.. |
box_shaders.cpp
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GRAPHICS: Move opengles2 files to the opengl folder
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2016-02-06 08:02:49 +01:00 |
compat_shaders.cpp
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GRAPHICS: Fix the GLSL compat shaders when using GLES2 with SDL
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2016-06-11 10:33:35 +02:00 |
context.cpp
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OPENGL: Detect FBO multisample support
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2016-06-11 13:12:37 +02:00 |
context.h
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OPENGL: Detect FBO multisample support
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2016-06-11 13:12:37 +02:00 |
control_shaders.cpp
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GRAPHICS: Move opengles2 files to the opengl folder
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2016-02-06 08:02:49 +01:00 |
framebuffer.cpp
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OPENGL: Honor the configured MSAA samples for FBOs
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2016-06-11 13:12:37 +02:00 |
framebuffer.h
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OPENGL: Honor the configured MSAA samples for FBOs
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2016-06-11 13:12:37 +02:00 |
shader.cpp
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OPENGL: Select the shader version string at runtime
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2016-02-06 08:02:50 +01:00 |
shader.h
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OPENGL: Make include gards consistent
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2016-02-06 08:02:50 +01:00 |
surfacerenderer.cpp
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ALL: Fix warnings when building with Apple's CLang
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2016-06-14 08:24:02 +02:00 |
surfacerenderer.h
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OPENGL: Add a SurfaceRenderer class
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2016-02-06 08:53:41 +01:00 |
system_headers.h
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SDL: Fix build for platforms with incomplete OpenGL headers
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2016-06-12 20:08:05 +02:00 |
texture.cpp
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OPENGL: Add 16bits pixel format support to the Texture class
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2016-02-06 08:53:41 +01:00 |
texture.h
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OPENGL: Make include gards consistent
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2016-02-06 08:02:50 +01:00 |
tiledsurface.cpp
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OPENGL: Add TiledSurface to be used for drawing large 2D surfaces
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2016-07-14 12:02:55 +02:00 |
tiledsurface.h
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OPENGL: Add TiledSurface to be used for drawing large 2D surfaces
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2016-07-14 12:02:55 +02:00 |