ(kActorIzo, 196.0f, -4.0f, 184.0f, 775);
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Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
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Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatIdle);
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Actor_Says_With_Pause(kActorIzo, 630, 0, -1);
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Actor_Says_With_Pause(kActorIzo, 640, 0, -1);
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Actor_Says_With_Pause(kActorIzo, 650, 0, -1);
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if (Game_Flag_Query(kFlagIzoIsReplicant) ) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo);
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}
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDodge);
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Loop_Actor_Walk_To_XYZ(kActorIzo, 180.0f, -4.0f, 184.0f, 0, false, false, false);
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Actor_Change_Animation_Mode(kActorIzo, 6);
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if (!Game_Flag_Query(kFlagIzoIsReplicant)) {
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo);
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#else
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if (Actor_Query_Goal_Number(kActorIzo) != kGoalIzoGetArrested
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&& Actor_Query_Goal_Number(kActorIzo) != kGoalIzoGotArrested
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&& Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleApprehendIzo
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&& Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleArrestIzo
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&& Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleLeaveRC03
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&& Actor_Query_Goal_Number(kActorSteele) != kGoalSteeleGoToPoliceStation
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) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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Player_Gains_Control();
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} else {
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Actor_Put_In_Set(kActorIzo, kSetRC03);
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Actor_Set_At_XYZ(kActorIzo, -226.0f, 1.72f, 86.0f, 0);
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Actor_Set_Targetable(kActorIzo, true);
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Actor_Set_Goal_Number(kActorIzo, kGoalIzoRC03Walk);
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}
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}
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if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoEscape) {
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Player_Loses_Control();
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Actor_Set_Goal_Number(kActorSteele, 200);
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Actor_Put_In_Set(kActorSteele, kSetRC03);
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if (Game_Flag_Query(kFlagUG01toRC03)
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|| Game_Flag_Query(kFlagRC04toRC03)
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) {
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Actor_Set_At_Waypoint(kActorSteele, 175, 0);
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} else {
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Actor_Set_At_Waypoint(kActorSteele, 203, 0);
|
|
}
|
|
talkWithSteele();
|
|
Async_Actor_Walk_To_Waypoint(kActorSteele, 174, 0, false);
|
|
Actor_Set_Goal_Number(kActorIzo, 200);
|
|
Player_Gains_Control();
|
|
}
|
|
Game_Flag_Reset(kFlagUG01toRC03);
|
|
Game_Flag_Reset(kFlagAR02toRC03);
|
|
Game_Flag_Reset(kFlagHC04toRC03);
|
|
Game_Flag_Reset(kFlagRC04toRC03);
|
|
|
|
if (Global_Variable_Query(kVariableChapter) == 1
|
|
|| Global_Variable_Query(kVariableChapter) == 2
|
|
) {
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStopWalkingAround);
|
|
}
|
|
}
|
|
|
|
void SceneScriptRC03::PlayerWalkedOut() {
|
|
if (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoDie) {
|
|
Actor_Set_Goal_Number(kActorIzo, kGoalIzoDieHidden);
|
|
}
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
}
|
|
|
|
void SceneScriptRC03::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|