scummvm/engines/dm/gfx.cpp
2016-08-26 23:02:22 +02:00

127 lines
3.8 KiB
C++

#include "gfx.h"
#include "engines/util.h"
#include "common/system.h"
#include "common/file.h"
#include "graphics/palette.h"
#include "common/endian.h"
using namespace DM;
DisplayMan::DisplayMan(DMEngine *dmEngine) :
_vm(dmEngine), _currPalette(NULL), _screenWidth(0), _screenHeight(0),
_vgaBuffer(0), _itemCount(0), _indexBytePos(NULL), _compressedData(NULL) {}
DisplayMan::~DisplayMan() {
delete[] _compressedData;
delete[] _indexBytePos;
delete[] _currPalette;
delete[] _vgaBuffer;
}
void DisplayMan::setUpScreens(uint16 width, uint16 height) {
_currPalette = new byte[256 * 3];
_screenWidth = width;
_screenHeight = height;
_vgaBuffer = new byte[_screenWidth * _screenHeight];
memset(_vgaBuffer, 0, width * height);
}
void DisplayMan::loadGraphics() {
Common::File f;
f.open("graphics.dat");
_itemCount = f.readUint16BE();
_indexBytePos = new uint32[_itemCount + 1];
_indexBytePos[0] = 0;
for (uint16 i = 1; i < _itemCount + 1; ++i)
_indexBytePos[i] = f.readUint16BE() + _indexBytePos[i - 1];
_compressedData = new uint8[_indexBytePos[_itemCount]];
f.seek(2 + _itemCount * 4);
for (uint32 i = 0; i < _indexBytePos[_itemCount]; ++i)
_compressedData[i] = f.readByte();
f.close();
}
void DisplayMan::setPalette(byte *buff, uint16 colorCount) {
memcpy(_currPalette, buff, sizeof(byte) * colorCount * 3);
_vm->_system->getPaletteManager()->setPalette(buff, 0, colorCount);
}
#define TOBE2(byte1, byte2) ((((uint16)(byte1)) << 8) | (uint16)(byte2))
void DisplayMan::loadIntoBitmap(uint16 index, byte *destBitmap) {
uint8 *data = _compressedData + _indexBytePos[index];
uint16 width = TOBE2(data[0], data[1]);
uint16 height = TOBE2(data[2], data[3]);
uint16 nextByteIndex = 4;
for (uint16 k = 0; k < width * height;) {
uint8 nextByte = data[nextByteIndex++];
uint8 nibble1 = (nextByte & 0xF0) >> 4;
uint8 nibble2 = (nextByte & 0x0F);
if (nibble1 <= 7) {
for (int j = 0; j < nibble1 + 1; ++j)
destBitmap[k++] = nibble2;
} else if (nibble1 == 0x8) {
uint8 byte1 = data[nextByteIndex++];
for (int j = 0; j < byte1 + 1; ++j)
destBitmap[k++] = nibble2;
} else if (nibble1 == 0xC) {
uint16 word1 = TOBE2(data[nextByteIndex], data[nextByteIndex + 1]);
nextByteIndex += 2;
for (int j = 0; j < word1 + 1; ++j)
destBitmap[k++] = nibble2;
} else if (nibble1 == 0xB) {
uint8 byte1 = data[nextByteIndex++];
for (int j = 0; j < byte1 + 1; ++j, ++k)
destBitmap[k] = destBitmap[k - width];
destBitmap[k++] = nibble2;
} else if (nibble1 == 0xF) {
uint16 word1 = TOBE2(data[nextByteIndex], data[nextByteIndex + 1]);
nextByteIndex += 2;
for (int j = 0; j < word1 + 1; ++j, ++k)
destBitmap[k] = destBitmap[k - width];
destBitmap[k++] = nibble2;
} else if (nibble1 == 9) {
uint8 byte1 = data[nextByteIndex++];
if (byte1 % 2)
byte1++;
else
destBitmap[k++] = nibble2;
for (int j = 0; j < byte1 / 2; ++j) {
uint8 byte2 = data[nextByteIndex++];
destBitmap[k++] = byte2 & 0x0F;
destBitmap[k++] = (byte2 & 0xF0) >> 4;
}
}
}
}
void DisplayMan::blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, uint16 destX, uint16 destY) {
for (uint16 y = 0; y < srcHeight; ++y)
memcpy(getCurrentVgaBuffer() + ((y + destY) * _screenWidth + destX), srcBitmap + y * srcWidth, srcWidth * sizeof(byte));
}
void DisplayMan::updateScreen() {
_vm->_system->copyRectToScreen(_vgaBuffer, _screenWidth, 0, 0, _screenWidth, _screenHeight);
_vm->_system->updateScreen();
}
byte *DisplayMan::getCurrentVgaBuffer() {
return _vgaBuffer;
}
uint16 DisplayMan::getImageWidth(uint16 index) {
uint8 *data = _compressedData + _indexBytePos[index];
return TOBE2(data[0], data[1]);
}
uint16 DisplayMan::getImageHeight(uint16 index) {
uint8 *data = _compressedData + _indexBytePos[index];
return TOBE2(data[2], data[3]);
}