222 lines
7.9 KiB
C++
222 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/scene_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
void SceneScriptTB05::InitializeScene() {
|
|
if (Game_Flag_Query(kFlagTB06toTB05)) {
|
|
Setup_Scene_Information(23.0f, 151.53f, -205.0f, 450);
|
|
Game_Flag_Set(kFlagTB06Visited);
|
|
Game_Flag_Reset(kFlagTB06toTB05);
|
|
} else {
|
|
Setup_Scene_Information(14.0f, 151.53f, -77.0f, 6);
|
|
}
|
|
Scene_Exit_Add_2D_Exit(0, 62, 193, 206, 419, 0);
|
|
Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2);
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP1, 100, 0, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxTB5LOOP2, 100, 0, 1);
|
|
Ambient_Sounds_Add_Sound(kSfxHUMMER1, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxHUMMER2, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxHUMMER3, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxHUMMER4, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxLABMISC1, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxLABMISC2, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxLABMISC3, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxLABMISC4, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxLABMISC6, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
|
|
Scene_Loop_Set_Default(0);
|
|
}
|
|
|
|
void SceneScriptTB05::SceneLoaded() {
|
|
Clickable_Object("MONITOR05");
|
|
Unclickable_Object("SMUDGE_GLASS01");
|
|
if (!Actor_Clue_Query(kActorMcCoy, kClueDragonflyEarring)) {
|
|
Item_Add_To_World(kItemDragonflyEarring, kModelAnimationDragonflyEarring, kSetTB05, 76.16f, 147.36f, -235.15f, 0, 6, 6, false, true, false, true);
|
|
}
|
|
if (!Actor_Clue_Query(kActorMcCoy, kClueTyrellSalesPamphletEntertainModel)
|
|
&& !Actor_Clue_Query(kActorMcCoy, kClueTyrellSalesPamphletLolita)
|
|
&& (Game_Flag_Query(kFlagGordoIsReplicant)
|
|
|| Game_Flag_Query(kFlagLucyIsReplicant)
|
|
)
|
|
) {
|
|
Item_Add_To_World(kItemTyrellSalesPamphlet, kModelAnimationTyrellSalesPamphlet, kSetTB05, 129.01f, 147.12f, -162.98f, 0, 8, 8, false, true, false, true);
|
|
}
|
|
}
|
|
|
|
bool SceneScriptTB05::MouseClick(int x, int y) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB05::ClickedOn3DObject(const char *objectName, bool a2) {
|
|
if (Object_Query_Click("MONITOR05", objectName)) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 122.54f, 147.12f, -197.17f, 0, true, false, false)) {
|
|
Actor_Face_Heading(kActorMcCoy, 38, false);
|
|
|
|
if (!Actor_Clue_Query(kActorMcCoy, kClueDNAMarcus)
|
|
&& !Game_Flag_Query(kFlagTB05MonitorIntro)) {
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueAttemptedFileAccess, true, -1);
|
|
Actor_Voice_Over(2170, kActorVoiceOver);
|
|
Actor_Voice_Over(2180, kActorVoiceOver);
|
|
Actor_Voice_Over(2190, kActorVoiceOver);
|
|
Actor_Voice_Over(2200, kActorVoiceOver);
|
|
Game_Flag_Set(kFlagTB05MonitorIntro);
|
|
return true;
|
|
}
|
|
|
|
if ( Game_Flag_Query(kFlagTB05MonitorIntro)
|
|
&& !Game_Flag_Query(kFlagTB05MonitorUnlockAttempt)
|
|
&& !Actor_Clue_Query(kActorMcCoy, kClueDNAMarcus)
|
|
) {
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueDogCollar1)
|
|
|| Actor_Clue_Query(kActorMcCoy, kClueDogCollar2)
|
|
) {
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueDNAMarcus, true, -1);
|
|
Actor_Voice_Over(2230, kActorVoiceOver);
|
|
Item_Pickup_Spin_Effect(kModelAnimationDNADataDisc, 352, 333);
|
|
Actor_Voice_Over(2240, kActorVoiceOver);
|
|
Actor_Voice_Over(2250, kActorVoiceOver);
|
|
Actor_Voice_Over(2260, kActorVoiceOver);
|
|
Game_Flag_Set(kFlagTB05MonitorUnlockAttempt);
|
|
Game_Flag_Set(kFlagTB05MonitorDone);
|
|
} else {
|
|
Actor_Voice_Over(2270, kActorVoiceOver);
|
|
Game_Flag_Set(kFlagTB05MonitorUnlockAttempt);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if ( Game_Flag_Query(kFlagTB05MonitorUnlockAttempt)
|
|
&& !Game_Flag_Query(kFlagTB05MonitorDone)
|
|
) {
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueDogCollar1)
|
|
|| Actor_Clue_Query(kActorMcCoy, kClueDogCollar2)
|
|
) {
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueDNAMarcus, true, -1);
|
|
Actor_Voice_Over(2230, kActorVoiceOver);
|
|
Item_Pickup_Spin_Effect(kModelAnimationDNADataDisc, 352, 333);
|
|
Actor_Voice_Over(2240, kActorVoiceOver);
|
|
Actor_Voice_Over(2250, kActorVoiceOver);
|
|
Actor_Voice_Over(2260, kActorVoiceOver);
|
|
Game_Flag_Set(kFlagTB05MonitorDone);
|
|
} else {
|
|
Actor_Voice_Over(2280, kActorVoiceOver);
|
|
Actor_Voice_Over(2290, kActorVoiceOver);
|
|
Game_Flag_Set(kFlagTB05MonitorDone);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagTB05MonitorDone)) {
|
|
Actor_Voice_Over(3700, kActorVoiceOver);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB05::ClickedOnActor(int actorId) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB05::ClickedOnItem(int itemId, bool a2) {
|
|
if (itemId == kItemDragonflyEarring) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 147.12f, -209.0f, 0, true, false, false)) {
|
|
Actor_Face_Heading(kActorMcCoy, 126, false);
|
|
Item_Remove_From_World(kItemDragonflyEarring);
|
|
Item_Pickup_Spin_Effect(kModelAnimationDragonflyEarring, 295, 408);
|
|
Actor_Voice_Over(2140, kActorVoiceOver);
|
|
Actor_Voice_Over(2150, kActorVoiceOver);
|
|
Actor_Voice_Over(2160, kActorVoiceOver);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueDragonflyEarring, true, -1);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (itemId == kItemTyrellSalesPamphlet) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.89f, 147.12f, -156.26f, 0, true, false, false)) {
|
|
Actor_Face_Heading(kActorMcCoy, 126, false);
|
|
Item_Remove_From_World(kItemTyrellSalesPamphlet);
|
|
Item_Pickup_Spin_Effect(kModelAnimationTyrellSalesPamphlet, 449, 431);
|
|
Actor_Voice_Over(4280, kActorVoiceOver);
|
|
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
|
|
Actor_Voice_Over(4290, kActorVoiceOver);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueTyrellSalesPamphletEntertainModel, true, -1);
|
|
} else {
|
|
Actor_Voice_Over(4300, kActorVoiceOver);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueTyrellSalesPamphletLolita, true, -1);
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB05::ClickedOnExit(int exitId) {
|
|
if (exitId == 0) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 151.53f, -205.0f, 12, true, false, false)) {
|
|
Game_Flag_Set(kFlagTB05toTB06);
|
|
Set_Enter(kSetTB06, kSceneTB06);
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 2, true);
|
|
}
|
|
return true;
|
|
}
|
|
if (exitId == 1) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 14.0f, 147.12f, 123.0f, 0, true, false, false)) {
|
|
Game_Flag_Set(kFlagTB05toTB02);
|
|
Set_Enter(kSetTB02_TB03, kSceneTB02);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptTB05::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptTB05::SceneFrameAdvanced(int frame) {
|
|
if (frame == 61) {
|
|
Sound_Play(kSfxLABMISC5, Random_Query(52, 52), 0, 0, 50);
|
|
}
|
|
if (frame == 63) {
|
|
Sound_Play(kSfxTBDOOR1, Random_Query(55, 55), 0, 0, 50);
|
|
}
|
|
//return true;
|
|
}
|
|
|
|
void SceneScriptTB05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptTB05::PlayerWalkedIn() {
|
|
}
|
|
|
|
void SceneScriptTB05::PlayerWalkedOut() {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
}
|
|
|
|
void SceneScriptTB05::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|