162 lines
5.1 KiB
C++
162 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kRC51Loops {
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kRC51LoopInshotFromRC02 = 0,
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kRC51LoopMainLoop = 1
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};
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enum kRC51Exits {
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kRC51ExitRC02 = 0
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};
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void SceneScriptRC51::InitializeScene() {
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Setup_Scene_Information(-8.87f, -1238.89f, 108164.27f, 66);
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Scene_Exit_Add_2D_Exit(kRC51ExitRC02, 0, 460, 639, 479, 2);
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC51LoopInshotFromRC02, false);
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Scene_Loop_Set_Default(kRC51LoopMainLoop);
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}
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void SceneScriptRC51::SceneLoaded() {
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Obstacle_Object("POSTER_2", true);
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Obstacle_Object("CURTAIN", true);
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Clickable_Object("POSTER_2");
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Unclickable_Object("GRL_DSK");
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Unclickable_Object("GRL_DSKLEG");
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Unclickable_Object("CURTAIN");
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Unclickable_Object("SCRTY CA03");
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Unclickable_Object("DRAPE01");
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Unclickable_Object("DRAPE02");
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Unclickable_Object("DRAPE03");
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Unclickable_Object("DRAPE04");
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Unclickable_Object("DRAPE05");
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Unclickable_Object("DRAPE06");
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Unclickable_Object("DRAPE07");
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Unclickable_Object("DRAPE08");
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#endif // BLADERUNNER_ORIGINAL_BUGS
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if (!Game_Flag_Query(kFlagRC51ChopstickWrapperTaken)) {
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Item_Add_To_World(kItemChopstickWrapper, kModelAnimationChopstickWrapper, kSetRC02_RC51, 47.56f, -1238.89f, 108048.61f, 0, 6, 18, false, true, false, true);
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}
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if (!Game_Flag_Query(kFlagRC51CandyTaken)) {
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Item_Add_To_World(kItemCandy, kModelAnimationCandy, kSetRC02_RC51, 67.28f, -1193.38f, 108011.27f, 0, 6, 6, false, true, false, true);
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}
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if (!Game_Flag_Query(kFlagRC51ToyDogTaken)) {
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Item_Add_To_World(kItemToyDog, kModelAnimationToyDog, kSetRC02_RC51, -69.65f, -1238.89f, 107995.24f, 256, 18, 18, false, true, false, true);
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}
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}
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bool SceneScriptRC51::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptRC51::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("POSTER_2", objectName)) {
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Actor_Face_Object(kActorMcCoy, "POSTER_2", true);
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Actor_Says(kActorMcCoy, 8620, 3);
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return true;
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}
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return false;
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}
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bool SceneScriptRC51::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptRC51::ClickedOnItem(int itemId, bool a2) {
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if (itemId == kItemChopstickWrapper) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 17.97f, -1238.89f, 108053.5f, 0, false, false, false)) {
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Actor_Face_Item(kActorMcCoy, kItemChopstickWrapper, true);
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Actor_Clue_Acquire(kActorMcCoy, kClueChopstickWrapper, true, -1);
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Item_Remove_From_World(kItemChopstickWrapper);
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Item_Pickup_Spin_Effect(kModelAnimationChopstickWrapper, 437, 407);
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Actor_Voice_Over(2010, kActorVoiceOver);
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Game_Flag_Set(kFlagRC51ChopstickWrapperTaken);
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return true;
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}
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}
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if (itemId == kItemCandy) {
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if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemCandy, 36, true, false)) {
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Actor_Face_Item(kActorMcCoy, kItemCandy, true);
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Actor_Clue_Acquire(kActorMcCoy, kClueCandy, true, -1);
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Item_Remove_From_World(kItemCandy);
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Item_Pickup_Spin_Effect(kModelAnimationCandy, 445, 230);
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Actor_Says(kActorMcCoy, 8735, 3);
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Actor_Says(kActorMcCoy, 8529, 3);
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Game_Flag_Set(kFlagRC51CandyTaken);
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return true;
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}
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}
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if (itemId == kItemToyDog) {
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if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemToyDog, 36, true, false)) {
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Actor_Face_Item(kActorMcCoy, kItemToyDog, true);
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Actor_Clue_Acquire(kActorMcCoy, kClueToyDog, true, -1);
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Item_Remove_From_World(kItemToyDog);
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Item_Pickup_Spin_Effect(kModelAnimationToyDog, 55, 376);
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Actor_Says(kActorMcCoy, 8525, 3);
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Actor_Says(kActorMcCoy, 8740, 3);
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Game_Flag_Set(kFlagRC51ToyDogTaken);
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return true;
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}
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}
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return false;
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}
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bool SceneScriptRC51::ClickedOnExit(int exitId) {
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if (exitId == kRC51ExitRC02) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108173.27f, 0, true, false, false)) {
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Set_Enter(kSetRC02_RC51, kSceneRC02);
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return true;
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}
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}
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return false;
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}
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bool SceneScriptRC51::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptRC51::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptRC51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptRC51::PlayerWalkedIn() {
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Game_Flag_Set(kFlagRC51Discovered);
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}
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void SceneScriptRC51::PlayerWalkedOut() {
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}
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void SceneScriptRC51::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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